Gaia Beyond cover
Gaia Beyond screenshot
Genre: Role-playing (RPG), Simulator, Adventure, Indie

Gaia Beyond

Update 0.7.45 - 0.7.47





New Features:



  • Controller Support (Beta)
  • Geisha portrait
  • Atlantic male kid portrait
  • Triton Colony polishing (New Dialog, New NPCs, changed portraits)
  • Allow customizing the mouse shortcuts
  • Add an enlarge fonts option
  • New Dialog for Lexa
  • New Caduceus weapons and shields



Improvements:



  • Fire each weapon only if it is in range
  • Auxi should mention red arrows for weapon targeting
  • Add support for mouse button 4 and 5
  • Allow to reset one input config entry with backspace
  • Add a mouse hover highlight for the shortcuts list



Bug Fixes:



  • Waechter hacking first wave can block the story from progressing
  • Create Shiro if he does not exist on save load
  • Ship/Rocket smoke alpha is reset when parent is destroyed
  • Krill and Zorg: Zorg doesn't attack
  • Interrupt the Transport: Some ships have no weapons
  • Genocide Consigment: Auxilium can be missed
  • Atlas has a wrong Dialog Block after the Diversion mission
  • Trade HUD: Sorting by price/weight is incorrect
  • Target icon for Xander/Trade Node is visible on all stations
  • Auxilium ship has a small red outline/edge at the bottom right
  • Flowers have the quest item color and icon
  • fix: "Attempt to delete Window that does not exist"

Update 0.7.44

Gaia Beyond is in on the SUMMER SALE action!



New Features:



  • Music: New title theme! (by Miguel Johnson)
  • Neptune moons: Triton & Nereid
  • Pirate portrait
  • Jerome portrait
  • Added a bouncer to the CoC Bars
  • More CoC traders
  • FTA Ship type: small loaded





Improvements:



  • Many performance improvements (especially near asteroid rings)
  • Improved Mission 2 mechanics and dialog
  • Thruster will now stay active once activated for the full boost duration
  • Pirate bounty missions: Pirates positioned differently, Tate Tobin dialog improved
  • UI: Character stats cleanup, Inventory "drop" button added, Progress bar optimization (and more)
  • GAC male portrait update, facial tattoo
  • Show multiple Quest descriptions on the map tooltip
  • J12 polishing & animated lights
  • O-Dog Fight polishing: background lightnings
  • P4 + P5 Defense guns price increased and dmg reduced






Bug Fixes:



  • Restore dialog when loading
  • Some J12 portrait links broken
  • UI fixes: Character menu portrait clipping, long savegame names unscrollable, inventory "Max Speed" clipping at 4:3 res
  • Some quest markers don't disappear
  • A lot of dialog corrections & polishing (Heimwehr, Kalypso, Auxi, Zopa, Ganymede Node, Waechter... + many more)
  • Multiple Quest target icons visible with the Blood Testing quest
  • Person names in landable list are not centered anymore
  • Travel groups can be broken if leading person is in defend state while the group should be traveling
  • Game is auto paused in dialogs when enemy ships are nearby but not actually attacking the player
  • FTA Transporters engine positions corrected
  • Assault Spammer broken sound link fixed
  • Auxi Missiles: turret rotation off
  • Many rocket types had no trails
  • Earth Nebula edge fix
  • Kalypso guard fight start can crash if a patrol ship died
  • When Lopez is not available the kalypso script can crash
  • Added the missing Barkeepers to the CoC Station
  • Game Over is drawn behind game sprites
  • Jurgen quest: Heimwehr is target but has nothing to do with the quest
  • Shift in trade activates thrusters
  • Exiting an auto-paused HUD releases the dialog autopause
  • Bartholdy is not spawned
  • Enable F10 and F11 only in dev mode


Update 0.7.42 + 0.7.43



Improvements:



  • AA Congress Center graphic updated
  • ISA Male (e.g. Paitoon) portrait updated
  • Fade music out when entering landable
  • Add credits screen music



Bug Fixes:



  • Physic hangs and crashes
  • Cracks/Pops when a new music track is started
  • More story NPCs with a correct minimum affinity
  • In-Space Message box scaling issue (4:3) fixed
  • Landable Portrait size does not fit completely
  • Esc on landable opens menu before exiting planet
  • Health bar is only shown if under 50%
  • Health bar is sometimes not shown for null AI ships (drones)
  • CoC Sidequest 'One Hard Day of Work' multiple bugs
  • Ludwick/Epstein jr/Iris/Miss Peel/Omar/Wenzel dialog is broken (FTA Rookie License)
  • Loading a savegame should correctly respawn asteroids
  • Draw layer ordering can overflow after a long time
  • Volume is too high (sounds noisy/broken) when music with a fade in starts
  • Fighting ships move too fast
  • Explosion shockwave + Shield hit + Asteroid/Item collision sparks are not drawn
  • Tracked damage hits counter is not increased
  • Only start the crash with kalypso if the zopa_arrival stages are finished
  • Savegame Menu: Handle Return + Arrow keys + Begin/End keys
  • Add text input box cancel button (for the Savegame overwrite confirmation)
  • Deleting a savegame does not delete the FoW file

Update Highlights – Spring 2018



Hey everyone!

The time continuum is shifting. We just realized that it's been two months already since we pushed the Early Access launch button (which is basically nothing in cosmic dimensions), so we wanted to give you a quick overview about all the stuff that has happened recently.

We also put together a small Feature Teaser - just in case you forget our core features!



  • New sidequests
  • New NPCs
  • Added and polished character portraits
  • More ships & stations
  • New weapons, shields and items
  • New locations
  • Basic skill tree implementation
  • Thrusters (travel at x3 speed!)
  • New ambient-, landable- and event music by Miguel Johnson
  • New key mapping options, Quicksave / Quickload Shortcuts
  • Savegame feature improved
  • Loading screen animation
  • Quest-related features
  • General UX improvements






First of all, we proudly announce that random crashes (mainly memory overruns on Win10) are a thing of the past. The current version is running stable.


  • A lot of bug- and crashfixes
  • AI improvements (mining AI, general bugs fixed)
  • Loading times decreased
  • Improved dialogs (cuts, dialog system, general polishing)
  • Weapons, shields and enemies balanced
  • Audio volume levels adjusted
  • Hud feedback improvement (XP, received items, Level Up...)
  • More detail animations
  • High quality music tracks
  • High quality textures added
  • Icon set improvements & additions
  • Story-related improvements / fixes
  • Insane polishing!




Check out the Community Hub for more details!

Stay up to date about what's going on with the game and us on our Twitter:
https://twitter.com/gaiabeyond

Update 0.7.41



New Features:



  • Character Skills
  • Character Stats
  • Europa Colony
  • Enceladus Colony
  • Ambient track "Gaia" by Miguel Johnson
  • Critical hit chance (skill-based)





Improvements:



  • High quality music tracks
  • Only show active cooldowns
  • "Auto Pause" notification when auto-activated
  • Heat warning notification updated



Bug Fixes:



  • Addai dialog is unfinished
  • Loading time reduced
  • Ship tracked damage last hit counter survives saving
  • Show the remaining thruster boost in the cooldown hud
  • Quickbar does not come back after leaving landable
  • Thrusters / Weapons visible on landable if not fully recharged
  • Pluto nebula edge fix
  • Player loses autopilot when destroying a nearby weapon target
  • Crash when exiting the game on the planet selection start menu
  • Map camera key info stays visible on landable if in map mode
  • Ship engine sound pos is not updated when fading out
  • Savegames: update music tracks

Update 0.7.39 - 0.7.40




New Features:



  • New ambient track: "Dead Space" by Miguel Johnson
  • New Nebula at CoC Stargard



Improvements:




  • FTA male 1 portrait update
  • GAC civil female portrait update + face tattoo
  • Change progressbar colors of the stats HUD



Bug Fixes:



  • HUD sounds missing
  • Gerain script can crash
  • Autopilot reduces the thruster boost
  • FoW could sometimes not be loaded from saves
  • Autopilot goes crazy when it should evade the sun
  • Start thruster progressbar cooldown at 0
  • Radar HUD is shown on the Landable HUD when another blocking HUD closes
  • Credits text overlaps
  • Fill the new game loading progressbar completely

Update 0.7.38

Improvements:



  • Show the quickbar on the Landable HUD
  • Allow the HUD shortcuts on the Landable HUD
  • Thruster cooldown HUD
  • Add the Thruster key to the options
  • Jolly Rockets (Snigg + Pirate Fortresses) damage reduced



Bug Fixes:



  • Event Music is not loaded from savegames
  • If Music is activated ingame it plays the main menu track
  • FoW progress is not updated instantly when loading a savegame
  • Stations should stay near their start pos
  • Loading a save that crashes the script can crash the game
  • Shiro is crashing into the caduceus station
  • Loading the waechter hacking ended dialog autosave breaks the script
  • Planet atmo is drawn once when loading a level
  • O Dog quest update can be triggered endlessly
  • Hide the "Recreate cache" button
  • Some possible memory leak fixes

Update 0.7.36 - 0.7.37

New Features:



  • THRUSTERS! (testing)
    Hold shift to activate, cooldown 1 min (HUD element should be coming with the next version)
  • New Ships:
    - Atlantic Alliance Ambassador Cruiser

    - FTA Hub station, FTA Guard ship

  • New NPC Visitors at Caduceus Station
  • A new Quest from Dr. Orish 'Playing Doctor'
  • O-Dog coffin drops





Improvements:



  • All major stations have faction-colored turret platforms
  • Lab icon for ISA Research Station on the map

  • Leveling up shows an animated Arrow

  • Slight nebula polishing
  • FTA ships: Weapon type switched to turret

  • Some dialog and script changes on Caduceus Station
  • (Atlantic Mining Station shield radius reduced)



Bug Fixes:



  • Some crashes fixed
  • Turret Platforms respawn after death

Update 0.7.34 - 0.7.35

New Features:



  • Lume portrait




Improvements:



  • Show Reward Money/XP and received items on landables



Bug Fixes:



  • After reaching the autopilot target pos ships with a passive AI fly back to their spawn pos
  • FoW is not saved if the account name has extended characters
  • Quest items are not removed after the quest (The Disposal) is finished
  • Farnsworth dialog is broken
  • GUI Layer ordering could change
  • Rare endless leave moving state when saved while leaving landable (thanks flickerdown)

Update 0.7.33



Improvements:



  • Performance improvements
  • Weapon/Shield tooltip improvements
  • Bar image update


Bug Fixes:



  • Memory fragmentation reduced a lot
  • Ships and Turrets don't defend Stations when they should
  • The "map mode camera" text stays visible when going back to the main menu
  • Emperor2/COC mining stations have no faction set
  • Empty dialog window stays visible sometimes (maybe fixed)
  • Some memory leak fixes