Galactic Civilizations III: Crusade - The First Turn
Greetings!
CEO Brad Wardell just posted an in-depth look at a first turn in Galactic Civilizations III: Crusade. He details all of the important choices you have to make right at the beginning of the game and shows off a custom civilization and some ships he downloaded from other users on the Steam Workshop.
To read about it all in detail, check out the full post on our forums here:
CEO Brad Wardell gives a guided tour of the upcoming Crusade expansion. This week’s dev diary details many of our new features - the Civ Builder, Galactic Citizens, Invasions, and more - and focuses on what the expansion adds to overall gameplay for Galactic Civilizations III.
To read about it in detail, check out the full post on our forums here:
http://www.stardock.com/games/article/482543/CRUSADE-DIARY-8-A-guided-tour-part-1
CRUSADE DIARY 7: Conquest
Greetings!
CEO Brad Wardell talks all about Invasions in his latest dev diary for Galactic Civilizations III: Crusade. He shares some details about how the system works - how to defend your planets, how to strategically choose where to attack other planets, how tech trees affect the potential success of your invasion, and more.
To read about it all in detail, check out the post on our forums here:
CRUSADE DIARY 6: What kind of Civilization do you want to build?
Greetings!
CEO Brad Wardell’s newest dev diary for Galactic Civilizations III: Crusade is here! Join Brad for a walkthrough of his first handful of turns and learn about the huge changes that the team is making to the early game.
Brad also talks more about citizens and the effect they have on your economy, choices, and all other aspects of planetary management. In particular, he takes a look at Commanders and what they can do for your armies.
To read about it all in detail, check out the post on our forums here:
Stardock’s CEO, Brad Wardell, has been releasing Dev Diaries each week as we amp up for Crusade’s release this Spring. This week’s diary details citizens and the new economic system, plus delves into espionage and how spies and saboteurs work.
You can see the full post over on our forums here:
Dev Journal: New Civ Builder for Galactic Civilizations III: Crusade
Greetings!
Last week, we announced Crusade, our newest expansion for Galactic Civilizations III. Stardock CEO Brad Wardell can’t wait to talk about all of the awesome new features in Crusade and has a new dev diary queued up for this week.
In Episode 2, Brad teams up with lead designer Paul Boyer and explores the new Civilization Builder. With tons of exclusive screenshots and video, if you’re excited to create your own civilizations and see what Crusade has to offer, you need to head over and check it out!
You can see the full post over on our forums here:
Dev Journal: Introducing Galactic Civilizations III: Crusade Episode 1
Greetings!
Each week between now and the release of Crusade, we will be posting a Development Diary that highlights a major element of the expansion. Brad Wardell, the CEO of Stardock and the creator of the Galactic Civilizations series, has written the first diary. It gives a general overview of Crusade’s most prominent features, showcases some exclusive screenshots, and hints at some other exciting updates that give Crusade the depth that fans have been asking for.
To check out the full post, head on over to our forums:
Newest "Crusade" Expansion for Galactic Civilizations III is Coming Soon!
Now Announcing Galactic Civilizations III: Crusade!
Add it to your Steam Wishlist today. For more information, check out www.galciv3.com/crusade.
In Galactic Civilizations III: Crusade, the shield around Earth has fallen, but humanity has been anything but idle. Furious that their attempts at diplomacy and goodwill were met with treachery and violence, Earth turned to its most valuable asset: its people. From spies trained in espionage to soldiers ready to invade enemy planets, the galaxy is ready for a crusade.
Discover your enemy's weak points with espionage, actively invade and conquer planets, and watch talented citizens rise to power to drive your civilization into a golden age. With new races, a detailed civilization builder tool, a new story-based campaign, and more, Crusade brings the depth and excitement to Galactic Civilizations III that players have been asking for.
Check out some of the exciting new features below:
Invade enemy planets while protecting your own Conquering a world is no small task. The revamped invasion system in Crusade allows a citizen to be trained as a soldier in order to invade worlds. Strategic and challenging, invasions will require careful planning as you train your legions and determine which tile to attack first. Be careful not to forget to defend your own worlds from your enemies, too!
Train gifted citizens in the art of Espionage Smaller civilizations can keep up with their larger counterparts by training their citizens in the art of espionage. Spies can steal technologies, circulate rumors to create civil unrest, sabotage enemy worlds, or even go so far as to assassinate enemy citizens to keep their edge above the competition.
Grow your civilization with the help of Galactic Citizens Shape the course of your civilization’s destiny with talented individuals called citizens. Choose from over a dozen unique roles - admiral, engineer, celebrity, pioneer, and more - to help your civilizations flourish. Keep your citizen on their homeworld or send them off through dangerous interstellar travel in order to help the colonies on new worlds you’ve conquered.
Use the Civilization Builder to develop and share unique creations on Steam Create a custom faction complete with leader, ideology, and abilities. You can also customize your own galactic navy and create unique conversation dialogue for your faction to use when it comes into contact with friends and enemies. The civilization builder is integrated into Steam Workshop so that you can upload your creation for other users to enjoy!
Take over the galaxy with new races and civilizations Meet the members of the Terran Resistance, lurk deep within the bowels of the living rock of asteroids as the new Onyx Hive faction, or look down on other primitive races as the cybernetic space amoebas, the Slyne.
...and much, much more!
Galactic Civilizations III is one of the largest strategy sandboxes ever made. Start with a single world and expand across the galaxy through diplomacy, trade, cultural hegemony, or military conquest in this single-player or multiplayer 4X strategy game. How will you rule your galaxy? Don't own Galactic Civilizations III yet? Get it on Steam or buy direct from Stardock.
Galactic Civilizations III: Crusade will be available in Spring 2017!
For more information, check out www.galciv3.com/crusade. Add it to your Steam Wishlist today.
http://store.steampowered.com//app/527070
Galactic Civilizations III v2.0 Update is Now Available
v2.0 adds new Starbase Administrators, Improves Diplomacy, updates Ship Builder UI, and More
Starbase Administrators are a new addition to Galactic Civilizations III with v2.0 and will take some of the pressure of feeling like you need to mass-produce Starbases off your shoulders. You'll start with a number of Administrators based on the size of the map, and each Starbase will consume one. Researching certain government-related techs will allow you to hire more Administrators. This new resource gives some advantages to smaller empires who can now choose to use Starbases to improve morale and productivity in their home systems.
Diplomacy has received some major work in this update, too! The AI now takes several things into account when determining trades, including how much they like (or don't like!) you and what their relations are like with your allies and enemies. AI players who don't like you will charge more in diplomacy and will evaluate proposals using a redlining system (learn more about that here). You'll also get detailed information on why a specific trade was accepted or rejected, which will allow you to strategically adjust for future offers.
The Ship Builder's UI now makes it easier for you to find your favorite creations. By default, the auto-generated military ships will have their categories folded for easier UI navigation. Every ship you create will be added to your "favorites" list. Also, the currency, morale, population, and turn information will appear in the shipyard window now.
v2.0 also brings some additional updates and fixes. For more details, check out the full changelog at the bottom of the post.
Galactic Civilizations III is available through Stardock or on Steam.
www.galciv3.com
v2.0 Changelog:
Administrators
Starbases now require one "Administrator" to build
Number of starting Administrators depends on galaxy size
Research certain Government Technologies to increase the number of Administrators
Current number of available Administrators can be seen on the resource bar or the starbase list tab.
Diplomacy
General pass on conversation weights such that the AI will talk more and offer more interesting trades.
AI players who dislike you will charge you more in diplomacy
Changed diplomacy attitude label from "allied" to "loves (they're not allied)
Changed diplomacy attitude from label "war" to "hates" (they're not at war)
AI should be better at focusing on a given weapon or defense tech rather than trying to research multiple paths.
AIs will heavily weight their relations with other players based on who is at war with whom and why
AIs will tend to come to the aid of their friends even if the enemy is more powerful
AI now has the capability of explaining in detail why they rejected (or accepted) a trade offer (though will require translation of new strings)
AI will use a redlining system of evaluating proposals such that each sub-AI routine will add marks to the proposal with potential veto power.
AI now has the capability of explaining in detail why they rejected (or accepted) a trade offer.
By default, the auto-generated military ships will have their categories folded for easier UI navigation.
Balance
Home planet production points base increased from 1 to 10
Significantly reduced starbase spacing radius to 2 tiles, allowing you cluster them closer together.
AI is substantially better at evaluating what ship to build, when and where
Early game improvements made less expensive
Late game improvement benefits reduced slightly
Research improvements have been rebalanced.
UI Improvements / Bug Fixes
By default, the auto-generated military ships will have their categories folded for easier UI navigation.
When a player designs a ship, it will, by default, be added to the favorites
Added the currency, morale, population, and turns information to the planet and shipyard window
Changed Terran and "space monster" fighters size from small to tiny, matching the sizes for other factions. This change prevents a crash in the ROT campaign
Map Editor: Fixed a problem that prevented the Mini-map Preview from working.
Replaced Diplomatic Specialization 3 to be "Efficient Administration" on all trees. (Base Game and Campaigns.)
Fixed bad Matter Disruption Cost multiplier that was making Matter Disruption 2.6 times more expensive than it should have been.
Changed the width of the asteroid tooltip window and "nearest owned planet" value so that the value can no longer overlap
Negative Strategic resources are no longer shown in the trade options when they were negative
Updated map lighting settings to decreased ambient light and increased key light to make the ships look less flat.
Mercenaries: Ships that you can't afford are greyed out.
Fixed issue where Ancient Kinetic Augmenter had weapon FX even though it is a support module.
Removed military ring Starbase range boost now that we have implemented Administrators.
Fixed a problem that was causing rebellions in peaceful corners of the galaxy.