Geiger Counter should now sometimes reveal task locations, reveal ghost location, and work better for multiplayer
Mission Tutorial has voice lines and overall improved
Mission tutorial will be played for first time
New lighting in all levels, most rooms are fully lit.
Equipping items now has a sound.
Fixed missing door frame collision on Pleasant Ridge Road.
Fixed some light switches not functioning on Lake Martin Road.
Fixed some items missing interaction sounds.
Hotfix For Tablet
Tablet was capturing video footage even if you didn't open the video, now it will only capture when you go to video app.
Added Cycle Equipment option (Q by default)
Lobby Characters changed will now reflect for everyone correctly but still don't work yet when travelling to a level.
House Cameras & Clues
A quick note, we will be releasing regular updates like this aiming for every Thursday night going forward. We will also be releasing blog posts monthly on the 22nd of every month.
2 Fixed Cameras installed per level
Camera Optimizations so FPS doesn't take when looking at video footage in tablet or in truck
Clues have been tweaked and now include more story.
Changed how players grab object, now you don't have to hold left mouse down to hold an object and can left click again to drop it
Added Early Stages of Mission Tutorial for the Investigation System in the truck
Quick flashlight usage (pressing U) now works without a flashlight. This is meant to help everyone be able to see regardless of having a flashlight and meant to be a free not great flashlight. Will balance this
Flashlight item now has near double intensity lighting compared to the quick free flashlight
Fixed issue where you couldn't bind controller keybinds
Reduced distance on some interactable furniture audio.
Mouse cursor brightened.
Documenting evidence now has a notification much like completing a task.
Tooltips include more info on most items.
Multiplayer & Settings Update
Trailer was updated to reflected gameplay
Games can be made private now
Inviting friends in Lobby works
Default Game Settings Option Added (There still seems to be an issue if you bind Interact to E it may not work)
Players can drop items now with G
TWEAKED AI to attack slightly more
Performance Optimizations
Improved fps overall by ~10-25%
Fixed performance issue while holding lighter or candle
Increased flashlight distance
Added porch light for Lake Martin
Fixed issue where ghost box wasn't in player's hands
Update Notes for 03/04/22
Added new equipment item, Radio
Ghost box and radio should emit ghost speaking to players in the world or when being held
Slightly increased crucifix chance
Removed leaning from game
Removed steam vr launching when playing the game
Updates Notes for 03/02/22
Slightly increased chances of uv text and ghosts speaking to players
Ghost box should generally work now in multiplayer
Cleaned up all UI notifications
Fixed ghost box blocking interaction
Various fixes for Lake Martin Road
Reduced size of interaction UI
Each level has more interactive furniture
Fixed issue where player didn't save starting equipment for first time
Update Notes for 02/28/22
Introduced saw, hammer, axe, bat, shotgun, and handgun death items.
Lowered task help sound duration, should make it easier to find
Note task spawns on top of shelves or surfaces instead of the drawers now
Replaced opiods with psychedelics
Story objects now have their own spawn points on furniture tops.
Improved task spawn points overall.
More paintings can fall in each map.
Furniture loot tables are more diverse.
Pianos can now be played by ghosts and players
Update Notes for 02/27/22
Picture frames can be moved by the ghost and even knocked off
Added whispering for the death item and improved spawning on it
Increased ghost appearance time by 5 seconds
Ghost now attacks when documenting the death item
Changed axe model to a normal axe compared to the previous fire axe
Update Notes for 02/26/22
Introduced unique ghost sounds per ghost title
Fixed known issues with utility box and light switches not turning back on