Full Ace Tennis Simulator cover
Full Ace Tennis Simulator screenshot
Genre: Simulator, Sport

Full Ace Tennis Simulator

Version 1.9.1 : New clay assets and new online features.



Version 1.9.1



  • Rendering : Added small tweak so that some dust appears on clay court's lines.
  • Camera : Fixed jerking camera during toss.
  • Bug fix : Coin's heads-tails icon would sometimes not appear when opponent was choosing.
  • Bug fix : Fixed regressions linked to online play that were introduced in version 1.9.0.


Version 1.9.0



  • Graphics : New assets for rendering clay courts.
  • Online : Added AUTO-INVITE option. When activated, anyone coming to the online lobby can respond to your invitation.
  • Online : Lobby is now accessible from any point in the game, and displays the number of users currently playing the game offline/online. It also notifies you when a player activates AUTO-INVITE. Anonymous mode is activated by default so that your nickname doesn't appear when you're playing offline.
  • Online : It is now possible to watch replay of the last point even after your opponent has disconnected.
  • Rendering : Improved ball impact marks aspect.
  • Performance : Fixed slowdown in main menu.
  • Bug fix : Modded umpire name announcements had stopped working in exhibition mode.

Version 1.8.0 : Performance, memory usage & camera customization


  • Performance and memory usage optimizations. Obvious effects are the following two :

    • Memory usage : When using sound patches, you can expect a drastic drop in memory usage. In my tests, I dropped from around 700 Mb to around 100-150 Mb in the interface, and 200-250 Mb in-game.
    • Performance : Small slowdowns used to happen in matches after some time. Those should not exist any more.

  • Settings : Added camera customization options and introduced new presets.
  • Settings : Added "no split" setting to Local Multiplayer option (before, you had to uncheck Camera Behind Player to achieve the same result).
  • Rendering : Fixed issues with specular lighting.
  • Interface : Game now forces a restart when changing Anti Aliasing quality setting, as it should for the change to be effective.

Version 1.7.0 : AI improvements & character lists (PLEASE CHECK UPPERCASE WARNING)

<*> AI : Several improvements, including making it more reactive, consistent and aggressive, and less prone to being wrong-footed.
<*> Database : Modified stats for characters in the database, in order to make career mode more realistic (the way stats are distributed along the rankings. Any resemblance with actual professional players is purely coincidental). Those changes will be automatically applied to the local data.fas, except when it would overwrite changes made by the user. YOU MAY WANT TO MAKE A BACKUP OF YOUR DATA.FAS BEFORE RUNNING THE NEW VERSION TO BE SAFE
<*> Career mode : Made several changes to make it more realistic when it comes to how AI players register in tournaments, and AI matches.
<*> Editor : Added options for user to manage character lists, including Cut-Copy-Paste icons (useful to have a separated list of characters for online play that won't interact with career mode, for instance).
<*> Gameplay : Reworked some aspects of the stamina system, so that it is more realistic and more consistent between AI opponents and human players, especially in career mode.
<*> Interface : Added possibility to select characters based on lists, and to filter based on country.
<*> Interface : Many small cosmetic changes and bug fixes.
<*> Bug fix : Fixed a bug that could make the game hang during a match or while simulating AI matches.
<*> Bug fix : Sometimes the human-controlled character would wait to hit the ball just after the 2nd bounce.
<*> Bug fix : Sometimes the human-controlled character would get stuck when the ball was coming at the right distance for his shot, preventing from adjusting forward or backward.
<*> Bug fix : The depth hint wouldn't update after the ball's trajectory would be modified by hitting the net.

Version 1.6.0 : Ball highlight effect + fixes

<*> Gameplay : Added an (optional and configurable) highlight effect to the ball to improve its visibility for people who might need it.
<*> Gameplay : Tuned volleys to make them more reliable.
<*> Bug fix : When tapping a button for serve while the ball was not in the player's hand, the serve bar would fill to max.
<*> Settings : Changed default setting to automatic preparation for pad controls.

Version 1.5.1 : small improvements and bug fixes

<*> Gameplay : Added configuration options to challenge POV display : POV view may be disabled, and display can be positioned either top-right or bottom-right.
<*> Bug fix : Court lines weren't cleared between challenge POV renderings with DirectX.
<*> Bug fix : Fixed out-of-memory crash in player selection menu with DirectX.

Version 1.5.0 : many improvements, bug fixes, and Russian translation

<*> Gameplay : Modified speed values for many shots : they used to decrease on short distance shots to make sure the ball would clear the net. Now that it is handled automatically on safe shots, this is not needed anymore, and speed values aren't linked to distance any more.
<*> Gameplay : Added double tap slice. Second tap will make the shot and closer to the net, and a little faster.
<*> Gameplay : Added thumbnail view of ball bounce on challenges from player POV.
<*> Gameplay : Added possibility to cancel a shot by hitting any of the prepare buttons before ball impact.
<*> Animations : Improved some running animations.
<*> Online : Added sound effect when being invited to an online game.
<*> Sound modding : Allowed variations on many sounds, such as bounce_xx.ogg, app1_xx.ogg, app3_xx.ogg, net_xx.ogg, etc...
<*> Interface : Limited memory usage for player pictures in player selection menus.
<*> Interface : Added Russian translation.
<*> Bug fix : Fixed crash in editor when a modded anim is not available any more.
<*> Bug fix : Removed incorrect triggering of grunt sounds on volleys, dropshots and lobs.
<*> Bug fix : Removed incorrect display of aiming target in certain situations.

Version 1.4.1 : gameplay improvement & general fixes


  • Gameplay : Modified "safe" shots (eg. one-tap topspin and backspin shots) so that they are slowed down to clear the net if they weren't going to. This is mostly to provide a viable play when playing the ball low and close to the net (typically when recovering a dropshot).
  • Gameplay : Improved aiming for players (made it easier to keep a margin from the lines, compared to previous version).
  • Modding : Fixed 2 systematic crashes in anim modding menu.
  • Multiplayer : Fixes for local multiplayer display, added an option to disable stroke outcome area display.
  • Sound : Fixed pre-serve sound so that it triggers correctly.

Version 1.4.0 : Anim modding, Italian translation and more !

Changes :


    <*> Modding : Added possibility to create modded anims. Rudimentary instructions are available at http://www.fullacetennis.com/files/instructions.txt.
    <*> Online : Added feedback on whether your opponent uses stadium and player that are consistent with their counterpart in your own database.
    <*> Online : Added option to prevent from launching the game if your opponent uses a stadium and/or player that isn't consistent with their counterpart in your own database.
    <*> Gameplay : Improved aiming for players (including making it easier to play cross-court when on the run).
    <*> Gameplay : Improved running for short balls (including - but not limited to - drop shots). You still don't have many options to hit a drop shot back in play if you get it really low, but that'll be improved in a next update.
    <*> Gameplay : Added an (optional) visual hint for ball height, allowing to better follow the ball and its trajectory. It can be used instead of the depth hint.
    <*> Interface : Optimized creation of pictures when selecting players in certain cases where it used to lag a lot.
    <*> Sound modding : Added new possibilities with the handling of new file patterns : stroke_lift_grunt_xx.ogg, stroke_lift_before_xx.ogg, serve_lift_grunt_xx.ogg, serve_lift_before_xx.ogg.
    <*> Display : Added option to limit FPS to screen frequency (useful to reduce workload on some computers).
    <*> Interface : Added italian translation.

    Full Ace puzzle - solve & win a free copy. First question live now!

    We are giving away six free copies of Full Ace on Steam! ːsteamhappyː And the first question to the puzzle is live RIGHT NOW!



    Wow. You guys are pretty cool. How do I get one of these six free copies?
    You have to be one of the first six to solve a tennis puzzle good sir or madam!

    Sweet. I'm a knowledgable tennis fan with good looks. Where is this puzzle?
    Right here: http://www.fullacetennis.com/quizz2018/index.php

    Tubular. What are all the rules?
    One must find answers in relation to eight images to uncover pieces of a crossword puzzle. The first image is up now and a new image will be added every day. Once all images have been solved, letters in colored squares of the crossword puzzle must then be unscrambled to reveal a message. The first six contestants to send the correct message to postmaster@fullacetennis.com wins one free copy of Full Ace on Steam.
    Pro tip: Register to the Full Ace facebook page to be notified when a new image is added.

    Excellent. I'm all in. What email should we send our answer to again?
    postmaster@fullacetennis.com

    Meh. I already bought Full Ace. What's in it for me pal?
    You can some have fun trying to solve the contest and demonstrate your tennis knowledge to the rest of the world, just for sport. And if you win you can always gift the copy to a buddy!

    Good luck!

    Version 1.3.0 : Chinese translation & bug fixes

    Changes

    <*> Gameplay : Tweaked double tap flat shots to nerf their precision.
    <*> Interface : Added chinese translation.
    <*> Bug fix : Fixed bug preventing from importing stadium and tournament data from CSV files.
    <*> Bug fix : Added system to detect corruption of settings.fas file, so that a new file is created instead of the game refusing to launch.