Congratulations to Himura and Crystal our winners!!!
:gccore: :gccore: :gccore: :gccore: :gccore: :gccore: :gccore: :gccore: :gccore: :gccore: :gccore: :gccore: :gccore: :gccore: :gccore: :gccore:
They won a host of prizes listed here
Just a reminder we've released our amazing Galacide Art Book on Steam, if you're interested in getting behind the scenes or wanting to know more about the lore you can pick it up here: http://store.steampowered.com/app/395290/
Art Book released!
A few weeks ago, the official Art Book for Galacide went public, and we didn't make an announcement! Packed with 35 pages of exclusive art and imagery, the Art Book contains descriptions and information about the making of Galacide!
In addition, there are also nine Galacide themed wallpapers exclusive to the Art Book included. You can now buy the Galacide Art Book below or head over to its store page and grab it!
Build 10 Release!
Hi everyone!
We're coming to you, before the weekend, with a quick maintenance update.
We recently brought Galacide to Linux and SteamOS, and now we have a Windows 32-bit OS Version of the game available too! All our supported platforms now have the latest content available. Enjoy!
High Score Competition!
Fug's High Score Competition!
Knock these developers off the scoreboard!
The aim is to get the three singleplayer (Normal, Hard and Expert) highscrores in Endless Mode before midnight GMT November 14th (three months from now).
Current Single Player Endless Mode High Scores:
2853554 - Normal - Twincannon
1530625 - Hard - Vaerix
989390 - Expert - Spire
Prizes:
Normal Rank 1 : [List]
<*> 1x Extra copy of Galacide to gift to a friend
<*> 1x Blade Symphony (Our other released game)
<*> 1x Skulls Of The Shogun
<*> 1x Frozen Synapse Prime
<*> 1x Galacide Soundtrack and Digital Art-book (when its released)
Hard Rank 1 : [List]
<*> 1x Extra copy of Galacide to gift to a friend
<*> 1x Blade Symphony (Our other released game)
<*> 1x Galacide Soundtrack and Digital Art-book (when its released)
Expert Rank 1 : [List]
<*> 1x Extra copy of Galacide to gift to a friend
<*> 1x Blade Symphony (Our other released game)
<*> 1x Galacide Soundtrack and Digital Art-book (when its released)
I added a couple of extra games to the Normal high score, just because it looks like the hardest score to beat, I may add extra games to the other two remaining scores.
Good luck!
Galacide Linux + SteamOS released
Today, we're coming at you with a different type of update. Only a few days ago, we released Build 9, which included a few post-release additions and fixes.
Now, we're supporting the Linux and SteamOS community by releasing Galacide for Linux! You can now purchase and play the game on computers using Linux and SteamBoxes!
However, we did want to bring up a few points. Linux development is new for us, and so is this engine. We've encountered some problems with how Galacide and Unreal Engine 4 play with older AMD/ATI drivers.
We do NOT recommend purchasing Galacide if you have an AMD or ATI video card.
We will work to support Galacide for Linux with bug fixes, Engine updates and tweaks in order to help it perform better using this hardware. We also hope that with a larger sample size, we'll be able to sort out any new-found issues.
Known Issues
Poor performance on some computers with AMD/ATI graphics.
No splash screen upon game start.
No loading screen, going in between the game and menus.
Build 9 - Steam Trading Cards!
Hot on the heels of our release is the new addition of Galacide Steam Trading Cards!
Here's a sneak peek at one of nine in total Galacide Steam Trading Cards that can be obtained from blasting the Bitwall into oblivion:
Release Build 9 Change log
Additions:
Bug Fixes:
Stay Tuned!
We're working hard to put together the official Galacide Soundtrack composed by the amazing Tom Stoffel and the Digital Art-book curated by our very own talented 2d Artist Meredith Laxton.
Here's a peek at the upcoming Digital Art-book:
Join our Steam Community Group to keep updated with Galacide news and announcements!
Build 8 - The Final Countdown!
Last November, 10 developers flew hundreds of miles from England, Australia, Germany and all over the United States, to create a new game. Tired from the trip, we spent the week relaxing, discussing and creating the foundation of a game that would become Galacide. It was developed from the start using a prototype that would drive the direction of the game. After 9 months of grueling work, exhibiting at our first conference, and opening a new office, we feel Galacide is ready for prime time.
From the bottom of our hearts, we must thank you. Our readers, our players, our fans, friends and family, who have all helped support this project from inception to completion. This is a game that we're proud to call ours, and now we want you to have it.
We're releasing Galacide to the public today, July 28th.
The last Early Access content patch is releasing this morning, Build 8. It includes tons of polish, optimizations and new content. Here are some of the changes that we've been hard at work on for the last few weeks.
Conclusion of the campaign In this patch we are releasing our final set of levels including Debris Field, Desert Ruins and Scrapyard. Also we have added the character dialog to the game if you would like to read about the creation of the characters for Galacide you can go to our blog
New Bosses Pretty much everything has been updated including the old bosses but I will just focus on two of the new ones. First off we have added fight sequences that you will encounter at the ends of levels 1 and 4.
We have also added our end boss into the game, The Bit-Matriarch, you will encounter her after fighting your way through the Scrapyard!
Military Ship We added the final ship to the game it focuses primarily on offense with a fast shooting machine gun, missile volleys, and the ability to dash through bits and enemies.
Release Build Change logGameplay:
Player Ships:
Enemies:
Bosses:
Campaign:
Puzzles:
HUD/Interface:
Misc:
Bug Fixes:
Build 7 - Power-ups, Balancing, and Polish
Power-Ups
We have created three power-ups to assist you as you battle the alien invaders. Teal powerups will restore a portion of your ship’s health. Orange power-ups will cause your ship to fire twice as fast and to move 50% faster for 10 seconds. Finally, purple power-ups will give you XP. Power-ups only drop from cleared bits, so make sure you’re getting as many matches as you can!
Control Changes
We have now bound the drop scrap and use special ability to two separate buttons. On the gamepad, B drops scrap and X uses the ship’s special. On keyboard, C drops scrap and X uses the ship’s special.
Gameplay Overhauls
We have completely redone the gameplay of the game’s first level, Asteroid Field, as well as updated the background to improve the look of the level. We’ve also rebalanced the difficulties on all levels, making hard just a bit tougher, and expert even more frantic and challenging.
Enemy Changes
On top of the typical enemies that you are used to seeing in Galacide, you will now notice our new swarm versions of the Sine and Seeker enemies, which will drop scrap less often. We have also altered the Eradicator 27b (2nd level boss) to ensure that the encounter is more exciting and challenging.
Player Ship Balancing
We have done a lot of work ensuring that all of our ships are as balanced as possible in an attempt to make each ship valuable in combat. The Freighter now does more damage overall, and takes less damage when colliding with enemy ships. The Phase Ship has a longer phase cooldown, and the Mining Ship’s first-level weapon has been changed to a weaker version of its level 2 spread shot.
Hey everyone! Today we are releasing an update for Galacide, which will introduce Steam achievements as well as a brand new Puzzle Play game mode. We’ve also changed the ship requirements, meaning that the Freighter and Phase Ship must now be unlocked prior to use.
Steam Achievements
We have added 21 achievements to unlock, some of which include reaching a certain score in endless mode or completing a certain level.
Puzzle Play
A new game mode called Puzzle Play has been added. Puzzle Play features 30 puzzles that are arranged in 5 tiers based on what mechanics they test. Tier 1 tests basic matching skills, including morphing. Tier 2 focuses heavily on morphing. Tier 3 challenges the player to create multi-matches. Tier 4 tests the player’s ability to predict how Linking Turrets will reconnect when their connected turret is destroyed, and introduces bombs. Finally, Tier 5 tests players’ knowledge of the most advanced concepts of Galacide.
Updated Particles
We have performed a major particle overhaul for Galacide. We’ve added new particles for events such as when the player ship is heavily damaged as well as a spark effect when bit arms spawn. There have also been several major revisions to the projectile particles for both player and enemy ships. We’ve also made it so that when you destroy an enemy ship, it will spawn debris.
Optimization
We’ve optimized a lot of the assets for Galacide, which should lead to players achieving higher framerates and smoother performance overall.
Indie Game Stand Deal 10 Hours let! Tell everyone!
The Indie Game Stand Deal has only 10 hours left! You can buy Blade Symphony for a min $1 And beat the average to recieve a copy of our new game Galacide (Current average is $1.25) which is in early access soon to be full released.
https://indiegamestand.com/deal/
Here's the lastest Galacide trailer:
https://www.youtube.com/watch?v=qbk33MDKnv8
I can't stress enough that this is a very low price for both games, and I honestly don't know the next time they'll be this much of a bargain.
So even if you own Blade Symphony, just gift out the extra copy or donate it to a tournament. Galacide is woth this alone! And now is the time to stand up and be counted, we're calling you to your social media, tell everyone!!!