Garden of Mooj cover
Garden of Mooj screenshot
Genre: Simulator, Adventure, Indie

Garden of Mooj

February Update - Mooj Racing

Hey Everyone,

This update adds the realm of competition, home to a brand new racing mode! The realm can be accessed by a portal in the Lost Lagoon, unlocked after speaking to Bob for the first time. Select a Mooj and pay a 10 gold fee to start a race. If your selected mooj places in the top 3 you earn a gold reward and a special hat, and that Mooj is upgraded to the next tier. Each tier has stronger competitors, with 3 tiers in total.











The realm of competition is overlooked by a Mooj named Bob. Bob is the first NPC in the game, but more are in the works!




The update also adds the 'hat' section to the encyclopedia, showcasing all the different hats acquired during your play through
There are 3 new hats to be earned for the 3 tiers of races



- Added realm of competition, it's entrance is found in the Lost Lagoon

- Added 3 new hats

- Added hat encyclopedia section

- Mooj movement speed while swimming now affected by their intelligence

- Mooj now have a total stat cap of 400 for Strength, Agility, Intelligence. If a moojs’ Strength + Agility + Intelligence is greater than 400, they won’t gain these stats from eating food. For example a Mooj may have a build of 200 Agi, 100 Str, 100 Int. 250 is still the maximum for primary stats. Mooj previously above the cap are unaffected but will not gain any more Str/Agi/Int

- Added UI Button sounds to some buttons that didn’t have them (Mooj viewer, Building Spawner, etc)

- Selected mooj’s white outline is less thick

- In the event of falling out of bounds, you’ll be teleported to a predetermined respawn point in each garden

- Removed the invisible ceiling in all three gardens

- Fixed an issue where bowling pins weren’t standing upright properly

- Fixed an issue where mouse sensitivity wasn’t saving/loading properly

- Eyebats are less attracted to the mooj statue (7->4)



As always, you can post any bug reports/suggestions on the forums or the comments

-Kcfos

January Update

Added the ‘Mooj’ panel in the pause menu. Click on it to view all your mooj across all gardens



Added the Mooj recaller to every Mooj Statue. It’s a purple ball that lets you recall any mooj in the current garden to the statue. This is in case you ever lose track of a mooj.



Eyebats fly up and down instead of staying mostly at the same height
Red/Green party hats now sell at 60 instead of 6
Hats are slightly rarer drops
Mooj fall damage now caps at 30
Selling items in the chest has a sound effect
Mooj attack speed delay is now lowered by .002 seconds per agility point from .0025 seconds
Minimum Mooj attack speed delay raised from .1 seconds to .15 seconds
Mooj movement speed now increases slightly with Agility.
Grass in Twilight Caverns is dark green instead of yellow and a little bit thicker

Fixed a bug where stat bars would break after entering another garden
Fixed a bug where the food unlocked notification would play when carrying food into another garden
Fixed a bug where certain building previews would spawn holding indicators that wouldn’t be destroyed
Tree patch building now unlocks on entering the lagoon garden as intended
Destroying a building now also destroys any holding indicators
Hat spheres have sound after being removed from a mooj
Eggs from the Cavern egg shop will no longer display “now wait for the Mooj to hatch”
Hearts from petting / eating should render correctly with item sprites
Mooj UI will now appear after entering another garden while holding a Mooj



More features and content are in the works!

Best,
Kcfos

New Year Quick Fix

Another small update fixing some bugs and some small changes.

- All holders (chests, shops, buildings, etc) will have a small indicator showing where their holding positions are
- Mooj will take light damage when hitting the ground with enough force
- Fixed a bug where color requirements for relics were significantly easier than intended to match
- Lowered the secondary accuracy requirement for the fermenting barrel from .65 to .5
- Fixed a bug where red gremlins knocked mooj back less distance than intended
- Mooj will no longer heal to full health on night start
- Fixed a bug where food dropped by enemies would have no sound

January Update coming later this month.

Best,
Kcfos

December Patch

Hello everyone,

this patch adds some enemy content to the Lagoon, and some other small changes. It also adjusts the algorithm for a moojs' secondary color, but pre-existing mooj shouldn't be affected.




Added new enemy Lovebats to the Lost Lagoon. They’re a rare spawn and carry the prized love yam, but only wander the outskirts of the garden. Will only spawn past day 5 in the Lagoon.



Eyebats gain the special ability to steal unattended food items. Slay them before they’re able to retreat to save the food item.

- Significantly lowered the base and scaling health of Eyebats
- Aqua Gremlins now have sea based drops
- Sacrificed mooj will now properly destroy their wings
- Increased the value of Love Yams so they’re bought from the shop at 50 instead of 25

- Mooj will now ignore food when their hunger is below a certain point, as intended in the last update
- The point at which mooj will refuse food has changed from %30 to %10 hunger.
- Overall hunger reduction from food reduced by a little more than %50

- Changed mooj secondary color Generation:
Light and Dark stats are more impactful towards a moojs’ secondary color. Required Points to have maximum impact lowered to 65 from 250.

- Fixed a bug where relics wouldn’t accept accuracies that rounded up to the proximity requirement
- Mooj halo color will now always match the secondary color of a mooj from their first evolution.
- The first egg, second egg, and banana of the tutorial will now have sound
- Changed the encyclopedia icon of the grey wolf
- Cost to unlock the Lost Lagoon lowered from 300 to 200
- Salami stats changed to be a better source of bitterness for the early game
Salami Bitter changed from 1 -> 4
Salami Flavor changed from 2 -> 1

Xbox360 controller support partially added. Can’t navigate menus yet.
A – Jump
Right Trigger – Pickup/Interact (Left mouse button)
Left Trigger – Pet/Throw (Right Mouse Button)
Start – Pause/Unpause
Right Bumper – Run

Bugs, feedback, suggestions welcome in the comments or the forums

Best,
Kcfos

Lagoon Hotfix

-Cavern garden accessible again
-The autosave toggle in options is now functional, turn it off to disable autosaving
-Removed floating ui from garden area
-Lowered the spawn points of fruit for the three meadow garden palm trees
-Fixed the encyclopedia entry for the aqua gremlin

Garden Update - Lost Lagoon

This patch adds the new lost lagoon garden. New foods can be foraged in the sea, beach, and pretty much everywhere. New enemies can be found at night, by sea and by air. Three new buildings can be unlocked within the lagoon garden.

Added farmable tree patches. Plant one tree seed and then harvest fruit day after day. Unlocked after entering the lagoon garden for the first time
-Sunset mangos
-Forbidden figs
-Cocoa Pods
Tree seeds can be found in their own shop, located in the new lagoon garden.

Added the egg shop to the caverns that sell rare colored mooj eggs. Some of them might be useful for unlocking relics. Currently has
- Crimson
- Pine Green
- Sun Yellow
Also added a chest to sell items to the cavern

Added two more buildings, a fermenting barrel that converts food into longer lasting products, and a secret building.

The cooking pot has been reworked. Instead of taking 2 foods, it will only take 1 food to produce a higher quality product. With over 60 food items in the game, there were too many possible combinations for the ~10 product foods. So for now it’s been made easier. It also will no longer cook the food if it doesn’t have a valid product. Cooking time reduced from 60 to 40 seconds. Mistakes are now available through the decomposition of certain foods, for those who want the encyclopedia entry.

Added 18 more food items including the tree fruits
2 are made in the cooking pot,
5 from the new fermenting barrel,
The rest are foraged around the lagoon garden

Mooj can now be pet to restore health when they’re fainted
Mooj Movements are now smoother
Mooj now wait patiently when you’re holding something they want. Mooj will only learn this behavior when their intelligence is above 25
Mooj can swim sort of
Mooj will no longer eat food when their hunger is below a certain amount (30). Mooj now spawn with 100 hunger
The player can also swim by pressing the jump button in water
Added portals to represent transitioning between gardens
Added Jumping, landing, and walking sound
Day now lasts 60 seconds longer (270->330)
Night lasts 30 seconds longer (120 ->150)
Lowered the gold gain on kill of certain enemies


Bugfixes:
Food items now correctly show the price they’re sold at
Fixed an issue where screen size would affect some UI elements
Fixed an issue where the evolution bar would not update properly
Fixed a bug where relics would only test a mooj’s primary color, instead of both primary and secondary
Fixed a bug where foods spawned from decay would not have their sound effect volume adjusted.
Fixed a bug where foods spawned from the cooking pot would not have their sound volume adjusted.
Sprites now are mostly consistent in having a black outline.
Fixed an issue where mooj jump force was affected by fps.
Fixed fog effects rendering over sprites
Fixed a bug where the white ID text that appears over selected objects would take 1 frame to update

Other:
Added new night time music for the new lagoon garden as well as the caverns
Each building now has a different color
Lowered the selling price of pumpkins from 30 -> 12
Lowered height of grass in caverns
Wolf meat decomposes into grubs, wolf meat shelf life reduced from 3 to 2
Lowered spawnrate of seeds
Fixed rendering issue with seeds
Physics updates at 60 fps from 30
Trees are brighter in the caverns
Added sound effect for buying from shop
Added Sound for planting seeds in garden patches and new tree patches
Player will no longer jump upon landing if pressing the jump button mid air
Can no longer destroy buildings if they’re in the middle of a function (cooking, milking, etc)

As always, let me know about any bugs, feedback suggestions in the comments or the forums.

Best,
Kcfos

Garden Expansion - Coming Soon

Hello everyone,

The next update will bring to it a brand new garden to the game. It will feature new building types, enemies, foods, music, and more. The release is aimed for next week, but it's possible it might take until early December to get everything right.

This is going to be the best garden yet, so stay tuned!

Best,
Kcfos


Post-October Update

Hey Everyone,

This update adds in the ability to heal Mooj by holding the right mouse button, as well as some fixes. The November update will come out later this month.



  • Fixed timers from milking / cooking stations sometimes rendering over sprites
  • As the rendering issues seems to be fixed, food, timers, and healthbars no longer need to be hidden on pause.
  • Timers fill from 0 to full, as they did before the last update
  • Red gremlins health stats reduced to be the same as green gremlins
  • Petting Mooj with the right mouse button now slowly heals them
  • When petting a Mooj your hand now moves with you
  • Mooj are slightly rounder
  • Mooj Egg ID text now floats higher above, so that it isn’t hidden by the egg
  • Garden plants won’t float above the garden anymore
  • The Relic that unlocks the cannon was accidently disabled, it’s been enabled and moved slightly. It has been changed to require any phase 3 Mooj.
  • Fixed a bug where Mooj Strength was being affected by a food’s Sweetness rather than spicyness. (Ever notice that none of your Mooj got yellow as a secondary color? This fixes that)




Best,
Kcfos

October Update - Released


Hey everyone, this update makes some fairly large changes to nighttime gameplay, including wandering monsters, mooj attackers, and wolves. My hope is that these changes will provide more diverse gameplay experiences and strategies during the night.

However, as the game is in early access, these changes are not set in stone. Some of these changes might be reverted or changed.



    Combat Update
  • Some enemies now wander, generally toward the statue instead of always travelling in a
  • straight line. Some wander aimlessly.
  • Night lasts longer (70 seconds -> 120 seconds)
  • Damage dealt to your statue will now be shown just like damage to enemies
  • Lowered spawn rate of enemies
  • Rebalanced gold per kill, damage, and enemy health
  • Healthbars now have outlines and show max health in black
  • Mooj can now be attacked while being held
  • Mooj can now be damaged like enemies, currently all mooj have 200 health.
  • Mooj will faint upon reaching 0 health, rendering them unable to defend while they recuperate
  • While fainted, mooj will slowly regen health, waking up on reaching %50
  • Mooj will fully heal with the start of a night


  • Added wolves, an enemy that keeps its distance, but is very dangerous
  • Seeds drop less often in favor of food drops
  • The river in creepy caverns is now deeper
  • Items in the shop will display the price their sold at above them
  • Seeds now have color spheres again
  • Acorns now have outlines again
  • Updated the splash Screen
  • Mooj Wings are now colored with a mooj’s primary and secondary colors accordingly
  • Mooj eyes, mouth now use higher quality textures
  • Small UI changes


    Bugfixes
  • Mooj Eggs now have names / descriptions
  • Fixed a bug where if a player picked up a hat before a mooj put it on the info panel would
  • stay on screen
  • Fixed a bug where mooj would sometimes evolve past 3, changing nothing
  • Fixed a bug where Timers from the cooking pot and milking machine would remain when moving into a different garden
  • Timers will now not render when the game is paused
  • Mooj will no longer be able to put on multiple hats at once
  • Universally lowered all music volume by %50. Seemed loud at default values.
  • The sparks floating in the main menu will no longer render in front of buttons
  • The relic unlocking the caverns no longer shows an %80 proximity requirement for secondary color, as any color works.
  • Item sprites will now correctly render in order of how close they are to the camera
  • This also applies to text (damage numbers, healthbar numbers). Milking/Cooking timers still have this issue



Feel free to suggest any changes in the forms or comments.
Best,
Kcfos

October Update - Coming Soon

Hello Everyone,

The October patch will be released on October 25th. Lots of changes coming up, so stay tuned.

Best,
Kcfos