Hey everyone! I've just uploaded the third devlog for my new game 'Intravenous': https://www.youtube.com/watch?v=7wVa1aTaldI
There I talk about various big changes to the gameplay that the game has seen since the last devlog. There's a lot to cover there, but to give you a short idea: the game now allows the player to go prone, to use their real-life mic to create noise in-game and bait enemies in!
Those are just two new things the game has to offer aside from the myriad of changes mentioned in the video, so if you're interested - be sure to check it out!
You might notice that the art is rather rushed, or seems unfinished - that's because it is. In fact, currently I have practically no art for the game's cover, and other such things. I wasn't planning on having a Steam store page for the game this early, but I had to make one, and make it public, for something cool upcoming on Steam. :)
Regardless, now you can wishlist the game on Steam, as I've seen multiple people express their wish to do so! The game's preliminary release date is set to May 21st of 2021. This is a rough estimate, and it's entirely possible the game will be finished earlier than that, or it might take more time to finish it. Regardless, the good news is the biggest chunk of work is already done.
What's left now is to: 1. finish up the remaining game levels 2. work on the levels in an iterative fashion to make them better and prettier 3. finish up work-in-progress art 4. play-test the absolute hell out of the game, so that there is NO repeat of the mess that was the launch of Game Dev Studio. 5. and lastly - release it.
I do hope you're excited for Intravenous - I sure am! It's very close to the stealth-action game I've always wanted to play, and it plays almost exactly how I wanted it to play!
Thank you for reading, and I hope you'll love this game when it's finally out!
Update #31 patch #7
Hey everyone! This is a small patch that fixes a crash reported by a community member.
- fixed a crash that occured when clicking on the platforms list button, but with no platform licenses - (MODDING) added 2 new events to the SaleDisplay GUI element: PRE_SETUP and POST_SETUP - both are fired before and after setting up the SaleDisplay GUI element, respectively. 1 argument - the SaleDisplay GUI element instance.
If you come across any issues be sure to report them here. Thanks for reading!
Regarding future updates
Hey everyone!
I've noticed that some people were upset following the previous community post in which I talked about the new game I'm working on. They say you can't please everyone and that you shouldn't try to do so, and that is 100% correct. However I want to clarify the situation regarding future updates for Game Dev Studio so that everyone is on the same page.
The first and most important question: does this mean the end of future content updates for Game Dev Studio? Most likely not. As I've stated on the GDS Discord server, and in the developer commentary I am simply burned out from working on Game Dev Studio. A bit ironic, given that this is a feature in the game itself, eh? At the time of the last big update, it was already nearly 5 years of my life put into the game. Working on a single project for that much time burns you out, whether you like it or not.
The second biggest factor leading to switching my attention to working on a new game is simply due to the fact that the sales are bad. The sales always remained weak no matter how many updates I released for Game Dev Studio, no matter how much effort I put into it. Now factor in the fact that I've worked on this game for nearly 5 years in total. I am a regular person like everyone who plays Game Dev Studio and pretty much any other game, and putting food on the table is a necessity.
It seemed pointless to keep making big content updates when the sales remained weak despite multiple updates that added a lot of new content, so I had to look for an alternative. This left me with two choices: find a job or start working on a new game. I chose the latter. Regardless, with either choice the amount of time I would invest in GDS would be lesser.
So now that I'm working on the new game, what does it mean for Game Dev Studio? It's simple - Game Dev Studio was a passion project from the beginning, and as long as I have the ability to return to my passion projects, I always do so. I wanted to make a game dev sim that I would enjoy playing. I hope you can understand how disheartening it was to release something I put so much love, effort, and care into, continue pouring these same things into it with consequent free content updates, and in return only watch as the sales got worse, and worse over time.
Basically, if Intravenous sells well (or if the sales of Game Dev Studio suddenly get a lot better) I intend to come back to Game Dev Studio and make more content updates. If it doesn't, well, I can't promise anything. However I intend to return to GDS only after the release of Intravenous, not before. One of the things I want to do is to release a graphical overhaul update. There are also some gameplay features I wish to add that I have in the back of my mind, too.
Keep in mind that, as always, bugfix updates will keep coming as long as people report bugs that I can reproduce with ease. However to put it bluntly, as long as I don't have a steady source of income I can't afford to invest time into a game that sells badly. Not once did I have the idea of raising the game's price now that it has a lot more content compared to what there was in the 1.0 version of the game. All the gameplay content the updates added were always free, and will continue to be free in the future, so long as I don't have to worry about my finances.
Last, but not least, I would like to thank the community members that have volunteered to translate the game into German and Chinese for free. Westman and Mochongli, you guys rock. Thank you so much for helping me out with the game.
If you wish to check out the new game I'm working on, Intravenous, check out the Game Dev Studio Youtube channel, as I will be uploading devlogs there.
Thank you for reading.
Sincerely, Roman Glebenkov
Check out the new game I'm making!
Hey everyone! This post is different from the ones I usually make, as I usually only post update notes. In any case, the new game I'm making would not be possible without Game Dev Studio in the first place, so if you're interested - read on!
'Intravenous' is a top-down hardcore stealth/action game, with heavy emphasis on stealth. The reason for its existence, - just like with Game Dev Studio, - is I wanted to play a stealth game reminiscent of the early Splinter Cell games, but also make it have really fun combat.
The idea came for it when I was working on the 'Anger Issues' mod for Game Dev Studio to showcase the modding possibilities of the game. I realized that I have everything I need to make a top-down game, and so I thought "why not?" to myself. The result is Intravenous.
I've been working hard on it for the past 1.5 years, but took a break from working on it during Spring of 2019 to make more updates for Game Dev Studio. Below you'll find links to the first two devlogs for Intravenous, be sure to check them out!
https://www.youtube.com/watch?v=WA3_QtJX7yM
https://www.youtube.com/watch?v=B-36QMC0swI
Please keep in mind that the game is still a work-in-progress, and that there are a lot of unfinished assets. Regardless, I hope to hear what you think of the game!
I intend to release more content updates for Game Dev Studio, one of which includes a graphical overhaul, once I'm done working on Intravenous.
Thanks a lot!
Update #31 patch #6
Hey everyone!
This patch fixes an issue and updates the chinese localization.
- improved game project loading to avoid bad project loading in certain cases - chinese localization update - minor optimizations to GUI
If you come across any issues be sure to report them here. Thanks for reading!
Simplified Chinese localization update
Hey everyone!
This small patch tweaks the Simplified Chinese localization present in the game, courtesy of its author Mochongli.
If you come across any issues be sure to report them here. Thanks for reading!
Update #31 patch #5
Hey everyone!
This patch fixes a couple of memory leaks that were present in the game for a long time, but I was unaware of them. These fixes should improve game stability and performance, especially during very long playing sessions without restarting the game.
- fixed a memory leak related to spritebatches - fixed a memory leak related to pathfinding - fixed an issue with the input service not removing certain handlers, which could result in either issues and/or memory leaking - fixed various issues related to entering, leaving the map editor, and then loading a savefile, and repeating
If you come across any issues be sure to report them here. Thanks for reading!
Simplified Chinese localization
Hey everyone!
This patch adds Chinese localization made by a community member by the name Mochongli! I would like to thank him and everyone that has helped with the development and updates for this game. Your input, bug reports, and suggestions have been invaluable during the development of Game Dev Studio.
- added Chinese localization
If you come across any issues be sure to report them here. I'd like to thank the community members for reporting the issues fixed in this update. Thanks for reading!
Update #31 Patch #4 hotfix
Hey everyone.
I've uploaded an update yesterday, and it brought about some issues that caused crashes. This is a post to let you know that a hotfix update has been uploaded which takes care of the issue. I'm deeply sorry about the inconvenience.
If you come across any issues be sure to report them here. Thanks for reading!