- Elemental Crystals now show properly as cause of death in Run Summary.
- Fixed Deckhand's Decksweeper not doubling most damage. (Reported by Monke the Rubble-Man.) - Fixed Deckhand's Last Stand not giving a damage bonus to most attacks. (Reported by Fwutters.)
- Fixed ragdoll collision problems and Miner ghost visual issues. - Fixed Play Dead causing Hub buildings to pop up in front of the camera. - Fixed client players being able to grab Treasure Chests from inside Elemental Crystals.
0.1.40 - Bug Spray
- Reworked Sprint Throw, now works like a normal throw but starts at full throw force. - Old Digger now gets instantly staggered if headstomped during his spin attack.
- Dropshadows now follow ragdolls properly. - Added animations to Dogpile.
- Quick Restart should now spawn the host player with the quest package if the food delivery quest is active.
- Added a tooltip for the pocket capacity warning.
- Fixed Forge Machine not having collision. (Reported by KingPsychospud7.) - Fixed Headstomp knockback being weird. - Fixed clapping really fast as a client player granting you flight. (Reported by TurtleSuc.) - Fixed ragdolling players being able to fall through the Hub safety net. (Reported by TurtleSuc.) - Dynamite should now be more consistently removed from client player inventory when blowing up while in it. (Reported by TurtleSuc.) - Fixed Play Dead emote on ghosts allowing ghosts to die and breaking collision; now it instead sends you to space which is still not correct but at least it's funny. (Reported by TurtleSuc and Someone64.) - Improved consistency of enemies being unable to turn while stunned. - Improved Phantom Dagger replication and fixed it creating fake copies on client. (Reported by TurtleSuc.) - Fixed Dogpile being... invisible?
0.1.39 - The Small Small Update
- Clockwork Gauntlet is now compatible with Combo. - Combo now increases Power Charge speed.
- Removed Tribow (Doesn't work with some infusions, needs fixing).
- Added an icon for Hounds.
- Fixed Brittledeep Workers not grabbing and throwing objects. - Fixed an issue where client player camera/sprint settings wouldn't load, causing it to default to snapless camera and toggle sprint. (Reported by at least Fwutters and Scriblez.) - Fixed players not dropping grabbed objects properly on death. (Reported by Scriblez.) - Fixed Clockwork Gauntlet not using the proper windup animation when charging an attack.
0.1.38f - Client players aren't supposed to be invincible
- Client players are no longer explosion immune. (Reported by Scriblez.) - Client players should now get knocked back properly by melee hits. - Client players should now get proper effects when getting hit. - Fixed vending machines selling removed items. (Reported by Monke the Rubble-Man.)
0.1.38e - Button should work preferably
- Fixed the run summary button not working if you had the tab menu open before entering the tutorial exit gate or dying.
0.1.38d - ESC is now always pause menu
- Esc is now always pause menu. - Fixed wall items using the wrong loot pool, allowing them to drop items that have been removed from the game. (Reported by Monke the Rubble-Man.)
0.1.37 - Applause, Please
- Added clapping. (Press LMB repeatedly while emote menu (V) is open to clap. Slow clap sounds pretty good, fast clap might get adjusted later.)
- Made opening treasure chests way more dramatic. (Probably too dramatic, might un-dramatic them a bit later.) - Epic and legendary items now make a sound when discovered (opened from a chest or found in a wall).
- New jumppad visuals. - Jumppads now make a silly little bwomp sound.
- Common items can no longer be Pure. - Non-common Pure items are now slightly less rare.
- Reworked Blast Scepter blast to have a 4 damage small center blast, and a larger 2 damage blast. - Reduced Blast Scepter projectile detonation delay from 1.25 -> 1.15 seconds. - Blast Scepter infusion pulse now deals 1 damage. - Increased Blast Scepter infusion pulse cooldown from 0.75 -> 1 second. - Added mention of throw blast to Blast Scepter's item description.
- Repeating Crossbow now locks aim after the first shot of burstfire. (If the first shot is a powershot, they all are and vice versa.) - Telepotion can no longer warp to the Pocket.
- Homing infusion now works with item throwing.
- Adjusted how homing projectiles choose their targets. (They now slightly prioritize closer enemies.)
- Soul Sorcery now prevents Conjuration from appearing. (This is not an elegant balance solution, but these two are a disaster together and I don't want to nerf either of them individually.)
- Probably fixed Pit floors sometimes not generating properly for client players. (Reported by multiple people but most recently by Cellestus.) - Fixed Rocket Launcher infusion not updating durability properly for clients. (Reported by Cellestus.) - Fixed sending your corpse to the Pocket, then reviving and exiting causing the world to be swallowed by darkness. (Reported by Monke the Rubble-Man.) - Fixed punch falsely appearing to do 1 damage even when fully blocked by armor. - Fixed an issue where items would stop rotating to face throw direction after being placed on a pedestal. - Fixed firing a Rocket Launcher forward while sprinting with Run & Gun causing you to hit yourself with your rocket. (Reported by Monke the Rubble-Man) - Fixed Wind Blade not displaying properly as cause of death in the run summary. - Loading screen should now properly block player inputs while on screen. (Reported by Blades.) - Increased delay before loading screen is forced to end in multiplayer from 10 to 20 seconds. (Shouldn't be very relevant, but might fix a few cases when playing with people with real slow connection.)
0.1.36 - Emotional Expression
- Added Emote Menu (default keybind is V). - Added an off-screen ping indicator.
- New arrow and bullet trails (with enchantment colors). - Adjusted channeling VFX.
- Librarian's Hover is now refreshed when launched by any source.
- Converted Thunder Runes to the new damage system; should now only damage client players when visibly active.
- Fixed info boxes for tab menu item tooltips being visible while the tab menu is closed. - Fixed camera rotation getting slowed down if character is slowed by Curse of Slow-Mo. (Reported by Scriblez.) - Fixed thrown items not being punchable. - Fixed an extremely rare bug that would cause clients to not generate levels. (Did not fix the more common Pit bug that also does that, because I haven't found it yet. Sorry!)
0.1.35 - Archives Adjustments
- Adjusted Archives level generation to clump rooms together less. - Moving Rooms no longer travel more than 7 tiles from their starting location. (Farewell, Waiting For Bus Simulator.) - Moving Rooms are now slightly faster.
- Improved Bookkeeper's VFX.
- Added collision under Gates.
- Increased distance of player character drop shadow trace. (Should make it easier to see where you're going to land after a long fall.)
(All of the below were reported by Scriblez.) - Fixed characters not holding items by their handles properly. - Fixed Tab Menu crit info always saying X%. - Fixed Pocket Capacity not updating for client players when deep enough into Pit or in specific other situations. - Fixed Levers not being punchable. - Fixed Multicast procs not replicating to client players.
0.1.34 - Smörgåsbord
- Added new level up visuals when picking up a Nail. - Added chest glow the the Food Package when it's on the table in the Hub.
- Dragon now drops a Golden Chest with better loot.
- Fixed main menu losing keyboard/controller focus when background is clicked. (Reported by Conrat.) - Level Up UI now also shows input for picking a card on controller. (Suggested by Conrat.) - Added RT to gate warp instruction text. - Added gamepad controls to tutorial signs. (This is messy. We need glyphs, like visual markers for controller inputs, but I don't wanna get into that right now.)
- Improved Alchemical Jar liquid visuals.
- Fixed Wobbly Bookshelves not being punchable. (Reported by Monke the Rubble-Man.) - Fixed Wheelbarrows not being punchable. (Reported by Aewynne.) - Fixed Alchemical Jars spawning crooked and not rolling when thrown.