Gas Station Simulator cover
Gas Station Simulator screenshot
Genre: Simulator, Indie

Gas Station Simulator

Last update of the year and some important information about the DLCsšŸ”„

Hey, Gas Jockeys! ā›½



Welcome to the probably last announcement in 2024. Itā€™s hard to believe that weā€™re already a couple of days away from the end of 2024. It feels like yesterday we announced the Economy Update or Car Junkyard DLC, but time flies as the saying goes.

Today, I thought itā€™s gonna be the perfect time to talk about both the present and the future for your favorite ā€“ Gas Station Simulator. Iā€™m gonna share some information regarding the upcoming updates, DLCs (Shady Deals included), and more. So, grab a drink and snack of your choice, and letā€™s roll šŸ”„



Another batch of visual improvements has landed on Route 66 šŸ‘€



Letā€™s kick things off with a little update for the Gas Station Simulator. Some time ago, we did a whole performance and visual revamp for the GSS, but some of the models were still left unchanged simply because they were still a little bit rough around the edges and we needed some additional time to polish them. Fortunately, you donā€™t have to wait much longer as the update is already available on Steam. Along with that, the cash register also went through some changes mainly introducing some brand-new customization options.

And yes ā€“ we remember about the ability to restock shelves by the employees. Weā€™re already working on it, but we want to emphasize proper balancing before releasing it to you, hence some additional time is needed.

Changesā™»ļø



Base gameā›½




  • Increased distance between Car Parts Truck and other cars to improve traffic.
  • Cash Register Upgrade: now you can upgrade the cash register on higher leves of Gas Station. You can also customize its colors on the higher levels.
  • Products Revamp: We reworked all products, increased quality of topology and textures
  • Shelves Revamp: New design and quality bar for shelves of all products.


BugfixesšŸ›



Base gameā›½




  • Epic settings have been merged into High settings. We removed the Epic setting as it became redundant after the Revamp.
  • Fixed a lag after opening tutorials on PC.
  • Fixed a bug that allowed a player to reach the Dead Zone with an RC car around checkpoint 7.
  • Fixed a bug that prevented Employees from getting XP from cleaning.
  • Fixed a bug that caused music to be muted after Biker Guy beating cinematic
  • Fixed various issues with traffic mostly related to problems with the environment.
  • Fixed bug that stops music after leveling up the Station.
  • Fixed bug with traffices caused by cars trying to leave the station with entrance.
  • Fixed a bug that caused Party Bus customers to be blocked at the bus entry.
  • Fixed a bug with cars spawning in strange positions after loading the game.
  • Fixed a bug that caused employees to be stuck in Car Wash ruins in some cases.
  • Fixed a bug that allowed players to pick up shelves with tools equipped.
  • Fixed a bug with collisions on some cacti.


Tidal WavešŸļø




  • Fixed bug with music missing after loading the game.
  • Fixed a traffic issue where new cars had problems with turning right.
  • Fixed a traffic issue where combi cars could be stuck near the Station entrance.
  • Fixed a bug that caused music to break after loading save with Party Boat on the map.
  • Fixed a bug that could break music when starting the electricity generator.


Airstripāœˆļø




  • Fixed bug with Joeā€™s crash site spawning above the map.
  • Fixed a bug that let players spawn Joel after the Marshal Wand mini-game.
  • Fixed a bug that caused Joe to disappear from the plane.
  • Fixed a bug where players could get double Joe after second landing.
  • Fixed a bug that could stop music after skipping Airstrip upgrade cinematic.


Junkyardāš™ļø




  • Fixed a bug that prevented a player from completing the ā€œEarn 25000$ā€ objective after a sale.


Drive-In Cinema is coming in Q1, 2025šŸš—



Now let's talk about the release date for our upcoming DLCs. After careful consideration we decided to postpone the release of Drive-In Cinema DLC to Q1, 2025. We want to use this additional time to work on some extra features, expand the DLC further, and focus on polishing the stuff that we already have prepared. Sincere apologies and Iā€™m more than open to read your comments down below.

https://store.steampowered.com/app/3014630/Gas_Station_Simulator__DriveIn_Cinema_DLC/

What about Shady Deals šŸŗ?



Similar to Drive-In Cinema DLC, weā€™ll be pushing forward the release date of Shady Deals. As this is a more story-focused DLC for the Gas Station Simulator, it requires much more attention than any other DLC that weā€™ve made so far.

Do you have any estimates - you might ask, and honestly you have all the rights to do so. However, with the current state, we canā€™t share anything apart from coming soon. We simply donā€™t want to throw any dates until we have the quality that weā€™re happy with. As soon as that time comes, Iā€™ll be thrilled to reveal more about the Shady Deals, including its release date.

https://store.steampowered.com/app/1992100/Gas_Station_Simulator__Shady_Deals_DLC/

Stay up-to-date šŸ“°



And thatā€™s gonna be it for todayā€™s announcement. Iā€™m more than open to hearing your feedback and thoughts regarding the update and the release dates for the DLCs. Donā€™t forget that every cloud has a silver lining, and I can say that we have more than one ace up in our sleeves.

Last but not least, as this is (probably) our last announcement before the Christmas break and New Year, on behalf of the entire DRAGO entertainment team, Iā€™d like to wish you a Merry Christmas (or Happy Holidays) and a Happy New Year! May this time be filled with joy, love, and the presence of your loved ones around you. Charge up your batteries and welcome the new year with a blast. Here is for even greater 2025 šŸŗUntil the next devlog!



And so, at the very end, I toss you the Car Dealer Simulator from Garage Monkeys, whose release is already approaching in the coming year

https://store.steampowered.com/app/2404880/Car_Dealer_Simulator/

~Sewek

Gas Station Simulator Hotfix #8 is available now!

Base game:




  • Fixed a bug where the second car in the queue could stop the whole line
  • Fixed a bug where pick-locking trunks of cars in the fueling line could stop vehicles from moving
  • Fixed a bug with the bad visibility of Cacti from a distance
  • Fixed a bug where the player couldnā€™t fuel some of the Junkyard cars
  • Fixed a bug that prevented Employees from going back to their camper after their shift ended
  • Fixed a bug that caused Party Bus customers to stack between fuel pumps
  • Fixed a visual but with ambient occlusion that caused a wall to look bad in the shadows
  • Fixed a bug with a missing scroller on the Upgrade Card
  • Fixed a bug with bad visibility of Neons from a distance
  • Fixed various issues with foliage like sand/bushes sticking out of the floor
  • Fixed multiple problems with items or foliage floating in the air
  • Fixed visual bug with glitching Bus Stop
  • Fixed visual bug with Old Man Guitar decoration being underground
  • Fixed visual bug with glitching car right lights in some cars
  • Fixed a bug with a low frame rate on the propeller in golf mini-course
  • Fixed a visual bug with a big cactus covering the fuel dispenser overview
  • Removed collision from cactus between Workshop and Gas Station
  • Removed various holes in the landscape
  • Fixed a bug with the cars getting stuck while driving off the parking lot


Tidal Wave:



  • Fixed bug that caused Party Boat to disappear and leave customers without a way out
  • Fixed a visual bug that caused missing textures on level 9 of the Station
  • Fixed a bug with a missing pop-up when the player failed to lockpick the trunk in Workshop or Car Wash


Junkyard:



  • Fixed visual bug with Wrench being out of focus in lower screen resolutions

Much-anticipated Revamp Update is available now! šŸ”„

Hey, Gas Jockeys! ā›½



Excitement is off the charts right now as the long-awaited day has finally come. Iā€™m thrilled to bring you the much-anticipated Revamp Update which heavily enhances the look and feel of the game. The update features a plethora of visual improvements, huge changes to the performance (with a notebook graphic settings on top of that), balance to the Car Junkyard DLCā€™s contracts, and much, much more!

Weā€™ve put together a handy trailer for your convenience which perfectly showcases some of the changes coming with this update, so sit tight, relax, and enjoy! šŸ‘‡



BugfixesšŸ›



Revamp Update also introduces a bunch of fixes to the base game as well as the DLCs, so make sure to check the full patch notes below, so youā€™re well prepared to take your gas station business to new heights. Important note for all of the Mac users ā€“ we still need some additional time to polish the update for Mac as it's still a little bit rough around the edges. As soon as I know any estimates from the production team, I'll let you know.

Base game:



  • Achievements acquired in Offline mode will now be correctly obtained on Steam after swapping to Online mode
  • Some strange planes were removed
  • Fixed an issue that caused Dennis's decals to be removed if the wall was painted from the inside
  • Some outline interaction issues were resolved
  • Some issues related to VIP - Employee relations were fixed
  • Party Bus driver now correctly waits for all customers, to go back to the bus, after a game load
  • Some missing sounds were added
  • Some issues related to Employees not starting their jobs were resolved
  • Fixed a bug that prevented you from picking up Garbage when loading old Saves.
  • Fixed a misleading button in the Lottery machine that showed ā€œCancelā€ instead of ā€œReturnā€
  • Fixed bug that displayed ā€œCar Washā€ in two Gas Station Upgrades
  • Fixed bug with Challenges window blocking other UI elements
  • Remove the broken lockpick counter in the lockpick tutorial
  • Fixed various UI bugs with overlapping text and text alignment
  • Fixed bug with glitchy NPC, in some cases they could have disconnected limbs
  • Fixed bug with Party Bus customers getting out on wrong angles and clipping through the bus
  • We fixed various instances of blinking environment elements
  • We fixed the bad position of the close/open station button in the Management Tab for all screen resolutions
  • Fixed FPS dropped caused by Party lights
  • Fixed a bug that could cause you to buy Landmark by clicking the right ā€œNextā€ arrow
  • Removed various instances of invisible trash items
  • Fixed a bug that could get you stuck on the ā€˜Serve a Customerā€ objective
  • Fixed bug that prevented you from picking colors on Paint roller after switching to wallpapers
  • Added Tidal Wave decorations to the selection in Base Game
  • Fixed bug that caused Rudy to get stuck on the Sewer manhole
  • Removed unnecessary ā€œText Blockā€ phrases in various places
  • Fixed FPS drop during Sandstorm
  • Fixed a bug with an incorrect camera angle on some Landmarks (Car Needle and Teepe)
  • Fixed bug that allowed you to unlock Level 2 of Square too early (this time for real)
  • Fixed a bug when during the Uncle cinematic cars could break the scene in some cases
  • Various minor fixes in Localizations

Party Time:



  • Dino Ranch landmarks now have a correct dependency in the Landmarks view
  • Party Spot buses now have an easier way to departure

Airstrip:



  • Issue related to Joe Plane not spawning, after a game load, was resolved
  • Joe now has a correct position on the bench after loading a save
  • Fixed bug with broken propeller animation after loading the game
  • Fixed the bug with Joe getting stuck in the airplane, which could prevent you from completing the tutorial

Tidal Wave:



  • Employee houses no longer have a missing roof
  • Some elements of Fuel Delivery UI were adjusted
  • Some issues related to party music were addressed
  • Some missing sounds were added
  • Texture issues related to boats getting too dark were resolved
  • Fixed a bug that caused traffic jams when cars from the Workshop tried to join the main road
  • Fixed bug with outlined object being visible through other objects and walls
  • Fixed a bug that could cause employees to get stuck when changing tasks in the Ice Cream spot
  • Fixed a FPS drop during the Tidal Wave event
  • Corrected the Death notifications to improve readability
  • Fixed various issues with upgrades done via the Home Tab, now itā€™s always unblocked when conditions are met and works without a lag


Car Junkyard:



  • Sean will no longer get into his car if he is assigned a task in some scenarios
  • Fixed an issue that prevented Sean from crushing a wreck in some scenarios
  • Junkyard shortcut is no longer visible at the start of the game
  • Tow Truck drivers now have the correct position
  • Tow Trucks now have the correct texture on windows
  • Fixed a bug with wheels disappearing during customization
  • Fixed a bug that could get Sean stuck in his office
  • Fixed rock mesh inside of the Crane cabin
  • Fixed bug that allowed you to pass the Wrench minigame without hitting the orange zone


Changesāš™ļø



Apart from dozens of fixes as you can see above, we've also introduced a variety of different changes to the both base game and DLCs.

Base game:



  • We added a Bug Reporting Tool to help you let us know about problems with the game
  • Support for Ultra Wide monitors was added
  • We moved Junkyard teleport to the new spot for better usability
  • We added a pop-up informing you about the occupied fuel pump when an employee takes it
  • We added additional information about active bonuses to the Bonus Pop-Up
  • We added some objects to help you reach higher places when repainting the Warehouse
  • We added an option for a few cars to wait in line at the fuel dispenser
  • We made all the objects in the upstairs of the Warehouse intractable, so now you can clean it
  • Now you can remove products from Shelves without opening the UI
  • Improved visuals of removing sand piles, now youā€™ll remove a portion of the sand each time
  • Added option to disable the Cash Register sound
  • Added 12-hour time format as an option
  • We moved the ā€œContinueā€ button above the ā€œNew Gameā€ button, so itā€™s harder to start the game by accident
  • Added Junkyard Cars to the Base Game
  • Added information about reaching the maximum level of a building

Tidal Wave:



  • Added option to disable Shark

Car Junkyard:



  • Prices of car wrecks were changed
  • Customization bonus now is calculated differently
  • Amount of contracts points gained was increased
  • Three new contract types were added aiming to utilize lower-tier parts
  • The economy widget was extended to include Car Junkyard incomes/expenses
  • Junkyard Inventory: sorting by Tier also sorts by name
  • Added a protection for driver to not fail delivery too many times in a row
  • The car rim size was changed to decrease the number of them - you can still select the size while in the design view
  • Car Stats gears now round up instead of down
  • The way car price and investor share is displayed was changed to make it easier to understand
  • QoL changes for failed Sales were added to improve the ability to put sales on the same car faster
  • Car on Exhibition spot now display if it is put on Sale
  • Recent colors were added to the Decals view in the design
  • Contracts now show if the required part is already in storage
  • Non-customizable wrecks now also bring some universal parts
  • It is now possible to navigate using A/D through cars while making a sale
  • We added the ability to sort parts in design mode by their first and alphabetically
  • We added extra information to the contract completion screen like Car Price or Investor Share
  • Added extra animations to Fame Tab
  • Added new progress bar to the Fame Tab

Patch Notes for RevampšŸš€


The goal of the revamp was to fix all the visual defects that had been bothering us for a long time and thus refresh the look and mood of the game. At the same time, we took care of the original feeling of our title. We wanted to make something the same. We just wanted to have our game stay the same but better:) To do that we decided to do a complete rework of a Couple of features:

Foliage


The goal here was to eliminate the unnecessary optimizations we had made in the past and restore the original quality of grasses, cactuses, and all the props that make up a large part of what you see on the monitor.

Landscape


Close-up quality, getting rid of obvious glitches and artifacts. Retaining the color palette and adding features at higher scalability levels

Rocks


We completely replaced every rock in the game. Again, taking care of the color palette, we added and reworked channels to fully use computing power.

Global colors of the project


To the best of our abilities, we went over the entire project, adjusting the colors of the models not only to the color palette of the rest of the game but also to Physically accurate standards of the modern gaming rendering pipeline. This enabled us to bring the details to the places in the game that were previously lacking.

New Lighting and Color grading


The changes were very delicately executed. As mentioned previously. We wanted to retain the original feeling and make things look better at the same time. The point of reference was 12.00. This is traditionally the least appealing hour for many reasons. We worked hard to enhance the world at this very hour because we knew the 17.00 will look sweet anyway:)

Optimization Patch notesšŸ“ˆ



We tested and focused mainly on older machines. However, we provided a significant performance boost for all graphics settings.

New Graphic setting



The goal was to optimize the game to the point that it would enable it to run comfortably on a PC with integrated GPU (without dedicated GPU). We created a new graphic setting that is situated below the LOW scalability setting. It is dedicated mainly to common business notebook machines that were never prepared to run games in the first place.

GTX 960, which was our minimum spec GPU prepared to run the game on LOW scalability settings, now runs the High scalability settings at about 30 FPS. If the performance is your priority you are free to play around with the scalability setting to find something that runs well and has visual fidelity of your liking.

Removed unbound Lock FPS settings: The new Max is 240.

Epic settings have been merged into High settings. That being said we decided to remove Epic settings as it became unnecessary.

Among other things reworked we focused on the following:



  • Reworked outline selection method
  • Reworked landscape texturing method, implementation, and features
  • Reflection capture method
  • Brought quality Materials on all props to work properly with graphic settings
  • Reworked Sky
  • Reduced shader complexity for many shaders
  • Reworked mount Urulu
  • Numerous other performance improvements


Stay up-to-date šŸ“°



So, there you have it! Donā€™t forget to share your feedback with us below or on our official discord server. We canā€™t wait to hear your thoughts regarding the update. Last but not least, if you encounter any issues or weird stuff in the game, send us a ticket to support@drago-entertainment.com or use our new tool - Bug Reporter.

Until the next devlog!

~Sewek

In the meantime, keep an eye out for Car Dealer Simulator from our friends at Garage Monkeys as they've announced a prologue for December, so it's just around the corner.

https://store.steampowered.com/bundle/45406/Station__Wrecks/
https://store.steampowered.com/app/2404880/Car_Dealer_Simulator/

The long-awaited update is coming next week! šŸŽ‰

Hey, Gas Jockeys! ā›½



As many of you know, we've decided to delay our upcoming Revamp Update some time ago. For those of you who havenā€™t seen the announcement and would like to check for instance the reasoning behind it, feel free to click this link.

As you know, we didnā€™t want to give you any specific dates until the update will be as error free as possible and we will be happy with the overall quality of the update. Fortunately, that time has finally come and you wonā€™t have to wait much longer.

Iā€™m thrilled to announce that the Revamp Update will be available on November 27th, 2024. So if you have a friend who would like to delve into Route 66 and kick Dennisā€™ fleshy part of his body that he sits on, then make sure to spread the news

For now I donā€™t want to spoil much details (that will have to wait until November 27th), but I would like to use this occasion to invite you for our live stream that will take place on November 27th, at 6 pm CET.



We will be going over the Revamp Update, answering your questions (regarding consoles as well), and simply have fun. Make sure to head over our official twitch.tv channel and I hope to see as many of you as possible. Check this handy graphic for more information.

We will see and hear from each other next Wednesday! Until next devlog.

~Sewek

https://store.steampowered.com/app/2600880/Gas_Station_Simulator__Tidal_Wave_DLC/

Revamp Update is being delayedšŸ„¹

Hey, Gas Jockeys! ā›½



I know many of you have been eagerly counting down the days for our next big update, originally scheduled for release on November 7th. Iā€™m really thrilled to see such from your side and that is something that pushes us forward. However, we want to make sure that every single update that we release to you is as error free as possible while meeting your expectations. That said, after careful consideration, weā€™ve decided to push the release date a little bit further.



As I promised recently, there wonā€™t be any empty words, so I wanted to give you some information about the current situation with the upcoming update. In fact, the update is almost ready, and weā€™re excited about the new content and improvements that are coming your way. However, as it stands, there are still a few rough edges and some final tweaks that need to be polished to deliver the experience you deserve. We want to ensure this update is as smooth, fun, and bug-free as possible and this additional time should give us exactly that.



As a consolation prize I have some screenshots from our upcoming update which should give you a glimpse into whatā€™s coming to Gas Station Sim. Let me know in the comments down below what you think.




Stay up-to-date šŸ“°



And thatā€™s gonna be it for todayā€™s announcement. I understand that there will be many of you who feel disappointed with the delay, so donā€™t hesitate to let me know that in the comments down below. Have a wonderful rest of your day and we will see each other in the next devlog.

~Sewek

Join us on live stream to celebrate the release of new updatešŸ„³

Hey, Gas Jockeys! ā›½



On Monday we shared with you the updated Road Map for Gas Station Simulator (for those of you who somehow missed this announcement, I highly suggest you check it out by clicking this link). Furthermore, weā€™ve even spilled the tea by stating that the first update is just around the corner. In fact you can expect it going live this Thursday, November 7th with us streaming the update live on our official twitch.tv channel and on Steam.

The stream will start at 6 pm CET and will last around an hour or so. Check this handy graphic below for more clear information šŸ‘‡



During the stream weā€™ll go through dozens of changes that made its way to the game and we will discuss the future of our beloved Gas Station Simulator. Make sure to mark the date in your calendars and we hope weā€™ll gather as many of you as possible. Also, you can expect the whole announcement focusing on the update on November 7th, with some fancy before/after videos, so stay tuned for that one as well.

Before we finish, Iā€™d like to let you know that our recently released DLC for Gas Station Sim ā€“ Car Junkyard ā€“ is currently 20% off. If you still havenā€™t tried that one yet, now itā€™s the perfect time to grab it, especially with the update coming in hot.

https://store.steampowered.com/app/2782920/Gas_Station_Simulator__Car_Junkyard_DLC/
~Sewek

Let's talk about Gas Station Simulator's Road MapšŸ‘€

Hey, Gas Jockeys! ā›½



Throughout the year and many Steam announcements that weā€™ve posted so far, we couldnā€™t emphasize enough the importance of your support and feedback. Since the Gas Station Simulator launch day weā€™ve always had in mind the invaluable community that is willing to help us shape the future of not only GSS, but also our other projects including Road Diner Simulator or Motel Simulator.

We did our best to bring you much anticipated updates including Employee Update or Economy Update but also some new content in the form of the DLCs. However, weā€™re still fully aware that there are many features that havenā€™t found their way into Route 66 yet (yes, Iā€™m talking about restocking shelves or gamepad support for example). But, things are about to change ā€“ and I totally understand that rather than empty words you folks would rather see some action going on. And thatā€™s exactly what we plan to do till the end of the year starting with the long-awaited Road Map šŸ—ŗļø



Road Map till the end of 2024šŸ‘€



Before Iā€™m gonna show you the road map there are two things that need further clarification. Firstly, we didnā€™t include any specific dates in the Road Map simply because we donā€™t want to give you any promises and later on, due to some unexpected issues, donā€™t stick to it. In general the plan is simple: As soon as weā€™re happy with the quality weā€™ve achieved, weā€™ll update the game with new features and obviously will share this information with awesome folks from our community. Weā€™ve learnt our lesson from our previous updates and announcements, and we want to avoid any form of disappointment from your side.

Secondly, you might be thinking ā€“ why is the Road Map till the end of 2024 only? Well, thatā€™s a good question and here I come to give you an answer. In general we have a plethora of things in our mind that we want to bring to table. The hardest part in fact is to prioritize them and put them into the schedule, so everyone knows what goes where and why. Iā€™ll make sure to keep you updated and as soon as weā€™re ready to reveal whatā€™s coming in 2025, weā€™ll definitely do that. Now, finally itā€™s time to share with you our brand-new Road Map. Enjoy and let me know what you think in the comments down below šŸ‘‡



First update is just around the corner šŸ¤«



Before we finish this announcement, letā€™s talk a little bit about the upcoming update, shall we? First and foremost, the production team has done a tremendous amount of work when it comes to improving both visuals and performance of Gas Station Simulator which is something that have been heavily requested. All I can say right now is that you can expect a new level of graphic scalability that basically is aimed for PCs with integrated GPU. Obviously, thatā€™s just one thing among many, but more on that in the future announcements. Apart from that, you can expect some balance to Car Junkyard DLC (mostly regarding contracts), and much, much more, so stay tuned!

Stay up-to-date šŸ“°



Phewā€¦Weā€™ve made it till the end. I hope youā€™ve enjoyed this little sneak peak of whatā€™s coming to the Gas Station Simulator. It brings me joy when I think about how many things weā€™ve covered today, yet there is still so much more to talk about. Rest assured, weā€™re still looking at your comments, suggestions, and ideas, so donā€™t hesitate and keep those comments coming. Together we will shape the better future for the Gas Station Simulator. Have a wonderful rest of your day, play some fantastic games, and we will see each other in the next devlog.

P.S Our friends over Codebusters have just released a fresh Family Land: Prologue Steam page, so I though it would be worth to share this information with you. Any farmers wanna be here?

https://store.steampowered.com/app/3185480/Family_Land__Farmer_Simulator_Prologue/

~Sewek

Car Junkyard DLC is available on MacOSšŸ”„

Hey Gas Jockeys! ā›½





I'm super happy to announce that our newest addition to the Gas Station Simulator universe which is Car Junkyard DLC is already available on MacOS. We apologize for a little bit of delay, but it's better late than never, right? Along with the brand-new DLC, we've also found a source of a problem when it comes to game not loading properly, hence not allowing you to enjoy the game. From now on, everything should work as intented so please make sure to update your game and check it out for yourself. If you still face any issues, make sure to let us know under this announcement, on Steam discussions, or send us a message to support@drago-entertainment.com.


https://store.steampowered.com/bundle/45406/Station__Wrecks/

Until the next devlog!

~Sewek

Car Junkyard DLC Update #7 is available NOW! šŸ”„

Hey Gas Jokeys,

we're coming to you with a whole new patch today. If you have any questions or feedback - please, don't hesitate to comment.

Car Junkyard:



  • Fixed missing localizations in the upgrade tree, emails, and tutorials in all languages
  • Added Croatian, Japanese, and Arabic localization
  • Fixed a bug that made Wrench speed dependent on FPS limit

Base Game:



  • Fixed a bug that made you skip through Landmarks when browsing them
  • Fixed a bug that made you buy an event Landmark more than once
  • Fixed a bug with displaying Show/Hide Landmarks UI incorrectly
  • Fixed a bug that made the Garbage Truck flip when turning into Gas Station
  • Now you can browse Landmarks by clicking on them directly not only by using arrows


Have fun playing,
GSS Team

P.S. Just wanted to let you know that GSS: Tidal Wave DLC is on sale right now if you're in need of some new content!

https://store.steampowered.com/app/2600880/Gas_Station_Simulator__Tidal_Wave_DLC/

Car Junkyard DLC Update #6 is here! šŸ”„

Car Junkyard:



  • Fixed crash related to the blocked wreck delivery
  • Fixed bug that made Seanā€™s chair disappear after the reset
  • Fixed crash that occurred sometime after loading a game with specific save files
  • Fixed a bug that made wrecks from delivery float in the air after using the reset button
  • Fixed an exploit that allowed to complete the same contract multiple times
  • Fixed a bug that prevented the player from finishing the car assembly
  • Fix a bug that left a notification about Junkyard delivery on HUD even after the reset
  • Fixed descriptions in the upgrade tree, emails, and tutorials
  • Fixed bug that stopped refreshing drivers after selecting the "don't ask me again" option
  • Fixed a visual bug that made the grinding effect desynchronized with Sean doing the job
  • Fixed a bug that let you put items over the Junkyard storage limit
  • Fixed a bug that made certain car brands invisible in the Sale/Contract preview
  • Fixed a bug with the Sale and Fame tutorial which made you skip it when you exited the board mid-way tutorial
  • Fixed visual bug that allowed wreck selection highlight without Wrench
  • Fixed visual bug that made Sean misaligned with Crane after Save/Load during his task
  • Fixed bug with duplicated toilet bowl when you Save/Load during falling sequence
  • Fixed a bug that made Sean clipping through his car after loading a saved game
  • Fixed a bug where Crane could block placing a decal when using the second platform
  • Fixed bug that played engine SFX twice after completing assembly

Base Game:



  • Fixed crash related to the VIP customer at the cash register that the employee couldnā€™t serve
  • Fixed a bug with a VIP customer blocking a secondary task for an employee
  • Fixed a visual bug that missed the red dot guided on the landmark tutorial quest
  • Fixed a bug that made playing on two monitors impossible
  • Fixed a bug that could double the sound of fueling delivery with a reset button
  • Fixed a bug that let the player reset Garbage Man by throwing trash at him
  • Fixed a bug that made the Ice Cream Stand appear without a proper upgrade
  • Fixed a bug that opened the Ice Cream Stand after the Save/Load
  • Fixed a bug that made a player click twice on an ā€œexitā€ button on Shelves UI
  • Fixed a bug that made products in the basket glow green after using the hammer on the Cash Register
  • Fixed a bug in the cashier minigame that made products spawn too close to each other
  • Fixed a bug that broke sparks VFX on the High Voltage Cables after Save/Load
  • Fixed a bug that made the ā€œpress F to talkā€ prompt missing when you talked to the employee with an equipped tool

Tidal Wave:



  • Fixed bug that made Tidal Wave decorations disappear