Galaxy Squad cover
Galaxy Squad screenshot
PC PS4 XONE Switch Steam Gog
Genre: Role-playing (RPG), Strategy, Turn-based strategy (TBS)

Galaxy Squad

New update 0.90a, getting ready for full release

The game was just updated with version 0.90a


  • Armor amount of some armored enemies was increased
  • Armor piercing bullets ability now destroys 2 points of armor per bullet instead of 1
  • Minigun weapon now adds new ability - supressing fire
  • Now you can't use sub-barrel grenade and supressing fire when you switch to wrong weapon
  • Small fixes of interface and combat text


Hey guys, I am planning a full release of the game in a week or two, so right now I am looking for finding and fixing all remaining small issues and bugs remaining with the game, so if you want to suggest something fixed, I would really appreciate it. As always, thank you for your support

If you like the game and how it's developing, and want to support it, tell about it your friends or write a review! This will help a lot.

Also be sure to check out official Discord server:
https://discord.gg/PmyMqVh

and reddit fan page:

https://www.reddit.com/r/GalaxySquad/

Small update 0.89a

The game was updated with the version 0.89a:


  • Fixed the bug where you couldn't start last mission of the campaign, if it was in the red zone
  • Some basic weapons like automatic pistol now drop earlier in the game
  • Defense systems now add new ship ability Remore defibrilator in addition to energy shield and evacuation
  • small bugs and interface fixes

New patch 0.88g

New patch 0.88g was added to the game


  • Aid station drone now scales its armor and heal effect during the game
  • swarm mother now spawns more larva in later stages of the game
  • enemies damage was increased by 10% on hard and extreme difficulties
  • railgun shot now has increased radius for hurting enemies
  • swarm leecher sucking blood effects was changed
  • armor implants effects were decreased
  • small bug fixes and interface changes

New update 0.88a

New update was just added to the game:

Ship systems changes:


  • Ship abilities in battle now don't use ship energy, instead they have limited uses per battle, you can increase them by building additional systems. Mostly 1 system gives you 1 ability use per battle
  • Energy shield and teleport systems were merged into one system - defense systems, which will give you damage absorb, jumping on the map, energy shield and evacuation abilities
  • Banking system and training station were merged into one system - production system, which will give you money and experience at the same time each jump
  • Construction system now also reduces energy cost of building from 3 per turn to 2 per turn
  • Quest limit increased to 8 from 5
  • Radar system now will not drain energy, if you are trying to get more than 8 quests (which was a bug)
  • The energy price for getting quests from radar was reduced to 5 from 8
  • Orbital strike damage is now scaled over time, it deals about 15-20 damage in early game and about 50-60 damage at the end of the game


Other changes:


  • Training protocol object in battles now only gives positive traits
  • You can increase game speed up to 300%(previously 200%)
  • You can now access inventory and characters equip windows directly from weapon shop
  • Armor label in character stats now shows a tooltip of how much damage soldier absorbs with this amount of armor
  • When using crippling attack with black hole generator, damage is decreased


If you like the game and how it's developing, and want to support it, tell about it your friends or write a review! This will help a lot.

Also be sure to check out official Discord server:
https://discord.gg/PmyMqVh

and reddit fan page:
https://www.reddit.com/r/GalaxySquad/

New update 0.87a

New update was just added to the game:

  • New model for neutral bear beast
  • battle victory screen doesn't show picked up objects anymore
  • added label showing start of your turn
  • you can now enter ship systems window and squad window even after the start of the event
  • new icons show which one of your squad member has unspent ability points
  • fixed the bug with the knife in weapon modifications window
  • fixed the bug where xmxl rifle didn't give you grenade ability when it was added as secondary weapon
  • fixed the bug when armor lost secondary stats after being swapped
  • shooter and tinkerer class now restore 25 focus per turn instead of 20
  • grenade, mental attack, psi-storm, shooter drones, flak grenade abilities now scale their damage with the level of the soldier
  • Charged bullets ability now doesnt require action points to activate
  • Fixed a lot of small bugs and interface problems


If you like the game and how it's developing, and want to support it, tell about it your friends or write a review! This will help a lot.

Also be sure to check out official Discord server:
https://discord.gg/PmyMqVh

and reddit fan page:



https://www.reddit.com/r/GalaxySquad/

Update 0.85a - rewamp of character leveling, new passive abilities

The game was just updated with version 0.85a:


  • A set of new passive stat increases was added to your character. I've felt for a long time that current leveling process is a little dry, especially in the beginning, and decided to add 5 new passive stats to improve, in ability sections.
    This should give you more choice in the way of building your characters.
  • maximum character level was increased from 7 to 10, and experience needed for level ups was decreased, so you will get to level 10 in the same amount of playtime as to level 7 previously, even slightly faster
  • Tier 2 and tier 3 abilities now require levels 4 and 7 instead of levels 3 and 5
  • Assault class now requires 2 actions to reload a weapon, the same as all other classes, because quick reload can now be given to anyone with new passive ability
  • New quick menu was added to stations, from which you can go to all available buildings on this station

New update 0.83a - bringing a knife to a gunfight

New small update was added to the game, now you can find or buy knives - a weak melee weapon. I've been thinking a lot about how to add more melee weapons to the game and to make them viable, but finally just decided to add knife as a safe option, when you are out of ammo for example.

Also there are small interface improvements, like showing a warning when you are entering federation controlled territory, and small bug fixes.

Other than that I am working on mod support, most of the time, and already have a lot of progress! Can't really say anything about when it releases yet though, but stay tuned for updates!

Small patch 0.82f

An update with a couple of small fixes was added to the game:


  • Changed rendering of the line, showing campaign missions on the map and fixed a couple of issues with it
  • Fixed a couple of small translation issues
  • Fixed a couple of wrong unlock descriptions in unlocks tab
  • Now event wont start if your ship was destroyed due to damage, dealt by this event
  • Fixed glory not showing correctly when defeated with ship destruction
  • A couple of other small bugs and errors fixed


New update 0.82a

The game was just updated with version 0.82a


  • Chinese language is now available
  • Armor damage absorbtion changed, now it decreases percentage of damage instead of deflecting part of the damage
  • Small bug fixes and changes
  • A difficulty slightly rebalanced


If you like the game and how it's developing, and want to support it, tell about it your friends or write a review! This will help a lot.

Also be sure to check out official Discord server:
https://discord.gg/PmyMqVh

and reddit fan page:

Check out new info about mods I posted on the reddit page:

https://www.reddit.com/r/GalaxySquad/

New small patch, new armor

New patch was added to the game:


  • 3 new types of armor added, with different abilities and effects
  • Fixed bug with camera being stuck when exiting shops
  • Fixed bug with animation skip not saving after exit
  • Fixed a couple of bugs with events
  • Energy shield ability of policeman with sword now reduces his speed
  • A coouple of interface bugs were fixed