Galacide cover
Galacide screenshot
Linux PC PS4 XONE Switch Steam
Genre: Shooter, Puzzle, Indie, Arcade

Galacide

Blade Symphony in IndieGameStand Deal - Beat the average and get Galacide!

Blade Symphony is on the Today's Deal over at IndieGameStand.

Pay What You Want (min = 1$), beat the average and you'll get our new Steam Early Access game Galacide: https://www.youtube.com/watch?v=qbk33MDKnv8

We are also supporting the World WildLife Fund as our chosen charity in this promotion.

https://indiegamestand.com/deal/

Build 5 & New Trailer!



Today we’re releasing an update for Galacide and a new trailer showcasing our gameplay and features! This update includes new enemies, level improvements, a new mini boss, a projectile visual overhaul, and more!

As a result of these changes all campaign progress has been reset.

New Enemies
We added two new enemies in this patch: the Beam Destroyer and Linking Turrets.


We’ve also reworked the two shooting enemies, the Defender and Fighter. They now have multiple shot patterns and scale with difficulty.



Level Updates
We continued to work on the first batch of campaign levels, adding in the new enemies and bit sequences, and continuing balance work. The bit sequences are a new feature which adds scripted bit patterns into the levels. This helps us easily tailor the puzzle difficulty relative to the action.


Mini Boss
We added another boss into the game, Eradicator 29b! He appears in the second level of the campaign, the Mine Entrance, and will also be included among the randomly chosen bosses after Threat Level 5 in Endless Play.



Projectile Visual Update
We didn’t think the current bullets were very easy to see, and with the enemy reworks there are a lot more of them! The particles themselves got a visual overhaul, and we changed the colors of the bullets to be more distinct. Each pattern has its own color to make it easier for players to recognize and adapt.

Additional Changes
Head here to read the entire changelog!

Chase Grants and Thank You!


We're racing to be eligible for a $100,000 grant from Chase, and need your vote! Please click here, it costs nothing and takes less than 5 minutes! Finally, thank you for following and supporting our efforts, giving us feedback and being awesome! We certainly would have never made it this far without your help!

Gamersbook Giveaway



Development on Galacide has progressed well over the past couple of weeks, to celebrate this Gamersbook has 50 copies of the game up for grabs! Enter the giveaway:
here

Spread the word!

Concept Art live Twitch stream!



Come check out our concept artist work on drawings for Galacide! She's live streaming right now on Twitch, so be sure to jump on and give your input!
http://twitch.tv/PunyHumanGames

Build 4 - Snake Boss, New Levels, and More!



Hey everyone! This week’s update is a big one with lots of changes and additions. We hope you’ll be excited about, so let’s get into it!

Starting the Campaign



We've released the first 3 missions for the campaign mode, along with a sweet-looking Star Map which can be used to select them! We have more missions planned for future updates, but wanted to show you what we have been working on the past few weeks and get your feedback.



Snake Boss



Speaking of new content, the snake boss we mentioned in our last update, has slithered into the game! This menacing creature can be found in the Asteroid Base level of the campaign and after beating threat level 5 in Endless Play.





Balance and Polish



In addition, we spent a lot of time playing the game and working on making improvements to Endless Play's balance including:


  • Overhaul of the difficulty system in Galacide.
  • Adding more threat levels to Endless mode.
  • Making the difficulty increase per threat levels less steep.


We feel the adjustments made will make your gameplay experience much more enjoyable, but they were rather significant. Which is why we decided to reset the leaderboards - so those Top 10 spots are back up for grabs!

But wait, there’s more! We added announcements and music transitions after you complete a difficulty tier in Endless play. We also made some changes to the menu system, redesigning the Main and Options menus, and incorporating Endless Play into the new Star Map.



Fixes and Optimizations



Finally, we took time the past few weeks to address bugs and improve Galacide's performance by reviewing and updating our code. Special thanks to everyone who’s provided detailed information on bugs and performance issues they have been running into, thus far!

This is our biggest update for Galacide to date, and it definitely won’t be our last! Hop in the game to check out the new features and let us know what you think - we really appreciate hearing our player's feedback!

Thank you for reading.

Galacide on Sale at Humble Store!

On it's way: Snake Boss



Right now, we're engaged in two week "sprints" of work. This means, that we set out to do two weeks worth of work and at the end, we release a big update to Steam! In the meantime, however, we'd like to let everyone know how Build 4 is progressing.

This week on Galacide we spent a lot of time working on our first and second bosses in the game, as well as levels for campaign mode. We've also been refining the difficulty for Endless mode, making easy a bit more accessible and balancing out the others.

Signs fly in alerting you as to how far you are in Endless mode



A shot of the asteroid mine interior from level 3!
The same prop in use prior to entering an asteroid mine level. What do you think?

Galacide Wall Papers

I just thought I would share these:



Download the full 1900x1200 here



Download the full 1900x1200 here

They can also be found on the Artwork page of the Community Hub.

Build 3 Hotfix

A slightly delayed announcement, A Hotfix went out yesterday addressing the following issues:


  • Fixed a bug that cause controller navigation not to work while the gamemode was paused.
  • Updated Ship Select menu alignment and Phase Ship Description.
  • Fixed being able to bind a key to multiple actions and prevented unbinding menu actions.



Build 3 - Phase Ship!

Gameplay


Introducing, the sleekest addition to your armada, the Phase Ship! This agile, advanced-level craft has the ability to move through the Bitwall, leaving behind a holographic decoy that shoots at enemies.





Graphics



We felt that, while in Endless Mode, the environment should reflect the waves of difficulties you encounter. Now, when you make it through a wave, the background scene will shift to become more menacing and ominous. Check out the timelapse creation of one of these beautiful background scenes.

https://www.youtube.com/watch?v=AJR05LUB0_Q

Menus


The Scores option on the Main menu is now active and will take you to the new High Score menu. The High Score menu allows you to view top players for single and multi-player leaderboards on all three difficulties.



Other Stuff