If you want to try the latest build it's waiting in the beta branch. It mostly fixes the old bugs and have a few small improvements.
Thank you,
Devs
Small Hotfix
Hi guys,
This hotfix should eliminate the following issues:
- flickering footprints
- disappearing corpses
- animals stand up idling after being killed
- closing side panel
- loot from the animals
Thank you,
Devs
Version 0.85 build 180
Hi all,
It's been a really incredible and emotional month for me. Just over two weeks ago I got married) It still feels odd saying that I'm a married man, but it is one of the most important steps in my life. In spite of the stress and time spent on preparation for the wedding, we've managed to make quite a big update with a long requested feature - to add wildlife in the game. So here it is, the new update is ready and waiting to be played.
The full changelist:
- wildlife - the game is now populated with different wild animals : fox, boar, bear, moose, deer, hare. Wild animals are randomly generated throughout the world and their number and kind can vary from playthrough to playthrough. The animals have a higher chance to spawn in forest areas than in urban-suburban locations. All animals leave trails of footprints so you can track them. Hybrids can hunt and kill animals too.
- new craftable items fur coat and reinforced fur coat from the hides of wild animals
- new items: hide, raw animal meat, roasted steak.
- Humans and some hybrids leave footprints on the snow
- Inventory window was slightly changed, the bags slots were moved to the right side next to the armor, making more room for the items list
-Antrazidol is now visible in the inventory along with the other items
- Crafting level for the handcrafted axe was reduced to zero
- procedural snow shader was fixed
- Attack animation bug was fixed
- German localisation was added, big thanks to our community member Omnicron. But bare in mind it’s still work in progress.
- bags durability fixed
- sight cones of the enemies and friendly NPCs have different colours
- small fixes
known issues: - invisible soldier ( if you meet him, send us the save)
- main menu GUI glitches
The bug when your character could stuck in doorways. We’ve found and fixed one issue that might have caused this, but if you come across this again send us your save with output_log.
Thank you,
Devs
Small Mid Month Update : Version 0.50 Build 165
Hi all,
New update is now available to download, it mainly contains multiple bug fixes and tweaks.
- ambient music and sounds were fixed
- Linux build had a bug that may cause instant death upon start
- throwing items wasn’t working properly with controllers
- putting items back in containers (cupboards, boxes, etc) with controllers was fixed
- added controller support for Linux ( Xbox360 and Xbox One)
- human enemies now have a very high chance to drop their weapon and ammo
- Nemostor soldiers are now mainly equipped with machine guns
- Soldiers can have a much higher chance to spawn with a gun than with a melee weapon
- random white doors fixed
- non-transparent roofs in the cabins
- non-transparent roof in the grocery store in location “22nd Microrayon”
- added inventory weight meter to the quick side panel
Our fellow indie developers from Bristol are currently running a kickstarter campaign for a new episode of “The Adventures of Bertram Fiddle”. If you like point-and-click adventure games, Victorian England, and good humor you definitely should check it out.
Thank you,
Devs
P.S. if you pirate games, at least have a decency to not write the developers, asking them about where you can download the latest version.
MAC bug Fixed
Hi all,
The bug making the game unplayable on MACs has been fixed, have fun playing the new build!
Cheers,
Devs
Build 160 MAC(only) Issue
Hi there,
Don't like spamming but communication is the key.
Build 160 contains a very serious bug that may not allow you to play the game on MAC machines, we are looking for solution.
Patch in Beta Branch (Build 160)
There is a small patch that address the following issues:
- Intro keyboard skipping
- Intro hints fix
- Double quotation marks fix
- Dialog Window translation fix, pause fix, positioning fix
- Maria strength Skill bonus fix
- Fixed: if a NPC attacks another NPC from the same faction they start attacking each other
- Hearing toggle on keyboard
- Looting and Campfire side windows get "Y" button assigned to "Take all" and "Take" actions correspondingly
- Gamepad scrolling parameter fix
We might make a few more tweaks during the day and release another patch.
P.S. forgot to mention that with help of our community members you can play FS in French and Spanish
Frozen State 0.40 Build 159
Hi all,
I’d like to thank everyone for the patience and apologise for a very delayed update. Sometimes the most simple things take the most of the time.
So what has been done, the most important is a transition from Unity 4 to Unity 5, it may look like a piece of cake because at the first glance it’s the same old unity only with a greater number, but it’s not. Unity 5 is way different from Unity 4 and we had to rewrite big chunks of code and rework some of our custom shaders which didn’t work in Unity 5. Besides Unity 5 is a new engine and it’s being constantly updated, almost every week it has some new patches, which sometimes do affect our builds. For instance this build you’ll be playing was compiled on unity 5.1.3 and not 5.2.0 because in 5.2.0 something has been changed in Mecanim and it got all our animations messed up, even though in 5.1.3 everything works perfectly fine.
Anyway, despite all the hurdles and setbacks it was definitely worth it, the graphics got a little better the overall performance increased noticeably, and we managed to hook up the controller. Yes, it meant to be easier on Unity 5, in fact it still was, it helped us avoid many crutches which would have been necessary in Unity 4, but it did take significantly more time that we initially expected.
The second thing is a controller support. It’s finally in the game, I know many of you have wanted this feature for a long time, and I wanted it to myself, so here it is, now you can play FS with xbox one or xbox 360 controllers. However controllers work only on Windows so far, I guess it may still work on Mac and Linux if you use some third party software.
We made hints and key binding diagram for the controller. If you find key hints too obtrusive, you can always disable them in the settings.
Another Changes and Bug Fixes
-Three new locations
-Broken items are now coloured in red in the inventory
-Nearly broken items are coloured in yellow/orange
-Focus hearing automatically goes on when you’re hiding in objects like wardrobes or dumpsters
-The amount of food generated in the world has been reduced by 15-20% ( depends on the type of food).
-Campfires now not only heat a small area around it but also raise the entire room’s temperature, but this only works inside relatively intact buildings. If you place a campfire outdoors or in a ruined building you will still have to be very close to it.
-Bug that made certain quest impossible to complete was fixed. All quests are now can be completed. However because there is no ending the final quest “Continue the Journey” will not let you leave the game, this is not a bug.
-Sometimes locations on the world map could spawn out of the world coordinates causing the black screen bug.
Known issues
-Sometimes you may see white doors, restarting the game should fix it
-Changing controller from keyboard and mouse and back again may result in unresponsive UI ( restarting the game, should help. There is no need to start a new game, just quite the game and launch it again).
-Apparently there is a bug in the skill section, that may cause inappropriate leveling.
Enjoy the new update, and I’m are going back to development;)
Thank you,
Devs
New Update Delay
Hey everyone,
I just want to let you know that we are here and working hard to bring the new update as soon as possible. We successfully moved Frozen State to Unity 5, it works really great. Most of the bugs you've reported have been fixed. However we came across an issue implementing gamepad support. We underestimated the complexity of this deceptively simple task and we have to delay the update until we finish it completely.
I'm really sorry for the delay.
Thank you,
Alex (satori)
Unity 4 to Unity 5 and other news
Hey guys and gals,
I wrote before, we are moving Frozen State into Unity5, the process goes well though not entirely painless. There are some issues mostly shaders related which hinder us little bit. Currently we are rewriting and replacing the things that don't work in Unity 5. The big upside of this transition will be better performance and improved graphics.
We are also working on the bugs, and suggestions that you put forward. Some of them were really great and we will be looking for ways of how to implement them.
Thanks to our community member, Darklord77, FS has received Spanish localisation. Right now this build seats in the beta branch, if you want to try it out switch the game into the beta mode, the password is - betaTESTER21.
Another news relate to our team, we officially have changed our business name from Snow Arc to Flox. In fact, we wanted to do it a long, long time ago, Snow Arc was a very spontaneous and not a particularly good name (in our opinion). It's also a good reason to finally revamp the old, crappy website.
In a few days, I'll update the info on our steam page, but I decided to give you a heads up beforehand.
Our new contact email is info@floxstudios.com , if you sent us an email to the old address and still haven't heard from us, please send it again to the new one.