MUGENZAKURA dashing slash special attack recovery frames reduced.
Knockback only applies if the player that owns the damage source is still alive.
Using missile launchers will now stop doing the "empty fire" animation if there is no ammo left.
Improved lock/unlock behavior when target is at higher elevation.
Manual lock on (middle mouse click/right stick press while not locked on) will only lock on to visible targets.
Switching targets (mouse wheel/right stick flick while locked on) will cycle through all targets regardless of visibility.
Auto-switch target on elimination will cycle through all targets regardless of visibility.
New Features
Added: EAGLE ONE map is now available.
Added: FREE-LOOK INVERT Y option.
Added: Button lists now loop vertically when pressing up/down on the first/last items.
Added: Help message in bottom-right corner now scrolls when text is too long.
Bug Fixes
Fixed: Dodging while overloaded and destabilized at the same time will cause the Archangel to get stuck in falling state.
Fixed: Melee weapons dealing stability damage equal to their armor damage.
Fixed: ARTIFICAL MUSCLES internal causing the game to get stuck in a black screen if paired with KREUZFLUGEL THRUSTERS.
Fixed: Split-screen target changing not working for second player in split-screen mode.
Fixed: Tutorial getting stuck in black screen.
Fixed: Spectator game not resuming when game is paused.
Fixed: Enemies not spawning in RENGE-5 map in SURVIVAL mode.
Fixed: HORDE Officers not working properly beyond Wave 40.
Fixed: Being able to start a HORDE game on a non-compatible map.
Fixed: AUTO-LOCK ON START and AUTO-SWITCH TARGETS setting not taking effect into HORDE when disabled.
Fixed: Some weapons not having the correct equip class in Garage.
Fixed: Some weapons not having manufacturers in Garage.
Fixed: Other minor bugs.
GARRISON: ARCHANGEL UPDATE v0.2.10
Hi! This update adds a new map and a slew of bug fixes. The full patch notes can be found here.
New Map : EAGLE-ONE The promised map for the month of June is the Baron Battledome on EAGLE-ONE! This double-decker map is the first Hazard map that generates a barrier for the DUEL gamemode!
Features! Several minor requested features (some may argue bug fixes) have made their way into this update, such as the longtime invert Y option and several lock-on changes.
Bugfixes! The last update with the Mugenzakura, Schafer, and the six different new internal parts came with a host of bugs. We've addressed most of the game-breaking bugs that came with the new features, and we have quite the changelog to show for it!
Development continues! We hope you enjoy this new update! Stay tuned for next week!
___________________________________
Make sure to like/follow us on Facebook and Twitter for news and updates!
We also have a YouTube channel where we post videos of our game's development.
You can also visit our Discord and talk with the devs and players of the game!
v0.2.9 Patch Notes
New Features
Added: MUGENZAKURA is now available.
Added: SCHAF FLAMER is now available.
Added: ARTIFICIAL MUSCLES (internal armament) is now available.
Added: KILLSHOT CORRECTOR (internal armament) is now available.
Added: P.A.D.S. (internal armament) is now available.
Added: DEFLECTOR COATING (internal armament) is now available.
Added: SHOCK ABSORPTION PLATING (internal armament) is now available.
Added: LEG ACTUATOR UPGRADE (internal armament) is now available.
Added: DUEL option in ONLINE MULTIPLAYER.
Added: Low-budget voice acting for HORDE MODE.
Bug Fixes
Fixed: Blocking with shields stops boost regeneration.
Fixed: Knockback on death not being applied.
Fixed: Mechs not falling when dead.
Fixed: Dead mechs being vulnerable.
Fixed: Horde AI Allies not functioning properly.
Fixed: Survival kill counter resetting to 0 every wave.
Fixed: Survival total kill counter in post-game always 0.
Fixed: Other minor bugs.
GARRISON: ARCHANGEL UPDATE v0.2.9
Hi! This update introduces two new weapons and six new internals. The full patch notes can be found here.
MUGENZAKURA is now available! A superelectromagnetic katana, whose name means 'Infinite Cherry Blossom'. It is a lightweight melee weapon with fast strikes. Its directional attacks store charges represented by kanji, which are needed to use its special ability!
SCHAFER is now available! Short for "Schwerer Angriff Flammenwerfer". A handheld Heavy Assault Flamethrower made for Archangel use. It is capable of unleashing a torrent of flame that can melt the thick armor of a warship's hull!
Six new internals! This update also includes six new internal equipment:
Artificial Muscles - A complex system of tensors in the limbs that allows for more powerful melee attacks. It grants +10% Melee Weapon Damage.
Killshot Corrector - An advanced computer add-on that augments the accuracy of equipped ranged weapons, making them aim at the target's vulnerabilities more often. It adds +10% Ranged Weapon Damage.
Deflector Coating - A special armor surface coat of a special synthetic material that increases the Archangel's resistance to surface damage. Adds +10% Armor Damage Deflection
Shock Absorption Plating - A special sub-armor system that reduces the effects of powerful impacts on the main bodyframe. Adds +10% Stability Damage Deflection.
P.A.D.S. - "Preemptive Attack Deflection System". An extensive bodyframe modification of various armor extensions and automated defenses. Adds +10% Deflection.
Leg Actuator Upgrade - Provides increased mobility when utilizing the explosive movement of the Archangel's legs. Adds +10% Dash.
Community activities! Later today we will post in our discussions board about our upcoming Community activities! Keep on a look out for more details!
Development continues! We hope you enjoy these new toys! It's almost the end of May but the updates are far from over! Stay tuned for next week!
___________________________________
Make sure to like/follow us on Facebook and Twitter for news and updates!
We also have a YouTube channel where we post videos of our game's development.
You can also visit our Discord and talk with the devs and players of the game!
v0.2.8 Patch Notes
New Features
Added: HORDE MODE in CUSTOM GAME and SINGLE PLAYER.
Added: FREE FOR ALL option in ONLINE MULTIPLAYER.
Bug Fixes
Fixed: Other minor bugs.
GARRISON: ARCHANGEL UPDATE v0.2.8
Hi! This update contains new game modes. The full patch notes can be found here.
Single Player Menu Expanded Game Modes such as Survival and Horde Mode have been made available in Single-player mode, giving players more solo play experience. Survival is still available in Custom Game, as well as the Arcade mode.
Horde Mode Experience this new game mode where you can fight waves of multiple targets over fifty stages! You refresh health and ammo every five waves, but watch out! Your enemies slowly get stronger with every wave! Can you clear all 50 stages?
Online Free-for-all Game Mode A new game mode has been made available for online play, which has long been requested since we started Early Access. FFA allows for up to four players to engage in a four-way brawl! Experience the chaos for yourself!
Development continues! We hope you enjoy these new game modes! Next week we'll get new weapons to play with so stay tuned!
___________________________________
Make sure to like/follow us on Facebook and Twitter for news and updates!
We also have a YouTube channel where we post videos of our game's development.
You can also visit our Discord and talk with the devs and players of the game!
v0.2.7 Patch Notes
Gameplay Changes
Destabilize state changes. Removed burst mechanic. Added safe and delayed wake ups.
BLUTREITER scythe form forward attack stability damage increased to 300 (was 200).
BLUTREITER scythe form back attack stability damage increased to 300 (was 200).
BLUTREITER scythe form side attacks stability damage increased to 300 (was 200).
NERE CRUCIS hammer form back attack armor damage reduced to 800 (was 1000).
MAGNUM BARRETTE blade form forward attack armor damage increased to 350 (was 300).
MAGNUM BARRETTE blade form side attacks armor damage increased to 200 (was 175).
RANGER BR stability damage per projectile increased to 25 (was 10).
MOLNIYA SMG max ammo reduced to 160 (was 200).
WESPE AR armor damage per projectile reduced to 25 (was 30).
DRAGOON SG cooldown per shot reduced to 0.25 seconds (was 0.75).
DRAGOON SG max ammo reduced to 16 (was 20).
POPIGAI MISSILES stability damage per projectile increased to 250 (was 200).
UHLAN MISSILES stability damage per projectile increased to 250 (was 100).
ASTRAPE CANNONS cooldown increased to 1.5 seconds (was 1).
Fixed: SHENQIANG RS spear form back attack not allowing instant follow-up when attack connects.
Fixed: SHENQIANG RS gun form continuing to fire until the next round if it was used as the killing blow.
Fixed: AI players treating SHENQIANG RS as a burst-fire weapon.
Fixed: Other minor bugs.
GARRISON: ARCHANGEL UPDATE v0.2.7
Hi! This update will contain the second balance update. The full patch notes can be found here.
Destabilize and Burst Mechanic Changes After taking feedback from various players, we've decided to update the destabilize and burst mechanics introduced in v0.2.0.
In case you are not aware, when you get detabilized, you get thrown down into the ground. During this time, your Archangel will enter a series of phases:
In the first phase, your Archangel is completely invulnerable. You are able to dodge away from this state but your stability and boost gauge will not be recovered.
In the second phase, your Archangel immediately recovers its stability and boost gauge. During this phase, you can either dodge away or input an attack command. This will cause a "burst" that will knock down enemies within radius. However, once you start this animation, you are completely vulnerable.
In the last phase, if you did not wake up during the second phase, you will automatically wake up. However, you are invulnerable during the whole animation.
In this new update, we have changed this process:
Firstly, the burst mechanic is now completely removed.
During the first phase, you are completely invulnerable. You can still dodge during this phase but your Archangel's stability and boost gauge will not be recovered.
In the second phase, your Archangel immediately recovers its stability and boost gauge. However, if you were inputting a direction (not attack) during the start of this phase, you will quickly wake up completely invulnerable.
If you did not wake up in the second phase, you will remain invulnerable in the ground for the next 2 seconds. The moment you input a direction, however, you will wake up vulnerable to attacks.
If you did not do anything while knocked down, you will eventually wake up vulnerable to attacks.
We thought that the burst mechanic was so strong that no one even dared to go near someone who is knocked down. We hope that this mechanics change improve everyone's gameplay experience.
Balance Changes As stated, this update contains the second balance changes across most weapons in the game. Here's a short summary of the changes:
MAGNUM BARRETTE melee attacks have been improved.
BLUTREITER scythe form stability damage has been adjusted.
MOLNIYA SMG ammo has been reduced.
DRAGOON SG fires much faster.
Both MOLNIYA SMG and DRAGOON SG has reduced ammo.
Rear missiles stability damage have been adjusted.
Development continues! We hope you enjoy these changes and improve your Archangels! We'll add more gameplay and balance changes in the coming weeks so stay tuned!
___________________________________
Make sure to like/follow us on Facebook and Twitter for news and updates!
We also have a YouTube channel where we post videos of our game's development.
You can also visit our Discord and talk with the devs and players of the game!
GARRISON: ARCHANGEL UPDATE v0.2.6
Hi! This update will contain the first big balance update. The full patch notes can be found here.
Balance Changes As stated, this update contains the first balance changes across most weapons in the game. Here's a short summary of the changes:
Fists are generally much stronger now. They still have the same speed and move set but their overall damage is upped.
Dominus charge levels have been improved.
Blutreiter scythe and axe forms have been balanced so that the scythe isn't too domininant and the axe form more mobile.
Nere-Crucis made to be less accurate when drilling forwards.
Shenqiang Rifle Spear rifle mode changed from burst-fire to rapid-fire.
Tap-and-hold guns now stop boost from regenerating.
Wespe AR fire rate and max ammo improved so it can deal more damage in shorter bursts.
Shoulder weapons weight updated to match their special abilities.
Development continues! We hope you enjoy these changes and improve your Archangels! This is the first of our balance changes for this month. We'll add more gameplay and balance changes in the coming weeks so stay tuned!
___________________________________
Make sure to like/follow us on Facebook and Twitter for news and updates!
We also have a YouTube channel where we post videos of our game's development.
You can also visit our Discord and talk with the devs and players of the game!
v0.2.6 Patch Notes
Gameplay Changes
FISTS neutral attack armor damage increased to 100 (was 50).
FISTS neutral attack stability damage increased to 100 (was 25).
FISTS forward attack armor damage increased to 150 (was 75).
FISTS forward attack stability damage reduced to 100 (was 150).
FISTS back attack armor damage increased to 100 (was 75).
FISTS left attack armor damage increased to 125 (was 75).
FISTS left attack stability damage reduced to 125 (was 150).
FISTS right attack armor damage increased to 125 (was 75).
FISTS right attack stability damage reduced to 125 (was 150).
E-TAC left attack hyper armor removed.
E-TAC right attack hyper armor removed.
DOMINUS level up threshold reduced to 500/1500/1500 (was 800/1200/1800).
BLUTREITER axe form neutral attack knockback reduced to 0 (was 1000).
BLUTREITER axe form forward attack armor damage increased to 400 (was 350).
BLUTREITER scythe form forward attack armor damage reduced to 250 (was 500) per hit.
BLUTREITER scythe form forward attack stability damage reduced to 200 (was 400) per hit.
BLUTREITER scythe form distance traveled while attacking reduced.
NERE CRUCIS hammer form neutral attack knockback reduced to 300 (was 1200).
NERE CRUCIS drill form forward attack tracking reduced.
STRELKA primed mode left attack armor damage increased to 500 (was 250).
MAGNUM BARRETTE gun form stability damage per projectile increased to 300 (was 200).
SHENQIANG RS spear form neutral attack knockback reduced to 300 (was 1250).
SHENQIANG RS spear form forward attack now has hyper armor.
SHENQIANG RS spear form back attack armor damage reduced to 200 (was 400).
SHENQIANG RS spear form back attack stability damage reduced to 200 (was 600).
SHENQIANG RS gun form is now rapid-fire instead of burst fire.
SHENQIANG RS gun form max ammo increased to 6 (was 3).
SHENQIANG RS gun form projectiles per volley reduced to 1 (was 3).
MOLNIYA SMG special attack (bash) armor damage increased to 100 (was 15).
MOLNIYA SMG special attack (bash) stability damage reduced to 100 (was 120).
MOLNIYA SMG now stops boost regen when firing.
WESPE AR max ammo increased to 50 (was 30).
WESPE AR now stops boost regen when firing.
DRAGOON SG special attack (bash) armor damage increased to 100 (was 15).
INTERDICTOR SHIELD durability increased to 1000 (was 600).
LONGLIN PLATING weight increased to 1000 (was 500).
SIDEWINDER THRUSTERS weight reduced to 750 (was 1000).
TIANGOU MISSILES weight increased to 1250 (was 1000).
CHELYABINSK MISSILES wieght increased to 1250 (was 1000).
POPIGAI MISSILES weight increased to 1250 (was 1000).
CHARGER THRUSTER special attack (charge) stability damage increased to 500 (was 350).
New Features
Added: RETURN TO LOBBY option in Post-game screen.
Bug Fixes
Fixed: Back weapons playing stow animation even when not interrupted.
Fixed: When a match ends while someone is parried, the parry state sometimes lingers until the next match.