Gas Station Simulator cover
Gas Station Simulator screenshot
Genre: Simulator, Indie

Gas Station Simulator

All the ins and outs of Drive-In Cinema DLC šŸŽ„

Hey, Gas Jockeys ā›½



Welcome to another development update where Iā€™m showing you what weā€™ve been cooking up for your beloved Gas Station Simulator. Iā€™m so delighted to see that the recent Restocking Shelves Update has met your expectations (for most of you at least). On behalf of the entire DRAGO entertainment team, Iā€™d like to really thank you from the bottom of our hearts for all of the amazing comments that weā€™ve received. ā¤ļø

Now, on the main topic. Iā€™m fully aware that itā€™s been a while since our announcement of Gas Station Simulator ā€“ Drive-In Cinema DLC. Moreover, we havenā€™t revealed much information about it so far, apart from releasing the Steam Page. Butā€¦ Today weā€™re finally able to share some insights from the Drive-In Cinema DLC. We might even have a little tease regarding the release date, so stick with me till the end of this announcement. For now, letā€™s grab a favourite drink of yours, cover yourself with a warm blanket to create a cozy atmosphere, and letā€™s roll šŸ”„



What is Drive-In Cinema DLC? šŸ¤”



The Drive-In Cinema DLC is a brand-new, free of charge addition to the Gas Station Simulator that brings extra revenue streams and possibility of further expansion. Your main goal? Acquiring additional space and setting up a drive-in theater complete with a modern projector and a giant screen.

When all is set and one, itā€™s high time to introduce the cinema to your demanding clientele. Validate tickets, manage sneaky customers trying to get in for free, and invest in further upgrades like a popcorn machine to provide a complete movie-going experience. Grow your renown in order to attract more customers and expand your clientele. All of this coming soon for free! Ohā€¦ You may even use the popcorn to throw at Dennis, but more on that in the future announcements.



Will Drive-In Cinema have its own employees? šŸ§‘ā€šŸ­



The answer is ā€“ yes, but actually no. At the beginning the goal of the DLC is to give you complete control over whatā€™s happening in the drive-in cinema. However, as you grow your renown (yes, drive-in cinema will have its own renown) youā€™ll be able to purchase more upgrades that will automate most of the activities there (wellā€¦ You still need to use a popcorn machine to fend off Dennis right?).



Join us on a live stream next week šŸ’„



Thatā€™s right! Weā€™ll be live streaming next Tuesday, 11th of February at 6 p.m CET. Weā€™ll be talking about Drive-In Cinema DLC, answering your most common questions (about consoles and other games that are in development as well), and chilling while playing our beloved Gas Station Simulator. The stream will take place on our official twitch.tv channel, so donā€™t forget to follow us if you donā€™t want to miss the stream šŸ‘‡



Stay up-to-date šŸ“°



So, thatā€™s gonna be it for todayā€™s announcement. Let me know your thoughts in the comment section below. As always, Iā€™m more than happy to hear your feedback regarding projects that weā€™re working on. You can expect the next announcement coming next week in which Iā€™ll be talking about how the projector, popcorn machine and the Drive-In Cinema renown works. Last but not least, if you want to stay in the loop of everything Gas Station Sim, consider adding Drive-In Cinema to your wishlist.

https://store.steampowered.com/app/3014630/Gas_Station_Simulator__DriveIn_Cinema_DLC/?l=polish

P.S. Ever wondered what itā€™s like to run your own car dealership? Car Dealer Simulator Prologue from our friends at Garage Monkeys lets you step into the world of buying, selling, and negotiating deals!

https://store.steampowered.com/app/3115010/Car_Dealer_Simulator_Prologue__Early_Days/

Small Patch for Restocking Shelves Update

Base game:



  • Fixed a bug that allowed Employees to place more product on Shelf than player had in Airport Storage
  • Fixed a bug that switched keybind of Hiding HUD from F1 to H in Photo Mode

Airstrip:



  • Fixed a bug when Employee with Restocking could break quest chain with Tequila

Restocking Shelves Update ā€“ Patch #1šŸ”„

ChangesšŸ”„



  • Improved storing products on Shelves, now we place all the same products in one batch
  • Improved how product filters work:


  1. All (decorations/shelves etc...)" button is exclusive to the rest of the filters
  2. By pressing "all filter" you clear the rest of filters
  3. By pressing any filter "all filter" is cleared
  4. You can still have more than one filter


  • Improved Employee restocking animations depending on the level of restocked Shelf


BugfixesšŸ›



Base gameā›½



  • Fixed a crash caused by using a Reset button
  • Fixed issue with missing string tables in Photo Mode when Junkyard DLC isnā€™t installed
  • Fixed various issues with localizations of the Employee Restock feature
  • Fixed a bug that caused cars that leave the Car Wash to block traffic
  • Fixed various localization bugs in Shelves and Products
  • Fixed a bug that caused Delivery cars to block traffic when turning to the Station
  • Fixed various issues with cars getting stuck on the road
  • Fixed a bug that caused a change of FoV after clicking not immediately in the Photo Mode
  • Fixed a bug that prevented a player from resetting the Paint Service Driver
  • Fixed a bug with missing key bindings string tables when Junkyard DLC is not installed
  • Made enviro corrections in Car Wash pavements
  • Fixed a visual bug that caused Workshop car parts to be out of focus when carried
  • Fixed a bug that prevented players from painting the Warehouse corner
  • Removed an unnecessary SFX played when trying to refill the full Shelve
  • Fixed visual bug with levitating Valentines decorations
  • Fixed a bug that caused the cursor to teleport into the center of the screen when changing inventory filters
  • Fixed a bug that caused the Delivery Driver to get stuck in the Warehouse blocking further deliveries
  • Fixed a bug causing the display of an incorrect Employee Restock tutorial
  • Fixed a visual bug with the incorrect position of Trailers decorations
  • Fixed a bug that caused the Employee task list to get blocked
  • Fixed a bug that caused cars leaving the Station to block other cars
  • Fixed a bug that caused a Employee to reset inside the Campers
  • Fixed a bug with missing Comercial category for airbrush decals


Tidal WavešŸļø



  • Fixed a bug that caused the Tidal Wave sign to be interactable even if the DLC was not installed
  • Fixed a bug that caused traffic issues on the station exit
  • Added missing Employee tutorial translations

Junkyardāš™ļø



  • Fixed a bug that prevented a player from using [Z] & [X] buttons to switch between car part categories
  • Fixed a bug that prevented a player from using [A] & [D] buttons to rotate the wreck
  • Fixed a bug that prevented a player from using [S] & [W] buttons to move the camera


P.S. If you haven't yet had a chance to check out Car Dealer Simulator Prologue from our friends at Garage Monkeys, we think now is the perfect time.

https://store.steampowered.com/app/3115010/Car_Dealer_Simulator_Prologue__Early_Days/

Restocking Shelves Update is Available Now šŸ”„



Hey, Gas Jockeys! ā›½



Iā€™m more than thrilled to announce that the Restocking Shelves Update is finally available for you to download. Make sure to update the game and while you wait, letā€™s dive right into whatā€™s in store for you this time around šŸ¤©

Yeap, you hear that right! From now on, your employees will finally have the possibility to restock those empty shelves and do the tedious work for you. Of course itā€™s totally up to you ā€“ you can still do it by yourself, but if you feel like you need some well-deserved rest, you can freely assign this task to one of your employees. If you want to see how it looks in the game, make sure to head over to our previous announcement

Ohā€¦ And along with the update, our team has managed to fix some of the issues youā€™ve reported previously. Check the full patch notes below and let us know in the comments down below what you think šŸ‘‡

ChangesšŸ”„




  • Automatic Restocking: now you can use your Employees to restock your Shelves. You can pick between automatic restocking and custom set up which allows you to control which products are restocked and when. We also reworked the mechanic of picking up shelves.
  • Challenges Rework: Challenges have been balanced in the Base Game and Tidal Wave. In TW, they contribute to reducing the volcanoā€™s anger. For the ones already present in the Base Game, Weā€™ve added two new challenges related to refueling boats.
  • In the Base Game, challenges have been modified based on the popularity level ā€“ up to level 8, challenges require fewer customers to be served and offer smaller rewards in terms of popularity points. After level 8, challenges require serving more customers but grant more popularity points.
  • Show/Hide HUD: we added another Display Option that allows the player to hide HUD.


Bugfixesāš’ļø


Base gameā›½



  • Fixed a bug where 12 PM was displayed as 12 AM
  • Fixed a bug that allowed player to place cigarettes shelves twice on the same slot after loading the game
  • Fixed a FPS drop when Party Bus arrives at the Station
  • Fixed a bug that required player to click on screen first in order to be able to skip cutscene
  • Fixed a visual bug with wrong material on Fuel Delivery outflow that made it too dark
  • Fixed a bug that caused blocking a fixed car on the Workshop lift after Save/Load
  • Fixed a bug that showed picklocking challenge during the last cinematic
  • Fixed a bug that caused a player to be stuck in sewers
  • Fixed a bug that caused a player to coles Shelve UI with pressing any button
  • Fixed a bug that caused Tobacco products to be hard to target on Shelves
  • Fixed a landscape hole near the Workshop
  • Fixed a visual bug that prevented some parts of the Workshop from loading properly on Notebook graphic setting
  • Fixed a bug that prevented player from opening Tool menu pressing Tab
  • Fixed a bug that stopped music when player entered Rudy
  • Fixed a bug that caused incorrect display of Management Tab in 3440x1440 resolution
  • Fixed a bug that caused Party Bus customers to be blocked by Police Car waiting for Fuel
  • Fixed a bug that caused both levels of Christmas decorations to be displayed incorrectly
  • Fixed missing localization for Hammer tool and new Cash Register
  • Fixed a bug that caused display of wrong Cash Register model after Save/Load
  • Fixed a bug with incorrect font for Party Time Timer in Polish version of the game
  • Fixed a bug that caused employees to get stuck in car wash ruins
  • Fixed a bug that caused a game to crash when player went back to washing car after popularity cutscene
  • Fixed a various problems with spawning Employees



Tidal WavešŸļø



  • Fixed a bug that allowed player to set up multiple queues to the Cash Register
  • Fixed a bug that caused music to stop when using PC management tab
  • Fixed a visual bug with missing lighting at the entrance of the Level 8 Gas Station
  • Fixed a bug that caused a Workshop lights to get turned off i player exited the Workshop holding Shift
  • Replaced a wrong picture for Lvl 1 Car Wash in Upgrade Tree
  • Removed redundant stone that appeared only on High Graphic setting



Airstripāœˆļø



  • Fixed bug with Joeā€™s crash site spawning above the map.
  • Fixed a visual bug with incorrect placement of the hats on the hanger
  • Fixed a visual bug with disappearing smoke from Joeā€™s plane
  • Fixed a bug that significantly reduced chances for success after a failed trade
  • Fixed a bug that started Sandstorms before the first trade
  • Fixed a bug that caused Joe to have incorrect position on bench after Save/Load
  • Fixed a visual bug that caused Joeā€™s plane to smoke even after towing it to hangar



Junkyardāš™ļø



  • Fixed a bug that changed quest to Junkyard questline after loading the game
  • Fixed a bug that showed Car Wreck UI during the cutscenes
  • Fixed incorrect description in Square Lvl 4 Upgrade
  • Fixed a bug that caused to show incorrect ā€œMoney Lostā€ value after a failed delivery
  • Removed redundant Projectors tutorial


Stay up-to-date šŸ“°



We hope this update enhances your Gas Station Simulator experience and helps you keep those shelves looking spick and span. As always, thank you for your continued support, and be sure to let us know your thoughts. Until the next devlog!

~Sewek

P.S Our friends over Garage Monkeys wanted us to share that Car Dealer Simulator: Prologue just had its release. The free introduction to the base game allows you to get your hands-on the core mechanics of the game, so if youā€™re looking for something to pass the time over the weekend, feel free to check it out.

https://store.steampowered.com/app/3115010/Car_Dealer_Simulator_Prologue__Early_Days/

Restocking Shelves Update when?šŸ¤”



Hey, Gas Jockeys! ā›½



Welcome to the first announcement of 2025! I hope you had an amazing time during the Christmas break and youā€™ve celebrated New Year with a blast šŸ’„But worry no more if youā€™ve had a rather peaceful time ā€“ Iā€™m gonna do my best to get you in the proper mood, cause the news I bring today are definitely from the jaw-dropping category, as we finally know when the long-awaited feature is gonna be available in our beloved Gas Station Simulator šŸ‘€Let the games begin then! šŸ”„

Restocking Shelves Update will be available next week šŸ„³



Thatā€™s right! Your employees will finally be able to restock the shelves for you some time next week. I know there are many of you who have been eagerly waiting to get your hands-on restocking shelves by employees, so Iā€™m more than thrilled to bring it to you. Now, I won't leave you without anything spicy, so what about a little sneak peek into the restocking shelves and how it looks right now, shall we?

The way it works is quite simple ā€“ first of all, make sure to assign the "Restocking Shelves" task to one of your employees.



Then, you need unlock restocking on the shelves by clicking on it, and go to the employee restock tab.



Last thing you need to do is to choose whether you want to customize the amount of products that's gonna be on the shelve, or you want to let the employee restock it randomly.



And job's done! You can now sit and relax while your employees will do the dirty work for you.



Weā€™ll be streaming next week šŸ•¹ļø



Weā€™ll be live streaming on Thursday 23rd of January at 6 PM CET. If you have any questions, issues, or simply want to chat with us, donā€™t hesitate and head over to our official twitch.tv channel. Iā€™m expecting as many of you as possible, so donā€™t disappoint me šŸ™‡



Stay up-to-date šŸ“°



Unfortunately, all good things must come to an end. Let me know in the comments down below how many of you cannot wait for the restocking shelves update. We'll be still working tirelessly to make the update as best as possible and we'll hear each other once again in the next week. Until the next devlog!

~Sewek

https://store.steampowered.com/app/3014630/Gas_Station_Simulator__DriveIn_Cinema_DLC/

P.S Our friends over Garage Monkeys are thrilled to share that the upcoming Car Dealer Simulator: Prologue will launch in just a couple of days (23rd of January to be precise). So, if youā€™re looking for something similar to Gas Station Simulator, this game should be right up your alley šŸ”„

https://store.steampowered.com/app/3115010/Car_Dealer_Simulator_Prologue__Early_Days/

Last update of the year and some important information about the DLCsšŸ”„

Hey, Gas Jockeys! ā›½



Welcome to the probably last announcement in 2024. Itā€™s hard to believe that weā€™re already a couple of days away from the end of 2024. It feels like yesterday we announced the Economy Update or Car Junkyard DLC, but time flies as the saying goes.

Today, I thought itā€™s gonna be the perfect time to talk about both the present and the future for your favorite ā€“ Gas Station Simulator. Iā€™m gonna share some information regarding the upcoming updates, DLCs (Shady Deals included), and more. So, grab a drink and snack of your choice, and letā€™s roll šŸ”„



Another batch of visual improvements has landed on Route 66 šŸ‘€



Letā€™s kick things off with a little update for the Gas Station Simulator. Some time ago, we did a whole performance and visual revamp for the GSS, but some of the models were still left unchanged simply because they were still a little bit rough around the edges and we needed some additional time to polish them. Fortunately, you donā€™t have to wait much longer as the update is already available on Steam. Along with that, the cash register also went through some changes mainly introducing some brand-new customization options.

And yes ā€“ we remember about the ability to restock shelves by the employees. Weā€™re already working on it, but we want to emphasize proper balancing before releasing it to you, hence some additional time is needed.

Changesā™»ļø



Base gameā›½




  • Increased distance between Car Parts Truck and other cars to improve traffic.
  • Cash Register Upgrade: now you can upgrade the cash register on higher leves of Gas Station. You can also customize its colors on the higher levels.
  • Products Revamp: We reworked all products, increased quality of topology and textures
  • Shelves Revamp: New design and quality bar for shelves of all products.


BugfixesšŸ›



Base gameā›½




  • Epic settings have been merged into High settings. We removed the Epic setting as it became redundant after the Revamp.
  • Fixed a lag after opening tutorials on PC.
  • Fixed a bug that allowed a player to reach the Dead Zone with an RC car around checkpoint 7.
  • Fixed a bug that prevented Employees from getting XP from cleaning.
  • Fixed a bug that caused music to be muted after Biker Guy beating cinematic
  • Fixed various issues with traffic mostly related to problems with the environment.
  • Fixed bug that stops music after leveling up the Station.
  • Fixed bug with traffices caused by cars trying to leave the station with entrance.
  • Fixed a bug that caused Party Bus customers to be blocked at the bus entry.
  • Fixed a bug with cars spawning in strange positions after loading the game.
  • Fixed a bug that caused employees to be stuck in Car Wash ruins in some cases.
  • Fixed a bug that allowed players to pick up shelves with tools equipped.
  • Fixed a bug with collisions on some cacti.


Tidal WavešŸļø




  • Fixed bug with music missing after loading the game.
  • Fixed a traffic issue where new cars had problems with turning right.
  • Fixed a traffic issue where combi cars could be stuck near the Station entrance.
  • Fixed a bug that caused music to break after loading save with Party Boat on the map.
  • Fixed a bug that could break music when starting the electricity generator.


Airstripāœˆļø




  • Fixed bug with Joeā€™s crash site spawning above the map.
  • Fixed a bug that let players spawn Joel after the Marshal Wand mini-game.
  • Fixed a bug that caused Joe to disappear from the plane.
  • Fixed a bug where players could get double Joe after second landing.
  • Fixed a bug that could stop music after skipping Airstrip upgrade cinematic.


Junkyardāš™ļø




  • Fixed a bug that prevented a player from completing the ā€œEarn 25000$ā€ objective after a sale.


Drive-In Cinema is coming in Q1, 2025šŸš—



Now let's talk about the release date for our upcoming DLCs. After careful consideration we decided to postpone the release of Drive-In Cinema DLC to Q1, 2025. We want to use this additional time to work on some extra features, expand the DLC further, and focus on polishing the stuff that we already have prepared. Sincere apologies and Iā€™m more than open to read your comments down below.

https://store.steampowered.com/app/3014630/Gas_Station_Simulator__DriveIn_Cinema_DLC/

What about Shady Deals šŸŗ?



Similar to Drive-In Cinema DLC, weā€™ll be pushing forward the release date of Shady Deals. As this is a more story-focused DLC for the Gas Station Simulator, it requires much more attention than any other DLC that weā€™ve made so far.

Do you have any estimates - you might ask, and honestly you have all the rights to do so. However, with the current state, we canā€™t share anything apart from coming soon. We simply donā€™t want to throw any dates until we have the quality that weā€™re happy with. As soon as that time comes, Iā€™ll be thrilled to reveal more about the Shady Deals, including its release date.

https://store.steampowered.com/app/1992100/Gas_Station_Simulator__Shady_Deals_DLC/

Stay up-to-date šŸ“°



And thatā€™s gonna be it for todayā€™s announcement. Iā€™m more than open to hearing your feedback and thoughts regarding the update and the release dates for the DLCs. Donā€™t forget that every cloud has a silver lining, and I can say that we have more than one ace up in our sleeves.

Last but not least, as this is (probably) our last announcement before the Christmas break and New Year, on behalf of the entire DRAGO entertainment team, Iā€™d like to wish you a Merry Christmas (or Happy Holidays) and a Happy New Year! May this time be filled with joy, love, and the presence of your loved ones around you. Charge up your batteries and welcome the new year with a blast. Here is for even greater 2025 šŸŗUntil the next devlog!



And so, at the very end, I toss you the Car Dealer Simulator from Garage Monkeys, whose release is already approaching in the coming year

https://store.steampowered.com/app/2404880/Car_Dealer_Simulator/

~Sewek

Gas Station Simulator Hotfix #8 is available now!

Base game:




  • Fixed a bug where the second car in the queue could stop the whole line
  • Fixed a bug where pick-locking trunks of cars in the fueling line could stop vehicles from moving
  • Fixed a bug with the bad visibility of Cacti from a distance
  • Fixed a bug where the player couldnā€™t fuel some of the Junkyard cars
  • Fixed a bug that prevented Employees from going back to their camper after their shift ended
  • Fixed a bug that caused Party Bus customers to stack between fuel pumps
  • Fixed a visual but with ambient occlusion that caused a wall to look bad in the shadows
  • Fixed a bug with a missing scroller on the Upgrade Card
  • Fixed a bug with bad visibility of Neons from a distance
  • Fixed various issues with foliage like sand/bushes sticking out of the floor
  • Fixed multiple problems with items or foliage floating in the air
  • Fixed visual bug with glitching Bus Stop
  • Fixed visual bug with Old Man Guitar decoration being underground
  • Fixed visual bug with glitching car right lights in some cars
  • Fixed a bug with a low frame rate on the propeller in golf mini-course
  • Fixed a visual bug with a big cactus covering the fuel dispenser overview
  • Removed collision from cactus between Workshop and Gas Station
  • Removed various holes in the landscape
  • Fixed a bug with the cars getting stuck while driving off the parking lot


Tidal Wave:



  • Fixed bug that caused Party Boat to disappear and leave customers without a way out
  • Fixed a visual bug that caused missing textures on level 9 of the Station
  • Fixed a bug with a missing pop-up when the player failed to lockpick the trunk in Workshop or Car Wash


Junkyard:



  • Fixed visual bug with Wrench being out of focus in lower screen resolutions

Much-anticipated Revamp Update is available now! šŸ”„

Hey, Gas Jockeys! ā›½



Excitement is off the charts right now as the long-awaited day has finally come. Iā€™m thrilled to bring you the much-anticipated Revamp Update which heavily enhances the look and feel of the game. The update features a plethora of visual improvements, huge changes to the performance (with a notebook graphic settings on top of that), balance to the Car Junkyard DLCā€™s contracts, and much, much more!

Weā€™ve put together a handy trailer for your convenience which perfectly showcases some of the changes coming with this update, so sit tight, relax, and enjoy! šŸ‘‡



BugfixesšŸ›



Revamp Update also introduces a bunch of fixes to the base game as well as the DLCs, so make sure to check the full patch notes below, so youā€™re well prepared to take your gas station business to new heights. Important note for all of the Mac users ā€“ we still need some additional time to polish the update for Mac as it's still a little bit rough around the edges. As soon as I know any estimates from the production team, I'll let you know.

Base game:



  • Achievements acquired in Offline mode will now be correctly obtained on Steam after swapping to Online mode
  • Some strange planes were removed
  • Fixed an issue that caused Dennis's decals to be removed if the wall was painted from the inside
  • Some outline interaction issues were resolved
  • Some issues related to VIP - Employee relations were fixed
  • Party Bus driver now correctly waits for all customers, to go back to the bus, after a game load
  • Some missing sounds were added
  • Some issues related to Employees not starting their jobs were resolved
  • Fixed a bug that prevented you from picking up Garbage when loading old Saves.
  • Fixed a misleading button in the Lottery machine that showed ā€œCancelā€ instead of ā€œReturnā€
  • Fixed bug that displayed ā€œCar Washā€ in two Gas Station Upgrades
  • Fixed bug with Challenges window blocking other UI elements
  • Remove the broken lockpick counter in the lockpick tutorial
  • Fixed various UI bugs with overlapping text and text alignment
  • Fixed bug with glitchy NPC, in some cases they could have disconnected limbs
  • Fixed bug with Party Bus customers getting out on wrong angles and clipping through the bus
  • We fixed various instances of blinking environment elements
  • We fixed the bad position of the close/open station button in the Management Tab for all screen resolutions
  • Fixed FPS dropped caused by Party lights
  • Fixed a bug that could cause you to buy Landmark by clicking the right ā€œNextā€ arrow
  • Removed various instances of invisible trash items
  • Fixed a bug that could get you stuck on the ā€˜Serve a Customerā€ objective
  • Fixed bug that prevented you from picking colors on Paint roller after switching to wallpapers
  • Added Tidal Wave decorations to the selection in Base Game
  • Fixed bug that caused Rudy to get stuck on the Sewer manhole
  • Removed unnecessary ā€œText Blockā€ phrases in various places
  • Fixed FPS drop during Sandstorm
  • Fixed a bug with an incorrect camera angle on some Landmarks (Car Needle and Teepe)
  • Fixed bug that allowed you to unlock Level 2 of Square too early (this time for real)
  • Fixed a bug when during the Uncle cinematic cars could break the scene in some cases
  • Various minor fixes in Localizations

Party Time:



  • Dino Ranch landmarks now have a correct dependency in the Landmarks view
  • Party Spot buses now have an easier way to departure

Airstrip:



  • Issue related to Joe Plane not spawning, after a game load, was resolved
  • Joe now has a correct position on the bench after loading a save
  • Fixed bug with broken propeller animation after loading the game
  • Fixed the bug with Joe getting stuck in the airplane, which could prevent you from completing the tutorial

Tidal Wave:



  • Employee houses no longer have a missing roof
  • Some elements of Fuel Delivery UI were adjusted
  • Some issues related to party music were addressed
  • Some missing sounds were added
  • Texture issues related to boats getting too dark were resolved
  • Fixed a bug that caused traffic jams when cars from the Workshop tried to join the main road
  • Fixed bug with outlined object being visible through other objects and walls
  • Fixed a bug that could cause employees to get stuck when changing tasks in the Ice Cream spot
  • Fixed a FPS drop during the Tidal Wave event
  • Corrected the Death notifications to improve readability
  • Fixed various issues with upgrades done via the Home Tab, now itā€™s always unblocked when conditions are met and works without a lag


Car Junkyard:



  • Sean will no longer get into his car if he is assigned a task in some scenarios
  • Fixed an issue that prevented Sean from crushing a wreck in some scenarios
  • Junkyard shortcut is no longer visible at the start of the game
  • Tow Truck drivers now have the correct position
  • Tow Trucks now have the correct texture on windows
  • Fixed a bug with wheels disappearing during customization
  • Fixed a bug that could get Sean stuck in his office
  • Fixed rock mesh inside of the Crane cabin
  • Fixed bug that allowed you to pass the Wrench minigame without hitting the orange zone


Changesāš™ļø



Apart from dozens of fixes as you can see above, we've also introduced a variety of different changes to the both base game and DLCs.

Base game:



  • We added a Bug Reporting Tool to help you let us know about problems with the game
  • Support for Ultra Wide monitors was added
  • We moved Junkyard teleport to the new spot for better usability
  • We added a pop-up informing you about the occupied fuel pump when an employee takes it
  • We added additional information about active bonuses to the Bonus Pop-Up
  • We added some objects to help you reach higher places when repainting the Warehouse
  • We added an option for a few cars to wait in line at the fuel dispenser
  • We made all the objects in the upstairs of the Warehouse intractable, so now you can clean it
  • Now you can remove products from Shelves without opening the UI
  • Improved visuals of removing sand piles, now youā€™ll remove a portion of the sand each time
  • Added option to disable the Cash Register sound
  • Added 12-hour time format as an option
  • We moved the ā€œContinueā€ button above the ā€œNew Gameā€ button, so itā€™s harder to start the game by accident
  • Added Junkyard Cars to the Base Game
  • Added information about reaching the maximum level of a building

Tidal Wave:



  • Added option to disable Shark

Car Junkyard:



  • Prices of car wrecks were changed
  • Customization bonus now is calculated differently
  • Amount of contracts points gained was increased
  • Three new contract types were added aiming to utilize lower-tier parts
  • The economy widget was extended to include Car Junkyard incomes/expenses
  • Junkyard Inventory: sorting by Tier also sorts by name
  • Added a protection for driver to not fail delivery too many times in a row
  • The car rim size was changed to decrease the number of them - you can still select the size while in the design view
  • Car Stats gears now round up instead of down
  • The way car price and investor share is displayed was changed to make it easier to understand
  • QoL changes for failed Sales were added to improve the ability to put sales on the same car faster
  • Car on Exhibition spot now display if it is put on Sale
  • Recent colors were added to the Decals view in the design
  • Contracts now show if the required part is already in storage
  • Non-customizable wrecks now also bring some universal parts
  • It is now possible to navigate using A/D through cars while making a sale
  • We added the ability to sort parts in design mode by their first and alphabetically
  • We added extra information to the contract completion screen like Car Price or Investor Share
  • Added extra animations to Fame Tab
  • Added new progress bar to the Fame Tab

Patch Notes for RevampšŸš€


The goal of the revamp was to fix all the visual defects that had been bothering us for a long time and thus refresh the look and mood of the game. At the same time, we took care of the original feeling of our title. We wanted to make something the same. We just wanted to have our game stay the same but better:) To do that we decided to do a complete rework of a Couple of features:

Foliage


The goal here was to eliminate the unnecessary optimizations we had made in the past and restore the original quality of grasses, cactuses, and all the props that make up a large part of what you see on the monitor.

Landscape


Close-up quality, getting rid of obvious glitches and artifacts. Retaining the color palette and adding features at higher scalability levels

Rocks


We completely replaced every rock in the game. Again, taking care of the color palette, we added and reworked channels to fully use computing power.

Global colors of the project


To the best of our abilities, we went over the entire project, adjusting the colors of the models not only to the color palette of the rest of the game but also to Physically accurate standards of the modern gaming rendering pipeline. This enabled us to bring the details to the places in the game that were previously lacking.

New Lighting and Color grading


The changes were very delicately executed. As mentioned previously. We wanted to retain the original feeling and make things look better at the same time. The point of reference was 12.00. This is traditionally the least appealing hour for many reasons. We worked hard to enhance the world at this very hour because we knew the 17.00 will look sweet anyway:)

Optimization Patch notesšŸ“ˆ



We tested and focused mainly on older machines. However, we provided a significant performance boost for all graphics settings.

New Graphic setting



The goal was to optimize the game to the point that it would enable it to run comfortably on a PC with integrated GPU (without dedicated GPU). We created a new graphic setting that is situated below the LOW scalability setting. It is dedicated mainly to common business notebook machines that were never prepared to run games in the first place.

GTX 960, which was our minimum spec GPU prepared to run the game on LOW scalability settings, now runs the High scalability settings at about 30 FPS. If the performance is your priority you are free to play around with the scalability setting to find something that runs well and has visual fidelity of your liking.

Removed unbound Lock FPS settings: The new Max is 240.

Epic settings have been merged into High settings. That being said we decided to remove Epic settings as it became unnecessary.

Among other things reworked we focused on the following:



  • Reworked outline selection method
  • Reworked landscape texturing method, implementation, and features
  • Reflection capture method
  • Brought quality Materials on all props to work properly with graphic settings
  • Reworked Sky
  • Reduced shader complexity for many shaders
  • Reworked mount Urulu
  • Numerous other performance improvements


Stay up-to-date šŸ“°



So, there you have it! Donā€™t forget to share your feedback with us below or on our official discord server. We canā€™t wait to hear your thoughts regarding the update. Last but not least, if you encounter any issues or weird stuff in the game, send us a ticket to support@drago-entertainment.com or use our new tool - Bug Reporter.

Until the next devlog!

~Sewek

In the meantime, keep an eye out for Car Dealer Simulator from our friends at Garage Monkeys as they've announced a prologue for December, so it's just around the corner.

https://store.steampowered.com/bundle/45406/Station__Wrecks/
https://store.steampowered.com/app/2404880/Car_Dealer_Simulator/

The long-awaited update is coming next week! šŸŽ‰

Hey, Gas Jockeys! ā›½



As many of you know, we've decided to delay our upcoming Revamp Update some time ago. For those of you who havenā€™t seen the announcement and would like to check for instance the reasoning behind it, feel free to click this link.

As you know, we didnā€™t want to give you any specific dates until the update will be as error free as possible and we will be happy with the overall quality of the update. Fortunately, that time has finally come and you wonā€™t have to wait much longer.

Iā€™m thrilled to announce that the Revamp Update will be available on November 27th, 2024. So if you have a friend who would like to delve into Route 66 and kick Dennisā€™ fleshy part of his body that he sits on, then make sure to spread the news

For now I donā€™t want to spoil much details (that will have to wait until November 27th), but I would like to use this occasion to invite you for our live stream that will take place on November 27th, at 6 pm CET.



We will be going over the Revamp Update, answering your questions (regarding consoles as well), and simply have fun. Make sure to head over our official twitch.tv channel and I hope to see as many of you as possible. Check this handy graphic for more information.

We will see and hear from each other next Wednesday! Until next devlog.

~Sewek

https://store.steampowered.com/app/2600880/Gas_Station_Simulator__Tidal_Wave_DLC/

Revamp Update is being delayedšŸ„¹

Hey, Gas Jockeys! ā›½



I know many of you have been eagerly counting down the days for our next big update, originally scheduled for release on November 7th. Iā€™m really thrilled to see such from your side and that is something that pushes us forward. However, we want to make sure that every single update that we release to you is as error free as possible while meeting your expectations. That said, after careful consideration, weā€™ve decided to push the release date a little bit further.



As I promised recently, there wonā€™t be any empty words, so I wanted to give you some information about the current situation with the upcoming update. In fact, the update is almost ready, and weā€™re excited about the new content and improvements that are coming your way. However, as it stands, there are still a few rough edges and some final tweaks that need to be polished to deliver the experience you deserve. We want to ensure this update is as smooth, fun, and bug-free as possible and this additional time should give us exactly that.



As a consolation prize I have some screenshots from our upcoming update which should give you a glimpse into whatā€™s coming to Gas Station Sim. Let me know in the comments down below what you think.




Stay up-to-date šŸ“°



And thatā€™s gonna be it for todayā€™s announcement. I understand that there will be many of you who feel disappointed with the delay, so donā€™t hesitate to let me know that in the comments down below. Have a wonderful rest of your day and we will see each other in the next devlog.

~Sewek