- New skillcard prototypes: Run & Gun and Magehand.
- Replaced Crystal Barrier spell power orbitals with increased reflect blast power and radius. - Increased Arcane Missile infusion trait homing speed for lingering projectiles (Wind Blade, Blast Scepter) from 350 -> 550.
- Codex now moves between sections with the arrow buttons.
- Adjusted level generation order to hopefully fix invisible spikes for clients above doorways. - Reworked world culling to fix instances of higher floors blocking client player visibility. - Fixed first Pit floor opening a portal from the Pocket to the shop instead of opening the Pocket portal in the starting room. - Fixed invisible Potion Peddler icons attached to the level up decks having collision and causing shenanigans. (Reported by Huckit3030.) - Fixed boulders bouncing off of the Brittledeep 5F spike floor. (Reported by Wunarg.) - Fixed items sent to pocket while on moving platforms continuing to copy the platforms movements. (Reported by DoubleMayCare and others.) - Fixed curse purify progress not saving between areas properly. (Reported by Aewynne.) - Updated infused item scrap refund amounts to better match new infusion stacking costs.
- Starting from 11-3, every other Nail in the Pit no longer grants a skillcard. (Still restores health, mana, skill charges and revives dead players.) - Drastically reduced Pit enemy count scaling and capped it around floor 20-0. - Added another enemy variant to the Pit. - The shop can now be reached from the Pit.
- Miner is now immune to hurtle impact damage when launched by explosives.
- Reduced Astral Spark's base beam radius from 1.25 to 1.15.
- The Scrapper now deals piercing damage.
- Witnesses now properly give kill credit to the last character to damage them before they self-destruct. (Reported by Jazdia.) - Fixed various things on culled floors of the Pit not being deleted properly, causing performance issues the deeper you got. (Reported by Jazdia.) - Fixed mana decay visually affecting the wrong point of mana. - Fixed all kills on humanoid enemies counting as melee. - Fixed jumping out of the Pocket while holding another player sending the other player into the void. (Reported by Jazdia and Aewynne.)
0.1.16 - Where Did My Shyro Go
- Inferno infusion trait now gives a flat +1 Spell Power instead of scaling off of mana cost. - Crystal Barrier no longer blocks Status damage. (Burn, Inferno infusion spell cost, bloodshop.) - Reduced Astral Spark's extra radius per spell power from 15% to 8%. (Thanks to Jazdia for info on how to break the game.)
- Reworked much of Shyro's action AI. (Shouldn't affect gameplay that much, but Shyros should no longer vanish mid-warp or do other weird stuff.)
- Added some custom textures to Eclipse Brittlekeep. - Made various minor visual fixes.
- Added parry to sword tooltip.
- Dead characters are now revived at 1 health instead of 0 when traveling to another area in co-op. (Reported by Aewynne.) - Fixed ice variant Astral Spark infinitely chilling hit allied players. (Reported by Aewynne.) - Fixed Thunder Rune traps not replicating if they were on off-beat to client players. (Reported by Conrat.)
(brb gonna take a day off)
0.1.15 - Your Honor, The Fire Started It
- Setting an enemy on fire now counts as damaging/killing them and triggers crits & item effects.
- Throw animation is now faster if throw is fully charged. - Reduced Fire Charge crit chance bonus from 50% -> 40%.
- Fixed applying burn right after a previous instance expired doubling the burn damage dealt. - Fixed Treasure Chest collision becoming tiny after being thrown. (Reported by Wunarg and DoubleMayCare.) - Fixed Explosive Barrels dealing physical damage instead of piercing physical. (Reported by Jazdia and GrimToadstool.) - Fixed Flintlocks not culling when close to the camera. (Reported by Conrat.)
0.1.14 - Foggy With A Chance Of Fixes
- Reworked Fog Poisoning; now reduces max health.
- Deckhand now dispels elemental debuffs and gains impact damage immunity for current hurtle when triggering Last Stand. - Reduced Librarian's max health from 5 -> 4.
- Increased Bookkeeper's base max health from 44 -> 50.
- Traveler's Pact no longer triggers when killing bosses or Pit-marked enemies.
- Repeating Crossbow now has burstfire built in by default. - Increased Repeating Crossbow reload time from 2.4 -> 2.55 seconds.
- Removed reload time penalty from Repeating Crossbow infusion trait. - Increased Tribow infusion trait clip size bonus from 1 -> 2.
- Fixed Rocket Launcher not working with the burstfire from Repeating Crossbow's infusion trait. (Reported by Jazdia.) - Fixed Boss Detector key model not culling properly. (Reported by Jazdia.) - Fixed Pit fountains not curing fog poisoning or refreshing spent Revival Amulets. (Reported by Jazdia.) - Fixed stunned or hurtling enemies still jumping to dodge fireballs. (Reported by Jazdia.) - Fixed Witness energy ball not culling when too close to the camera. (Reported by Conrat.) - Fixed Frost Spire giving up forever if 4 summon attempts in a row fail. (Reported by Jazdia.)
0.1.13 - A Mixed Bag
- Shields can now parry. (Suggested by Someone64.) - Axe jump attack now cancels sprint. - Hurtling objects now take collision damage based on velocity.
- Soul Sorcery now only gives mana for non-spell kills. - Reduced Conjuration durability restoration per mana from 20%/30% -> 15%/22%.
- Increased Rocket Launcher durability cost per rocket from 12% -> 15%. - Reduced Rocket Launcher reload time from 2 -> 1.8 seconds. - Increased Rocket Launcher infusion trait durability restored per kill from 6% -> 8%.
- Added resolution override to settings menu. (Suggested by KirbyOrca.)
- Attempted to fix some edge cases that could cause spell channeling to get stuck. (Reported by Chonky Boye and Jazdia.) - Reworked Platform Boots platform replication to fix client players vanishing and other weird things happening while on the platforms. (This could result in client players falling off the platforms at high velocities; might require more adjusting.)
0.1.12 - Parry This Bugfix
- Swords can now parry by starting an attack in the direction of some attacks right before they land. (Parrying mostly works on melee attacks and physical projectiles.)
- Reduced Living Tome attack start range from 480 -> 430. (Suggested by Monke the Rubble-Man and DoubleMayCare.)
- Reworked skillcard UI markers to take up less space. - Made upgraded skillcard bonus text match card color. - Codex improvements.
- Added full screen mode options to the settings menu. (Suggested by KirbyOrca.)
- Reworked object throw logic to better handle situations where the thrower is right next to a wall. (Based on reports by DoubleMayCare and Jawad (MDragon).)
- Fixed a specific moving room template in the Archives not spawning properly for client players. - Fixed client side player characters not realizing they're no longer grabbed after getting piledrivered, causing them to get stuck. (Reported by Monke the Rubble-Man.) - Fixed jump pads not attaching to moving rooms properly on server, causing them to hover somewhere around first floor instead. - Fixed Level Up UI lingering while the owning player is dead. (Reported by Jazdia.) - Fixed inventory slot original spell mana cost text not accounting for Cosmic Will. (Reported by Jawad (MDragon).) - Fixed pressing pause menu keys while pause menu is open not closing it properly. (Reported by Drithyl.) - Fixed Boulder Crab being able to act while grabbed. (It is currently impossible to grab Boulder Crab. This change is useless.)
0.1.11 - Run Save Wipe Fix
- Fixed character run saves getting randomly wiped when traveling between areas (causing affected player to lose all items, skillcards, have their health set to 0 and gaining a telescope and a toolkit).
(NOTE: The above bug is probably fixed, but as it appears to be completely random, we can't confirm anything. If it happens again, please report the bug to us in the Steam discussions or on our discord.)
- Fixed "fully discounted" spells not discounting the mana cost increase from Cosmic Will or Astral Spark infusion trait. (Reported by Jazdia and DoubleMayCare.)
0.1.10 - No Fix, Only Balance
- Unique spells no longer passively grant mana, instead they discount their next cast's mana cost by 1 on level up.
- Very slightly reduced Treasure Chest legendary drop chances (at least until we have more legendaries).
(A lot of the buffs below were suggested by Wunarg.)
- Windwaltz now shoots 3 wind blades instead of 1 on the third hit. - Increased Bow movement speed multiplier while drawn from 40% -> 65%
- Reduced Super Dynamite infusion's trigger damage threshold from 6 -> 5.
- Increased Arcane Power's channel speed bonus from 15% -> 20%. - Multicast no longer gives base mana.
0.1.9 - The Fixing Continues
- Made some visual improvements to Codex.
- Added a bandaid fix to infusions not updating on clients when travelling to a new area. - Fixed deck tooltips only working on part of the deck icon. (Reported by LilLillyFox.) - Fixed walls destroyed by burning not syncing up on client and host players properly. (Reported by Zenk and tOke.) - Fixed digger floor break replication. (Reported by Zenk and tOke.) - Fixed Old Digger not visibly vanishing during his cave-in attack. (Reported by Zulo.)
- Blast Scepter and Boost Boots can no longer be infused into passive items. (Reported by LilLillyFox.) - Flintlock can now only be infused into items that have either durability or a reload. (Reported by DoubleMayCare.)