We want to thank everyone who participated in our playtest! We've taken in the feedback and are now going over it thoroughly. Follow us on our social pages for more news regarding FURTIVE.
FURTIVE Playtest is now available from now until the 5th of December. Jump in and play an early version of our game and give us your feedback.
Join Our Discord (for more in-depth announcements and community): https://discord.gg/8DfSaxQ Feedback Form: https://forms.gle/jST488oTwYFX93ny7
Wishlist now to be notified of our release later in 2023!
Update 26 October
New weapons have been added - Hunting Rifle - Galil - Rocket Launcher
New Item - Apple (drops from trees)
AI spawning has been reworked to improve spawn rates, and soldier patrol sizes have been re-introduced so that the longer you play, the bigger the patrols get in size and variation in enemies. You may start to encounter the Captains and Juggernauts. AI characters will also drop their weapons upon death allowing you to pick them up.
New customisation system can be found in the menu where you can select skins for your characters and weapons. Only a limited amount of options are available for this build.
Some changes have been made to boost performance a little more, but this is still an ongoing effort. Although the FPS count has been raised higher, there seems to be unusual crashes that happen when clicking the back to menu button or closing the game.
Thanks testers!
Update Notes 16 August
Changes for new update
New spawn location
Time of day is now synced across all players
New dev console commands
Paper can now be dropped for other players
Fixed missing colliders on some village buildings and roads
Fixed scaling on some village buildings
Fixed crate respawning
Hopefully fixed issue where melee tools would stop functioning
New Console Commands
player_speed
player_jump_height
set_time (HOST ONLY)
get_time
Thanks everyone, please be sure to let us know of any issues through personal messaging or discord chat.
FURTIVE Dev Update 3rd August 2022
It has been a year since we first started implementing multiplayer into our game. It has been a long technical journey, but here we are ready to deliver your first look at our multiplayer gameplay.
As of right now we are focused on improving performance, fixing small issues, and polishing some stuff off. We are also filling up our game with some more content like more items, craftables, building parts, weapons, objectives, etc.