Big Update 1.4: Mafia, Taxes, Trade, New Stories and Something Unexpected!
Hi everyone, we're back in touch! β¨
We are happy to introduce you the fourth major update of 1.4 - "New Stories", in which we have added more diverse events and incidents.
π At the bottom of the page, there's a surprise waiting for you!
π The Mafia is waking up...
Be careful, you will now be pestered by a certain Mafia - its boss and members. They often demand that you pay your daily dues in the form of money and DNA data, and if you don't, rest assured that the Mafia members will do maximum damage to your space station.
π° Trading and Merchants
The game now has merchants, who may occasionally call you and offer to buy all sorts of different items for the station. There are decor merchants, and there are those who trade other things. Moreover, you can now bargain with them, and not only with merchants. Be careful, sometimes traders offer not very favorable prices, and sometimes the price can be knocked down.
πͺ Second Chance
Many players were frustrated that bad endings led to total defeat and the loss of their space station. Now the story has changed, every player will have a chance to rectify the situation and continue to build their space station even if they reach a bad ending. However, there is a heavy price to pay for everything.
π’ Greedy Corporation
Now, the Spherical Corporation may require you to pay daily taxes, fees, etc. At some point, these payments may even become indefinite. The Corporation notices how much money you make, they wants their piece of the pie from your space station.
π§βπ Mass Strikes
If you have a lot of employees, they may demand a massive wage increase. Of course, this is not a pleasant event, but you will have to comply with their demands or you will face a mass strike or even mass layoffs.
We've added new events that take place during the day. We'll try to tell you without spoilers. Some of them are mafia related, some of them are tax related, some of them are related to the character of passengers at the station, some of them are related to chatter and trading. But rest assured, the game can surprise you during the day, not just in the morning!
π» Chair and Art Thieves
We have added two new criminals, one steals chairs, the other steals paintings. Be careful, your station may be left without chairs and even without valuable paintings. The thief of paintings can appear at the moment when you are offered to buy something valuable.
π οΈ Improvements and fixes
Added: At the end of the working day, information about how much you pay your paycheck in total appeared.
The tooltip for station items will now have information about the lack of resources.
Tooltips above the cursor are now shown with a delay, thanks to this they will be less annoying.
Fixed minor UI bugs.
Fixed: Technology prices sometimes didn't take inflation and deflation into account, which could upset the balance.
Fixed a bug that after loading the game, some passengers required a bio-data check (via bio-scanners) even if the technology (bio-tests) was not open.
Fixed minor localization bugs.
Promised surprise
We are announcing a cozy new game in the Galaxy Pass Station universe! The game is Galaxy Burger, you will have to cook burgers, fry fries, make drinks for robo-kittens, Venusians and other aliens from our galaxy. You can play with friends or alone. We promise lots of fun!
Galaxy Burger will be released in August 2024, and you'll be able to play a demo of the game this July!
π Add the game to Wishlist and Steam will send you a notification when it's released.
What's Next
We'll continue to support Galaxy Pass Station with updates, as well as evolving our universe with fun aliens, cats, and dogs.
P.S.
Write your reviews and impressions about these games. What do you think of Galaxy Burger, what do you think of Galaxy Pass Station? Suggest your ideas!
Update 1.3.9: Robot Strike and What Dinosaurs Have to Do With It
Hi everyone, we have added many more interesting things related to robots and criminals on the station. We made it more interesting to search for criminals around the station.
Our game will participate in the Robots vs. Dinosaurs Festival on February 26. By the way, did you know that our game also has dinosaurs? Only skeletons though...
In honor of this festival, we've added some interesting robot-related events to the game.
Improvements and innovations
Added a new "Robot Strike" event that can happen on the morning of any day.
Added the ability to unseal any persona that is placed in an isolation booth.
Persons who complained about their mood before checking their IDs will now remember that you did not check their IDs for them.
Visitors can now leave bad feedback if the player ignores their mood and requests when checking IDs.
Now some criminals can hide their crimes (crime notifications will not appear).
Criminals can now be wanted without their photo information.
Now even less information is known about some criminals.
Removed a nasty effect of sounds when moving the camera. It was a Doppler effect, where sounds briefly changed frequency.
Fixed: When moving a lockup booth, if there was an arrested person inside, they would be released.
Fixed: it is now impossible to remove or disable an isolation booth if there is an arrested person inside.
Update 1.3.8: More varied events and Visitor flow balance
This is a small but very important update! It can greatly improve your experience when playing Galaxy Pass Station for a long time. I am primarily referring to the generation of morning events, as well as the balance related to the number of visitors in the later stages.
Changes and Balance
Fixed: In the late stages (after about 20-30 game days), the probability of many events was tending to zero, causing them to occur very rarely. This led to players often seeing the same not-very-interesting morning events, which made the game become a chore.
Beautiful and Beautiful 2x (visitors) now increase the beauty of the room they are in by 2-3 times less. Due to the high values, this caused imbalance and sometimes too sudden a spike in the number of visitors.
Hotels, bureaucratic desks, and a number of other items are now much less likely to attract new visitors. These items are meant to cope with high visitor flows and have spawned even more visitors, which doesn't really make sense.
The massage chair can now be turned off and on like some other items.
Garbage and other waste, now spoil the beauty of the room, respectively more reduce the flow of visitors to the station.
Increased by 3-4 times the time of availability of flights on the board of flights, so that the player can accept new visitors to the station at any time, so that they always have a choice.
Update 1.3.7: Bad ending in First Contact
Fixes
The bad ending did not work in all cases we designed. If a player had all civilization ratings less than zero, the bad ending did not occur. This ending only occurred if at least one of the ratings was more than zero. Now it's fixed.
Fixed the tooltip text for currently researched technologies - the text about lack of resources was shown.
Update 1.3.6: Tweaked reviews and other conveniences.
Hi everyone, we're back online and we're starting to slowly resume support for the game.
What have we done new?. Sorry if the screenshots are not in your language, it's just very painful and difficult to prepare screenshots in all languages at once.
1. We have finalized the feedback system.
- If you hover over the station rating indicator, the tooltip will show the last three reviews and the main reason why most reviews are left.
- If you hover over the human civilization rating indicators, you'll see in the tooltip the last review that influenced that rating.
- There's a lot of new stuff in the review box. We've added a button with which you can find the author of the review if it hasn't already left the station. And most importantly! We've added a reason for the review, this explanatory text will help you better understand what exactly happened.
- In the visitor's dashboard-inspector at the station, the Activity tab now displays the visitor's last feedback to the station, if they left any. Moreover, we have corrected and improved the tooltips about what the visitor is doing and wants to do at the moment.
- The tooltip that shows up when you hover over a visitor also shows their most recent review and clearer explanatory text about what the visitor is doing and where they are going, down to the specific item.
2. Station rankings now count for the last 7 days.
Isn't it frustrating when you can't do anything about a station's rating after you've been piled low? So here we thought that the player has almost no way to influence this and change the rating for the better.
The station rating will now be calculated as an average of the reviews left in the last 7 days. This will allow you to improve the station and its rating by your actions, because very old reviews will not be taken into account, and new ones will greatly affect the rating.
3. New tooltips in the technology tree.
We have added information that technology cannot be researched due to a lack of resources. These two hints will save you from unnecessary actions when working with the tree of technologies, you will not have to click on the button and you will understand faster what technologies you can explore at the moment. The lack of such hints annoys many players.
4. Automatic naming of rooms
Agree that it is very difficult to navigate where exactly something is located because the names of the rooms are all the same. We have come up with what we think is a great solution to this problem:
All rooms, if they are not named by the player, will generate a unique name thanks to a suffix system. The system is very simple: "Name of room type" + alphabet letter + offset digit + letter that means left or right sector. And you get something like this:
Large Room A2-R (where A means the first level - like the first letter in the alphabet, and 2 is an offset of 2 squares, and R is the right side of the station from the center).
Examples of where this is now used:
Wow, thanks for reading to the end! What's next?
For the last few days, we've been thinking about how to make the game even more interesting, so that we can play it for hundreds of hours. Very probably, we will share our ideas and plans with you soon, as well as conduct some kind of poll on the topic "What would you like to see in the game globally new?".
Little secret
We are also preparing a very secret announcement of some project that is strongly related to Galaxy Pass Station. I hope and strongly believe that we will announce it in March or April this year.
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P.S. Please write everything you think about the game and this news! We read all the reviews on the game, all the comments, and the community forum.
Update 1.3.4: What's changed?
Fixes and Improvements
In story mode, you now need to make contact with 7 alien races, not 5 as before.
In story mode, the pilot of the first flight can now be a member of any alien race.
The morning event where nothing happens will now trigger much less often.
Fixed drones that would sometimes stop in a corridor and do nothing for a while.
In story mode, the curator now always calls and talks about what the civilization ratings are.
We're at the Capitalism Fest! How does the economy work in the game? -25% OFF!
Hi everyone, this is not just an announcement about discounts and so on, we have written an interesting article for our players about the mechanics of economics in the game and how it all works in our game.
We're just starting to get away from all the big festivities, but we're happy to say that we've been accepted to the Capitalism and Economy Game Festival.
πΈ What is the Capitalism Festival?
Steam is running a themed festival featuring a variety of economic simulators, from complex to simple. Most of the games are discounted, including ours. I myself am a huge fan of economic strategies since my childhood. I started with games where I had to build my own amusement parks, and Theme Hospital was one of my favorite childhood games! I still love this genre of games. And I'm really glad that Steam has somehow highlighted games like this.
π° Interesting Galaxy Pass Station Economy Chips
In my opinion, the game's fictional item store is both a familiar and unfamiliar mechanic. I like this chip the most, although I've seen that some players may find it annoying. But, why is it so important?
πThe Taozone store, why?
As a game designer, I want the gameplay to continue in your head. This is what makes a game interesting in my opinion. The process of order formation, tracking discounts and paid shipping makes you think when and at what point it's best to order items for the station. It's not just a simulation of real life, it's an interesting mechanic that invites the player to plan their actions in their head. But! In the sandbox, you can turn this store off and build everything like in classic tycoon games.
πΉ Inflation, Sales and Economic Crises
In many simple economic strategies, players often encounter situations where money becomes so plentiful that there is nowhere to put it. This is indeed a huge problem with many such games, which can cause interest to drop after 2-3 hours of play. We have partially solved this problem through a series of economic events.
Inflation - yes, on any given day all items in the store can go up by 5-30% or even more. In games like this, players often find ways to make more and more money, and inflation smooths out this effect. Money turns into wrappers, so you have to think here and now how to spend money properly, not hoard it. By the way, in life inflation also provokes consumption and spending, without it people start saving money.
Sales, Economic Growth and Crises Another mechanic that has a lesser impact on the game's economy, but it's more fun. A sale is always nice, even if it's a game! The main task of the Big Sale in the game is to provoke the player to unnecessary spending, to tempt players with unnecessary goods =). In general, our game is very often trying to trick the players, tempt them and deceive them, so you should always think about what you are offered.
π How did we turn Papers, Please into a Tycoon game?
It's a rather strange story. When the game was planned, we weren't even going to make a tycoon game, and we ended up making just such a game. In Papers, Please everything is divided into days, where after each day you have to spend on different things and sometimes you can buy upgrades. We also wanted to do something similar, but on a slightly larger scale. As a result, the mechanics of ID check upgrades grew into a game mode in its own right - a tycoon game.
At a certain point, when there was no way we could cross these 2 game modes, I gave up and decided that the tycoon mechanics would be the main part of the game, and document checks would be a side mode. It was enough to give the player complete freedom in how they wanted to play, who to check and what to do on the station. In the end, the station building mode was more interesting and addictive.
π Is it possible to go negative in the game?
Theoretically it is possible, but very few of our players lose for this reason. Yes, it is possible to go bankrupt in the game. If you get minus for several days in a row, you will be fired. That's not a bad achievement, it's very rare. But money is not the main thing, the main thing is how you spend it in the game. We didn't want to make the game hardcore, that's the main reason why it's so hard to go negative. Yes, you can often go zero on money, but it's not fatal.
π‘β Your ideas for the game?
Write in the comments below this news, what interesting capitalism-related things would you like to add to the game?
Maybe the ability to take loans? Maybe bandits who blackmail you and demand daily tribute? Maybe a more hardcore mode where it's easier to go negative? Maybe something else?
Update 1.3 - Creative game mode and Christmas atmosphere
We are excited to introduce you to the free update 1.3, which includes a creative mode of gameplay, as well as new items for Christmas and New Year. Moreover, we have changed the working principle of the elevators in the game to reduce queues.
Holiday Atmosphere
We have added items that will allow you to decorate your space station for Christmas and New Year. These items will only be available in the game during the winter period, so hurry to try them!
Christmas and New Year trees to choose from.
A beautiful snowman with a scarf.
Real snow that does not melt.
Decorations in the form of lights and tinsel for the wall and ceiling.
Customizable Sandbox Mode
Do you want an infinite amount of money or instant construction? How about playing without parasitic creatures and criminals to relax and celebrate the holidays? All this is now possible!
When creating a sandbox, you will have the opportunity to customize your new game as you like:
Infinite money - everything is clear here.
Instant construction - you can do without construction drones, they will only repair items.
No delivery of goods and no store - if you want to play a more classic version of building games. Items will be purchased directly from the building mode, but say goodbye to discounts!
And much more...
Elevator Operation Algorithm
We have completely redesigned the elevator system to get rid of bugs and improve balance. Now, visitors always enter the elevator, even if it's going in the opposite direction. Thanks to this approach, elevators stop less at floors and transport passengers faster. Many elevator bugs, including visual ones, have been fixed thanks to the overhaul of the entire system.
Other Improvements and Fixes
We have fixed the issue where the player loaded a game save and some visitors became unverified and required re-checking of documents. We also corrected some other minor bugs that are not worth mentioning.
We wish everyone a Merry Christmas and a Happy New Year 2024. All the best to you!
Update 1.2.4: Improvements and Fixes
Improvements
Added the ability to load game saves from different game days.
Added a new category "Sale" in the in-game store, which shows all items at a discount.
Added a new category "Shopping Cart" in the store, where all items added to the cart are displayed.
Added hints about the weight of items in the cart and order.
Fixes
Fixed some situations with incorrect loading of saves.
Fixed tooltips for shopping cart, the information was not always correct.
Small update 1.2.3: What's fixed?
Bug Fixes
The "Check all passengers" task in the first contact will now automatically end after the first working day.
Fixed a rare bug that when a visitor was denied a station visit, the scene would not change and it would be impossible to continue playing.
Fixed a bug in loading saves that caused drones to lose the ability to load goods, parts, and batteries.
Fixed some other bugs related to loading game saves.