Furtive cover
Furtive screenshot
Genre: Adventure, Indie

Furtive

FURTIVE v0.1.6

Release Notes

  • Client players can now interact ride in the HV-1 as passenger, currently only hosting player can drive the vehicle. We are still fixing an issue with the client's ability to drive the vehicle.
  • Save file stability in new updates has been improved with a new save file upgrading function in the save system.
  • Breaking tree stumps will no longer break multiplayer sessions.
  • Items near other players no longer glow for the local player.
  • Interaction range has been slightly increased so players can pick up items and interact with objects from a slightly further distance.
  • Characters will now properly unlock when the player using them disconnects, leaving the character free to be chosen by the next joining player.
  • Fixed corrupted metal axe icon in the equipped weapon display on the bottom right corner of screen.


Another issue we have recently picked up is the save and load system won't consistently load players back into their position they saved in, instead just go back to spawn. We're investigating the cause for this, but other than that everything else loads correctly.

Upcoming Content Sneak Peak.

Let's take a peak into what's coming soon this year. We'd like to share what we are bringing to the game in May's update and give a little tease to what will be happening in August.


CALL TO ARMS - May Content/Quality of Life Update
This update plans to include a complete rework to the Workbench, improving it's UI and functionality. This station will not only be used for crafting anymore, it will now also be used for repairing weapons/tools as we plan to introduce degradation, and last but not least, customising firearm attachments. Firearms will receive a range of attachments to apply improvements on your selected firearm.

Map Location Markers. Newly discovered locations will become marked on the player's GPS to help with familiarising yourself with the map as you discover it. Player's will also be able to craft waypoint markers to drop behind in locations they wish to remember to come back to, such as bases.

Raid Missions. We plan to introduce a new NPC in the night crawler group at the active night villages. Offering rewards for completing small strike missions to cripple The Corocotta and help the group with their needs. Rewards will include gold, xp and any loot you obtain from the mission.

There's a lot more to coming with this update that we'll go into more detail on as we get closer. These are just some of the main highlights.



VERDANT SECTOR - August Content Expansion
We've also begun early production on August's major content update. We call this an expansion as we plan to expand the map in a pretty big and unconventional way, with plenty of interesting areas to explore, new missions to do, new weapons to obtain, new enemies to face, and more. We'll touch more on this a little bit later.

Can't wait to share more of the upcoming content with you all. Massive thank you to everyone for the incredible support in our first few weeks of launch!

FURTIVE v0.1.5 Patch Release

Release Notes

  • Major performance stuttering has been fixed. Our next steps will be to achieve a higher FPS.
  • Added buoyancy to items in lakes, which should rectify the issue of not being able to pick up items under water. Items can be picked up once they have surfaced.
  • Added a new skill tree for upgrading inventory capacity up to 100, mastery level lets players keep their toolbar items after death.
  • Added repair functionality to the building hammer, allowing the player to repair damaged structures using 1 wood log per third of maximum health of the building object.
  • Changed Toolbar UI placement in the inventory item window to be more prominent, with an added header.
  • Adjusted spawnrates of soldiers, wildlife, helicopter patrols, and boats. Let us know if these rates need further tweaking.
  • Soldier's attack priority between players and buildings has been adjusted to prioritise the player more. Let us know if they still tend to target buildings more.
  • Removed forced opening prologue for first time players. You will now only be prompted once when clicking play in the menu, asking if you wish to play the prologue or not.
  • Trees now fall in the direction the player is facing when chopping them.
  • Fixed missing stump texture underneath cut trees.
  • Menu screen buttons now hightlight when hovering the mouse over and clicking.
  • Fixed a bug where The Trader NPC would spontaneously attack the player.
  • Added a check to prevent removing items from furnaces/campfires if the player's inventory is full.
  • Soldiers/Wildlife will no longer take damage from vehicles that have no players inside, and the minimum impact damage has been increased so they don't die too easily when touching vehicles.


Ongoing Improvements

  • Performance drop while wielding building hammer.
  • UI Markers clipping out after 1000m.
  • HV-1 Interaction for client players.
  • Still looking for any further multiplayer bug reports so that we may address them promptly.

FURTIVE v0.1.4 Patch Release

Release Notes

  • Fixed Save Loading not loading save files properly, saves should no longer load without trees in the world. The cause was rooted to a wildlife loading issue which broke the load cycle, all has now been resolved.
  • Fixed game breaking bug where dying in a HV-1 would get the player stuck and potentially fall through the map, the game will now kick the player from the HV-1 right before death to prevent this.
  • Fixed more UI Icons being corrupted.
  • Crosshair is now turned off while inside the HV-1


Missed In Last Hotfix Notes

  • HV-1 has the ability to turn on/off the headlights. The button is bound to the attack button, left mouse click by default.
  • HV-1 has had further handling improvements, and improved braking.


Ongoing Improvements

  • Investigating ways to improve performance stuttering.
  • HV-1 Interaction for client players.
  • Still looking for any further multiplayer bug reports so that we may address them promptly.


Please continue to alert us of any further issues, thank you for the continued support!

Hotfix for v0.1.3

A small hotfix to address corrupted UI sprites found in the latest build.

Last Chance For 10% Off

Today is the last day to get FURTIVE for 10% off! Jump in now and join our community!

FURTIVE v0.1.3 Patch Release

A big patch today fixing a range of issues and adding some quality of life improvements. Final missions are now fixed and re-enabled!

Release Notes

  • Upgraded project to Unity 2022.3.22f1 LTS from 2021.2.5f1
  • Final missions issues have been resolved and re-enabled.
  • HV-1 no longer collide with plant objects.
  • HV-1 SFX has been improved to include acceleration audio.
  • HV-1 handling has been tweaked, please provide feedback on how it feels to drive now.
  • Bears and Tigers have added SFX.
  • Inventory count is now present in the crafting page.
  • Added a reload state to all Soldiers wielding guns, they will have a limited amount of shots before needing to reload for a few seconds. This should allow players to time their strikes, especially when using melee weapons.
  • Added the ability to drink water from ponds/lakes, it will provide a small amount of hydration whilst damaging the player a little bit as the water is dirty.
  • Fixed an issue where player could not gather water with empty buckets from ponds/lakes
  • GPS can now also be found in supply crates.
  • Strength skill tree mastery level now applies instant takedown on melee weapons properly.
  • Inventory related sound effects (eating, drinking, etc) will no longer layer up. They will only play one sound at a time.
  • Wooden storage crates will now drop all items inside when salvaged with the building hammer.
  • Cut the first wave out of helicopter raids to improve the pacing of the raid event.
  • Fixed pistol weilding soldiers/captains aiming pose, they now aim directly at the player correctly.
  • Fixed collisions in facilities.
  • Improvements have been made to certain areas on the map.
  • Selected characters in multiplayer will now be more apparent that they are already taken.


Still Investigating

  • Pressing Alt + Tab during game saving has been reported to cause issues saving.
  • HV-1 Interaction for client players.
  • Multiplayer bugs - we need more information on any issues that arise during multiplayer.
  • Tracking markers disappearing after 1000m range


As usual, a huge thank you for all the feedback coming our way. Please continue to bring on the feedback. We will now be getting started on the upcoming content update in May, fixes will still rollout in the meantime.

FURTIVE v0.1.2

Release Notes

  • Final missions at the Main Facility has been temporarily disabled until next update. We just need to fix a few issues and bring it back in the next update.
  • Added a permanent crosshair to the centre of the screen.
  • Added a boot to the HV-1 to store items.
  • Improved inventory crafting UI to fit more items in the list.
  • HV-1 now has a spawn chance at outposts.
  • Fixed HV-1 position not saving and loading. They should now load back in the spot they were saved in.
  • Pause menu buttons should definitely be fixed now. Let us know if issues persist.
  • Fixed village NPC's not spawning in correct positions at a certain village.
  • Fixed Corocotta Disguises not being findable.
  • Players should no longer be able to get past the bridge without being up to the correct mission.


Ongoing Improvements

  • HV-1 Vehicle handling is being looked at for improvements.
  • Dropped Rucksack being implemented into the save system.
  • Improving the game's framerate.
  • Multiplayer bugs.
  • Map improvements.


Please continue to leave us your feedback, it has been a huge help!

FURTIVE Official Trailer Out Now

The official trailer for FURTIVE is out now. Along with it comes new gameplay screenshots on our store page. Wishlist FURTIVE now if you haven't already!

FURTIVE now releasing 29 March 2024

FURTIVE will now be releasing in Early Access 29 March 2024. Stay tuned on our socials for more posts coming over the next few weeks.

This is a delay from our 2023 release plans we wanted to stick to, but meeting that time frame became more and more unrealistic due to the remaining workload. We are however completely locked in on this date and have begun doing more non-remote work sessions together to achieve this goal. We have chosen to go with an Early Access release to give a period of time for us to act on player feedback related directly to any issues we missed in testing and such, we expect to be out of it as soon as we are satisfied with the state of the launch build, and of course we will continue to grow the game from there.

In terms of testing we wanted to plan another playtest as soon as we can, so for players interested in that we will have news for you very soon. Thanks everyone!