As you may know, Johan has been busy overhauling the biome system. Most people were getting lost and never discovered other biomes than the first one, so we took the consequence; instead of the endless seamless worlds, each biome is now self-contained and wrapping around on all sides. Johan has turned this limitation to his advantage, and created a tool that can create more beautiful landscapes than we ever had before.
We have just released an early alpha version of the biome creator for free (Mac only for now), and we'll keep updating it as we go along! Please try it out, and let us know what you think. You can take a look at the tutorial video above and the time lapses below, to get a quick feeling for what you can do with it.
It has been almost a month since the last release, but a lot of things have been going on behind the scenes, as we are preparing for some major content to roll out. It is still not quite ready, so today's release is mostly focused on fixing some issues with the animals and giving you the ability to change screen resolution.
Now possible to change full screen resolution via the graphics menu.
Added set window sizes in windowed mode.
Fixed bug where some animal types would never appear.
Fixed bug where animals could disappear.
Temporarily disabled the old level editor, while we are working on merging in New Shinier Level Editor (tm).
A few miscellaneous bug fixes.
Don't forget you can come and hang out with us on Discord https://discord.gg/8Cb4Uya
The Reverb Update
This time we have given the audio side a big overhaul! The biggest improvement is that each biome now not only looks different, but also sounds different, as they all have different reverbs applied. Suddenly you can recognise where you are, just by flapping your wings!
Other improvements in this build include:
You can now set the music volume separately from the sound volume.
Music pieces that can start playing only when you fly fast. Can you keep up the speed to keep the music going?
Lots of bugfixes in general, but mostly focused towards the processing and playing of audio.
Performance improvement on the rendering, and some OpenGL fixes for older platforms.
The ability to disable rumble for the controller.
Performance Improvements and Bug Fixes
Hi All,
This release is small on the content side as we have mainly focused on bug fixing and improving performance. Especially the mac has suffered from some glitching issues, that we have now managed to fix.
Oh, and Marco, our artist, says he has placed a new rare bird in the alien biome. It can be unlocked by finding the right eggs .. :)
Happy Holidays! We will be back with a much bigger update soon!
Gorm,
Team Fugl
Teaser video, improvements, bugfixes and languages
As you might know, Johan is working hard on a radical rethink of the level editor. Here is a preview video showing a jungle biome that was made with the level editor.
https://www.youtube.com/watch?v=1GLjKn2Z2iU
Besides that, we have a lot of smaller improvements:
Now using openal-soft for sound on all platforms. This should improve the sound on most platforms.
Fixed bugs in the avatar editor.
Fixed problems with a few missing avatars.
Misc performance improvements and bug fixes.
Lastly thanks to a lot of kind volunteers, we have been able to translate the store text into over 10 different languages. We are still looking for help with Korean, Simplified Chinese and Traditional Chinese, and are giving out 2 steam keys in return. Please email fuglsupport@kotoristudios.com if interested.
This is the full list of languages, we currently have.
Czech
Danish
English
French
Japanese
German
Norwegian
Portuguese - Brazil
Russian
Spanish
Turkish
Ukranian
Have a great week!
Gorm,
Team Fugl
Steam Workshop Support is live now!
Most importantly, we have implemented the first version of our Steam Workshop support. Steam workshop has a huge number of features, so will be expanding and improving the implementation as we get feedback from the community.
Once the new version of the much-talked about level editor arrives, we will also add workshop support to that.
We do also have a number of other fixes in this build, so here is the complete list:
Initial Steam Workshop integration with the avatar editor
Removed simulate button in the avatar editor
Fixed pose resets in the avatar editor
Fixed non-responsive ui in the avatar editor
Fixed bug where setting avatar morph speed didn't work
General Performance boost when no editor ui is visible
Fixed classic mode giving black screen on Windows & Linux
Added support for anti-aliasing on Windows & Linux
Added support for variable vsync on Windows & Linux
Added support for unicode characters in file system folder and file names
Remember window resolution when exiting application
Remember which display the game ran on, for setups with multiple monitors
Fixed crash related to multi-threading
A number of smaller fixes
Steam Cloud Support and more!
This week, we have a lot of small fixes, including:
Support for Steam Cloud.
Added the first set of fixes to the birds; including improved flocking, animation and behaviours while in flying state.
Frame rate is now capped in case vsync is not working properly.
Window size and display index is now stored between runs, in case you run the game windowed or have more than one monitor.
Small bug fixes and tweaking of avatar behaviour.
A couple of weeks ago, we told you we are remaking the level structure. Unfortunately, that's taking a little bit longer than anticipated. The current estimate is that we'll have it out around December 1st.
We are also working on Steam Workshop support. Avatar sharing will land first (probably next week), and then level sharing some time after the new level editor comes out.
Gorm,
Team Fugl
Werewolves, flying broomsticks and pumpkins! Halloween is here!
Join us in celebrating Halloween with this massive content release. Here is a list of the new things:
A whole new scary biome!
New and updated magical animals and some with avatars; werewolves, flying broomsticks, black cats, pumpkins, frogs and crows
Updated animal noises and ambient soundscapes
On top of that we also have a few more bug fixes in on the code side.
Happy Holidays!
Gorm,
Team Fugl
Roadmap for the coming weeks
Hi All,
As we are preparing for a big release in the coming weeks, we decided to skip the release this week. There are a lot of stuff coming up in the pipeline, that we will start to roll out in the coming weeks:
A halloween biome, with animals and sounds made specifically for the holidays
A complete rewrite of the level structure. We won't reveal too much at this point, but it will be quite different
A more user friendly level creator
Waterfalls!
Instant populating of the levels. No more popping animals or half-empty levels if you fly too fast!
We will roll these out over a few weeks, so it won't necessarily land in one big release. Of course, we are also adding in the usual performance tweaks and bug fixes.
All the best,
Gorm,
Team Fugl
Is That Tux? Or A Flying Penguin?
As is usual in the software industry, everything always takes a little bit longer than expected, but the linux version is finally here and for sale on the store. The officially supported distributions are
Ubuntu 14.04 LTS and later
Steam OS 2
These are the only two supported distributions, though we had at least one tester who was using Arch Linux, so it should be possible to get the game working elsewhere.
As always, Fugl is still in Early Access, so if you see a glitch or two, please email them to fuglsupport (at) kotoristudios (dot) com.