Frostpunk 2 cover
Frostpunk 2 screenshot
Genre: Simulator, Strategy

Frostpunk 2

Frostpunk 2 | Hotfix 1.2.3



Dear Citizens,

A new Hotfix for Frostpunk 2 is out! The update introduces a number of visual and interface improvements, including new  Zoom Stories related to the celebration of the Chinese New Year.
Check out the changelog below.

Interface

  • Major Idea Tree panels adjustments and polish aimed towards improving readability and distinction of research outcomes in the Idea Tree to facilitate decision-making when comparing different option
  • Other minor UI fixes and polish

Art

  • New Zoom Stories related to the celebration of the Chinese New Year
  • Idea Tree visual improvements
  • District hubs are now producing different-looking smoke depending on district type
  • Improved smoke visuals in extraction district
  • New artworks for city messages related to consequence arcs and cornerstones
  • Changed Winterhome cliff zoom story
  • Fireflies polish
  • Fixed automatons moving faster than intended

Other

  • Localization fixes


Don't forget that until February 3rd you can get Frostpunk 2 and all the other games from 11 bit studios with huge discounts!

Play now:
https://store.steampowered.com/app/1601580/Frostpunk_2/

Take care,
11 bit studios

The World of Frostpunk: Anthology & Artbook coming to Kickstarter on March 20th

Two handcrafted collector books that expand the Frostpunk universe are coming to Kickstarter on March 20th!

The books feature outstanding aesthetics and bone-chilling stories that expand the Frostpunk lore.

Witness the visual pillars of the world where every day is a struggle for survival and meet the people who try to rebuild a fragile civilization.



Aesthetics of Desolation Artbook

Take a deep dive into the creative journey behind Frostpunk. Learn about the conceptual foundation of Frostpunk 2, the reality of post-apocalyptic survival of society, and the transformation of frostlands over three decades, capturing the legacy of New London.


Tales from the Frostland Anthology

The world of Frostpunk is not only about harsh conditions and never-ending fields of snow. Although sparsely populated, the frostland does not lack fascinating characters that struggle to live another day.

Discover human resilience and drama through four intense stories:


  • Warm Flesh by Jakub Nowak: A gripping power struggle unfolds in New London’s Council Hall.
  • Then We Shall See Face to Face by Janusz Cyran: H.G. Wells ventures into danger beyond the city.
  • The Cold Children by Anna Kańtoch: Mute, cold-immune children bring both hope and tragedy.
  • Requiem to Mr. S by Robert M. Wegner: A merchant revives Shakespeare’s works in a frozen wasteland.


JOIN THE FROSTPUNK KICKSTARTER
UNLOCK EXCLUSIVE ITEMS

From digital goodies like wallpapers and audiobooks to Frostpunk-themed swag including beanies, socks, and collectible bookmarks.

Higher tiers include beautifully enhanced editions of the books, a Frostpunk board game with expansions, and even a survival kit! As the campaign progresses, stretch goals will bring even more exciting features to existing pledges.



Take care,
11 bit studios

Vote for Frostpunk 2 in the Steam Awards - Best Soundtrack

Dear Citizens,

We have amazing news! 🎵 We're thrilled to announce that Frostpunk 2 has been nominated for the Steam Awards in the Best Soundtrack category! 🏆

The hauntingly beautiful melodies of Frostpunk 2 have captured the essence of survival and perseverance in the frostland, and we couldn't have received this nomination without your unwavering support.

Please cast your votes and help us bring this award to our glorious City!



Thank you for making our world a little warmer 🤍

Frostpunk 2 Advanced Guide



Are you ready to take your leadership to the next level? 🏗️❄️ This advanced guide for Frostpunk 2 will help you become an even better leader, ensure your City's survival and turn it a thriving utopia.

Take care,
11 bit studios

Frostpunk 2 - The Best Strategy Game at The Game Awards 🏆

Stewards, we did it! Frostpunk 2 won The Best Strategy Game at #TheGameAwards ! 🖤

After many years of development it doesn’t feel like a stretch to say that this award means so so much to us. We tried to push the boundaries of what a sequel could be and this award is proof that taking creative risks pays off.

Huge thank you goes to You, the community, for your overwhelming support and love for the Frostpunk franchise. We couldn’t have done it without you!


THANK YOU! 🤍

Frostpunk 2 | Hotfix 1.2.2

Dear Citizens,

The latest Hotfix 1.2.2 for Frostpunk 2 is now live. The update contains a number of fixes and quality-of-life improvements. Don't miss the updated Zoom Stories in the Utopia Builder 🎄



Read the full changelog below 📃

Gameplay & Balance

  • Disabled deep deposit building economy modifier will no longer affect active Food deposit
  • Stimulant Manufactory overuse story arc tweaks
  • Fixed Rail Transport Hub affecting all buildings in the city
  • Fixed not being possible to construct an extraction building in a district in which regular deposit was depleted even when deep deposit is still available

Interface

  • Pop-up tutorials improvements
  • Currently in Force widget is now hidden when voting for Charter Policies
  • Research Panels now display research affinity back again
  • Tutorial videos are now always played from the start on revisiting them
  • Quest markers are now visible on the district construction panel
  • Fixed district wear trackers behaviour after loading a save file
  • Fixed Emergency Council Button not showing up after loading a save file on some occasions

Art

  • Festive spirit can be spotted on the Zoom stories of Utopia Builder
  • Implemented some new artworks to city messages
  • Fireflies visual tweaks

Audio

  • Fixed infinite sfx being played if the message tracker disappears when the player was hovering over it
  • Council audio tweaks

Other

  • Pop-up messages about outdated drivers are now localized
  • Fixed “Can’t stop progress” and “Adapted to Weather” achievements not unlocking on some occasions


Until December 18th you can get Frostpunk 2 at 20% off!
https://store.steampowered.com/app/1601580/Frostpunk_2/

Take care,
11 bit studios

Frostpunk 2 | Hotfix 1.2.1

Dear Citizens,

Hotfix 1.2.1 for Frostpunk2 is now live. This update brings another batch of improvements, including a new message warning players about outdated or missing mods when attempting to load a save file that previously had mods applied.

Read the full changelog below 📃



Gameplay & Balance

  • Fixed one of the fuel colony variant having only geothermal deposits

Interface

  • Introduced warning about outdated or missing mods on the attempt to load a save file which had mods applied before the game update
  • Emergency Council Session button is now hidden in the Council menus when it shouldn’t be present so it doesn’t lead to crash upon using
  • Fixed Currently in Force widget being visible when it shouldn’t
  • Fixed district wear trackers not being present after loading a save file
  • Fixed negotiations not showing the proper outcome

Art

  • Fixed prologue frostbreaking zoom stories not being available

Audio

  • Fixed frostbreaking audio still playing upon cancelling the process

Other

  • Fixed crash related to district visuals
  • Fixed crash related to changed Utopia Maps layouts on some saves

More updates are coming soon—stay tuned!

Take care,
11 bit studios

Until December 4th, you can get Frostpunk 2 with a 20% discount:
https://store.steampowered.com/app/1601580/Frostpunk_2/

Nominate Frostpunk 2 for the Steam Awards 🏆

Dear Citizens,

The Frost has tested us. Together, we’ve built, struggled, and thrived in the face of adversity. Now, we have the opportunity to let the entire world know what we’ve achieved as a community.

Until December 4th, nominate Frostpunk 2 for the Steam Awards as The Best Game You Suck At!

"This is the game that rewards persistence, and is not for the faint of heart. It's the toughest game we've ever loved."



🗳️ Nominate today and show the world that, despite all the hardships we face in the frostland, our City will never fall.

Get Frostpunk 2 now at 20% off until December 4:
https://store.steampowered.com/app/1601580/Frostpunk_2/


You can get further involved in the Steam Awards nominations to level up your Committee Badge and earn XP. Don’t forget to nominate a game in each category, play it, and review (or update your review) for a game you’ve nominated.



The Steward thanks you for your unwavering support!

Frostpunk 2 | PATCH 1.2.0 and 20% discount ❄️

Greetings, esteemed Stewards of Our Cities!

We're pleased to announce that once again our engineers managed to deliver another batch of updates and improvements that will ensure the everlasting expansion of our glorious City!

🔧 Patch Highlights


  • Adjustments to Utopia Builder maps
  • New faction events
  • Deep deposits are now truly infinite
  • Infinite protests bug fix
  • Idea Tree panels tweaks
  • Resource transfer panel improvements
  • Improved saving and loading times
  • New pop-up tutorial panels

Below you can find the full list of improvements, fixes and changes introduced in the Patch 1.2.0 📃


Gameplay & Balance



  • Adjustments to Utopia Builder maps

    • Windswept Peaks

      • Moved resources on the map to make them more organic and district placement less "lined" with a bigger focus on the frostbreaker ranges
      • Exposed to Wind area is bigger and contains a deep deposit within its range
      • Added Exposed Cliff area trait on the cliffs south of the Generator (+10 Shelter / -20 Heat)


    • Broken Shore

      • Moved resources on the map to make them more organic and district placement less "lined" with a bigger focus on the frostbreaker ranges
      • Added new area trait to ice: Unstable Ground (+20 Materials upkeep), that has Oil access within
      • Added Exposed Cliff area trait south of the Generator (+10 Shelter / -20 Heat)
      • Increased Sheltered From The Wind area trait on map (9 cells to 12 cells)


    • Fractured Gorge

      • Moved resources on the map to make them more organic and district placement less "lined" with a bigger focus on the frostbreaker ranges
      • Exposed to Wind area is bigger and contains a deep deposit within its range
      • Added "Stable Crevasse" (+10 Shelter / +20 Heat) in 2 areas on the edges of the map (12 cells)
      • Increased areas of Geothermal area traits (9 cells to 12 cells)


    • Horizon

      • Moved resources on the map to make them more organic and district placement less "lined" with a bigger focus on the frostbreaker ranges
      • Added new area trait: Oil Pollution (Sickliness increase) around Oil deposit


    • Dreadnought [Legacy]

      • Moved resources on the map to make them more organic and district placement less "lined" with a bigger focus on the frostbreaker ranges
      • Added Deep Oil deposits instead of regular
      • Added Unstable Ground (+20 Materials upkeep) area to ice
      • Added Sheltered from the Wind area trait to ravine


    • Hanging Rock [Legacy]

      • Adjusted Geothermals area traits 9 -> 12 cells
      • The entire area outside is treated as "exposed to the wind"


    • Crater [Legacy]

      • Adjusted area traits to be in line with Story Mode


  • Deep deposits are now truly infinite
  • Deep Oil Deposits are now available in Utopia builder

      • Addition of Deep Oil Deposits
      • All colonies with Oil access now have infinite Deep Oil deposits instead of limited ones
      • Cities with starting Oil access are unchanged and the deposit is a regular one

  • Improved factions' reactivity to current city status

      • Six new events furthering faction conflict when conditions are catastrophic
      • New event to react to disproportionately large numbers of Stimulants Manufactories
      • Two new events to react to frequent use of Fund Projects and Promote on Communities not aligned with your Zeitgeist
      • New event when helping pass Law proposed by Community not aligned with your Zeitgeist
      • New consequences for using Increase Workload on Servants

  • Ambitions rework

      • Colonise the Frostland

        • Now requires 35k population in Colonies and Settlements instead of creating 3 colonies with 10k population each

      • Prosperity

        • Required Fuel stockpile increased from 100k to 300k
        • Required Food stockpiles increased from 100k to 200k
        • Required Goods and Materials stockpile are now 100k


  • Resolving a high-fervor faction protest with Counterprotest will no longer lead to an infinite protest bug on the next protest
  • Resolving protests by Counterprotest will no longer be suggested if there is an ongoing counterprotest active
  • [STORY] New story arc implementation to prevent no Cores situation on the transition from Act 3 to Act 4
  • [STORY] Winterhome area traits adjusted
  • Removed upgrade possibility between coal mines and coal liquefactors
  • Proximity effects now also affect buildings constructed in districts
  • Trust Fail game over screen will now pop with a delay rather than right after voting
  • Improved automated workforce reduction priorities logic
  • Detainees can now be converted to Servants
  • Factions will no longer demand consequences for demolishing promised Coal extraction buildings after the City coal deposits are depleted
  • Fixed Tea Cache modifier lasting infinite
  • Fixed the ‘Protest Needs To End’ message sometimes showing incorrect faction
  • Fixed Shared Motherhood quest requiring policy which may not be researched yet
  • Various minor fixes to existing story arcs

    Interface



    • Rearranged Idea Tree panel

      • Layout changes
      • Clear sections with shorter effects

    • Improved resource transfer panel

      • Meet Demand button name changed to “Try to Meet Demand”
      • Send Transport button position changed to mirror against the same button from the 2nd side of the transfer panel
      • Send Transport button now sends resources to the city it is correlated with, not to the city on the other side of the transfer panel
      • Send Transport button description changed to explain better where the transport is coming from, as it was confusing before the change
      • Send Transport icon is now more readable and more related to stockpiling

    • Improved modifiers order on tooltips
    • Implemented new Tutorial pop-up panels
    • Tweaks to order of settings in the Settings menu
    • New mods icon in the Main Menu to improve visibility
    • Emergency Council Session is now available from the Council window when it is in Recess phase
    • Servants community action now properly displays gameplay effect
    • Twitch polling button is now hidden when only one choice is available
    • Inactive building now properly displays a tooltip
    • Improved district hover visuals

    Art



    • Implemented new artwork for some of the city messages
    • Improved roads generation logic
    • Improved generator overdrive animation
    • Tweaks to existing Zoom Stories
    • Improved animations

      • Council
      • New animations for Zoom Stories

        • Bohemians Rally
        • Winterhome Cliff
        • Prologue Frostbreaking

    • Cartographic mode visual tweaks
    • Fixed Fighting Hub visuals and animations
    • Fixed Goods art being too big on Cartography mode
    • Fixed the quality of 3D models of some buildings when zooming out/in
    • Various minor tweaks and optimisations

    Audio



    • Various audio slider settings are now available in Settings menu
    • Minor improvements to on-hover sounds
    • Improvements to Frostbreaking sounds

    Other



    • Improved saving and loading times (reloading and resaving existing save files is required for the changes to take effect)
    • Fixed drivers check showing false-negative information for some of the GPU types
    • Fixed various minor crashes
    • Fix for cursor offset appearing when changing to some resolutions on fullscreen or windowed mode
    • Fix for screen being unresponsive after changing to some resolution on windowed mode
    • Many under-the-hood optimisations and improvements
    • Frostkit integration fixes
    • Localization fixes


    Frostpunk 2 Roadmap


    Mere survival is not enough—our City must continue to expand. In this roadmap, you can see our plans for conquering the frostland. You might expect plenty happening in 2025 alone, and here are some of the highlights:

    • Consoles Launch. We’re thrilled to bring New London to console players.
    • DLCs. Each one will introduce something entirely new to the harsh world of Frostpunk 2.
    • Free Major Content Updates. We’re committed to adding free content updates, which in many ways were inspired by your feedback.


    Rest assured, dear Citizens, these major milestones are only part of what’s to come. Alongside them, we will continue to work on hotfixes and improvements to the game’s stability and overall quality.

    Play Frostpunk 2:


    https://store.steampowered.com/app/1601580/Frostpunk_2/

    Take care,
    Your 11 bit studios Team

    If you’d like to stay updated with all future developments, be sure to follow us on:
    𝕩 @11bitstudios
    𝕩 @frostpunkgame
    🌐 Follow Frostpunk on Facebook
    📺 Subscribe to our 11 bit studios YouTube channel
    💬 Join our Discord server
    🧊 Discuss with us on our subreddit: r/11bitstudios
  • Frostpunk 2 Roadmap

    Welcome, Stewards of New London!

    As we continue to expand the icy world of Frostpunk 2, we’ve crafted a development roadmap to guide you through what lies ahead. Your feedback, be it suggestions, ideas, or bug reports, has been invaluable on our path up to this point, and has helped us shape our plans for the future. We wanted to begin by expressing how deeply grateful we are for your passion and commitment that ensures New London’s survival - you are the best Stewards one could ask for.

    Since the game’s release in September, we’ve implemented numerous hotfixes and patches, addressing your feedback, introducing new game functionalities, and quality-of-life improvements, among other things.

    The team has worked tirelessly to deliver the best possible Frostpunk 2 experience, and our journey is far from over. From substantial content updates to game expansions, there’s plenty to look forward to!



    The road ahead



    As you can see on the roadmap, our frostland expedition still has a long way to go, and plenty is happening in 2025 alone. Here are some of the highlights:

    • Consoles Launch. We know it’s something many of you are looking forward to, and we are extremely happy to bring New London to all the console players.
    • DLCs. Although we’re keeping these under wraps for now, each DLC (currently under a codename - stay tuned for more updates!) will add something completely new to the harsh world of Frostpunk 2.
    • Free Major Content Updates. On top of DLCs, we’re committed to adding free content updates, which in many ways were inspired by your feedback, that will significantly impact your overall experience with the game.

    Rest assured, these major milestones are only part of what’s to come. Alongside them, we will continuously work on hotfixes and improvements to the game and its overall stability. Right on the horizon we have the Patch 1.2 that implements various gameplay and interface changes - more on that very soon.

    As you all know, frostland is a dangerous place, full of hidden truths buried beneath layers of ice and time, and you are never quite certain where it may lead you and what it may uncover if you look hard enough…

    A shared journey



    This is still just the beginning of our journey and we want to continue being transparent about the changes we make to the game, while including you and your feedback every step of the way. As we move forward, we promise to update the roadmap with more details and share behind-the-scenes content so you can see how these changes come to life.

    It is a journey we embarked on together, after all, and we couldn’t have asked for a better frostland expedition team!

    We might be repeating ourselves at this point but thank you, truly, for the ongoing support.

    Stay frosty and always remember…
    The City Must Not Fall!

    Your 11 bit studios Team

    If you’d like to stay updated with all future developments, be sure to follow us on:
    𝕩 @11bitstudios
    𝕩 @frostpunkgame
    🌐 Follow Frostpunk on Facebook
    📺 Subscribe to our 11 bit studios YouTube channel
    💬 Join our Discord server
    🧊 Discuss with us on our subreddit: r/11bitstudios

    Frostpunk 2 | Hotfix 1.1.2



    Greetings, esteemed Stewards of New London!

    We're proud to announce that our engineers have once again delivered various improvements to keep our City running seamlessly.

    Below you can find a list of our most recent work 📝⚙

    Gameplay

    • Fixed incorrect number of delegates on the gameplay startup on some occasions
    Interface

    • Current research will no longer be displayed after cancelling the research
    • Tweaks to districts outlines
    • Tweaks to proximity effects colours
    • Tweaks to Idea Tree camera distance
    Other

    • Fixed DLC podium switch not being available for MS Store version of the game
    • Fixes to some rare crashes

    Take care and stay warm,
    11 bit studios Team