I decided to unlock a couple of weapons and enrgy shield armor by default. I think this will make first playthroughs a little bit more interesting, as of right now, the selection of equipment can feel a little dry
Armor and helmets now can have bonus stats! This was heavilty requested feature in the past, which should also make equipment more interesting
Sniper rifle now have reduced accuracy in closer distances
Exo-suit now increases armor by 23 instead of 20, and reduces speed by 2, instead of 1
minigun ammo count reduced to 4 from 8
Minor bug fixes and changes
If you like the game and how it's developing, and want to support it, tell about it your friends or write a review! This will help a lot.
Also be sure to check out official Discord server:
https://discord.gg/PmyMqVh
and reddit fan page:
https://www.reddit.com/r/GalaxySquad/
Increasing speed of all characters
Hello guys! I am still working on mod support, but meanwhile, I was testing a game and decided that basic speed of the characters is too slow, so in new update I decided to increase basic character speed to 5. Improved reflexes ability now increases speed by 1 instead of 2.
This allows you to better get to cover overall and better deal with melee enemies, especially after their upgrade a few weeks ago.
Small patch and future plans
Hello guys, the game was updated with a small patch, which added more interactive elements like activatable lasers and bridges in battles. Other than that, I am mostly adding small improvements and bug fixes, polishing the game more.
Future plans:
Currently I am planning to add mod support for the game, you will be able to add new player classes, items, events and enemies in the game and share it in the steam workshop. It's a huge update, so it will take a long time, and I can't say how long for now. Also I am working on new localising the game on other languages, which obviously will take some time.
Stay tuned for the updates!
New update 0.80a
New update with a lot of changes was just added to the game:
New content:
Two final campaign missions were added to the game, campaign is now fully completable.
New achevements for completing different story arcs were added to the game.
New unlockable player class was added - Tinkerer. This class focuses on throwing wide range of different grenades to apply different aoe effects on the battlefield
New rooms added for space station battles
Balance changes:
Game difficulty now influences glory more, harder difficulty gives more glory, easier difficulty less.
Rage generation was assault has changed, now it generates less rage by default, but it can properly be changed by different effects and items
Survival instincs now restores less health
Improved reflexes now requires 60 rage instead of 40
Steady shot ability for shooter now also increases critical damage chance
All shotgun type weapons now deal more damage
Drain energy ability now restores 60 energy instead of 40
Knockout ability of the psionic is now endless
Charge Ally ability now only takes 1 action point
Small bug fixes
If you like the game and how it's developing, and want to support it, tell about it your friends or write a review! This will help a lot.
Also be sure to check out official Discord server:
https://discord.gg/PmyMqVh
Please take a minute to help me improve the game (5)
Hello guys! I am working on huge content patch right now, which is hopefully be released next week, meanwhile, once again, I wanted to ask a couple of minutes of your time to complete a couple of simple polls to help me improve the game balance.
Which ship type you are using the most:
https://www.strawpoll.me/17937353
Which soldier classes you are using the most:
https://www.strawpoll.me/17937356
Which weapon types you are using the most:
https://www.strawpoll.me/17937369
On what difficulty you are playing usually:
https://www.strawpoll.me/17937373
Thank you for your time!
Patch 0.78c
New patch was added to the game:
bleeding and permadeath option changed. Now without permadeath option your soldiers are returning to the ship, if they didn't bleed to death during the battle, and with permadeath option they will disappear, even if they are still bleeding. permadeath now disabled by default and rewards additional 25% glory, if activated
reinforcements during collecting missions now spawn each 5 turns instead of each 4 turns
objectives like crates or survivors now cannot be hidden with fog of war
fixed a couple of small bugs
Right now I am preparing new update with new player class, which should be ready in a week or two.
Update 0.78a
The game was just updated with version 0.78a
Sixth final mission of the campaign is added
Tech-research ship was updated with research system, which will allow you to research different tech, which imrpoves a lot of aspects of your playthrough
Improved difficulity scaling of stone guardians
Fixed a couple of small bugs
New update 0.77a
The game updated with the version 0.77a
Added part of the functionality of the research ship, but it's not added fully yet
soldiers who were resurrected with defibrilator now have 1 action point
changed black holes, now you can travel in every black hole on the map in any order, when using them
Added new map object - cannon, which will attack closest enemy if you activate it
fixed a couple of small bugs
New update 0.76a
The game was just updated with version 0.76a
Free , Conquest and survival modes are now locked and need to be unlocked with glory. This was the original plan, I've only made them unlocked from the start temporarily for testing purposes.
Fifth final mission of the campaign is added
All critical damages now increase damage by 150% instead of 200%
Survival refrlexes ability now restores health in amount of 80% of rage instead of 100%, which means for every 10 rage you get 8 health
New update 0.75a - new ship type
New update was just added to the game:
Fourth final mission of the campaign was added
New ship type available - transport ship, which will allow you to increase squad size up to 6 people and have a system to add personality traits to the soldiers