We are happy to annnouce that we have added a new biome - The Swamp. As some of you have discovered, this release has been out for a little while, but we just wanted to see if there was any feedback before releasing.
Feedback Fugl is still early access, so features are still missing and bugs hide in the corners. Please be patient with us.
Please let us know what you think by leaving a comment here, tweeting @melodive or emailing fuglsupport@kotoristudios.com Also join us on the Fugl Discord server: https://discord.gg/8Cb4Uya.
Valley is back
The build has been out for a few days, but this is just to let you know that Valley has gone back into the level set. We are periodically reworking the biomes, so some may dissappear once in a while, but by popular request here is Valley back. Mainly unchanged for now.
Feedback
Fugl is still early access, so features are still missing and bugs hide in the corners. Please be patient with us.
Please let us know what you think by leaving a comment here, tweeting @melodive or emailing fuglsupport@kotoristudios.com
While we do have a series of bigger updates in the pipeline, from the player point, this one is a small update focused on bugfixes and polish. We have made some major improvements to the file loading regarding performance, and particularly crash fixes and memory usage, but a lot of players might not notice this. These have been important fixes for us going forward however, to make room for future improvements in other parts of the game.
Feedback Fugl is still early access, so features are still missing and bugs hide in the corners. Please be patient with us.
Please let us know what you think by leaving a comment here, tweeting @melodive or emailing fuglsupport@kotoristudios.com
If you like the game, please leave a review here on Steam.
Steam Verified
After a bit of a journey, and 5 different submissions, Fugl is now finally Verified on Deck! We went from Playable -> Unsupported -> Playable -> Unsupported -> Verified, as each time we fixed something, something else would come up!
Besides focusing on getting Fugl working properly on the Steamdeck, we have also made a number of minor fixes, mostly bug and crash fixes.
Feedback
Fugl is still early access, so features are still missing and bugs hide in the corners. Please be patient with us.
Please let us know what you think by leaving a comment here, tweeting @melodive or emailing fuglsupport@kotoristudios.com
If you like the game, please leave a review here on Steam.
Fugl Soundtrack Released
We have just released the official soundtrack for Fugl, made by the amazing Martin Kvale and Joar Renolen. The soundtrack is available both as mp3 and as high-quality wav files.
This update focuses on the technical foundations, the nuts and bolts that holds the experience together. Some of the larger improvements are listed below.
Major updates
New animation based help system
New fluid based wind system
Fixes manual morphing mechanic
Detailed Fixes
HiDPI support
Improved rendering of the menu
Fixes PlayStation controller glyphs
Fixes fold posture in avatar editor
Controller updates could cause wrong help texts to appear
Devices with no windowed mode do not overwrite preferences
Fixed missing windows icon
Fixed small avatars falling too slowly
Fixed missing windows icon
Feedback Fugl is still early access, so features are still missing and bugs hide in the corners. Please be patient with us.
Please let us know what you think by leaving a comment here, tweeting @melodive or emailing fuglsupport@kotoristudios.com
We realize it has been a bit quiet, but we are now ready to publish the first major overhaul of Fugl.
New and more performant graphics engine
Localisation in 16 languages (English, Norwegian, Danish, Swedish, Dutch, German, French, Italian, Spanish, Portuguese, Brazilian, Turkish, Russian, Korean, Japanese and Chinese)
Audio polish
Black screen fix
Controller fixes
Level selection screen
Loading screen
Much more legible menu
New creature discovery effect
Reworked levels
PS. While we still only officially support AMD & Nvidia cards, we have verified the build works on some recent Intel graphics cards. If you have already bought the game and have an Intel card, then we are keen to hear if the game works for you.
Feedback
Fugl is still early access, so features are still missing and bugs hide in the corners. Please be patient with us.
Please let us know what you think by leaving a comment here, tweeting @melodive or emailing fuglsupport@kotoristudios.com
We are continuing to gather pace for a major update of Fugl, and have now added Mac and Linux to the Experimental branch. Please let us know what you think and if you encounter any problems.
PS. While we still only officially support AMD & Nvidia cards, we have verified the build works on some recent Intel graphics cards. If you have already bought the game and have an Intel card, then we are keen to hear if the game works for you.
Feedback Fugl is still early access, so features are still missing and bugs hide in the corners. Please be patient with us.
Please let us know what you think by leaving a comment here, tweeting @melodive or emailing fuglsupport@kotoristudios.com
Also join us on the Fugl Discord server: https://discord.gg/8Cb4Uya