We have not heard any complaints with our latest fasttrack build, so we're going to make it public for all users. If anyone does spot an issue, please let us know.
Here's the full changelog for v.1308
Description for boosted speed changed to be more accurate
Updated hotkeys for triggering departments
Fix for MP Start button being stuck, preventing MP games
Minor updates to tutorials
General engine improvements from SR development
Resolved MP Sync issue with destroying beacons
Found a fixed a potential crash in the user interface
We also recently posted a video showing some tricks for efficient galactic exploration. You can view it here; [TAG-10]
Galactic Ruler Enlightenment Release!
The BattleGoat team is excited to announce the release of Galactic Ruler Enlightenment, a new chapter in the Galactic Ruler universe!
Check out the new features and two brand new Campaigns, ready for your Galactic dominations!
Existing Galactic Ruler players receive a 50% discount using the Steam Bundle
As we continue to work on the new campaign system and content for Galactic Ruler Enlightenment, this gives us the opportunity to focus on extra testing for the overall systems used by both games. Numerous updates, fixes and adjustments have been made which also benefit Galactic Ruler.
This update also addresses the issue that newly formed colonies often lack enough military personnel to get their initial military facilities online. Having reviewed the overall design, the decision was that when moving population to a colony, if the colony population is below 1M citizens, then 80% of the new colonists immediately enlist for military service.
This content has been available on fasttrack for a few weeks and is now public for all players.
Here's the full changelog for v.1272
Change to population migration - when total population is below 1M, most colonist become military personnel
Tutorial 4 expanded to teach more about planetary invasions, changes ongoing
Support added for new types of events
Adjustment to how low population worlds are procedurally generated, populations favour equatorial regions
Redesigned how many pirates are added to the galaxy, now based on how many major factions exist plus %10 of galaxy size.
Main menu UI updates to report number pirates in galaxy based on the selected lobby options
AI change that colonies won't rebel from player while player is focused on them
Visual Effect added for units that are in "panic" state (red, pulse)
UI for rationing of goods updated for better clarity on what's being rationed.
UI updated to activate/deactivate unit production facilities directly from Defense department
UI updated to map tooltip and right click popup top section
UI updated to resolve conflict of orbital stations having both resource production and cargo capacity. Both are now properly visible.
Fix to deploying engineers as outposts, no longer need to issue the order twice
Fix in the diplomatic trades window, resources are left side values where incorrect
Fix to allied victory mechanic - players don't need to eliminate/ally with pirate factions or minor factions, only with major races.
Fix to unit production queue stuck when specific world selected on the map when adding to production queue
Fix to map population filter
Fix to unit capture order
Fix to orbital transfer order
Fix to lower right diplomatic report, count of regions
Fix to land units responding to Load to Orbit order
Fix to units owned by colony refusing to go into reserves
Fix to survey ships sometimes getting stuck at a planet, not completing survey
Fix to AI behaviour for taking fire from a target out of range to fight back
Fixed possible softlock in military unit production
Fix to how rotorcraft move in low/zero supply areas with no bases available
Fix to planets be flagged as "damaged"
Fixes to some scripted events
Fix to combining waypoints with capture order causing the unit get confused
Fixed missing survey drone for Rhydandite faction
Increased cargo capacity of the "Civilian Transport" ship to make it more versatile.
Minor fixes to various alert messages
Other minor UI fixes
Updates to translations for French, Italian and Portuguese
New Pricing, and announcing Galactic Ruler Enlightenment!
It's been a big month for Galactic Ruler!
Announcing the next game in the Galactic Ruler series, Galactic Ruler Enlightenment !
Galactic Ruler Enlightenment will be available as a $10 bundle for existing GR owners, or it will be available on its own for those that don't own GR yet. GRE adds two campaigns, two new races, and other updates. We'll have more information in the next few weeks on GRE, but it will also be taking part as a Demo in the Steam Next Fest starting February 5th!
We will be continuing support of the original Galactic Ruler with bug fixes and game improvements, however all completely new features and new content will be coming out in Galactic Ruler Enlightenment
Galactic Ruler is now available at a new lower price!
And if you haven't yet, make sure to check out our recent Game Update for Galactic Ruler pushed to Steam last week.
Galactic Ruler Update 6, version 1249
Update 6 for Galactic Ruler tackles a long time concern of the community - the balance of the energy commodity. Planets now start with more power output and more exploitable resources. The Merchant AI offers more energy for trade. We think we've found a balance that is much less punishing but still presents a challenge as players expand. We hope it resolves this issue for most players. If you'd like to see the new balance in action, YouTuber Arquebus-X has posted a new video with the latest update.
https://www.youtube.com/watch?v=1-fLcb6Wh5M
GR also continues to benefit from underlying AI improvements being made as part of the ongoing development of the Supreme Ruler series.
And for those who missed it, on our YouTube channel we've announced Galactic Ruler Enlightenment, a new title in the series which will feature campaign stories using much of the same mechanics and design. Watch for more information on this title during the Steam Nextfest.
https://www.youtube.com/watch?v=R7iM2tR-1AQ&t=1s
But for now, we hope the latest update increases your enjoyment of the game.
Here's the full changelog for v.1249
Energy profile in game changed significantly for all factions and galaxy setups
Changes to unit behaviours when engaging/disengaging targets in combat
Adjustment to aircraft fuel reserve calculations to try and resolve cases of aircraft running out of fuel and crashing before they can get back to base.
Population growth model refactored, still being tested, may see further changes.
Fixed class filtering for unit lists
Fixes to display of unit specialties
Fix potential crash when viewing intro video with no sound device assigned
Improvements to multiplayer sync stability
Added governor priority for escorting at space level
Fix character set used by the game to avoid messing up accents when Windows set to Unicode/Beta
When building facilities in a location, Shift+Click to place a full stack
Mission air and space units no longer attempt to retreat forward, instead scan neighbours
Fixes to helicopter units using escort orders
Fixes to water colour glitching on some video drivers
Added right click option of "don't path in region" from SR - weak on feedback though
When deleting an alert message, shift click will delete all of same type
Fixed potential crash playing the game in French
Destroyer class ships (Pike and Predator) totally rebalanced
Updated models shown for when facilities are in construction (Space, Water, Land complex, Land facility)
Research Dept updated to show how much energy was used previous day
Minor fixes to 3D models
Fix background in Tutorials lobby
Minor adjustments to tech tree and unit prerequisites
Fixed capture objective in Tutorial 2 (again)
BattleGroup popup from Supreme Ruler accessible, but issues remain (work in progress)
Various UI fixes
Galactic Ruler Update 5
This update continues to add game improvements gained from Supreme Ruler 2030 development, specifically the Battlegroup Manager. Integration of this feature is ongoing, but a number of other fixes have been made to the engine so the decision was made for those to be moved from fasttrack to public.
The game option for Boosted Fasted Game Speed from SR2030 now exists in GR as well. When on, game speed is capped. When off, it's the same as before. It can be found in the Game Options - General section
Fixed RoE panel that had gotten broken in version 1202
Fix capturing land on other planets
BattleGroup Manger screen added
Functional improvements to the controls for unloading units from cargo
Fixed orbital stations on undeveloped moon again remains part of the empire if adjacent
Fix to display of remaining build time of facilities
Fix to alert messages all disappearing if the list has too many messages
Fixes to resource allocation system in the supply chain panel
Fixes to space facility defense values
Fix to building orbital station over pirate planet gives the station to the pirates
Fixed lobby option to limit playable factions
Game option for No Merchant Marine added (does reduce game performance somewhat)
General pathing improvements at planet level
Improvements to transport units responding to transport requests. Will attempt to carry more than one unit.
Improved supply indicator in land department
Production facility output values added to facility tooltips, facility popup and supply chain report
Fixed pulldown list icons at space level
Show Excluded/Only Favorites in defense department UI
Set favorites or excluded directly in the list line of unit designs
Leads To tech projects are now previewed directly in the list line of research
Known Techs panel, search function added
Minor fixes to scale of buildings in the UI
Minor graphics fixes
Minor UI fixes
Galactic Ruler Update 4
Over the last few months work has picked up again on Galactic Ruler as we start to integrate improvements made for Supreme Ruler 2030 into GR. We've had 2 updates on Fasttrack so far and both have seemed relatively stable. Stable enough that we've now made this an official public update. Below you'll find the full changelog for this update.
We have more work planned, so stay tuned for further news.
The game option for Boosted Fasted Game Speed from SR2030 now exists in GR as well. When on, game speed is capped. When off, it's the same as before. It can be found in the Game Options - General section
Added game option Boosted Fasted Game Speed. Currently defaults off, turn on for top speeds similar to previous versions
General pathing improvements at planet level
Revised terrain bits
Performance improvements
Combat AI Improvements
Pathing AI Improvements
Changes to multiplayer sync - maybe better, maybe worse...
Facility construction AI improvements
Various file changes to align with engine changes made during SR2030 development
Supreme Ruler 2030 Development Update - UI
The BattleGoat Team talks about new features in Supreme Ruler 2030... this week, features from the Supreme Ruler Ultimate User Interface wishlist that have now made it in to our upcoming game.
https://www.youtube.com/watch?v=HlZT9o6xVxU
Galactic Ruler - Weeklong Sale!
Check out our midweek sale on Galactic Ruler!
Did you also remember to catch the recent news about Update 3?
Looking to get a feel for Galactic Ruler Gameplay? Tune in to Average Gamer as he plays through GR - now Broadcasting (pre-recorded) on the Steam Store page!