- Added conditional Quick Restart button and unlock notifications to Run Summary screen.
- Sprint throw can no longer be used in the air. (Indirectly suggested by DoubleMayCare.)
- Reduced Astral Spark's beam base radius from 1.35 to 1.25. - Reduced Astral Spark's wall destruction rate by 50% and radius by ~20%. (Suggested by Zenk.)
- Increased Healing Potion infusion trait's kill requirement per heal from 8 to 10. - Increased Mana Potion infusion trait's kill requirement per mana from 6 to 8.
- Replaced deck icons with ones that look more like decks.
- Fixed part of the bridge bug! Brittledeep bridge dispenser bridges should no longer cause players to disappear in multiplayer or cause ghost spectator camera spasms when walked over. - Fixed multiplayer invisible ice bug continuing to happen in Eclipse Brittledeep. - Fixed throwing an item on client not triggering effects of unequipping active item, such as cancelling reloads and removing telescope infusion trait zoom. (Reported by Monke.)
0.1.7 - Gonna stop naming every patch "patch" patch
- Made the cracked floor in Old Digger's arena do something. - Updated the Codex. (WIP)
- Increased Blast Scepter throw blast damage from 1 -> 2, but it now uses durability. - Reworked Health & Mana potion infusion traits to track kills instead of damage dealt to mitigate lategame infinite builds.
- Most on kill bonuses no longer trigger on infinitely summoned enemies. - Pit damage plane now uses spike knockback rules (doesn't apply hitstun, retains momentum unless in knockback).
- Added a safety system that launches players below the Pit damage plane back up. - Sending a shop item to Pocket now counts as purchasing it. (Reported by Jazdia.) - Fixed Material Stash giving its Scrap bonus again when traveling between areas. (Reported by Cellestus.) - Fixed Nail portal lid not blocking items before the Nail is picked up. (Reported by DoubleMayCare.) - Added another collision plane below the Brittledeep 5F spike floor to avoid clipping through it in certain level generation scenarios. (Reported by DoubleMayCare.)
A Patch With Many Bug Fixes And Also High Roller Rework
- Reworked High Roller. No longer allows rerolling of each item once. Now grants 1 Reroll when picking a card from the deck. Rerolls work similarly as old rerolls, but can reroll empty bottles and can be used on the same item repeatedly.
- Added more sounds to the intro.
- Item tooltips now properly show Pure item scrap value increase, and scrap value points granted by enchantments now match enchantment colors. - Renamed Color Affinity to Card Upgrade Chance. - Curse of Cold Feet is now disabled while in the Pocket. - Removed Pocket entrance exit while in the Pit.
- Fixed Architect saying "choice" wrong. (Reported by Rawrquaza, indirectly.)
- Fixed frozen floors turning invisible on client players based on the host player's location. (Reported by everyone.) - Fixed items left in the Pocket between areas resetting their infusion scrap cost to 0. (Reported by Jazdia.) - Sending a Seal Cube to the Pocket now properly starts its drop timer. (Reported by Jazdia.) - Fixed Pocket exit portals breaking for client players in the Pit if deep enough in. (Reported by zaprice.) - Fixed Toolkit bridges built by client players causing all sorts of exciting problems in multiplayer. (Reported by Rawrquaza, indirectly.) (Every other kind of bridge is still completely cursed. Working on it.) - Fixed Quick Restart and Return To Hub buttons breaking everything if pressed as client player. - Fixed Arcane Missile applying elemental debuffs to allies. (Reported by Cellestus.) - Fixed Arcane Missile's elemental variant Chill having infinite duration. (Reported by Cellestus.) - Fixed leveling up causing drag and dropping items out of inventory to not work for the rest of the area. (Reported by Chonky Boye.) - Fixed picking multiple consecutive skillcards without closing the tab menu causing part of the hit detection of the UI to break.
A Patch Without Many Bug Fixes
- Added dash throw. (Suggested by Someone64.) - Hard capped player character health & mana at 40. - Enemies now break out of grab after 3.5 seconds. (Suggested by Someone64.) - Renamed Area/Radius item stat to Size, Astral Spark infusion trait now visually increases item size.
- Fixed Astral Spark infusion trait not properly adding a mana cost to non-spell items. (Reported by Rynny.) - Tweaked infusion replication a bit more.
Infusion Netcode & Bugfix Patch
- Reworked some of the Infusion netcode to... work, hopefully?
- Tunnel Guards now have an attack windup pose while sprinting with a sword. (Suggested by GrimToadstool.) - Improved Stone Caller visuals. - Old Digger's chest should now fall on top of a player if he dies while in the ceiling.
- High Roller no longer works on empty bottles.
- Updated credits to properly credit a few more people. - Items now display their full mana cost above their discounted mana cost. (Suggested by DoubleMayCare.)
- Fixed revived players getting skillcards for the Nail that revived them. (Reported by Someone64, accidentally.) - Fixed party HUD sometimes failing to initialize on client. (Reported by Someone64.) - Fixed Burn & Chill stack numbers overlapping each other and sometimes failing to be removed after the effect runs out. - Fixed Freezing and Blazing enchantments affecting the user when Valkyrie returns after a throw. (Reported by DoubleMayCare.) - Fixed Blast Scepter attack not being interrupted by switching to another item. (Reported by Cellestus.) - Fixed Piledrivering inanimate objects or allied players causing them to get stuck if not destroyed. (Reported by Someone64.) - Fixed Stonecaller shield being immune to damage while not being held as the active item. - Fixed Valkyrie wing issues. - Fixed missing tileset tops.
Run Saves & Fake Walls Fix Attempt Patch
- Reworked how run character save files are named and loaded between areas. (This will either make things break more or less, hopefully the former. Will hotfix if latter.) - Added some generation checks to mitigate false walls generating on client players.
- Gave Architect a pencil and a notepad.
- Fixed Special Powder not giving Super Dynamite. (Reported by DoubleMayCare.) - Fixed Archives Fountain not having invisible walls. (Reported by league of terraria.) - Fixed Bloodsmith stacks not displaying on client players. (Reported by PROTOTYPE0.)
Keybinds 2: The Patch
Reworked the keybindings menu to: - Properly support multiple keybinds for an action. - Allow binding specific inventory slots to inputs. - Allow removing keybindings. (Still missing the ability to reset to default; should do that.)
- Infusing an enchanted item into an enchanted item will now upgrade a lesser enchantment to a greater one. - On damage infusion effects no longer count overkill damage. (Because of Wunarg.) - Treasure Chests now open when falling into spikes. (Suggested by LilLillyFox.) - Fountains now restore mana and character ability charges. (Suggested by Chonky Boye.)
- Reduced Piledriver impact upwards knockback to prevent lightweight enemies dealing damage by dropping items when dying to it. (Reported by league of terraria.) - Gunslinger now allows throwing guns without cancelling reload.
- Added "re-play intro" button to main menu.
- Added new Codex button to tab & pause menus. - Increased size of scrap gained text and forge info text. (Suggested by Bianca.) - Updated Valkyrie tooltip. - Improved clarity of Color Affinity info tooltip. (Suggested by Jawad (MDragon).)
- Longsword infusion trait now makes the item visually bigger. - Improved Stone Caller textures. - Made Stone Caller's cheeks fluffier. - Added dust particles to Archives god rays vfx.
- Fixed Telescope vignette cutting off on the sides of ultrawide screens. - Fixed Special Powder making more dynamite every area, causing inventory items to get overwritten with a full inventory. (Reported by Jawad (MDragon).) - Fixed picking up an item with Curse of Slow-mo, jumping, dropping it, jumping, picking it back up before landing, then dropping it causing the player to permanently speed up. (Reported by Chonky Boye.) - Fixed High Roller always unlocking for the hosting player instead of the player that actually fulfilled the unlock conditions. (Reported by Chonky Boye.) - Fixed Arcane Missile elemental variants not replicating to client players properly. (Reported by Chonky Boye.) - Fixed recalling out of Pocket to the level entrance causing fall damage. (Reported by Jawad (MDragon).) - Added a 0.05 second delay to Needle Cape's attacks to avoid infinite loops crashing the game. (Reported by LilLillyFox.) - Fixed Old Digger and Dragon not triggering on kill effects when killed. (Reported by Jawad (MDragon).) - Fixed forge not consuming infusion material if both material and target item had an enchantment. - Fixed picking High Jumper while standing in a dropgate breaking both. (Reported by ARoung.) - Fixed bow projectile prediction not returning to regular arc after powershot window passes.
Roadmap Patch
- Added a development roadmap to the main menu.
- Non-quest items can no longer be brought out of the Hub.
- Scrapping an item with multiple infusions now refunds 66% of the scrap spent on infusion costs. (Suggested by Wunarg.)
- Cleaned up Intro cutscene panel art.
- Added info tooltips for Spell Channeling to all spells. - Made Miner's Radar Pulse's description more directly hint at its ability to find hidden items.
- Fixed bloodshop items still not being added to inventory if player dies from the damage. (Reported by Jawad (MDragon).) - Pause menu should now close when returning to the Hub or restarting a run. (Suggested by Jawad (MDragon).) - Increased loading screen background size. - Made it less likely for Architect to say the wrong thing in the tutorial. - Fixed Run Summary "Back to Hub"-button having a hole in it and part of it being blocked by invisible health hearts. (Reported by Wunarg.)
- Character unlocks are now also granted to client players. (Reported by Hi Im Whitefire and Serkheru.) - Fixed ghosts going too low when their Haunt target was in a spike pit or otherwise slightly below floor level. (Reported by Tride.) - Fixed Seal Cubes opened by client players sometimes creating fake items only visible to the client. (Reported by Tride.) - Fixed humanoid characters continuing to "hold" objects that were knocked out of their hands by damage. (Reported by GrimToadstool & BasicMyth.) - NPC speech bubbles going away after dialogue should now be properly replicated to client players.
The People Demand A Patch
- Piledriver now protects the user from fall damage. (Suggested by Wunarg.) - Making a fatal purchase at a shop now at least lets you keep the item. (Requested by Tride.) - You can now bottle fountain water. (Suggested by nauticalmyles.) - Picking up an item while sprinting no longer interrupts the sprint. (Suggested, indirectly, by Yagamoth or Vellhart. Forgot which.)
- Player ghosts now latch onto level layers instead of tracking small z-axis movements. (Reported by Hansane.)
- Attempted to fix remaining instances of camera shaking when respawning in the Hub. (Reported by Bianca.) - Fixed non-standard camera settings causing environment to get culled during dialogue. (Reported by Bianca.) - Fixed Bookkeeper's ice blasts and fire bombs not visibly detonating on client players.