Galactic Civilizations III cover
Galactic Civilizations III screenshot
Genre: Simulator, Strategy, Turn-based strategy (TBS), Indie

Galactic Civilizations III

Ruling the Galaxy Takes a Massive Leap Forward with Galactic Civilizations III: Intrigue and New v3.0

Galactic Politics and Government Have Arrived in Galactic Civilizations III: Intrigue



https://youtu.be/2YvGrQjR0NE

Galactic Civilizations III is one of the largest strategy sandboxes ever made. Start with a single world and expand across the galaxy through diplomacy, trade, cultural hegemony, or military conquest in this single-player or multiplayer 4X strategy game. Send spies to infiltrate enemy civilizations, encounter mysterious anomalies and events across space, let your citizens help lead your civilization into a golden age, and so much more.

Choose your government, lead your civilization through terrible crises, and earn the trust and faith of your people in the newest expansion, Galactic Civilizations III: Intrigue!

The free v3.0 update brings support for Intrigue’s new features while providing a richer
experience with the same unrivaled scale. View the details below.

INTRIGUE'S KEY FEATURES



Form your own government


Rule with a gentle touch - or, with an iron fist
Choose from 20 available government styles and set your civilization on a path to greatness. Each style of governing has advantages and disadvantages. You can rule democratically, but you’ll need to make sure to keep the favor of your people so you don’t lose the next election. You can also adopt an Owner Aristocracy to enslave your working class, or choose an Interstellar Plutocracy and allow your corporations to rule, and then the opinions of your people don’t matter! Of course, there’s the potential for civil unrest, but you can handle that - right?



See your people through crises


Choose your own adventure
Special events that have certain triggers throughout the course of gameplay can pop up and throw a wrench into your plans for your civilization. These events, called "Crises," are navigated through a series of choices that you make. You might have to quell a group of violent revolutionaries, or rally your forces against a massive space creature lurking at the fringes of your empire. How you decide to handle each situation will affect what events, options, opportunities, and rewards become available to you.



Establish a commonwealth


Put your colonies on a path to self-sufficiency
As your empire grows, worlds on the outskirts will want to become independent.These subject-states will do as they're told without you having to lift a finger. By granting these worlds a status of commonwealth, they will be converted into an ally with a favorable disposition and will be inclined to implement your requests on the galactic scene, as well as provide a substantial stipend back to your home civilization.



Trade on the Galactic Market


There's always a good deal at the market
Well, maybe not always, but that’s what they’ll tell you, anyway. Sell Durantium before extensive mining drives down the price, or pay a premium to get some Elerium to construct that new prototype flagship you’ve been wanting. How steep the price gets depends entirely on how much is (or isn’t) available, so buy and sell with care!



Stay informed with the Galactic News Network


In space, there is no biased reporting - that's because we've hired a robot to handle it
Check the news to monitor who's allying with who, who's declared war on each other, and many other activities that are going on across the galaxy. Keeping up with current events and galactic happenings is the best way to stay one step ahead of your opponents.



Explore exciting new content


Be prepared for anything
From famine to protests, you’ll face new events that challenge your leadership and test your people. Certain governments and crises will award you with brand new ships that can’t be obtained through any other means. Your choices determine your path and what rewards and penalties you’ll have to deal with, so choose wisely.



Galactic Civilizations III v3.0 - Top Features



  • Taxes - You can now set your tax rate on the govern screen. Increasing it will decrease your civilization's morale, but it will provide more income for things like war or infrastructure.
  • New Tutorial - The game is now more accessible for newer players! v3.0 features a brand new tutorial and a re-worked user experience, while still retaining the depth that Galactic Civilizations III is known for.
  • Tourism - Planets and starbases generate influence that will grow over time and capture a percentage of travelers that pass through the player’s area of control.
  • Farming - All planets will come with arable tiles where farms can be built in order to generate food. Food will help to grow the population, which in turn will increase production.
  • Extreme Worlds - The frequency of extreme worlds has been substantially increased. Certain species can now colonize particular worlds without tech - for example, carbon-based lifeforms can settle on a corrosive planet, but synthetic life can't.

To learn more about all of the new improvements in v3.0, view the full changelog here.








Get the newest expansion, Intrigue, today!

http://store.steampowered.com/app/747060

Intrigue Journal #5: Tapestry of the machine



Uh, captain? We have an incoming transmission from the Yor.

They say they want to explain to us why they're superior to humans and other "fleshy" beings.

Should I patch them through?

https://www.stardock.com/games/article/487890/

Now Announcing: Galactic Civilizations III: Intrigue Release Date!



We're really excited about the upcoming Intrigue expansion, and we know you are, too! Not only are we sharing the release date today, but we also have a special announcement regarding a stream, a CEO, and a certain angry YouTube show host...

Find out the release date and stream details here! https://redd.it/89qzf9

Intrigue Journal #4: So you say you want a revolution?



There are many perils of running a galactic civilization. People need structure and guidance in order to survive - and that's where government types come in.

Governments in Galactic Civilizations III: Intrigue aren't just stats. They unlock new game mechanics, provide new ships, and give you access to special abilities. Learn more about them in this week's dev diary!

https://www.stardock.com/games/article/487867/

Intrigue Journal #3: The Galactic Market



The situation is desperate - we are losing the war against the Drengin Empire.

They've already destroyed the Torians and now their borders push back against ours. They've destroyed two of our planets, and our colonies are defenseless. What will become of Earth?

Find out here: https://www.stardock.com/games/article/487736/

Galactic Civilizations III v3 Preview: A great start!



Did you know that the original tagline for Galactic Civilizations III was, "Never the same game twice."?

The game isn't so much randomized as it is designed to be carefully imbalanced in a way that tries to push the player into avoid well-worn strategies.

Learn more about the upcoming v3.0 for Galactic Civilizations III in this week's dev journal!

https://www.stardock.com/games/article/487865/

Galactic Civilizations III v3 Preview: Strange new worlds



There are thousands of alien planets in Galactic Civilizations III, but not all of them are safe to colonize. Extreme worlds can be found all through the galaxy, and in v3.0 we're adding some new ones.

Want to know more? Check out this week's dev diary. If you could visit any planet in our solar system, where would you want to go? Share your thoughts with us!

https://www.stardock.com/games/article/487689/

Stronger, smarter, faster - v2.8 for Galactic Civilizations III brings major AI improvements

AI for the massive-scale space strategy game now more human-like thanks to v2.8's "supreme commander" system update



For a complete list of changes, see the changelog at the bottom of the post!



What’s New in v2.8:



v2.8 leverages one of the greatest advantages of Galactic Civilizations III: its new, 64-bit, core-neutral game engine. Since most PC gamers have at least 4 CPU cores, we took the opportunity to develop a semi-genetic algorithm based AI that allows the computer to play much more like a human would.

GalCiv III is already known for its good computer opponents. To continue creating new depth of experience for our playerbase, the new asynchronous “supreme commander” AI will observe and send priorities for computer empires, which will feel much more like playing against another human.

We want players to have lots of viable strategic choices. To that end, we have been making lots of balance updates over the past year. v2.8 will help players play as a “tall” empire as well as a “wide” empire by giving them the potential to tilt the balance of the galaxy through smaller empires and well-run nation states.

The final focus of the new update has been in the ongoing drive to make the game more approachable without sacrificing its celebrated depth. A number of new UI elements to streamline gameplay, additional in-game descriptions, and more. Some changes are minor improvements, like moving rarely-used features to a different place, but other changes like defense modifications for ships will make the game even more intuitive and satisfying.









http://www.galciv3.com

http://store.steampowered.com/app/226860/Galactic_Civilizations_III/

v2.8 Changelog
  • Required starbase spacing reduced from 4 to 3.
  • Balance pass on defenses based on new combat update that makes defenses a lot more worthwhile.
  • Updated AI ship blueprints to reflect the changes to the battle system.
  • Pacing improvements for the Crusade tech tree.
  • Fixed typo.  Near bay ships...to Nearby ships.
  • Industrial Sector maint reduced from 2 to 1
  • Recruit Celebrity requires an Aurorus Arbortetum instead of Helios Ore because, uh, why would any celebrity be interested in raw ore? How does that even work? Hey, famous movie star, here's some metallic ore for you. Please do a USO tour. Because... you know, you'll get some ore!  As the famous saying goes, you will attract more celebrities with flowers than...ore.
  • Fixed shipyard window to always show the military production generated by the sponsors regardless of if there's a ship in the build queue or not
  • Fixed issue in influence system where it was displaying "Foreign ship in your ZOC" alerts for ships owned by allied players
  • Torians can once again increase their population cap (opt-in bug)
  • Restored missing improvement and tech text that was missing from the opt-in.
  • Commander ships are no longer stackable in a fleet
  • Mega Resort -- changed the bonus from +25% bonus to a flat +4.
  • Financial buildings now provide +1 to influence growth
  • Major boost to defenses: Defenses are now reduced by the squareroot of damage rather than full damage making defenses much better.
  • Base Research Lab returned to base game
  • Cultural Festival now requires Cultural Influence
  • Peacekeeper event won't trigger until at least turn 200 (instead of 100)
  • Defenses on Peacekeepers reduced so that they can be worn down faster.
  • "Go to" renamed to Auto Pilot.
  • More AI research focus attention
  • AI improvements to planetary improvement choosing.
  • Cosmetic change to the FOW color.
  • Cosmetic change to the size of ships on the main map.
  • Cosmetic change to the starbox visuals.
  • When receiving messages from a Civ, it names the Civ in the title bar.
  • Added tooltips to the various "idle" button states.
  • Added tooltip support for notifications.
  • Clarified message for insufficient population to eject a colony ship.
  • Crash fix in the event that the AI can't negotiate with another AI for a tech trade.
  • Fixed AI related multiplayer desync bug  
  • AI better at early game administration resource and late game invasion legions
  • Upgrading to a ship to a colony ship class penalty increased.
  • You can no longer colonize planets with empty colony ships.  This also addresses a problem where the Yor AI could quickly colonize the entire galaxy.
  • You can no longer launch colony ships from a starbase without population
Gameplay
  • AI now will adjust how big its fleets need to be based on the assignment of the fleet.  Thus, scouts and survey ships don't need escorts while mega fleets now need larger fleets.
  • AI smarter at picking quality ship designs.
  • AI much better at going after key technologies based on the conditions of the game
  • Streamlined the base game tech tree.
  • Tweaked the AI fleet governor to use defenders.
  • Adjusted the culture tree to be more in line with the planetary improvements
  • Set default colony ship population to 1.0
  • Minimum population for colony ships increased from 0.5 to 1.
  • Decreased the spacing between civilization starting positions and pirates
  • Base game laser weapon now comes with Militarization tech.
  • Nerfed several of the crazy Lost Treasures DLC rewards
  • Navigation Center is now a Galactic Wonder
  • Eliminated ship moves going up based on the level of certain planetary improvements
  • Galactic Navigation Center global moves decreased from 3 to 1 (yeeesh!) ...and it now longer provides an additional 0.5 points per level! (double yeesh!)
  • Galactic Navigator's Guild benefit reduced from providing 4 moves per turn to 1! ...and it no longer provides an additional 0.5 points per level in moves!
  • Galactic Mainframe research bonus increased from 0.3 to 0.5
  • Starport level benefit increased from 0.5 to 1
  • Synthetic Race population increase Promethion cost reduced from 10 to 1
  • Synthetic Race population increase Duranitum cost reduced from 5 to 1
  • Synthetic Race population increase improvement increases by 0.5 instead of 1
  • Changed default invasion from 1 legions to 2.
Bugs
  • Base Game: Custom factions with the "Raider Ship Style" will now get the proper ships awarded by events and anomalies.
  • Fixed crash in battle tooltip if privateer is stationed by itself in a starbase or shipyard
  • Fixed several improvements tooltips that were saying they were both "one per player" and "one per galaxy"
  • Fixed typos and sTough
  • Added dialog if the game fails to start because the graphics driver fails to initialize.  This is usually caused by out-of-date drivers.  

Galactic Civilizations III: Intrigue Expansion Delivers Politics on a Galactic Scale

Now Announcing Galactic Civilizations III: Intrigue!



Establish a reign that starts on a single homeworld and expands across the galaxy.
Billions of citizens. Thousands of light years. One strong leader: you.



Assemble your cabinet of advisors, choose a form of government, and
earn the trust and faith of your people in Intrigue!

KEY FEATURES



Form your own government.
Bet you wish you'd paid more attention in your high school government classes!

Each style of governing has its own advantages and disadvantages and affect the way you'll run your civilization. Your technology, species, and cultural ideology will determine what types of governments are available to choose from. You'll also have the opportunity to appoint a cabinet comprised of your citizens to help customize your civilization and how it will operate. Some forms of government require elections, which means that you'll need to keep your populations happy in order to gain all the benefits and bonuses.


Establish a commonwealth.
Put your colonies on auto-pilot!

As your empire grows, worlds on the outskirts will want to become independent. By granting these worlds a status of commonwealth, they will be converted into an ally with a favorable disposition and will be inclined to implement your requests on the galactic scene. Thanks to the established AI, these civilizations will operate effectively without too much micromanagement or oversight required.


Buy, trade, and sell in the Galactic Market.
There's always a good deal at the Bazaar!

Well, maybe not always, but that’s what they’ll tell you, anyway. Previously, resources could only be obtained by trading with other civilizations, some of which might have been unwilling to make a deal. Now, you'll be able to purchase resources from a galactic market where the prices are determined completely by supply and demand.


New technologies, planetary improvements, weapons, and more!
Newer isn't always better, but in this case...it is.

Awesome new ship modules and devastating weapons, unique planetary improvements, and technologies designed to improve your government are packed in Intrigue. All of these new additions will require galactic resources, which is what makes the Galactic Market so important!


Keep up with current events using the Galactic News Network.
In space, there is no biased reporting - that's because we've hired a robot to handle it!

Check the news to monitor who's allying with who, who's declared war on each other, and many other activities that are going on across the galaxy.


Galactic Civilizations III: Intrigue coming Spring 2018!
Add it to your Steam Wishlist today. For more information, check out www.galciv3.com/intrigue.

Galactic Civilizations III is one of the largest strategy sandboxes ever made. Start with a single world and expand across the galaxy through diplomacy, trade, cultural hegemony, or military conquest in this single-player or multiplayer 4X strategy game. How will you rule your galaxy?

Galactic Civilizations III: Triumph of the Fans update!

Newest Updates Improve Late Game Experience, Reduce Wait Times, and Adjust Game Balance



For a detailed list of updates, view the changelog at the bottom of this post.



v2.7 Highlights:



Faster Load Times
Data management used to be handled by an external, single-threaded process. This caused some headaches with certain anti-virus programs that would flag the behavior. Our adjustments merges the new data manager with the game and multi-core, making your wait time fly by when loading up a new game.

AI Improvements
This update also includes our first pass at procedural planet building for the AI. Essentially, the AI looks at the state of the galaxy, its empire, and its planets, then uses this data to prioritize what should be built on its planets.

Fan Requests
The majority of the update has been dedicated to fixing issues that come back to bite players way late in the game. If you enjoy multiplayer, you'll be especially happy about some of the adjustments! Also, we've worked in some commonly requested features like being able to toggle between turn number and date, making planetary improvements more destructible, additional balance updates, and more.







The v2.7 update is ready and waiting for you in your Steam client!
If you haven't already joined the Crusade, the expansion is available here:

http://store.steampowered.com/app/527070/Galactic_Civilizations_III_Crusade_Expansion_Pack/

v2.7 Changelog:

Important!
We've removed the need for bat files in the game to compile data. Data is now compiled by the EXE. The big upside is that updates won't be flagged by AV software as suspicious. A bonus side-effect is that it also improves the startup time.  
Modders: The game now scans both your base game and Crusade folder on startup. Previously, it would scan just the Crusade folder.

Gameplay
  • AI increases the odds of building farm improvements if it is running low on food
  • AI more aggressive in terraforming tiles.
  • AI more aggressive in building up planets before switching to durational 
  • General AI improvements to what citizen type it will choose based on galactic conditions
  • Minor balance pass on Crusade tech tree costs based on recent changes on benefit from improvements.
  • Made many of the planetary improvements destructible again based on player feedback
  • Removed Megapolis improvement as it is now redundant
  • Balance pass on costs based on community feedback
  • Increased the money/power cap to 1 million
  • Updated the Entertainment Center to use the same stats as Crusade
  • Administration Centers now provide the correct additional administration
  • The AI no longer queues starbase modules it can't afforded


UI
  • Added game option to show Turn as a date. Can also click on the date/turn string to toggle between them.
  • Fixed issue where you couldn't use the mouse wheel to scroll the startup popup unless the mouse was over the scrollbar itself
  • Fixed sorting issue for ship designer functional components
  • The UI is now more responsive while doing stuff with the Steam overlay.


Bugs
  • Fixed issue where asteroid system was checking for ownership changes constantly, instead of at the beginning of each turn This was producing false alerts for asteroid bases culture flipping
  • Fixed crash at the end of the game. On large maps and/or long games, the game was still processing turn stuff in the background while it was trying to upload game results.  
  • Fixed issue where global modifiers were not being applied to the player (eg. Galactic Events like Blood Lust)
  • MP: Fixed a desync that happened around turn 200.
  • MP: Fixed a desync related to mining bases and influence areas.  
  • Fixed a few crashes related to the game to access hidden screens