Fixed localization issues with random dialogues with different NPCs
Fixed bugs with modded equipement, when it suddently disappeared after being dragged
The game now correctly disregards modded equipment after loading the game, without creating bugs or errors
Patch 1.06h
Hello guys! The game was just updated with small patch 1.06h
Fixed bug which happened on clicking a main weapon in characters window
Fixed a couple localization errors
Charge Ally ability now correctly restores energy of the target
Nerfed health points of psi-anomalies
Mod support, Linux version
Hello guys! The game was just updated with first iteration of mod support. I am still working on custom models support, so right now this is just a functional mod support. You will be able to add new type of weapons, armor, equipment, soldier classes, abilities and events to the game. You can upload them to steam workshop, browse and download them, rate and favourite different items.
Right now there isn't much explanation with what each particular function does, but I will be working on adding an extensive guide to the community, with explanations and examples.
Saving/loading a game with mods doesn't work, so don't try it, the game will be glitchy. I will try to add this functionality as soon as I can.
LINUX VERSION
The game now has linux client. I am using basic Unity linux platform functionality, and I didn't tested it on different version of Linux, but from I got it should be working fine. Still, keep this in mind.
Spanish language available
Hello guys! The game was just updated with spanish language, please check it out and tell me if you have any problems. Thank you
French and German translations available
German and French translations are available in the game.
Spanish translation is coming a little bit later.
Upcoming Galaxy squad developments and new project announcement!
Hello guys! Just wanted to tell you what I am working on right now.
Galaxy squad
I am fixing small issues and preparing a localization of the game to 3 additional languages: Spanish, German and French. I already have a texts, but I still need to implement it to the game.
In addition, I am happy to announce that the game will be coming out on gog.com in near future so stay tuned for that! Mod support is still in deep development.
New project
I am happy to announce a new project I started working on recently: an open world rpg called Gedonia! This game is a huge and ambitious project for me, so it wont come out any time soon, but you can check it out and add it to your wishlists :
A lot of the people been complaining about too much grinding for unlocks, so I decided to slightly decrease unlock prices for about 20%
fixed the bug when using directional keys in the main menu
Throwing scanner ability range of scanning was greatly increased by 200%
You can now swap soldiers from squad to reserve and the other way even if squad and reserve are full
fixed the bug with incorrect energy generation after purchasing recharge at the station
fixed small interface and localization bugs
Update 1.03a
Hello guys! I've been adding small updates and patch fixes all the time after the release, and now I want to list all changes with patch 1.03a and all recent patches before it
Fixed the bug when you could continue the game after completing or losing a campaign
Fixed the bug when you could have negative fuel and distress beacon was not activating
Fixed the bug when the camera rotated after some of the campaign missions
Campaign boss "Crian in power armor" now has increased armor and health but his rockets how have decreased radius of explosions
Campaign mission "an unexpected attack" now has 12 zombies instead of 16
fixed the bug when the enemy would freeze the game after dying from neutral mine
When using free camera, camera now centers on the ship after battles and at the start of the game
Engineer now can assign only 2 drones on each target
defensive ship system now makes the ship jump without a fuel with 25% chance, when you have fuel. When you have 0 fuel you can jump with 100% chance
small interface bugs and changes
Patch 1.01a
Hello guys! The game was just updated with version 1.01a. I was mostly happy with how release went, however few issues needed to be adressed:
Fixed the bug when the game froze after encountering shrine in russian language
Fixed the bug with escape button in the weapon shop
Fixed the bug with tinkerer and engineer icons in battles
Fixed the bug when the list of items to sell didn't update when you equipped/unequipped items
Fixed the bug when selling an item gave you incorrect amount of money
Enemies now spawn more scattered, so they should be harder to aoe at the spawn
Fixed a couple of small bugs and typos in interface
Galaxy Squad is finally out of Early Access!
Hello guys! I am very happy to say that the game is finally out of early access after almost 9 months of development with version 1.0a. This is the longest my project was in EA, and the hardest I was working on one. I wanted to thank you guys, because without the support of my coomunity, the game would've never become half as good, as it is today.
I also wanted to say a special thanks to steam users B4Marc, Tasi and Kienan, who provided a ton of valuable feedback and helped me out with a lot of design decisions.
What will happen with the game next?
Does this mean that the game will stop developing? No, ofcourse not. I will still fix small bugs and issues and provide content updates later down the road. What this means is the game won't change its core features and mechanics at this point, and that it is complete enough to be considered fully playable. Ofcourse it's not perfect, but I will continue to improve and grow it.
Regarding mod support - it is coming. I can't say when, because I want to make it right and there are a lot of complex systems involved in this, so this will take time. I will continue to work on mods, along my new project, which I hope to announce pretty soon.
Thank you again for your support!
Also be sure to check out official Discord server:
https://discord.gg/PmyMqVh