A new Hotfix for Frostpunk 2 is out! The update introduces a number of visual and interface improvements, including new Zoom Stories related to the celebration of the Chinese New Year. Check out the changelog below.
Interface
Major Idea Tree panels adjustments and polish aimed towards improving readability and distinction of research outcomes in the Idea Tree to facilitate decision-making when comparing different option
Other minor UI fixes and polish
Art
New Zoom Stories related to the celebration of the Chinese New Year
Idea Tree visual improvements
District hubs are now producing different-looking smoke depending on district type
Improved smoke visuals in extraction district
New artworks for city messages related to consequence arcs and cornerstones
Changed Winterhome cliff zoom story
Fireflies polish
Fixed automatons moving faster than intended
Other
Localization fixes
Don't forget that until February 3rd you can get Frostpunk 2 and all the other games from 11 bit studios with huge discounts!
The World of Frostpunk: Anthology & Artbook coming to Kickstarter on March 20th
Two handcrafted collector books that expand the Frostpunk universe are coming to Kickstarter on March 20th!
The books feature outstanding aesthetics and bone-chilling stories that expand the Frostpunk lore.
Witness the visual pillars of the world where every day is a struggle for survival and meet the people who try to rebuild a fragile civilization.
Aesthetics of Desolation Artbook
Take a deep dive into the creative journey behind Frostpunk. Learn about the conceptual foundation of Frostpunk 2, the reality of post-apocalyptic survival of society, and the transformation of frostlands over three decades, capturing the legacy of New London.
Tales from the Frostland Anthology
The world of Frostpunk is not only about harsh conditions and never-ending fields of snow. Although sparsely populated, the frostland does not lack fascinating characters that struggle to live another day.
Discover human resilience and drama through four intense stories:
Warm Flesh by Jakub Nowak: A gripping power struggle unfolds in New London’s Council Hall.
Then We Shall See Face to Face by Janusz Cyran: H.G. Wells ventures into danger beyond the city.
The Cold Children by Anna Kańtoch: Mute, cold-immune children bring both hope and tragedy.
Requiem to Mr. S by Robert M. Wegner: A merchant revives Shakespeare’s works in a frozen wasteland.
From digital goodies like wallpapers and audiobooks to Frostpunk-themed swag including beanies, socks, and collectible bookmarks.
Higher tiers include beautifully enhanced editions of the books, a Frostpunk board game with expansions, and even a survival kit! As the campaign progresses, stretch goals will bring even more exciting features to existing pledges.
Take care, 11 bit studios
Vote for Frostpunk 2 in the Steam Awards - Best Soundtrack
Dear Citizens,
We have amazing news! 🎵 We're thrilled to announce that Frostpunk 2 has been nominated for the Steam Awards in the Best Soundtrack category! 🏆
The hauntingly beautiful melodies of Frostpunk 2 have captured the essence of survival and perseverance in the frostland, and we couldn't have received this nomination without your unwavering support.
Please cast your votes and help us bring this award to our glorious City!
Thank you for making our world a little warmer 🤍
Frostpunk 2 Advanced Guide
Are you ready to take your leadership to the next level? 🏗️❄️ This advanced guide for Frostpunk 2 will help you become an even better leader, ensure your City's survival and turn it a thriving utopia.
Take care, 11 bit studios
Frostpunk 2 - The Best Strategy Game at The Game Awards 🏆
Stewards, we did it! Frostpunk 2 won The Best Strategy Game at #TheGameAwards ! 🖤
After many years of development it doesn’t feel like a stretch to say that this award means so so much to us. We tried to push the boundaries of what a sequel could be and this award is proof that taking creative risks pays off.
Huge thank you goes to You, the community, for your overwhelming support and love for the Frostpunk franchise. We couldn’t have done it without you!
THANK YOU! 🤍
Frostpunk 2 | Hotfix 1.2.2
Dear Citizens,
The latest Hotfix 1.2.2 for Frostpunk 2 is now live. The update contains a number of fixes and quality-of-life improvements. Don't miss the updated Zoom Stories in the Utopia Builder 🎄
Read the full changelog below 📃
Gameplay & Balance
Disabled deep deposit building economy modifier will no longer affect active Food deposit
Stimulant Manufactory overuse story arc tweaks
Fixed Rail Transport Hub affecting all buildings in the city
Fixed not being possible to construct an extraction building in a district in which regular deposit was depleted even when deep deposit is still available
Interface
Pop-up tutorials improvements
Currently in Force widget is now hidden when voting for Charter Policies
Research Panels now display research affinity back again
Tutorial videos are now always played from the start on revisiting them
Quest markers are now visible on the district construction panel
Fixed district wear trackers behaviour after loading a save file
Fixed Emergency Council Button not showing up after loading a save file on some occasions
Art
Festive spirit can be spotted on the Zoom stories of Utopia Builder
Implemented some new artworks to city messages
Fireflies visual tweaks
Audio
Fixed infinite sfx being played if the message tracker disappears when the player was hovering over it
Council audio tweaks
Other
Pop-up messages about outdated drivers are now localized
Fixed “Can’t stop progress” and “Adapted to Weather” achievements not unlocking on some occasions
Hotfix 1.2.1 for Frostpunk2 is now live. This update brings another batch of improvements, including a new message warning players about outdated or missing mods when attempting to load a save file that previously had mods applied.
Read the full changelog below 📃
Gameplay & Balance
Fixed one of the fuel colony variant having only geothermal deposits
Interface
Introduced warning about outdated or missing mods on the attempt to load a save file which had mods applied before the game update
Emergency Council Session button is now hidden in the Council menus when it shouldn’t be present so it doesn’t lead to crash upon using
Fixed Currently in Force widget being visible when it shouldn’t
Fixed district wear trackers not being present after loading a save file
Fixed negotiations not showing the proper outcome
Art
Fixed prologue frostbreaking zoom stories not being available
Audio
Fixed frostbreaking audio still playing upon cancelling the process
Other
Fixed crash related to district visuals
Fixed crash related to changed Utopia Maps layouts on some saves
The Frost has tested us. Together, we’ve built, struggled, and thrived in the face of adversity. Now, we have the opportunity to let the entire world know what we’ve achieved as a community.
Until December 4th, nominate Frostpunk 2 for the Steam Awards as The Best Game You Suck At!
"This is the game that rewards persistence, and is not for the faint of heart. It's the toughest game we've ever loved."
🗳️ Nominate today and show the world that, despite all the hardships we face in the frostland, our City will never fall.
You can get further involved in the Steam Awards nominations to level up your Committee Badge and earn XP. Don’t forget to nominate a game in each category, play it, and review (or update your review) for a game you’ve nominated.
The Steward thanks you for your unwavering support!
Frostpunk 2 | PATCH 1.2.0 and 20% discount ❄️
Greetings, esteemed Stewards of Our Cities!
We're pleased to announce that once again our engineers managed to deliver another batch of updates and improvements that will ensure the everlasting expansion of our glorious City!
🔧 Patch Highlights
Adjustments to Utopia Builder maps
New faction events
Deep deposits are now truly infinite
Infinite protests bug fix
Idea Tree panels tweaks
Resource transfer panel improvements
Improved saving and loading times
New pop-up tutorial panels
Below you can find the full list of improvements, fixes and changes introduced in the Patch 1.2.0 📃
Gameplay & Balance
Adjustments to Utopia Builder maps
Windswept Peaks
Moved resources on the map to make them more organic and district placement less "lined" with a bigger focus on the frostbreaker ranges
Exposed to Wind area is bigger and contains a deep deposit within its range
Added Exposed Cliff area trait on the cliffs south of the Generator (+10 Shelter / -20 Heat)
Broken Shore
Moved resources on the map to make them more organic and district placement less "lined" with a bigger focus on the frostbreaker ranges
Added new area trait to ice: Unstable Ground (+20 Materials upkeep), that has Oil access within
Added Exposed Cliff area trait south of the Generator (+10 Shelter / -20 Heat)
Increased Sheltered From The Wind area trait on map (9 cells to 12 cells)
Fractured Gorge
Moved resources on the map to make them more organic and district placement less "lined" with a bigger focus on the frostbreaker ranges
Exposed to Wind area is bigger and contains a deep deposit within its range
Added "Stable Crevasse" (+10 Shelter / +20 Heat) in 2 areas on the edges of the map (12 cells)
Increased areas of Geothermal area traits (9 cells to 12 cells)
Horizon
Moved resources on the map to make them more organic and district placement less "lined" with a bigger focus on the frostbreaker ranges
Added new area trait: Oil Pollution (Sickliness increase) around Oil deposit
Dreadnought [Legacy]
Moved resources on the map to make them more organic and district placement less "lined" with a bigger focus on the frostbreaker ranges
Added Deep Oil deposits instead of regular
Added Unstable Ground (+20 Materials upkeep) area to ice
Added Sheltered from the Wind area trait to ravine
Hanging Rock [Legacy]
Adjusted Geothermals area traits 9 -> 12 cells
The entire area outside is treated as "exposed to the wind"
Crater [Legacy]
Adjusted area traits to be in line with Story Mode
Deep deposits are now truly infinite
Deep Oil Deposits are now available in Utopia builder
Addition of Deep Oil Deposits
All colonies with Oil access now have infinite Deep Oil deposits instead of limited ones
Cities with starting Oil access are unchanged and the deposit is a regular one
Improved factions' reactivity to current city status
Six new events furthering faction conflict when conditions are catastrophic
New event to react to disproportionately large numbers of Stimulants Manufactories
Two new events to react to frequent use of Fund Projects and Promote on Communities not aligned with your Zeitgeist
New event when helping pass Law proposed by Community not aligned with your Zeitgeist
New consequences for using Increase Workload on Servants
Ambitions rework
Colonise the Frostland
Now requires 35k population in Colonies and Settlements instead of creating 3 colonies with 10k population each
Prosperity
Required Fuel stockpile increased from 100k to 300k
Required Food stockpiles increased from 100k to 200k
Required Goods and Materials stockpile are now 100k
Resolving a high-fervor faction protest with Counterprotest will no longer lead to an infinite protest bug on the next protest
Resolving protests by Counterprotest will no longer be suggested if there is an ongoing counterprotest active
[STORY] New story arc implementation to prevent no Cores situation on the transition from Act 3 to Act 4
[STORY] Winterhome area traits adjusted
Removed upgrade possibility between coal mines and coal liquefactors
Proximity effects now also affect buildings constructed in districts
Trust Fail game over screen will now pop with a delay rather than right after voting
Factions will no longer demand consequences for demolishing promised Coal extraction buildings after the City coal deposits are depleted
Fixed Tea Cache modifier lasting infinite
Fixed the ‘Protest Needs To End’ message sometimes showing incorrect faction
Fixed Shared Motherhood quest requiring policy which may not be researched yet
Various minor fixes to existing story arcs
Interface
Rearranged Idea Tree panel
Layout changes
Clear sections with shorter effects
Improved resource transfer panel
Meet Demand button name changed to “Try to Meet Demand”
Send Transport button position changed to mirror against the same button from the 2nd side of the transfer panel
Send Transport button now sends resources to the city it is correlated with, not to the city on the other side of the transfer panel
Send Transport button description changed to explain better where the transport is coming from, as it was confusing before the change
Send Transport icon is now more readable and more related to stockpiling
Improved modifiers order on tooltips
Implemented new Tutorial pop-up panels
Tweaks to order of settings in the Settings menu
New mods icon in the Main Menu to improve visibility
Emergency Council Session is now available from the Council window when it is in Recess phase
Servants community action now properly displays gameplay effect
Twitch polling button is now hidden when only one choice is available
Inactive building now properly displays a tooltip
Improved district hover visuals
Art
Implemented new artwork for some of the city messages
Improved roads generation logic
Improved generator overdrive animation
Tweaks to existing Zoom Stories
Improved animations
Council
New animations for Zoom Stories
Bohemians Rally
Winterhome Cliff
Prologue Frostbreaking
Cartographic mode visual tweaks
Fixed Fighting Hub visuals and animations
Fixed Goods art being too big on Cartography mode
Fixed the quality of 3D models of some buildings when zooming out/in
Various minor tweaks and optimisations
Audio
Various audio slider settings are now available in Settings menu
Minor improvements to on-hover sounds
Improvements to Frostbreaking sounds
Other
Improved saving and loading times (reloading and resaving existing save files is required for the changes to take effect)
Fixed drivers check showing false-negative information for some of the GPU types
Fixed various minor crashes
Fix for cursor offset appearing when changing to some resolutions on fullscreen or windowed mode
Fix for screen being unresponsive after changing to some resolution on windowed mode
Many under-the-hood optimisations and improvements
Frostkit integration fixes
Localization fixes
Frostpunk 2 Roadmap
Mere survival is not enough—our City must continue to expand. In this roadmap, you can see our plans for conquering the frostland. You might expect plenty happening in 2025 alone, and here are some of the highlights:
Consoles Launch. We’re thrilled to bring New London to console players.
DLCs. Each one will introduce something entirely new to the harsh world of Frostpunk 2.
Free Major Content Updates. We’re committed to adding free content updates, which in many ways were inspired by your feedback.
Rest assured, dear Citizens, these major milestones are only part of what’s to come. Alongside them, we will continue to work on hotfixes and improvements to the game’s stability and overall quality.
As we continue to expand the icy world of Frostpunk 2, we’ve crafted a development roadmap to guide you through what lies ahead. Your feedback, be it suggestions, ideas, or bug reports, has been invaluable on our path up to this point, and has helped us shape our plans for the future. We wanted to begin by expressing how deeply grateful we are for your passion and commitment that ensures New London’s survival - you are the best Stewards one could ask for.
Since the game’s release in September, we’ve implemented numerous hotfixes and patches, addressing your feedback, introducing new game functionalities, and quality-of-life improvements, among other things.
The team has worked tirelessly to deliver the best possible Frostpunk 2 experience, and our journey is far from over. From substantial content updates to game expansions, there’s plenty to look forward to!
The road ahead
As you can see on the roadmap, our frostland expedition still has a long way to go, and plenty is happening in 2025 alone. Here are some of the highlights:
Consoles Launch. We know it’s something many of you are looking forward to, and we are extremely happy to bring New London to all the console players.
DLCs. Although we’re keeping these under wraps for now, each DLC (currently under a codename - stay tuned for more updates!) will add something completely new to the harsh world of Frostpunk 2.
Free Major Content Updates. On top of DLCs, we’re committed to adding free content updates, which in many ways were inspired by your feedback, that will significantly impact your overall experience with the game.
Rest assured, these major milestones are only part of what’s to come. Alongside them, we will continuously work on hotfixes and improvements to the game and its overall stability. Right on the horizon we have the Patch 1.2 that implements various gameplay and interface changes - more on that very soon.
As you all know, frostland is a dangerous place, full of hidden truths buried beneath layers of ice and time, and you are never quite certain where it may lead you and what it may uncover if you look hard enough…
A shared journey
This is still just the beginning of our journey and we want to continue being transparent about the changes we make to the game, while including you and your feedback every step of the way. As we move forward, we promise to update the roadmap with more details and share behind-the-scenes content so you can see how these changes come to life.
It is a journey we embarked on together, after all, and we couldn’t have asked for a better frostland expedition team!
We might be repeating ourselves at this point but thank you, truly, for the ongoing support.
Stay frosty and always remember… The City Must Not Fall!