Game Dev Studio cover
Game Dev Studio screenshot
Linux PC Steam
Genre: Simulator, Strategy, Indie

Game Dev Studio

Update #31 patch #4

Hey everyone!

This small patch fixes a couple of issues.

- fixed reloading a savefile resetting the game edition buffer, resulting in being able to save & reload after sales to get the initial sale buffer counter back to 10,000, effectively avoiding having to pay for manufacturing new game edition copies
- fixed a crash that occured when attempting to sell a door after cancelling moving it
- fixed a potential issue with losing track of related games after loading in some strange cases, resulting in crashes
- the quadtree optimization in Update #31 Patch #3 was reverted due to being unstable; the issues in the optimization have since been fixed, the optimization is now present in the game, and provides an even bigger performance boost than before

If you come across any issues be sure to report them here.
I'd like to thank the community members for reporting the issues fixed in this update.
Thanks for reading!

Update #31 patch #3

Hey everyone!

This small patch provides a hefty optimization to the CPU side of things.

- optimized the quadtree module:
* a performance uplift of up to 20% or more (your mileage may vary) depending on the situation
* reduced frame drops and hitching when moving the camera around
* this has also very, very slightly lowered memory usage

If you come across any issues be sure to report them here.
Thanks for reading!

Update #31 patch #2

Hey everyone!

This small patch addresses a couple of issues reported by community members.

- made the comma, full-stop, page up, and page down bindable keys
- fixed selling a door removing the wall on the tile it was hovering over
- fixed exiting expansion mode while having a door selected removing the wall on the tile it was hovering over
- fixed a crash that occured when click-holding down on an object to start moving it, and then cancelling the move action

If you come across any more issues be sure to report them here.
Thanks for reading!

Update #31 patch #1

Hey everyone!

This small patch fixes an issue reported by a community member.

- fixed an exploit that allowed to indefinitely scrap games, which could be used to get infinite money, and could potentially lead to crashes

If you come across any more issues be sure to report them here.
Thanks for reading!

Update #31

Hey everyone!

This update doesn't add any new gameplay mechanics, but instead adds something that people, especially other indie game developers like myself, could find interesting.

added Developer Commentary scenario:
* playing through the scenario as usual will trigger developer commentary, giving you an insight into how various gameplay mechanics were designed, the iterations they went through, and other various things you might find interesting
* the scenario is available to everyone, but the narration for it can be purchased separately for $1.99.

- fixed a bug potentially leading to the 'Introduction' scenario getting stuck at the court stage
- russian localization fixes
- added speech volume slider to sound options menu

Now I know what you're thinking, and let me put those doubts to rest: this is the only piece of content that's in the form of DLC for Game Dev Studio. The reason why I chose to make the narration a paid DLC is simple: some people in the community wished to support me beyond the act of buying Game Dev Studio, and others asked me what my thought process was behind the development of the game. With the Developer Commentary scenario and the Developer Commentary Narration DLC I set out to kill two birds with one stone: give an insight into the design process of the game, and provide those wishing to support me with a way to do so without segregating gameplay mechanics into separate DLC packs.

I will never sell gameplay features as separate DLC packs, and any content to be added to Game Dev Studio will always be in the form of free content updates. Raising the price of the game is out of the question, too. I didn't want to use Patreon either, because I don't like the fact that I would be taking money from people every month in exchange for measly rewards. Naturally, this seemed like the best solution: those wishing to support me (or express gratitude for the free content updates I've released) once more get something in return even if it is superficial, and is more of a "thank you" from me to them.

Those that wish to go through the Developer Commentary scenario but don't want to purchase the narration can do so without any restrictions, and don't miss out on any gameplay mechanics. Those that wish to support me, but aren't interested in the Developer Commentary scenario can do so by purchasing the Developer Commentary Narration DLC. Those that wish to both support me and play through the Developer Commentary scenario can purchase the Developer Commentary Narration DLC. :)

To celebrate the addition of the Developer Commentary, the game will be 50% off until February 14th 10:00AM PST!
I hope the Developer Commentary scenario provides a fun view of how the game was developed.

If you come across any more issues be sure to report them here.
Thanks for reading!

Update #30 patch #13

Hello!

This small patch fixes a crash.

- fixed a crash that occured after deselecting the related game by clicking on a button that appears when a game is selected, and then clicking on the "inherit related game setup" button

If you come across any more issues be sure to report them here.
Thanks for reading, and Merry Christmas!

Update #30 patch #12

Hello!

This small patch fixes a crash on an undocumented feature.

- fixed a crash that occured when holding down a shift key and placing floors; this is due to the fact that this allows you to place single tiles without dragging, and was a feature that was supposed to be removed, but wasn't

If you come across any more issues be sure to report them here.
Thanks for reading!

Update #30 patch #11

Hello!

This small patch fixes a couple of issues and adjusts several aspects regarding reviews to make more sense.

- fixed a potential issue with GUI rendering
- capped minimum purchasing power of a platform to 40% (was 0%) which fixed an issue where releasing a lot of games at once on a player-made platform would sometimes yield 0 sales
- disabled review chance decay per day (this didn't make any sense)
- increased amount of possible game reviews in a single day to up to 10 games (was 1 game)

If you come across any more issues be sure to report them here.
Thanks for reading!

Update #30 patch #10

Hey everyone!

This small patch fixes one rather serious issue.

- fixed a crash that occured when buying out a rival with one (or more) employee being successfully poached from them but still working under the rival
- fixed incorrect PVP MMO task description text

If you come across any more issues be sure to report them here.
Thanks for reading!

Update #30 patch #9

Hey everyone!

This small patch fixes a couple of issues.

- fixed time controls sometimes not resetting when quitting to main menu
- fixed platform-genre match being incorrectly displayed in reviews (always as a "great" match)
- fixed rivals sometimes having bugged funds, resulting in the 'Introduction' scenario getting stuck and being unable to be finished

If you come across any more issues be sure to report them here.
Thanks for reading!