The Pluto introduction is pretty close to its final state. We did another bunch of improvements and added the new NPCs Noob Henderson and Bacterius (we all just struggled with the flu) to give some action to your nervous trigger fingers!
Will you get the achievement though?
We're curious to hear your feedback on this, as well as on the project in general – if you want to support us, don't hesitate to leave a review and tell your friends about the game!
On with the usual:
New Ships!
Cazador a three-slotted killing machine...
Entrega Grande / Gaseoso the cargo centipede (meanwhile got a 3rd slot, too...)
Heavier Wing Fighter versions
More to get We just hit the 30 purchasable ships mark!
Batched Rendering!
Massive performance boost in asteroid fields or other sprite count limiting situations
New Weapons & Shields!
Shock Cannon ⚡
Some new faction weapons / shields
Other Stuff!
In-space Memorials
GAC Courthouse judging you all night long...
New achievements activated
"It was the worst of times...", "Curious Neighbor", "Noob friendly"
Atlantic Mining Station Gas port
Miguel Johnson himself in the house!
he brought his "currently out of order" Jukebox (mini feature to come, later)
McKenzie got a pic!
Chests again - this time: Plutonium
"Flowers" trade icon Y'all have been waiting for this!
Ships & Stations burning effect
Ships with mixed weapon types try to buy all compatible weapons
Big bunch of Turret- & Weapon Reassignments (turret slots on some of your owned ships might have changed!)
Change the Enlarged Fonts setting to Font Size and enlarge the default fonts
Savegame upgrader improvements for landable locations
Cooldown HUD: Show the weapon fire interval
Zopa portrait "polishing"
Final turrets restored (resolution x8)
Dialog corrections by Cecell from Discord (Thanks a lot :>)
Colored weapon damage types in tooltips
Implement ship cargo drop chances
Add a shield regeneration rate cooldown when hit and show the regen modifier when shutdown
Show "New Savegame" in Savegame list
Hide the ship trade arrows when only 1 ship is sold
Some menus re-layouted
ISA outpost location image updated
J12 male portrait updated
Mr. Shiro appearance music changed
Pilot License does not use a skill point anymore
Emitter textures can flicker
Crash when the character HUD is open and an asteroid gives you XP
Do not allow dialogs while landing or leaving
Quickload on an alphanumeric key is still preferred if the character name entry has focus
Bartholdy does not talk
Zeldi's custom fighter (Ginny) spawned in level
Quest person removal can crash after genocide
Landable quest icon link can crash after genocide
Ships can be bought even if the player has not enough money
"0 regen" shields don't recover at all (not even between fights)
Nearest asteroid in radar range detection can crash the game
Some shield types use the wrong graphics/sounds
Landable HUD: Character Portraits are not updated on a portrait change
All Caduceus weapons can be spawned in level
Wicked ships kill counter is increased even out of range
Waechter hacking music repeats endlessly
Ship damage (smoke) emitter stuck at 100% ship's velocity
Force the shiro dialog on landing if it was evaded
Inventory HUD: Ship image can be missing after a video option change
Main Menu with vsync off speeds up time
XP/Items collected is drawn over ship after an item was received on a landable
O Dog continuously rotates
Travel Groups can slow down massively if the leader has landed
Broken extended characters on some person names
Dropping cargo does not notify the quest item counter
Re-position the frame window close button
"Fight off the Caduceus and free Lashkar Gah Research Station." is broken with older saves
Save Overwrite / Enter Description popup: Accept and Cancel are swapped
Bulwark ship graphic displayed too small in UI
Cram Bokaj money reward is only half from the displayed amount
Person Set_User_String() always creates a new user string
Pasting text ignores the max text length
Tooltip comparison: the lower fire rate has the "improve" color
Quest available until 5. November, unlocked content remains!
Traveler,
allow me to introduce myself – it's Count Ixua.
I've come to inform you that the ancient spirits have been released (which sucks). So, now that you know everything, it's time to send them back to the land of the dead.
Counting on you, player!
Get the new Pumpkin Gun...
...hunt down Undead Pirates...
...and unlock the mysterious Ghost Ship!
Regular patch notes:
Spotlight turrets
FTA Samson container port
Shield hit effect
Chest opened graphic
Twaine Fatman portrait
"I even have balls inside my balls."
"Player gets airlocked" animation
Bartholdy station polishing (see above)
CoC Dostravka polishing
Some weapon reassignments
Only refresh the image cache if "dev_mode" is enabled
Drones should only take damage if the player is nearby
Reduce the damage of cargo drop collisions
Null the physcis collision handler on level unload
Pluto person deletion can crash
Bartholdy has a null AI
Do not allow quest items to be dropped
Savegames: Don't crash when the ship weapon slot amount is reduced
Ships give no XP
Heimwehr_Airlocked() is not called with the longer dialog path
Support script error reporting for warnings
Savegames: Switch to Shuttle when the ship data was not found
Let's have a chat on:
Update 0.7.71 - 0.7.76
Hacking / hackable freight containers
New Ship: Peacekeeper (Atlantic Alliance) (2 versions, standard version purchasable at Schuhmacher)
New pirate hunt mission at CoC Stralsund
Weapon damage types
New Weapon: Plasma Accelerator
New location: Essex wreck
New Skills: Hacking, Persuasion, Mechanicus
Hidden chest
Gas items
Automatically savegame-upgrade all spawners and backgrounds
Shuttle polishing + all adaptions updated, full resolution here!
Savegames: Support restoring the target of each weapon
Dr. Orish polishing
AI improvements
Some smaller performance improvements
Asteroids "Crystal" -> "Gemstone" Group created
Feedback sound for activated skills
Possible fix for a game init crash
Landable Leave button breaks dialogs
Holding TAB breaks the map camera movement
Savegames: Skill points are not loaded
Ship engine is hidden under the wreck sprite
Disable the Cooldown HUD icon click function for non weapon types
Waechter diversion: Nortnex should attack Delga and Nobunaga first
Skill tooltip disappears on click
Loaded savegame: no shield collision
Validate all savegame loaded sprites and remove broken ones (fixes asteroid crashes)
Asteroids can give no XP if they are not the weapon target
Ramming asteroids reward no XP
Old savegames: Ships attack invisible Asteroids
Remove the ship healthbar window correctly when it is not needed anymore
First Analyis HUD animation goes from right to left
Savegames: Unloaded skill points are not reset back
Music stops/switches after the tutorial
ship trade comparison is inversed
Also, we got a brand-new Discord server!
See you on the other side:
Update 0.7.67 - 0.7.70
Implement a quest item counter
New music tracks:
Ambient track ("Light In The Darkness" by Miguel Johnson)
Convoy mission failed ("Long Way To Go" by Miguel Johnson)
Mineral custom icons
Trade icons
Scanner info icons
Miataru portrait
Ship Trade HUD: Show data differences
Ship Trade HUD: Show info when we already own the ship
Update the ship view ranges (bigger for drones, exploration ships)
Remove a Barkeeper question block at Greifswald after finishing Teslas Quest
Remove unnecessary password check answers at Lt. Feng
Jupiter scaled slightly bigger
Auto-Dialog on the first Callisto visit
Quest HUD can crash
O Dog coffins collected callback hangs
Auxi Tutorial "Hey, over here!" breaks the dialog
Inventory/Trade HUD: Crash when landing or collecting cargo
Trade HUD Drag Container can crash
Mouse Wheel scrolling while on an answer is not delegated
Plasma Clouds can be above HUD elements
Diversionary Tactics: Spying starts from the dialog
No Map Quest descriptions when target is on a ship and the ship is docked
Breaking up a normal dialog with a locked dialog causes the the normal dialog ship to always follow the player
Camera Zoom to Map event can be active endlessly (disabling all camera movement)
Hide the radar button on Landables
CoC Mining stations do not respawn
Informant quest target is not correct
Caduceus generic NPC dialog is not reset
Jonas infinite Exp+Money exploit
"High tier shield made by FTA" but producer is CoC
Music does not stop after the convoy mission
Ferrara price changed from 1000 to 6450
Savegames: Music filenames are doubled
Update 0.7.64 - 0.7.66
New purchasable ships!
Basic AI surrounding area awareness
Analysis HUD for Planets : Show Population
Stations/Turrets now loose aggro if the target is out of weapon range
Save the last selected quest item and ensure it is visible when opening the Quest HUD
Add a high performance NPC ship radar
cShader_Instance destruction can crash
Collecting the O Dog cargo can crash
Autopilot/Pause noti stays hidden when entering Menu
Changed ship prices
Stations/Turrets are pulled into out of range fights
Stations/Turrets should check the weapon target constantly against the max defense range
All blocking HUD windows should restore the input focus when closed
AI ships don't visit Landables anymore
Quickload shortcut does not work from the Game Over screen
The menu level aspect ratio is not updated after a resolution switch
Big Asteroids give too much XP
Fix a rare startup base address already in use error (0xc0000018)
Finding the nearest Asteroids/Items queries is actually selecting the furthest away
Quickbar has the wrong pos when loading a savegame that is on a Landable
Update Highlights – Summer 2018
Interstellar folks,
Hope you had an awesome summer. First, thanks a bunch for supporting us so far – your feedback is helping us to keep focused. Here's a recap of everyone's achievements during the past 3 months. Also, the first main story arc will be finishable very soon!