Think you've got the coolest-looking archangel around?
Want to be part of the Garrison: Archangel universe?
Wanna win a steam key for your friends and/or family?
Then join the Garrison: Archangel Fashion Fight!
The Garrison: Archangel Fashion Fight is a community contest where players submit their Archangel designs in a bid to become the most fashionable of mechs!
Judges will first score each entry, and pick the top ten designs from the total pool of submissions. These ten Archangels will then compete in a community vote-based system to determine the best-looking mechs!
The top three winners will get Steam Keys! Two will become part of the lore! Finally, one will get to redesign a single part of their choice to become part of the game's coming cosmetic features!
1. Get the latest version of the Garrison:Archangel!
2. Make your Archangel in the garage. You may submit as many as you wish, but must fill up this form here for each one.
3. Get your chosen Archangel’s save data from your documents/indigogaming/garrisonarchangel folder. SaveData00 represents the topmost slot, SaveData01 the second, and so on. You may only choose one of these.
4. Take a screenshot of your archangel in game! You may modify by cropping or resizing the picture, but please do not modify the colors or change the appearance of the Archangel using external image manipulation tools. We will compare these with the savefile you submitted, and may invalidate the entry if deemed too different.
5. Fill up this form.
6. Upload your chosen save file and screenshot.
7. Deadline for submissions is May 31, 8:00 CST.
8. Hope your mech gets in the top 10 mechs, to be revealed on June 5!
9. Get people to vote for your mech to win!
TOURNAMENT PRIZES
The top 3 winners win Steam Keys, and the top 2 winners will have their added to the preset roster of the game as official part of the lore.
The grand prize winner will also design a cosmetic reskin of a single part of their choice, which will be equipped on their preset and added to the game's cosmetics list in the future. The winner will also get to keep it when it becomes available!
1st Place - Steam Key, Preset, Reskin
2nd Place - Steam Key, Preset
3rd Place - Steam Key
TOURNAMENT RULES
- Contestant entries will use mech saved data generated by the latest build of Garrison: Archangel. They must be submitted along with a filled form before May 31, 8:00 CST.
- Contestants may submit as many entries as they wish.
- Depending on number of submissions, the above schedules are subject to change.
- After May 31, Judges will score entries and choose the top ten entries, which will then be revealed in a public poll on June 5.
- The poll will be open to the public until June 28.
- The winners will be announced on June 30.
- Entry names and descriptions with profanity and/or offensive content are subject to censorship and/or modification by the tournament organizers.
- Legal Terms and Conditions are also included in the linked form. By joining the contest, you agree to the Official Rules detailed therein.
v0.2.5 Patch Notes
Gameplay Changes
LIBERATOR and BALANG ARAW now available.
WESPE AR weight reduced to 1250 (was 1500).
Distance-based dodge dampening now only affects sideward movement. Dodging forward, backward, and upward will stay the same regardless of distance from target.
New Features
Added: More CODEX entries.
Added: Option for switching targets when current target gets eliminated. Defaults to OFF.
Added: Post-game screen BGM.
Bug Fixes
Fixed: SHENQIANG RS cancel frame occuring before transform frame.
Fixed: GRAM RAILGUN firing animation not being cancelled in the client.
Fixed: Transformable weapons not transforming properly in the client.
Fixed: Weapons that transform from melee to gun ignores melee recovery and cancel windows when switching forms during an attack.
Fixed: Knockback getting applied on dead entities causing a black screen crash.
Fixed: Camera look angle resetting when toggling between locked and unlocked mode.
Fixed: Spamming ESC in the pre-game cinematic freezes the game.
Fixed: Other minor bugs.
GARRISON: ARCHANGEL UPDATE v0.2.5
Hi! This update will contain the usual bug fixes and net code improvements as well as the two new weapons. The full patch notes can be found here.
LIBERATOR now available! The LIBERATOR, a heavy-weight hand-held rocket launcher is now available for use! The LIBERATOR has two firing modes: rapid-fire and burst-fire. Rapid-fire is great for short-range combat while the burst-fire is great for long-range combat. The rockets have big explosion radius so be careful not to hit yourself when firing them!
BALANG ARAW now available! The BALANG ARAW, also known as the Sun Bullet, is a rear-mounted missile launcher. It fires a big missile and slowly returns to wherever it was fired, creating a giant explosion that deals massive damage to anyone within its range, including yourself.
Development continues! We hope you enjoy these new weapons and improve your Archangels! More content will come in the coming weeks starting with a big balance update next week so stay tuned!
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Make sure to like/follow us on Facebook and Twitter for news and updates!
We also have a YouTube channel where we post videos of our game's development.
You can also visit our Discord and talk with the devs and players of the game!
v0.2.4 Patch Notes
Gameplay Changes
Missile weapons can now be fired when unlocked.
New Features
Added: In-game CODEX explaining various game mechanics.
Added: FILTER LIST in Online Multiplayer lobby list.
Added: Lobby and game details in Online Multiplayer lobby.
Added: Changelogs will now be displayed when the game runs.
Bug Fixes
Fixed: Destabilize state not synced properly across clients.
Fixed: Gestures not working in online multiplayer.
Fixed: Press-and-hold weapons keep firing during match transitions.
Fixed: Press-and-hold weapons not being input buffered.
Fixed: Gestures resetting to default when restarting the game.
Fixed: Online Multiplayer VS screen not displaying game details properly.
Fixed: Online Multiplayer lobby becoming invisible to other players after changing any settings.
Fixed: Other minor bugs.
GARRISON: ARCHANGEL UPDATE v0.2.4
Hi! This update will contain the usual bug fixes and net code improvements as well as some new features. The full patch notes can be found here.
In-Game Codex We've added an in-game codex in the Garage that you can use to look up certain game mechanics. You can open the Codex by pressing F1 in the Garage. The Codex will be continuously updated to contain more information as the game evolves.
Lobby List Filters We've also added a FILTER LIST option in the lobby list. This will allow players to filter the rooms to specific criteria. This will also allow players to increase or decrease the SEARCH RANGE. By default, only games within your region and nearby regions will be retrieved. However, if you wish to look for players in other regions, you can set it to WORLDWIDE. This will increase the number of games retrieved. Do note that playing with other regions may affect network quality.
Development continues! The LIBERATOR and the BALANG ARAW will be available starting next week, so stay tuned! Please continue to support us, and see you all in the Arena!
___________________________________
Make sure to like/follow us on Facebook and Twitter for news and updates!
We also have a YouTube channel where we post videos of our game's development.
You can also visit our Discord and talk with the devs and players of the game!
v0.2.3 Patch Notes
Gameplay Changes
Charged gauge weapons (E-TAC, FUSION SABER, etc.) now starts empty at the start of every round.
Various net-code improvements.
Added Features
Added: Online Multiplayer chat window now activates when the 'T' key is pressed.
Added: Other players will now appear on Steam's "Recent Players" window.
Added: Ping, download speed, and upload speed is now displayed in the upper-right corner of the HUD when playing online.
Bug Fixes
Fixed: MAGNUM BARRETTE and SHENQIANG RIFLE sometimes not spawning projectiles on the client.
Fixed: DRAGOON SG having extra cancel frames.
Fixed: GUARDSMAN SHIELD and HALO TARGE have their durability values swapped. GUARDSMAN SHIELD should have 1500 durability and HALO TARGE should have 1000 durability.
Fixed: GRAVITIC ENHANCEMENT giving 100 stability instead of the intended 200.
Fixed: Some missiles sometimes not doing AOE damage on direct hit.
Fixed: Destabilize state not being synced correctly across clients.
Fixed: Hazard maps sometimes rekting random players aside from the one in the hazard.
Fixed: Pre-game cinematic skippable by any one player by spamming ESC/CANCEL button.
Fixed: Client getting stuck when joining a new room after being disconnected from a room where the host left.
Fixed: Pressing F12 (default Steam screenshot button) on the post-game cinematic skips the cinematic.
Fixed: Online Multiplayer chat window moving when selected via mouse click.
Fixed: Skipping the post-game cinematic via the START button causes the player to immediately vote for rematch.
Fixed: Advanced Color menu not changing part selection.
Fixed: "Not Enough Players" window not being removed automatically.
Fixed: Some debug functions left enabled.
Fixed: Other minor bugs.
___________________________________
Make sure to like/follow us on Facebook and Twitter for news and updates!
We also have a YouTube channel where we post videos of our game's development.
You can also visit our Discord and talk with the devs and players of the game!
GARRISON: ARCHANGEL UPDATE v0.2.3
Hi! In this update we fixed various gameplay bugs as well as improved the overall online multiplayer experience. The full patch notes can be found here.
Online Multiplayer Improvements This update is first of the many online multiplayer improvements. We've improved how rubber-banding is handled as well as fixed destability synchronization across all players. We've also added a small network status display in the HUD when you're playing online. We hope this will improve your online multiplayer experience so you can continue enjoying the game!
Gameplay Fixes In this update we've also fixed some weapon values that were erroneously added. Both GUARDSMAN SHIELD and HALO TARGE now have their correct (and intended) durability values, having 1500 and 1000 durability respectively. The internal armament GRAVITIC ENHANCEMENT now provides the intended +200 stability instead of only +100.
Development continues! As you can see, this update is very small but in two weeks we'll feature two new weapons! Please continue to support us, and see you all in the Arena!
___________________________________
Make sure to like/follow us on Facebook and Twitter for news and updates!
We also have a YouTube channel where we post videos of our game's development.
You can also visit our Discord and talk with the devs and players of the game!
v0.2.2 Patch Notes
Gameplay Changes
Stability regeneration delay reduced to 1 second (was 2).
Destabilize reset delay (time until mech's boost and stability is refilled when destabilized) reduced to 1 second (was 2). Total destabilize time remains 3 seconds.
"Alternate Camera Offset" option changed to show a side-view profile when 2 mechs are near each other.
Added Features
Added: Ability to chat with other players in the lobby.
Added: Sound effects during lobby events (player joined lobby, left, ready, etc.)
Added: Rematch feature after finishing game (all players must agree).
Added: Garage now shows bonus boost in total, and in individual bonuses on the 4th overall page.
Added: Improved dashing animations when grounded.
Bug Fixes
Fixed: SHENQIANG RIFLE SPEAR not hitting in point blank range.
Fixed: GUARDSMAN MEDIUM SHIELD sometimes actively colliding even when not being used.
Fixed: LONGLIN SHOULDER PLATING now shows deflection bonus on 4th page of overall, and in the 1st page of part stats in garage.
Fixed: LONGLIN SHOULDER PLATING showing ammo and ammo per recharge stats in garage.
Fixed: SIDEWINDER THRUSTERS showing bash damage in garage.
Fixed: GRAM RAILGUN not hitting in point blank range.
Fixed: All THRUSTERS showing ammo and ammo per recharge stats in garage.
Fixed: All REAR CANNONS not cancelling when followed by another action.
Fixed: Tap-and-hold weapons continuing to fire after being staggered and/or destabilized.
Fixed: BOOMERANG-type weapons not refreshing after end of round.
Fixed: Custom keyboard and mouse keybinds not working in online multiplayer.
Fixed: Shoulder weapons only displaying 1 projectile instead of 2 in the Garage.
Fixed: Accolades list in post game screen not automatically scrolling.
Fixed: Internal comparison not occuring if the mech already has 3 internals equipped in Garage.
___________________________________
Make sure to like/follow us on Facebook and Twitter for news and updates!
We also have a YouTube channel where we post videos of our game's development.
You can also visit our Discord and talk with the devs and players of the game!
GARRISON: ARCHANGEL UPDATE v0.2.2
Hi! Here is the second hotfix which we promised we would drop last wednesday warzone! We mostly fixed bugs and put some quality of life adjustments for online play!
Steam Cloud Disabled Due to reports we've received of garage archangels disappearing or not updating properly, we have decided to disable Steam Cloud for the meantime, until we fix and implement a better system in the future.
Private Rooms and Chat We've added the ability to create private rooms. Private rooms will not show up in the room list. You can invite your friends in the room by right-clicking their name in your friends list (accessible via CTRL+SHIFT) and clicking "Invite to Game". Friends can also join your room by right-clicking your name in their friend list and selecting "Join Game".
We've also added a chat feature so you can converse with your opponents using colorful language and friendly banter. This can only be accessed in the lobby.
Rematch Feature After the match, you can now vote to restart the match with the same players only if all players have agreed. If a player leaves the lobby, rematch will be completely disabled.
Development continues! Please continue to support us, and see you all in the Arena!
___________________________________
Make sure to like/follow us on Facebook and Twitter for news and updates!
We also have a YouTube channel where we post videos of our game's development.
You can also visit our Discord and talk with the devs and players of the game!
Garrison: Archangel Release Roadmap
This is our Roadmap for development, from Early Access to Full Release!
You can watch the Wednesday Warzone detailing them here : https://www.youtube.com/watch?v=ClvpOTzaEEk
First Month - April : - Private Room and Chat, Invite from Steam, Rematch and other quality of life improvements for better Online Experience.
- Codex (i.e. in-game jargon and concept explanation feature)
- Bug Fixes and Netcode Improvement.
- Two New Weapons! (One hand weapon and one back weapon!)
- End of Month : Fashion Contest!
Second Month - May : - Two hand weapons, one ranged and one melee!
- More Internals!
- Single/ Local Player Horde Mode!
- New Map!
- Online FFA, Survival and other Modes!
- Bug fixes and Netcode Improvement.
- First Balance Update.
Third Month - June : - New weapons!
- New Maps!
- Dedicated Server Applications
- Actual Dedicated Servers
- Bug Fixes and Netcode Improvement.
Fourth Month - July : - New weapons!
- New Maps!
- Matchmaking
- UI Rework
- Bug Fixes and Netcode Improvement.
- Second Balance Update
Fifth Month - August : - New weapons!
- New Maps!
- Mech Decals and Patterns
- Bug Fixes and Netcode Improvement.
Sixth Month - September : - New weapons!
- New Maps!
- Profile Customization
- Bug Fixes and Netcode Improvement.
- Third Balance Update
Seventh Month - October : - Two new weapons!
- New Maps!
- Leveling, Leaderboards, Achievements (Beta)
- Virtual Currency, and Shop (Beta)
- Bug Fixes and Netcode/Online Profile Improvements.
Eighth Month - November (Tentative Full Launch) : - By this time, complete feature list.
- Shop and Inventory
- Level Up system with ranks and rewards
- Player Icons, Flairs and Avatars
- Mechs with Patterns and Decals
- Each weapon and body part has at least one premium cosmetic counterpart for sale
- Online and Offline have all duel, elimination, survival, horde game modes and all maps
Post-release - Continued bug fixes and improvements.
- Possibly more Weapon/Body content.
- Possible fully realized single-player campaign mode/ story mode.