Gatedelvers cover
Gatedelvers screenshot
Genre: Adventure, Indie

Gatedelvers

0.1.40b - Whoops I Broke Deckhand

- Elemental Crystals now show properly as cause of death in Run Summary.

- Fixed Deckhand's Decksweeper not doubling most damage. (Reported by Monke the Rubble-Man.)
- Fixed Deckhand's Last Stand not giving a damage bonus to most attacks. (Reported by Fwutters.)

- Fixed ragdoll collision problems and Miner ghost visual issues.
- Fixed Play Dead causing Hub buildings to pop up in front of the camera.
- Fixed client players being able to grab Treasure Chests from inside Elemental Crystals.

0.1.40 - Bug Spray

- Reworked Sprint Throw, now works like a normal throw but starts at full throw force.
- Old Digger now gets instantly staggered if headstomped during his spin attack.

- Dropshadows now follow ragdolls properly.
- Added animations to Dogpile.

- Quick Restart should now spawn the host player with the quest package if the food delivery quest is active.

- Added a tooltip for the pocket capacity warning.

- Fixed Forge Machine not having collision. (Reported by KingPsychospud7.)
- Fixed Headstomp knockback being weird.
- Fixed clapping really fast as a client player granting you flight. (Reported by TurtleSuc.)
- Fixed ragdolling players being able to fall through the Hub safety net. (Reported by TurtleSuc.)
- Dynamite should now be more consistently removed from client player inventory when blowing up while in it. (Reported by TurtleSuc.)
- Fixed Play Dead emote on ghosts allowing ghosts to die and breaking collision; now it instead sends you to space which is still not correct but at least it's funny. (Reported by TurtleSuc and Someone64.)
- Improved consistency of enemies being unable to turn while stunned.
- Improved Phantom Dagger replication and fixed it creating fake copies on client. (Reported by TurtleSuc.)
- Fixed Dogpile being... invisible?

0.1.39 - The Small Small Update

- Clockwork Gauntlet is now compatible with Combo.
- Combo now increases Power Charge speed.

- Removed Tribow (Doesn't work with some infusions, needs fixing).

- Added an icon for Hounds.

- Fixed Brittledeep Workers not grabbing and throwing objects.
- Fixed an issue where client player camera/sprint settings wouldn't load, causing it to default to snapless camera and toggle sprint. (Reported by at least Fwutters and Scriblez.)
- Fixed players not dropping grabbed objects properly on death. (Reported by Scriblez.)
- Fixed Clockwork Gauntlet not using the proper windup animation when charging an attack.

0.1.38f - Client players aren't supposed to be invincible

- Client players are no longer explosion immune. (Reported by Scriblez.)
- Client players should now get knocked back properly by melee hits.
- Client players should now get proper effects when getting hit.
- Fixed vending machines selling removed items. (Reported by Monke the Rubble-Man.)

0.1.38e - Button should work preferably

- Fixed the run summary button not working if you had the tab menu open before entering the tutorial exit gate or dying.

0.1.38d - ESC is now always pause menu

- Esc is now always pause menu.
- Fixed wall items using the wrong loot pool, allowing them to drop items that have been removed from the game. (Reported by Monke the Rubble-Man.)

0.1.37 - Applause, Please

- Added clapping. (Press LMB repeatedly while emote menu (V) is open to clap. Slow clap sounds pretty good, fast clap might get adjusted later.)

- Made opening treasure chests way more dramatic. (Probably too dramatic, might un-dramatic them a bit later.)
- Epic and legendary items now make a sound when discovered (opened from a chest or found in a wall).

- New jumppad visuals.
- Jumppads now make a silly little bwomp sound.

- Common items can no longer be Pure.
- Non-common Pure items are now slightly less rare.

- Reworked Blast Scepter blast to have a 4 damage small center blast, and a larger 2 damage blast.
- Reduced Blast Scepter projectile detonation delay from 1.25 -> 1.15 seconds.
- Blast Scepter infusion pulse now deals 1 damage.
- Increased Blast Scepter infusion pulse cooldown from 0.75 -> 1 second.
- Added mention of throw blast to Blast Scepter's item description.

- Repeating Crossbow now locks aim after the first shot of burstfire. (If the first shot is a powershot, they all are and vice versa.)
- Telepotion can no longer warp to the Pocket.

- Homing infusion now works with item throwing.

- Adjusted how homing projectiles choose their targets. (They now slightly prioritize closer enemies.)

- Soul Sorcery now prevents Conjuration from appearing. (This is not an elegant balance solution, but these two are a disaster together and I don't want to nerf either of them individually.)

- Probably fixed Pit floors sometimes not generating properly for client players. (Reported by multiple people but most recently by Cellestus.)
- Fixed Rocket Launcher infusion not updating durability properly for clients. (Reported by Cellestus.)
- Fixed sending your corpse to the Pocket, then reviving and exiting causing the world to be swallowed by darkness. (Reported by Monke the Rubble-Man.)
- Fixed punch falsely appearing to do 1 damage even when fully blocked by armor.
- Fixed an issue where items would stop rotating to face throw direction after being placed on a pedestal.
- Fixed firing a Rocket Launcher forward while sprinting with Run & Gun causing you to hit yourself with your rocket. (Reported by Monke the Rubble-Man)
- Fixed Wind Blade not displaying properly as cause of death in the run summary.
- Loading screen should now properly block player inputs while on screen. (Reported by Blades.)
- Increased delay before loading screen is forced to end in multiplayer from 10 to 20 seconds. (Shouldn't be very relevant, but might fix a few cases when playing with people with real slow connection.)

0.1.36 - Emotional Expression


- Added Emote Menu (default keybind is V).
- Added an off-screen ping indicator.

- New arrow and bullet trails (with enchantment colors).
- Adjusted channeling VFX.

- Librarian's Hover is now refreshed when launched by any source.

- Converted Thunder Runes to the new damage system; should now only damage client players when visibly active.

- Fixed info boxes for tab menu item tooltips being visible while the tab menu is closed.
- Fixed camera rotation getting slowed down if character is slowed by Curse of Slow-Mo. (Reported by Scriblez.)
- Fixed thrown items not being punchable.
- Fixed an extremely rare bug that would cause clients to not generate levels. (Did not fix the more common Pit bug that also does that, because I haven't found it yet. Sorry!)

0.1.35 - Archives Adjustments

- Adjusted Archives level generation to clump rooms together less.
- Moving Rooms no longer travel more than 7 tiles from their starting location. (Farewell, Waiting For Bus Simulator.)
- Moving Rooms are now slightly faster.

- Improved Bookkeeper's VFX.

- Added collision under Gates.

- Increased distance of player character drop shadow trace. (Should make it easier to see where you're going to land after a long fall.)

(All of the below were reported by Scriblez.)
- Fixed characters not holding items by their handles properly.
- Fixed Tab Menu crit info always saying X%.
- Fixed Pocket Capacity not updating for client players when deep enough into Pit or in specific other situations.
- Fixed Levers not being punchable.
- Fixed Multicast procs not replicating to client players.

0.1.34 - Smörgåsbord

- Added new level up visuals when picking up a Nail.
- Added chest glow the the Food Package when it's on the table in the Hub.

- Dragon now drops a Golden Chest with better loot.

- Fixed main menu losing keyboard/controller focus when background is clicked. (Reported by Conrat.)
- Level Up UI now also shows input for picking a card on controller. (Suggested by Conrat.)
- Added RT to gate warp instruction text.
- Added gamepad controls to tutorial signs. (This is messy. We need glyphs, like visual markers for controller inputs, but I don't wanna get into that right now.)

- Improved Alchemical Jar liquid visuals.

- Fixed Wobbly Bookshelves not being punchable. (Reported by Monke the Rubble-Man.)
- Fixed Wheelbarrows not being punchable. (Reported by Aewynne.)
- Fixed Alchemical Jars spawning crooked and not rolling when thrown.