Johan is busy reworking the level system, so it falls to me to make this update. This week's update is a mixed bag of new content and stability/performance fixes:
We are working on some ways to add little surprises and experiences to the game. Did you notice the eggs? Why are they there?
Different musical pieces when you are grounded versus flying
A few other small fixes to the sound, such as making the music stop if you crash or fly too fast
Crash fix on some macs
Added a fallback rendering profile for Windows & Linux, if your card doesn't support OpenGL 4.3 Compatibility Profile (will mostly affect AMD cards)
A lot of work gone into the Linux Beta. A new beta is with our testers and a proper EA release for Linux is very close
Also don't forget to come and hang out with us on Discord https://discord.gg/8Cb4Uya
Enjoy your weekend!,
Gorm
Team Fugl
Fugl Discord server
Hi everyone,
By popular demand, Fugl now has it's own Discord server: https://discord.gg/8Cb4Uya
Cheers,
Johan
Team Fugl
3rd friday update
Hello everyone, friday is here again and this is what we manged to put out this week:
Added jumping (A button on controller)
Fixed more compatibility issues with older, officially unsupported graphics cards.
Fixed white/coloured screen on the menu that occurred for some (other people might still get white screen for a few seconds while starting, while the game is compiling shaders) (edited)
More tweaks to the sound system
Tweeked ragdoll threshold for lighter birds
Store text is now also localised to Spanish, Japanese and German
Steam Screenshots now work on Windows
Linux closed beta testing started (not available for purchase yet)
New avatars:
Piscatus purple
Orca
Crow pied (edited)
Narwhal
Dart frog
Pollus
Ostrinus
Praepes
Mundus
We're still reworking the levels, hopefully we'll have something to show next week or the week after. We also hope to add in wing folding for next week in addition to the usual small stuff. Now that Fugl is getting more and more robust, we'll shift focus over to new features and content, so stay tuned!
If there is some small stuff you'd like to see improved upon for next weeks update, please leave a comment below!
Cheers,
Johan
Team Fugl
2nd friday update! (Saturday actually)
Ok, so this week wasnt any less busy for Team Fugl, but we hope to be back to an early friday release next week! This is what we did this week:
OpenGL stablility fixes on PC
Fugl now runs on Mac integrated graphics
Completely new ground movement, much more fluid and fun! No more getting stuck!
New hover mechanic. Use left trigger to hover when speed is low.
New field of view slider
New distance to bird slider
Classic mode (in graphics setting) to squeeze out some extra fps
Fixed camera getting stuck
Fixed avatar not morhing back
Added option to ignore controllers
New fish avatars:
Salmon
Mahi-mahi
Great white Shark
Saw Shark
Goblin Shark
Thresher Shark
Tiger Shark
Hammer head Shark
Bull Shark
Bonnet head Shark
Green Bass
Brown Bass
The coming days we hope to hotfix a few remaining, but very irritating issues, like the sound stutters in some biomes. We're also working on Linux support, hopefully we'll have something to show in the coming week.
Biggest thing next week is the start of a complete overhaul of the level structure. We're putting the endless mode on the backburner, and instead focus on discrete levels of various sizes. We'll have many level slots so we can switch out levels for people who can't run the terrain generation themselves. This will also make the level editor much easier to understand, as what you see is what you'll get.
We also hope to get started on a new morphing mechanic, where right shoulder button morph towards a close by animal, and left shoulder button morphs backwards in time (to undo changes).
As always, please let us know in the comments how we're doing and what you'e missing!
Cheers,
Johan
Team Fugl
First big friday update!
It's been a busy week for Team Fugl, so this week's big update is a little late. We hope to have it ready a few hours earlier next week!
Ok, so what's new?
New avatar unlock system (morph to unlock)
New avatar selection screen
Avatar editor fully working on PC
Fish avatars (including a dolphin and a sailfish!)
New alien avatars
Avatar physics adjustments
Orbit camera with slight zoom
Fixed missing animals bug
Crash fixes
Menu navigation fixes
22:9 Ultra wide support
Keyboard / mouse help (press H or F1 to view after start up)
More PCs supported
Mac performance enhancements
Next week we'll be working on ground movement, take off, landing, animal population and ai in addition to the normal stuff such as fxing bugs, implenting small features and ofc helping people with problems.
We hope to see some cool designs with the fully working avatar editor (including vertex painting). Please post your stuff for the community to see!
Marco has made a short tutorial video for those wanting to take the plunge: https://www.youtube.com/watch?v=iJWB_t2A6bM
If you like Fugl, please tell a friend about it, because we're 100 % dependant on your continued support. We will try our best not to let anyone down. This is a project three years in the making and we're in it for the long haul!
Please leave your wishes for next weeks update in the comments below.
Cheers,
Johan
Team Fugl
Full controller support & PC compatibility patch
We have updated Fugl with full controller support so you can navigate the menus with a controller (also keyboard).
We also added support for more PCs and fixed an issue where bird position would be reset on start up. Level creator is also quicker to start.
In the next days we'll be adding orbit camera, working more on PC (gpu) compatibility, sound issues, ground movement and take off.
We're also interested in hearing more thoughts about the game and what you would like to see. Post in feedback / feaure requests! :)
Thanks for all the love so far, it's been very encouraging!
Johan
Team Fugl
Minimum Specifications
Hello,
We are getting a few emails from users with older machines, that are below the current minimum spec.
We are constantly working on lowering the minimum spec all the time, but especially the procedural generation is a bit power hungry at the moment.
On mac, this is mostly concerning machines that have only integrated graphics cards (intel), and on pc, they are both older intel (5500 and below in particular, but not exclusively) as well as AMD (7900 and below especially, but not exclusively)
We are working on making them all work, but this is not a sure thing, so if you bought Fugl on a machine that's below minumum specs and have no more patience, please ask for a refund!
If you still want to hang on and see if we can make it work on below min specs, please send an email: fuglsupport @ kotoristudios . com (pc) or fugl . game @ gmail . com (mac).
Even if we make it work, it's not guaranteed that it will be playable, that's why we giving this heads up now, just so the communication about this is clear, hope you understand!
Freeze fix!
Yay, we found the freeze bug, where the screen would freeze after a while playing the game, but the sound keep playing. If you ever experienced this, then please download this patch, because that bug sure was irritating!
If you still have problems running the game, please email us:
PC: fuglsupport @ kotoristudios . com
Mac: fugl.game @ gmail . com
It's much easier to help through email, as we can get logs and crashdumps.
New patch live!
Thanks everybdoy for friendly vibes and a lot of patience, it's much appeciated! We're hard at work at fixing issues people are having, prioritizing the issues affecting the most people. Expect a lot of stability and usability updates in the coming days and weeks. We will try to keep updates small in size.
This update is critical and fixes:
- crash on restart when the game was running fine before
- buggy / missing terrain
- automatic graphics switching
Next week we will focus on:
- AMD issues
- crash issues where the screen freezes, but sounds keep playing
- stuck in terrain
- take off
- ground movement
- buggy world border
- full controller support
- custom avatar morphing issues
- keyboard / mouse help screen
- orbit camera
- 30 hz lock
- distance to bird
If I forgot something let me know in the comments below!
Thanks,
Johan
Team Fugl
Welcome to Fugl
Thank you everybody who bought Fugl and loves it! We want as many as possible to enjoy Fugl as it's meant to be enjoyed and have now released the first patch. It's a huge one (1.9 gb) as we wanted to fix up the biomes a bit too in addition to fixing the esc-crash. We plan to bring file size down pretty fast in future releases, we just need to make sure terrain gen is working for everybody first.
We plan on updating Fugl every friday with bug fixes and new features, but expect a few more patches this coming week. We are focusing on AMD problems, ground movement and general ease of use. This patch (and other during the week) will be much smaller than this one in size.
I've also added a morph speed slider in options so you can lock down your avatar if you want. Remember it's possible to choose default avatar in the options and there is also a lot of graphical setting to make the game run smoother.
To anyone with technical problems: Thank you for your patience, please don't forget the support email: fuglsupport @ kotoristudios . com. We will try our best to help you run the game, and you'll be helping us also, as there is a lot we can learn from logs and crash dumps. Stability and frame rate is our top priority.