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“Extra Life” and “Turns To Die” can no longer appear in effects that apply random ailments, buffs or debuffs.
Bugfixes
Functionality
Fixed an issue where Wheel’s Curse would persist in between expeditions, and never leave your save file. (Thanks Xærys)
Fixed an issue where you could lose Rewards if you were to open Loot Boxes before the other rewards showed up. Input during the animation is now blocked, but the animation plays much faster. (Thanks Coel)
UI and HUD
Fixed an issue where the Reward Board UI would not fit all items from a Level (Thanks Arkuktor)
Improved the visibility of unlocked Items on the Reward Board UI.
Fixed an issue where the currently selected tab on the settings menu would not appear selected.
1.1.2a Hotfix
Small patch with some noteworthy fixes.
Bugfixes
Functionality
Fixed softlock that could happen with characters that have the “Hypnotic” skill. (Thanks Jaqueta)
Fixed Wildcard having just 1 Extra Life instead of 20. (Thanks Jaqueta and Coel)
Fixed issue where orb effects that would usually break your weapon (Human Sword, Improvised Spear) weren’t breaking it. (Thanks Arkuktor)
Localization
Fixed typo on Options menu. (Thanks Arkuktor)
Fixed wrong language on Artifact Modification menu. (Thanks Arkuktor)
All In 1.1.1a
Hey everyone! Quick Hotfix.
This fixes a softlock when a single summon dies on the enemy's turn.
This should also fix Crystal Specialist's tooltip at the Inn.
See you!
Free Expansion: Gamble Tower All In is now available!
Hello everyone! It is finally here! Not much else to say, just a lot of patch notes to unravel.
Go play it now! Just download the latest update and you'll be set! :)
Just some more info:
I don't remember everything we added, so there will be a lot that you won't see on the patch notes, go play it to find out new stuff!
We'll keep patching the game with bugfixes, QOL and more! If you find any bugs, crashes or have any suggestions please report it to us on our Discord or through Steam Discussions.
While I don't guarantee new content we really want to modify and have some new Traits (and new Achievements), since we ran out of time to do that this might happen in a future smaller content patch.
I may play the game live or on YouTube in order to find new bugs and also to create some guides for the unlocks, I'll let you guys know if this actually ends up happening.
Have lots of fun!
Patch Notes
Balancing and Revamps
Loadouts
Elf’s “Druid” loadout was modified (Added Domesticate)
Human’s “Engineer” loadout was modified. (Added Turret)
Human’s “Berserker” loadout was modified. (Added Berserk Hit)
Elven Charm now triggers upon using 0 cost orbs instead of triggering when using an orb while you have 0 mana.
Other
Revamped Inn Master at the Tower, she should now sell drink artifacts.
Content
Major Features
MacZee now appears at the Tower and the Inn after being unlocked, allowing you to customize loadouts and change initial artifacts.
Added 18 new acquirable upgrade crystals. (unlock them at the Inn)
Added more than 15 new neutral orbs. (unlock some of them at the Inn)
Added several new Elf orbs. (unlock some of them at the Inn)
Added several new Human orbs. (unlock some of them at the Inn)
Added several new Demon orbs. (unlock some of them at the Inn)
Added 15 new acquirable and unlockable artifacts.
Added acquirable shop and gamble rerolls.
Added Elite Mode
Added 3 new bosses.
Added a new miniboss
Added two final endings: One for those seeking closure, and another for those seeking wealth.
Most enemies now have Elite counterparts, totalizing 12 new enemies. (and Elite capturable orbs)
Added 6 new clan loadouts.
You can buy 5 unique non-clan characters and pets from a new secret salesman, including a duck.
Added 7 new Tower Dangers, including 3 Elite Dangers. (12 Tower Dangers in Total)
Added Elite Gambles, which include plenty of new rewards, punishes and challenges.
Added several new events. (And rebalanced odds of events appearing for better distribution)
Added the Elite Skill Tier, which adds 3 new Elite Skills for each clan. (9 new Skills total)
Art
Remade the Rainstorm Background
Since the new Backgrounds is rendered natively using Particles instead of using a Video Player, this should increase the compatibility in certain systems (Because Unity’s Video Player can be a bit problematic).
Improved the Lighting on Character Rendering, allowing certain body parts/textures to glow in the dark.
Added VFXs for multiple Status Effects, including both new and existing ones.
Progression
Increased Clan Level Cap from 4 to 8.
Increased Gambler Level Cap from 5 to 10.
NPCs
MacZee can now appear at the Inn and the Tower after being unlocked.
Krystaloblin can now appear at the Inn after being unlocked.
A secret someone can appear at the Inn after being unlocked.
Artifacts
Added “Compass” Human Loadout Artifact
Added “Evil Runestone” Demon Loadout Artifact
Added “Magic Plant” Elf Loadout Artifact
Added 12+ other artifacts both for Neutral and Clans.
Orbs
Added 11 new clan orbs for loadouts.
Added Grapple (Human Wrestler)
Added Toss (Human Wrestler)
Added Wrestling Bandana (Human Wrestler)
Added Turret (Human Engineer)
Added Berserk Hit (Demon Berserker)
Added Sampling (Demon Metamorph)
Added Metamorphosis (Demon Metamorph)
Added Metamorph’s Trident (Demon Metamorph)
Added Domesticate (Elf Druid)
Added Elven Charge (Elf Shaman)
Added Shamanic Ritual (Elf Shaman)
Added a bunch of new capturable orbs
Added a bunch of new neutral orbs
Added a bunch of new clan orbs
Loadouts
Added acquirable “Shaman” loadout for Elf Clan. (You can acquire it at the Inn Orb Shop)
Added acquirable “Metamorph” loadout for Demon Clan. (You can acquire it at the Inn Orb Shop)
Added acquirable “Wrestler” loadout for Human Clan. (You can acquire it at the Inn Orb Shop)
Added acquirable “Dealer” loadout for Elf Clan. (You can acquire it at the Inn Orb Shop)
Added acquirable “Cheater” loadout for Demon Clan. (You can acquire it at the Inn Orb Shop)
Added acquirable “Risktaker” loadout for Human Clan. (You can acquire it at the Inn Orb Shop)
Added 6 new clan loadout artifacts. (2 for each clan)
Added 5 special character loadouts
Audio
Added lots of new voicelines.
Added lots of new songs.
All endings are now (basically) fully voiced.
HUD
HUD Elements for Gambles were completely redesigned.
Certain Gambles (Such as “No Repetition”) will now show important information related to them.
Round/Turn HUD Element was also completely redesigned.
Pet Pouch and Artifact Pouch buttons were moved to the Left Side, alongside the rest of your Character’s Loadout.
The Combat Speed option is now hidden, until you hover the mouse above the Gear Menu. (It will show up for 5s when the combat starts to point out its existence).
UI
The Character Selection Screen was completely redesigned.
This also includes the information about your characters on the Gear Menu (Pause).
Added an Option to skip the Intro under Settings -> Interface
Warning: Skipping the intro will also skip the Epilepsy Warning.
Revamped the Credits Section.
Revamped the Skill Allocation Menu to accommodate for Elite Skills and provide better feedback on Skill Point Cost/Limit.
The Gamble Selection Menu on the Intersection was redesigned to accommodate 4 Gambles being displayed.
QOL
Some Particle Effects can be Controlled by a Quality Setting in the Options menu, including the new Rainstorm Effect and Many other Particle Effects.
Tower Dangers now remain selected between expeditions
You can now discard Characters and Pets.
Added a button to clear all Tower Dangers selected.
Localization
[PT-BR] Localized all of the dialogues that were missing Localization
[PT-BR] Localized multiple missing strings on the Skill HUD
[PT-BR] Localized some tooltips on the Intersection
[PT-BR] Localized the Epilepsy Warning
[PT-BR] Localized the Credits and the Main Menu Discord Button.
[PT-BR] Localized tooltips for Flames and Banished Pile
With this, the game should be fully localized in PT-BR.
Se você encontrar algum texto não traduzido, ou algum erro de tradução, por favor reporte o erro para nós.
Bugfixes
Please note that I don't actually remember all the bugs that we fixed, we probably fixed a lot more. (That doesn't stop new ones from appearing though :<)
Most Important Fixes
Fixed an issue where the game would softlock if a character with the “Sped up” buff died before acting.
Fixed an issue where the game wouldn’t pause when you entered the Gear Menu.
Fixed an issue where tooltips would disappear permanently.
Fixed an issue where Janitor would appear multiple times at the ending.
Functionality
Fixed issue where round was sometimes instantly skipped when the first enemy in the queue died before acting.
Fixed issue where Sleeping characters wouldn’t show the “My Turn” widget.
UI and UX
Caffeine Addict should no longer leave Sleep as a 0 stack ailment, it won’t appear at all instead.
Mana Cost should no longer appear on the top of the Lootbox animations anymore
Audiovisual
Fixed issue where Mana values would appear above Boss Lootbox.
Better aligned target areas for some characters like Drakobold
Broken Toys should no longer visually affect artifacts if the gamble is inactive.
Localization and Text
Fixed issue where names would not be localized in temporary dialogues.
Fixed issue where “Discarded” would appear on Upgrade Crystal frames.
Fixed a bunch of weird localization issues.
Thank you for stopping by!
Sneak Peek: It is almost here!
Hey everyone! I hope you are doing well. It has been almost one month since we announced the All In Expansion/Update. I am here to talk a bit about the release and reveal some more details while we are at it. (You can read more here)
Release Plan
(Our new characters also want to know about that!)
As discussed in the previous post, we planned two releases:
Unstable Version - Late November (which is already up for our Discord members)
Stable Version - Early December
A brief recap to explain the version differences:
Unstable is a buggy and unstable version of the update, accessible only as a password protected beta for anyone in our Discord.
and Stable is the public version that is planned to be released as a regular update, as soon as it is released it you'll be able to download it just by updating your game.
When is Stable coming?
(What an unstable guy!)
While I did not confirm any solid date, the expected date of December 9th announced in the previous post seems no longer feasible. The update is very close to finished, it is already fully playable and has all necessary content for release but we still need to sort out some time consuming details, which I am going detail below.
What is missing
In summary, the main pending elements for the release are:
Some new Events
Some Voice Acting
Elite Skill Tree Icons
Implement all pending Clan and Neutral Orbs.
The most time consuming of those are the new events (which we are tackling right now), as they usually require everything: voice acting, art, SFX, music and coding. Each event usually takes 1 to 2 full days of development, which is why we had to delay the planned release date a bit.
Skill Tree icons also take some time, Jaqueta and Erik are currently handling those, and I expect to be able to help them at some point after finishing event and orb implementation.
And finally, while Orb implementation and art are not super time consuming (I can usually add multiple in one day) making new Summons and Equipments are usually on the slower side of development, specially Summons, as they need to be rigged and animated.
Any dates?
We are going to release Stable version on or before December 17th.
End
(Ouch.)
I know that was a brief sneak peek, but I sincerely hope that this new update adds a ton more gameplay and replayability to the game. And more importantly, that you have fun with it!
See you soon! - Ian.
Announcing the All In Expansion
Hello everyone! I hope you are doing fantastic! I come here today to proudly announce the All In Expansion for Gamble Tower!
What is the All In Expansion?
You can call it the All In Expansion, All In Update or just 1.1. This is the final name for the update that we were previously naming 1.1.
What does it add?
(What a full Inn!) We are adding a lot of content, doubling a lot of the existing variety of content currently in the game. So this includes things such as:
18 new Upgrade Crystals
16 new Artifacts
6 new Clan Loadouts (2 for each clan)
Rerolls for everything! (Gambles, shops, etc.)
3 new Elite boss fights.
3 new Inn NPCs.
8 new Tower Dangers, including 3 Elite Tower Dangers
Level caps are doubled! Clans now go up to level 8 and Gambler up to level 10!
Elite Gambles!
New events!
New acquirable Orbs, both for clans and neutral ones!
Elite variants for every enemy in the game. (essentially 12 new enemies)
And more!
Why "All In?"
I wanted something gamble themed, we thought about "High Stakes", "Double or Nothing" and some other ones, but in the end I think that "All In" was the proper one. Being the first and last major update planned for Gamble Tower, I think it is a good name.
Last Update?
This is the last content update planned, but we will still update the game with bugfixes, balancing patches and quality of life features. Nothing is stopping us from releasing other content updates and expansions in the future, but I think it is important to be clear that there is currently no plans for that.
When will it release?
There will be two releases:
Unstable
The Unstable version will be a less polished (and realistically, unstable/buggy) version available later this month (November 2023) on a specific password-protected Steam branch. If you want to help us playtest the update and have early access to it, join our discord. We'll announce the password that you need to insert on the game's settings on Steam in order to access this version, but only on Discord. (we want to keep the playtest manageable.)
Stable
The Stable version is the proper release of the update, it is planned to be available early December. Anyone who owns Gamble Tower will have access to this expansion just by downloading the latest Steam update when it is available. If everything goes as planned, expect it to be available around December 9th.
Will you show some of the content?
Yes! Let's do it. Please be aware that content shown here is work in progress!
Elites! Elites Everywhere!
A big part of this update is that I wanted to really amp-up the difficulty for those players who are seeking a bigger challenge, therefore we decided to add what we call Elite Mode.
How to get it?
Elite Mode is unlocked upon finding the Janitor or reaching the top while having 5 Tower Dangers active. If you already did that, when you start the game with All In Expansion, it will be automatically unlocked.
What is it?
After being unlocked, Elite Mode is activated if you have a Danger Level of 3 or more. (each Tower Danger active will increase the Danger Level by 1, Elite Tower Dangers increase it by 3.)
In essence, Elite Mode enables Elite Gambles which then enables Elite Enemies and Elite Bosses.
Why would I do it?
There are several unlockables that you can only unlock by defeating Elite bosses, rewards are much more generous in this mode and you get more XP/GC. But the main idea is, of course, providing a bigger challenge than ever before.
What else?
I think that is it for now! I prefer that you play the game and discover the content by yourself, I also dislike overpromising, so I just announced what we already have developed. We plan to keep adding variety (specially Orbs, Events, maybe Skills and Traits) until the release happens.
Until then, I hope you look forward into playing our update! See you next time, and remember to join our discord to play the expansion early!
- Ian
Sneak Peek: Loadout Customization and Bank NPC
Hello everyone! Now that September is over, we are finally able to focus on the brand new update for Gamble Tower: 1.1!
As promised, here is a sneak peek of some of the features that are going to be present in this new content patch, please remember that everything you see is still a big W.I.P!
Before the sneak peek
We got a developer page! Please follow us! :) https://store.steampowered.com/dev/indiebuild
If you want frequent updates, we have several secondary platforms where we post Gamble Tower content that you may wish to follow or join, based on frequency:
After showing the concept art for the bank NPC for so long, I am glad to announce that he is finally in-game and almost fully implemented! and he is fully 3D! (Because why not?) Stebanks MacZee shows up both at the Inn and at the Tower after you pay the ludicrous amount of 10.000 gold coins to Inn Master. (you need to be at Gambler Level 5)
He provides different services in the different locations he appears, so we'll showcase them separately.
Bank at Expeditions
During expeditions, MacZee has a chance to appear as an intersection NPC on the left side of the Gambler, just like Stebax and Inn Master.
He'll provide you with two different banking services when you talk to him:
Currency Banking (Withdrawal and Deposit)
If you are overflowing with cash, you can conveniently exchange your Inn's gold coins for Gambling Chips by using the withdrawal service. This allows you to get up to 500 GC per encounter with MacZee. (It is a 2:1 exchange rate though, so you will pay 1000 coins per 500 GC.)
If you are not feeling that rich or if you have A LOT of chips and are afraid of dying early, you can safely deposit as many GC you want and instantly convert them into Inn Gold Coins for posterior usage. It is a fair exchange rate of 1:1 in this case, no fees for this service.
Item Storage (Retrieve and Store Orbs)
You may safely store a limited amount of orbs inside Stebanks, be it to make your pouch lighter or to retrieve them later.
The fee is a bit hefty (100 GC per storage and retrieval) but items persist in between expeditions! So nothing will stop you from storing and retrieving orbs that would otherwise be VERY difficult to get early on or from completely different clans than what you are playing!
Bank Artifacts
MacZee may or may not sell/give some random bank artifacts like Credit Cards and Lottery Tickets. We are still testing those and seeing if they work well. I cannot say for sure if they are going to be present in the final version or not, so take this "sneak peek" with a big grain of salt.
Bank at the Inn
At the Inn, MacZee allows you to upgrade its multitude of banking services and customize your loadout!
I am not going to spoil all the upgrades you can acquire from him, but some allow a pretty cool degree of customization, I think. (keep in mind, it is expensive)
Loadout Customization
You can use the orbs that you stored during expeditions to customize your pets and character loadouts permanently.
The way it works, you use orbs stored on the safe to replace up to a certain amount of orbs (upgradeable) from your character's loadout. Each orb customized makes the price go up though, so be prepared to open up your wallet.
This allows you to create pretty strong and wild loadouts! Believe me, you are going to need all the help you can find when facing all the new challenges this patch adds.
More Stuff?
(little game: find the NPC that wasn't there before)
I only covered some of the Bank features in this post, but the patch is planned to add an array of new things for you to unlock, find, fight and do.
(We didn't even got to show the new artifacts yet...)
I think that for this sneak peek we already have shown a good amount of content, so expect more to be shown on the upcoming weeks.
End
I sometimes get a biiiit afraid of showing too much as well, because we never know when we have to cut corners :p (Don't wanna hype anyone up unnecessarily)
Everything I've shown so far is confirmed to be there though. (Except bank artifacts, we'll see.)
Anyway, I hope you liked this sneak peek! Thank you so much for all your support and see you soon!
Hotfix 1.0.10c
Hotfix frequency will be reduced from now on, but we'll be able to focus on the big update now!
QOL
We now have a new skybox that is not a video, so it will run better on several computers. (Thanks Jaqueta)
Bugfixes
Most Important Fixes
Regenerate Orb is no longer Strict nor Overpowered. (sorry for that, it wasn’t intentional.)
Artifact Liberation menu should no longer softlocks you when you try to return. (Thanks Coel)
Functionality
Gacha Addict now saves how much money you spend per intersection so it will load the proper data upon saving and reloading the save file (thanks Binho)
UI and UX
Opening Pause on Orb Merchant should now properly hide the merchant UI.
Improved Orb hovering check. This fixes an issue where quickly hovering and “unhovering” your mouse from an Orb would not display the orb tooltip.
Artifact Liberation menu no longer has unaligned orbs.
Audiovisual
Artifacts now spin when you hover above them.
“You are Here” should no longer overlap text on the Tower Map. (thanks Arkuktor)
Localization and Text
Cloning Machine should now say Clone Orb instead of Remove Orb (thanks Coel)
Fixed “Descarted” instead of “Discarded”.(thanks Arkuktor)
Artifact Liberation menu’s button now shows “Return” instead of “Orb Shop”
Known Issues
It seems like Artifact Orbs do not display the 3D model properly on some menus, we couldn’t replicate it internally yet, but we’ll be looking into it for the future. (Thanks Arkuktor)