- Fixed picked up items remaining visible in hand until selected and deselected. - Fixed punch not hitting objects. - Fixed punch not hitting debris.
0.1.33 - Netcode Science
(Took some days off, am back :) - Mag )
- Testing a prototype version of new combat netcode stuff, currently only affects punch and fireballs. Dodging enemy punches and fireballs as a client player should now be much more reliable.
- Increased Scrapper infusion stack cost refund when scrapping items with multiple infusions from ~66% -> 100%. (Suggested by Aewynne.)
- Items should no longer inherit scale changes from animations or their platform base.
- Thunder Runes now show properly as a cause of death in Run Summary. - Thunder Runes now use Spike Immunity frames and should no longer multihit players.
- Fixed Run Summary attributing way too many deaths to Natural Causes or Burning for client players. - Fixed Platform Boots platforms pulling items on them into the ground when shrinking. (Reported by Monke the Rubble-Man.) - Old Digger should no longer start attacks during his death animations.
0.1.32 - You Can See Your Ping Now
- Added host marker and ping to the HUD party player info box.
- Void fireballs now deal 1 magic damage in addition to applying burn.
- Replaced those white squares used to highlight menu button focus with lil arrow markers. - Improved pause menu button focus handling.
- Fixed Iron Gates still being able to deal damage after having been destroyed. - Treasure chests in the Pit should now be properly visible to client players. (Reported by Aewynne.) - Fixed Seal Cubes creating fake items on client. (Reported by Aewynne & Wunarg.)
0.1.31 - Slightly Better Controller Support Patch
- Improved main menu controller support. - Run summary screen now works with controller. - Settings menu is slightly better with controller but still practically unusable, please use mouse. - Gameplay stats menu can now be exited with controller. - Added controller skillcard select input info text.
- Attempted fix to client players getting stuck holding an object/character they're not actually holding. - Added a ceiling to the Brittlekeep spawn room to prevent enemies from falling into it from above. (Reported by Wunarg & Aewynne.) - 5F cave-in now continues a bit further. (Suggested by Wunarg.) - Off-screen player indicators should now properly display on host players. (Suggested by Wunarg.) - Fixed Piledriver not working on client players. (Reported by Wunarg & Aewynne.)
0.1.30 - Really Bad Controller Support Patch
(This patch does not add complete controller support, just adds some in-progress menu support on top of the gameplay support we already had. Some menus now work, some don't, some are a lil bit of both. Ability targeting is still completely missing. - Mag )
- Controller can now pick skillcards using d-pad left/right & the use button. - Character select now at least mostly supports controller. - Main menu now supports controller, unless you click, then it breaks. For some reason. - The intro cutscene can now be advanced with controller. - Pause menu should now fully support controller, except you can't see when the Codex button is highlighted.
0.1.29 - Fixening 2: The Bugs Strike Back
- Fixed player actions not being interrupted on death if died to no-knockback damage like burning. (Reported by Zaprice.) - Fixed Brittlekeep snowflake particles not fading out when close to the camera. (Reported by Cellestus.) - Fixed Shockwave affecting allies. (Reported by Aewynne.) - Fixed client players sometimes getting blank cards when holding skill points between areas. (Reported by Aewynne.) - Blocked items in other players inventories from being sent to the Pocket as a bandage fix for the bug where items in another players inventory would appear to be on the ground for client players and could be sent to Pocket, causing them to break. (Reported by That Thing and Aewynne.) (This is solving the symptom, not the root problem.) - Fixed Telepotions never warping to the Shop in the Pit. - Fixed Telepotions being able to warp players below the Pit's damage plane. (Reported by Aewynne.) - Telepotions should now work on clients... more often? (There's still a strange issue where after using one, subsequent uses get inconsistent.) (Reported by Scribblez.) - Cracked Pickaxe can no longer spawn as a Pure item. - Weightless wings are now hidden while holder is Vanished, such as when hiding in a Gate. (Reported by Aewynne.) - Improved Preacher's Fog push replication for client players. (Reported by Cellestus.) - Enemies should no longer be able to start actions during their death animations. - Added a ceiling to the Pocket. (Report-suggested by Ian_.)
0.1.28 - Toggle Sprint & Thermal Shock v2
- Added toggle sprint setting. (Suggested by Wololo & MayoSucks.)
- Wobbly Bookshelves, Iron Gates and Flamethrower Turrets can now be destroyed by explosives or high magic damage.
- Reworked Thermal Shock to clear both chill and burn stacks and use both to increase its damage. New total damage is (Burn + Chill - 1). - Thermal Shock now works with item modifiers and damage triggers.
- Platform Boots now continue making platforms after burrowing through a wall with Form Of The Mole. (Suggested by Aewynne.)
- Reworked enchantment infusion transfer logic to always transfer material item's enchantment if it's equal power or higher than target item's enchantment.
0.1.27 - Some Tweaks
(We got flu'd. Development will resume once we un-flu.)
- Added Spellsword card art.
- Adjusted universal level generation to be better at placing larger rooms, causing them to be generated more often. - Added new Archives treasure room. - Removed the Brittledeep Foundry rooms with smelting equipment due to player confusion (they don't do anything).
- Inventory slots now display infusions as tiny icons of the infusion source item instead of diamond shapes.
- Hookshot now protects user from impact damage from hooked objects. - Hookshot can no longer be fired while the hook is already out, causing weirdness. - Hookshot no longer stops falling momentum.
- Fixed skillcard markers resetting after the second row of skillcards. (Reported by Aewynne.) - Fixed Pit damage plane being able to deal multiple instances of damage to the same character in rapid succession. (Reported by Aewynne.)
0.1.26c - The Re-Re-Fixening
- Fixed Brittledeep 5F walls being screwed up for client players. (Reported by Scriblez.)
0.1.26b - The Re-Fixening & Skillcard Art
- Added card art for Magehand & Specialize.
- Fixed revived players instantly dying in co-op if they died to a spike pit or similar damage zone. (Reported by Scriblez.)