The last couple of years have been harder than usual for everyone. For this and other reasons, we have not been able to work on Fugl as much as we have wanted to. However, now out on the Experimental branch is an update featuring a complete overhaul of the graphics engine, improved flying experience, new level select screen and much more.
Please let us know what you think.
PS. For now, this experimental build is for Windows and OpenGL only. We will also be adding linux and mac support further down the line.
PPS. While we still only officially support AMD & Nvidia cards, we have verified the build works on some recent Intel graphics cards. If you have already bought the game and have an Intel card, then we are keen to hear if the game works for you.
Feedback Fugl is still early access, so features are still missing and bugs hide in the corners. Please be patient with us.
Please let us know what you think by leaving a comment here, tweeting @melodive or emailing fuglsupport@kotoristudios.com
Also join us on the Fugl Discord server: https://discord.gg/8Cb4Uya
Bugs Mania
Over the summer, as we have rushed to put in features and polish things, a number of different bugs made it into the game. Most annoyingly for you the players, some of these resulted in unpredictable crashes.
We have therefore been working hard on stabilising the experience, putting out a number of unannounced updates in the background. We hope that you are experiencing Fugl getting more stable.
We are still focusing on fixing up bugs and urge you to either let us know on discord, via twitter or email, if you experience any crashes or other bugs. Issues small and great are all welcome. All links are given below.
Bugfixes
Big avatar FOV fix
Crash related to Fugl ragdoll
Crash related to wind sounds
Crash relating to rendering clouds on vulkan
Fixed an issue where reperch would get stuck midair
Fixed controller not registering on startup
Fixed morphing so auto morph works
Fixed reset hanging the game
Others crashes in the vulkan renderer
Other sound related bugs
Removed annoying sound on startup
Reworked manual morphing to use only one key
Water drawdistance fix on windows & linux
Other crashes and bugfixes
Features
Adjusted small wings power
Adjusted small wings sound
Feedback Fugl is still early access, so features are still missing and bugs hide in the corners. Please be patient with us.
Please let us know what you think by leaving a comment here, tweeting @melodive or emailing fuglsupport@kotoristudios.com
Also join us on the Fugl Discord server: https://discord.gg/8Cb4Uya
Barrel Rolls
For this update, we managed to squeeze in a feature that's been requested almost since the first time we showed Fugl in public, Barrel Rolls! We hope you enjoy it. Please let us know how you find it.
Features
New procedural bird walking animation
New barrel roll mechanic (q and e or left or right shoulder button on controller)
Bug Fixes
All animals now have avatars
Background is now blurred correctly on Windows/Linux vulkan
Bird no longer spawns under map
Camera is now smooth underwater
Crests have improved
Colour picking works again
Evolve menu works again
Fugl logo no longer showing up instead of an animal in Oasis
Game doesn't hang when going quickly to the avatar menu
Help doesn't get stuck at change back to default avatar text
Level loading has been cleaned up and doesn't crash when changing levels quickly
Lots of small bug and crash fixes
Menu no longer spawns under map
Music now stops when going back to menu
Multisampling is now standard on all platforms
Optimisations
Terrain culling
Vulkan rendering optimisations
Feedback
Fugl is still early access, so features are still missing and bugs hide in the corners. Please be patient with us.
Please let us know what you think by leaving a comment here, tweeting @melodive or emailing fuglsupport@kotoristudios.com
This time we have a content update for you with all new biomes and the existing biomes have gotten a high-detail overhaul!
High-detail biomes
New biomes
Tweaked avatars
Vulkan support on Windows and Linux
Many Bug fixes.
Feedback
Fugl is still early access, so features are still missing and bugs hide in the corners. Please be patient with us.
Please, Let us know what you think by leaving a comment here, tweeting @melodive or emailing fuglsupport@kotoristudios.com
Also join us on the Fugl Discord server: https://discord.gg/8Cb4Uya
Experimental Vulkan Implementation
We are now ready to trial our new Vulkan renderer, which should hopefully make Fugl run smoother and faster on some computers, especially those with AMD based graphics card.
The game should still function as normal even if your computer doesn't support Vulkan as it falls back to OpenGL in that case.
To play the Experimental version, right-click on Fugl from the Steam library page and select “Properties”. Among the available tabs will be the “BETAS” tab. Pick “experimental” in the dropdown that says "Select the beta that you would like to opt into:" . Let the update download, and start Fugl.
Our experimental updates, are just that experimental, so they may be more buggy than normal, but we'd love to hear you thoughts. This update is Windows only for now, but an experimental linux version is also in the works.
Feedback Fugl is still early access, so features are still missing and bugs hide in the corners. Please be patient with us.
Please, Let us know what you think by leaving a comment here, tweeting @melodive or emailing fuglsupport@kotoristudios.com Also join us on the Fugl Discord server: https://discord.gg/8Cb4Uya
Avatar, Animals, Biomes and Menu
This big update has been a long time coming. Here is what we have been up to:
Animals: Fixed hang
Animals: Reinstated floating, perching and more behaviours
Audio: new crash sounds
Audio: fixed missing sounds
Audio: adjusted sound levels
Avatar: new list view
Avatar: new evolve feature
Avatar: more versatile crest position
Biome: Pass through voxels
Biome: Updated and reworked worlds
Clouds: Fixed white out
New Menu
Feedback
Fugl is still early access, so features are still missing and bugs hide in the corners. Please be patient with us.
Please, Let us know what you think by leaving a comment here, tweeting @melodive or emailing fuglsupport@kotoristudios.com
After a few quiet months, we can finally show you what we have been working on. Here is a full list of the most significant improvements since last time:
Clouds with shadows for each biome
New caves biome
New bird physics: rolling in steep descent and looping
Depth of field effect for background
Improved rendering performance
Render performance menu in options
Thermals now have sound
Improved camera
Optional orbit camera
Fixed missing water
Easier to take off from water
Adjusted physics for large animals
Feedback
Fugl is still early access, so features are still missing and bugs hide in the corners. Please be patient with us.
Please, Let us know what you think by leaving a comment here, tweeting @melodive or emailing fuglsupport@kotoristudios.com
This months update focuses on a new and improved wind system. Here is a full list of the most significant improvements since last time:
New Wind System that'll slightly guide you as you fly
New walking camera
Updated winds sounds when flying
More configurability through the menu
Lots of little bug fixes, such as animals no longer stalling
Feedback
Fugl is still early access, so features are still missing and bugs hide in the corners. Please be patient with us.
Please, Let us know what you think by leaving a comment here, tweeting @melodive or emailing fuglsupport@kotoristudios.com
Also join us on the Fugl Discord server: https://discord.gg/8Cb4Uya
Environment Day -- Sound Update
We just managed to finish this major overhaul on the sound effects in time for Environment Day. We'll donate 15% of all profits from this sale to the Wildlife Trusts.
Here is a list of the most significant improvements since last time:
Updated sound effects for winds, ambient music, and lots more.
Lots of bug fixes to the sound system
Increased mouse sensitivity
Added slowdown effect to 3rd mouse button
Misc bugfixes
Feedback
Fugl is still early access, so features are still missing and bugs hide in the corners. Please be patient with us.
Please, Let us know what you think by leaving a comment here, tweeting @melodive or emailing fuglsupport@kotoristudios.com
Also join us on the Fugl Discord server: https://discord.gg/8Cb4Uya
A bit of Polish!
This has been a busy month for Team Fugl as we have been travelling a lot. First we showed the game at Pax East in Boston, and then we also went to the AMAZE Festival in Berlin, so we had less time to add new features.
However, it is always delightful to show the game at expo, and in particular, it seems like the vr version is going down really well. (not available for sale yet!)
Here is a list of the most significant improvements since last time:
Overhauled help system to make it more contextual
Made animal movement smoother
Fixed bug where animals will sometimes stall
Fixed bug where animals will sometimes not repopulate
Fixed bug with with flying into invisible terrain
Made the camera more dynamic
Misc bugfixes
Feedback
Fugl is still early access, so features are still missing and bugs hide in the corners. Please be patient with us.
Please, Let us know what you think by leaving a comment here, tweeting @melodive or emailing fuglsupport@kotoristudios.com
Also join us on the Fugl Discord server: https://discord.gg/8Cb4Uya