Genre: Role-playing (RPG), Simulator, Adventure, Indie Gaia Beyond Aug 20, 2020 Update 0.7.45 - 0.7.47 July 1, 2018
New Features:
Controller Support (Beta)
Geisha portrait
Atlantic male kid portrait
Triton Colony polishing (New Dialog, New NPCs, changed portraits)
Allow customizing the mouse shortcuts
Add an enlarge fonts option
New Dialog for Lexa
New Caduceus weapons and shields
Improvements:
Fire each weapon only if it is in range
Auxi should mention red arrows for weapon targeting
Add support for mouse button 4 and 5
Allow to reset one input config entry with backspace
Add a mouse hover highlight for the shortcuts list
Bug Fixes:
Waechter hacking first wave can block the story from progressing
Create Shiro if he does not exist on save load
Ship/Rocket smoke alpha is reset when parent is destroyed
Krill and Zorg: Zorg doesn't attack
Interrupt the Transport: Some ships have no weapons
Genocide Consigment: Auxilium can be missed
Atlas has a wrong Dialog Block after the Diversion mission
Trade HUD: Sorting by price/weight is incorrect
Target icon for Xander/Trade Node is visible on all stations
Auxilium ship has a small red outline/edge at the bottom right
Flowers have the quest item color and icon
fix: "Attempt to delete Window that does not exist"
Update 0.7.44 June 21, 2018
Gaia Beyond is in on the SUMMER SALE action!
New Features:
Music: New title theme! (by Miguel Johnson)
Neptune moons: Triton & Nereid
Pirate portrait
Jerome portrait
Added a bouncer to the CoC Bars
More CoC traders
FTA Ship type: small loaded
Improvements:
Many performance improvements (especially near asteroid rings)
Improved Mission 2 mechanics and dialog
Thruster will now stay active once activated for the full boost duration
Pirate bounty missions: Pirates positioned differently, Tate Tobin dialog improved
UI: Character stats cleanup, Inventory "drop" button added, Progress bar optimization (and more)
GAC male portrait update, facial tattoo
Show multiple Quest descriptions on the map tooltip
J12 polishing & animated lights
O-Dog Fight polishing: background lightnings
P4 + P5 Defense guns price increased and dmg reduced
Bug Fixes:
Restore dialog when loading
Some J12 portrait links broken
UI fixes: Character menu portrait clipping, long savegame names unscrollable, inventory "Max Speed" clipping at 4:3 res
Some quest markers don't disappear
A lot of dialog corrections & polishing (Heimwehr, Kalypso, Auxi, Zopa, Ganymede Node, Waechter... + many more)
Multiple Quest target icons visible with the Blood Testing quest
Person names in landable list are not centered anymore
Travel groups can be broken if leading person is in defend state while the group should be traveling
Game is auto paused in dialogs when enemy ships are nearby but not actually attacking the player
FTA Transporters engine positions corrected
Assault Spammer broken sound link fixed
Auxi Missiles: turret rotation off
Many rocket types had no trails
Earth Nebula edge fix
Kalypso guard fight start can crash if a patrol ship died
When Lopez is not available the kalypso script can crash
Added the missing Barkeepers to the CoC Station
Game Over is drawn behind game sprites
Jurgen quest: Heimwehr is target but has nothing to do with the quest
Shift in trade activates thrusters
Exiting an auto-paused HUD releases the dialog autopause
Bartholdy is not spawned
Enable F10 and F11 only in dev mode
Update 0.7.42 + 0.7.43 June 3, 2018
Improvements:
AA Congress Center graphic updated
ISA Male (e.g. Paitoon) portrait updated
Fade music out when entering landable
Add credits screen music
Bug Fixes:
Physic hangs and crashes
Cracks/Pops when a new music track is started
More story NPCs with a correct minimum affinity
In-Space Message box scaling issue (4:3) fixed
Landable Portrait size does not fit completely
Esc on landable opens menu before exiting planet
Health bar is only shown if under 50%
Health bar is sometimes not shown for null AI ships (drones)
CoC Sidequest 'One Hard Day of Work' multiple bugs
Ludwick/Epstein jr/Iris/Miss Peel/Omar/Wenzel dialog is broken (FTA Rookie License)
Loading a savegame should correctly respawn asteroids
Draw layer ordering can overflow after a long time
Volume is too high (sounds noisy/broken) when music with a fade in starts
Fighting ships move too fast
Explosion shockwave + Shield hit + Asteroid/Item collision sparks are not drawn
Tracked damage hits counter is not increased
Only start the crash with kalypso if the zopa_arrival stages are finished
Savegame Menu: Handle Return + Arrow keys + Begin/End keys
Add text input box cancel button (for the Savegame overwrite confirmation)
Deleting a savegame does not delete the FoW file
Update Highlights – Spring 2018 May 28, 2018
Hey everyone!
The time continuum is shifting. We just realized that it's been two months already since we pushed the Early Access launch button (which is basically nothing in cosmic dimensions), so we wanted to give you a quick overview about all the stuff that has happened recently.
We also put together a small Feature Teaser - just in case you forget our core features!
New sidequests
New NPCs
Added and polished character portraits
More ships & stations
New weapons, shields and items
New locations
Basic skill tree implementation
Thrusters (travel at x3 speed!)
New ambient-, landable- and event music by Miguel Johnson
New key mapping options, Quicksave / Quickload Shortcuts
Savegame feature improved
Loading screen animation
Quest-related features
General UX improvements
First of all, we proudly announce that random crashes (mainly memory overruns on Win10) are a thing of the past. The current version is running stable.
A lot of bug- and crashfixes
AI improvements (mining AI, general bugs fixed)
Loading times decreased
Improved dialogs (cuts, dialog system, general polishing)
Weapons, shields and enemies balanced
Audio volume levels adjusted
Hud feedback improvement (XP, received items, Level Up...)
More detail animations
High quality music tracks
High quality textures added
Icon set improvements & additions
Story-related improvements / fixes
Insane polishing!
Check out the Community Hub for more details!
Stay up to date about what's going on with the game and us on our Twitter:
https://twitter.com/gaiabeyond
Update 0.7.41 May 27, 2018
New Features:
Character Skills
Character Stats
Europa Colony
Enceladus Colony
Ambient track "Gaia" by Miguel Johnson
Critical hit chance (skill-based)
Improvements:
High quality music tracks
Only show active cooldowns
"Auto Pause" notification when auto-activated
Heat warning notification updated
Bug Fixes:
Addai dialog is unfinished
Loading time reduced
Ship tracked damage last hit counter survives saving
Show the remaining thruster boost in the cooldown hud
Quickbar does not come back after leaving landable
Thrusters / Weapons visible on landable if not fully recharged
Pluto nebula edge fix
Player loses autopilot when destroying a nearby weapon target
Crash when exiting the game on the planet selection start menu
Map camera key info stays visible on landable if in map mode
Ship engine sound pos is not updated when fading out
Savegames: update music tracks
Update 0.7.39 - 0.7.40 May 17, 2018
New Features:
New ambient track: "Dead Space" by Miguel Johnson
New Nebula at CoC Stargard
Improvements:
FTA male 1 portrait update
GAC civil female portrait update + face tattoo
Change progressbar colors of the stats HUD
Bug Fixes:
HUD sounds missing
Gerain script can crash
Autopilot reduces the thruster boost
FoW could sometimes not be loaded from saves
Autopilot goes crazy when it should evade the sun
Start thruster progressbar cooldown at 0
Radar HUD is shown on the Landable HUD when another blocking HUD closes
Credits text overlaps
Fill the new game loading progressbar completely
Update 0.7.38 May 14, 2018
Improvements:
Show the quickbar on the Landable HUD
Allow the HUD shortcuts on the Landable HUD
Thruster cooldown HUD
Add the Thruster key to the options
Jolly Rockets (Snigg + Pirate Fortresses) damage reduced
Bug Fixes:
Event Music is not loaded from savegames
If Music is activated ingame it plays the main menu track
FoW progress is not updated instantly when loading a savegame
Stations should stay near their start pos
Loading a save that crashes the script can crash the game
Shiro is crashing into the caduceus station
Loading the waechter hacking ended dialog autosave breaks the script
Planet atmo is drawn once when loading a level
O Dog quest update can be triggered endlessly
Hide the "Recreate cache" button
Some possible memory leak fixes
Update 0.7.36 - 0.7.37 May 10, 2018
New Features:
THRUSTERS! (testing)
Hold shift to activate, cooldown 1 min (HUD element should be coming with the next version)
New Ships:
- Atlantic Alliance Ambassador Cruiser
- FTA Hub station, FTA Guard ship
New NPC Visitors at Caduceus Station
A new Quest from Dr. Orish 'Playing Doctor'
O-Dog coffin drops
Improvements:
All major stations have faction-colored turret platforms
Lab icon for ISA Research Station on the map
Leveling up shows an animated Arrow
Slight nebula polishing
FTA ships: Weapon type switched to turret
Some dialog and script changes on Caduceus Station
(Atlantic Mining Station shield radius reduced)
Bug Fixes:
Some crashes fixed
Turret Platforms respawn after death
Update 0.7.34 - 0.7.35 May 1, 2018
New Features:
Lume portrait
Improvements:
Show Reward Money/XP and received items on landables
Bug Fixes:
After reaching the autopilot target pos ships with a passive AI fly back to their spawn pos
FoW is not saved if the account name has extended characters
Quest items are not removed after the quest (The Disposal) is finished
Farnsworth dialog is broken
GUI Layer ordering could change
Rare endless leave moving state when saved while leaving landable (thanks flickerdown)
Update 0.7.33 April 29, 2018
Improvements:
Performance improvements
Weapon/Shield tooltip improvements
Bar image update
Bug Fixes:
Memory fragmentation reduced a lot
Ships and Turrets don't defend Stations when they should
The "map mode camera" text stays visible when going back to the main menu
Emperor2/COC mining stations have no faction set
Empty dialog window stays visible sometimes (maybe fixed)
Some memory leak fixes