Fixed a bug where bananas were not decaying into brown bananas
Fixed a bug where tomatoes weren’t cooking into pizza
Fixed a bug where pumpkins weren’t cooking into pumpkin pie
Fixed a bug where chestnuts weren’t cooking into roasted chestnuts
Fixed a bug where bread wasn’t cooking into sandwiches
Fixed a bug where seaweed wasn’t fermenting into nori
Razor clams now spawn in the lost lagoon on the beach
Olives now spawn in the creepy caverns in trees with the lemons
Honeydew now spawns in the creepy caverns in the patch by the shop with pumpkins
Guac, apple pie, baba ganoush, banana bread, cherry pie, hotdogs, pizza, pumpkin pie, sandwich, sushi, tzatziki, carrot cake, fruit salad, garlic bread, and french onion soup will all now decay into “mistake” when aging past their shelf life, rather than just disappearing.
Fixed a bug where holding a food item as it decays would cause it to be stuck
Bugfix January 13
Just another quick bug fixing patch here
Fixed a bug where certain items (Garlic, Onion, Wolf Meat) would not cook properly in the cooking pot
Bugfix January 12
Hey everyone, just some bug fixes here.
The game should now always ready the ritual quest if it loads Lola’s ritual dialogue
UI from the ancient relics should now correctly show required mooj stats
Fixed a bug where the red moon from Lola’s ritual quest would carry over to other gardens when exiting the cavern
Fixed a bug where Lola’s ritual dialogue wouldn’t clear when exiting the cavern during the ritual quest
December Update
Hey everyone,
Added an auto-run toggle to options. This will let you run without holding the shift key.
Added Garlic bread and French onion soup. They are made using the cooking pot.
Can now get ribs from cooking wolf meat.
On starting a new game you will now be prompted if you’d like to skip the tutorial or not. Skipping will instantly start the game on day 1 with 100 gold and 2 Mooj eggs.
Fixed a bug where exiting to the main menu, then loading the game again in the same session would break some things, including the final ending sequence.
Can no longer save the game until completing the tutorial, as reloading would skip the tutorial and not spawn the second egg.
Rosie's baskets should no longer spawn halfway in the ground anymore
With the game being complete, updates will likely be implemented when they are ready or needed, rather than monthly.
There is still some content I'd like to add at some point in the future, but there are other projects I'd like to work on as well.
Mooj are very fun and I'd like to do more with them, so we will see what the future has in store.
Best, Kcfos
Release Patch October 25
Hey everyone,
Just fixing some bugs / issues.
Fixed a bug where mooj were not transitioning out of sleep state properly when falling asleep while placed in a holder
Increased the range at which mooj will begin eating food
Fixed an issue where the pause menu could not be properly navigated through with a controller
Fixed a bug where mooj could evolve past phase 4
Fixed a bug where the mooj view panel would be tilted in the wrong direction when starting a new save
So what lies ahead for Garden of Mooj? For the time being I will be focusing on fixing bugs and polishing the content that's in the game. While there is more stuff I'd like to add, new content will not be a priority for the future.
If you encounter any bugs or have suggestions you can post them here or email at kcfosf@gmail.com.
You can find your save data and debug logs at: C/Users/YourName/AppData/LocalLow/Kcfos/GardenOfMooj (To see appData you need to toggle "Hidden Items" under the view panel of windows file browser)
Best, Kcfos
Garden of Mooj - Full Release
Hey everyone, I'm very excited to share the full release build of Garden of Mooj. It's been over 2 years of development in early access and the game is ready for full release. There's also a new trailer!
New Content
Payson will now give you their keystone to the final battle the day after completing their boat quest.
Added the Alpha and Omega mooj aspects. To evolve into them, mooj need either 200+ Light or 200+ dark, respectively.
The Alpha mooj will attack all enemies in range simultaneously.
The Omega mooj will heal itself %25 of damage dealt.
Collecting all three keystones will unlock the final battle and ultimately the ending to the game. Be warned, the fight is harder than anything seen before.
After completing the battle you can choose to refight the final boss by talking to Rosie again.
Added 4 new achievements
Changes
Updated mooj pattern generation. Mooj will now no longer have a seam in their pattern on one side. Mooj should also generate more varied patterns.
Garden plants now have their own coloring for each plant
Rare enemies will now begin spawning on night 3 and beyond, further unlocks beginning on night 6 and 9 for each garden. Before they unlocked after nights 5,10,15
Can now recall mooj even when the altar is occupied.
Added crawfish, catfish, butternut squash, and amanita mushrooms. All of which spawn in the twilight cavern.
Heavily increased the amount of food that spawns in the cavern each day.
Added the elephant hat, it can be found in a secret area.
Added localization for Chinese, Spanish, and Russian. These aren’t full translations, item names and descriptions aren’t translated, but dialogue, important UI, and everything needed to complete the game is translated.
Increased the distance needed to stop a mooj from eating, as well as the proximity required to enter the eating state. This makes it less likely for mooj to get stuck eating.
Payson now has their own speech sound
Mooj will need to be slightly more hungry (from 140/200 to 175/200) for them to enter the grumpy state.
Mooj relics have been reworked. Instead of requiring a percentage proximity to specific colors, they require mooj to have above a required level of stats (Strength, Intelligence, Agility, Light, Dark).
Bugs and Other
Fixed a bug where mooj wouldn’t be saved correctly when recalled from outside the garden
Fixed a bug where mooj would not save while evolving and being milked.
Fixed a bug where the race countdown sound wasn’t being affected by the volume setting
Fixed an issue where unpausing the game in the toll booth panel wouldn’t close the toll panel
Cloning Lab will now properly clone mooj aspects
Failing to defeat all wolves in Rosie’s wolf attack quest before the end of the night will now stop the quest from progressing, and you will need to try again.
Lola’s final ritual quest will now proceed normally even if you’re in sandbox mode.
Moved the sandbox mode toggle into the options menu.
Mooj will now spend less time sleeping. They will also spend more time awake between rests
Lowered the cost to unlock the Lost Lagoon from 200 to 100.
Driftwood now have pickup sounds
Increased Mooj info UI size
Apple pies and cherry pies are now more valuable, to reflect the requirement of a cooking pot to make them
Banana bread is more valuable
Please post any bugs / suggestions in the comments or forums.
Best, Kcfos
Release testing
Hey everyone,
Testing for the full release has begun. Full patch notes coming in the future.
Post any bugs / suggestions in the comments / forums, or email at kcfosf@gmail.com.
Best, Kcfos
Release Roadmap
Hey everyone,
Garden of Mooj has some cool stuff being worked on, and will hopefully be able leave Early Access 'soon'. I know there hasn't been an update in a while, it's possible that there won't be another until the full release is ready. Thank you for being patient for all this time.
Here's the current roadmap on what's planned to be added to the 1.0 version of the game.
Final quest chapter This is what has been being worked on for the past 2 months, and I find it pretty fun. Definitely the most challenging section of the game.
2 advanced mooj aspect evolutions These will be unlocked by meeting certain rare stat conditions.
localization
UI polish pass
Unlock relic rework Instead of giving a vague percentage breakdown of required stats, unlock relics will show a mooj stat chart, and the unlocking mooj will need to have equal to or higher for every stat shown.
Additional Achievements
These updates are all considered must-haves for full release.
There are other things I would also like to add, such as additional enemies, and maybe another building. I am considering waiting to add these less-important additions until after the full release.
If there's other things that you would like too see in the full release feel free to make suggestions.
Best, Kcfos
June 30 Quick Fix
Fixed a bug where the tutorial was restarting when re-entering the meadow garden
Fixed a bug where the cavern garden was inaccessible
Fixed a bug where night in the lagoon garden would not transition properly after completing the first part of Payson’s quest
Fixed a bug where night would not transition properly (June 28th)
Increased the volume of the pickup sound on food items
The Gobo preview model in the encyclopedia should now correctly fit in frame
Any bugs can be posted in the forums / comments, or sent to kcfosf@gmail.com.
Best, Kcfos
June Quick Fix
Camera should no longer tilt sideways / rotate on the z-axis.
Increased the maximum mouse / control sensitivity.
The back button in the options menu now has text again.
Any bugs can be posted in the forums / comments, or sent to kcfosf@gmail.com.