We're happy to announce a new client and server release.
Automining is finally here! It's now possible to assign a Harvest order to a ship. Beware of ambushers!
We've also added a new set of hotkeys, to quickly manage fleets and commands.
And there's more! We've released a better set of SFX, you may want to give them a try.
Here's the list of changes and bug fixes:
new order: Harvest
The Harvest order targets the Base Station where you want to collect your minerals.
Selected ship will travel through asteroids waypoints in that System, mining every asteroid in sight.
When cargo is full, it will travel to Base Station, unload everything, and start over.
Order will stop when Station Corporation Cargo is full.
Note: Mining Waste Rocks is
not* automatically jettisoned.
new hotkeys
Q/W/E/R/T are now used for quick attack/mine/remote repair/remote recharge/remote transfer selected target.
1-7 are used to quickly switch between fleet ships.
CTRL is used to select a ship where the next order will be applied. I.e.: controlling ship 1, CTRL-2, then Q will make the second fleet ship attack your selected target.
ESC is used to open/close Management Panel.
B/N/M are the new keys for Tactical/System/Star maps.
Keys are customizable from the new "HOTKEYS" tab in Options Window.
new SFX
We updated our SFX. They should now be a bit better than before.
Weapons and explosions effects are also different depending on Ship size.
it is now possible to access Corporation Cargo on a Station during navigation, using the Cargo icon in Command Hexagon while being near the Base Station
when an Agent is embarked on a sailing Ship, Market Search, Skill (no modifications) and Blueprint (no modifications) Screens are now accessible from Management Panel
when a Ship is sailing, Fitting (no modifications) and Cargo (no modifications) Screens are now accessible from Management Panel
interactive Components Travel Time were tuned to include skills affecting cooldown times
it is now possible to directly type values in A.I. Options Screen
some FPS-friendly GUI options were added. Turning them off can improve FPS. They are:
Show Meters: show/hide the three colored bars above targets
Show Distance: show/hide the distance below targets (NOT the one in Reference Boxes)
Ships Combatlog: show/hide interactive numbers on targets
Ref Boxes Combatlog: show/hide interactive numbers on Reference Boxes
an icon to open Chat in Navigation Screen with a click/tap was added
in Crafting Screen, shown resources order is now meaningful
from now on, client will check for an available update each time a login is attempted, instead of checking just once when opened.
client is now built against Unity 4.6.4, bringing in some important fixes
fixed a bug where A.I. was incorrectly turned on when opening Management Screen
fixed a bug where Waypoints weren't appearing as a valid Order target from Order Screen in Management Panel
fixed a bug where an incorrect Standing amount were granted to Holdings Managers
fixed a bug with Holding Deposit dialog showing incorrect numbers on the slider
fixed a bug where quantity was incorrectly not shown in Holding Module Screen when just 1 Module of a specific type was installed
fixed a bug where Order Screen in Management Panel shown a wrong text when changing Order or System
fixed a bug where Mining command incorrectly started with a full Cargo
fixed a bug with Agent Screen in Management Screen incorrectly showing the wrong Agent
fixed a bug where Holding Roles flags were not showing after first assignment
fixed a bug where thousands and decimal separator was missing in some Holding screens in Management Panel
fixed a bug with wrong thousands and decimal separator appearing in Reference Boxes
Our next step will be the Autohunt Order, together with some A.I. server code that will be soon used in Events.
Thank you for all your support and patience.
Sail safe!
Client Update 1.0.30
We just released a quick hotfix to solve a problem with Smugglers, Pirates and Neldai standings.
As usual, if you find any problem you can contact us using the ingame bug report tool or writing a mail to support@hexkeep.com .
Thanks for the patience.
Client Update: 1.0.25
We're happy to announce a new client and server release.
This is a big step forward in A.I. management: it is now possible to control and clearly see on which fleet ship the A.I. is active, and it is also possible to tune its behavior parameters for each entity.
Here's the list of changes and bug fixes:
A.I. management was completely overhauled.
It is now possible to turn A.I. ON or OFF for ships and fleet, choosing a level and a profile.
It is also possible to tune A.I. behavior for each ship from Ship Detail Screen in Management Panel.
Please refer to the official Wiki for more details: http://wiki.gatesofhorizon.com/Official:A.I.
Fleet Ship order in Navigation Screen is now fixed, and is no longer changing when switching ship control
a Mining Engine was added. This engine can be manned with Mining skill instead of Pilot skill.
Alas, the needed piloting automation circuits took away some room needed by aiming modules, resulting in very poor weapons performance.
Small Engines can be bought from Galumbris Mining Equipment's traders:
Lucian Bakosky, on Marianic Base Station, Astonis System
Titus Burgman, on Gravis Base Station, Pilos System
Felicia Goose, on Yaticus Base Station, Yatis System
From the same traders it's also possible to learn Small, Medium and Large Blueprints.
embarked Agents are now actively evaluated when calculating enemy strength comparison, shown with icon color, and when calculating Warfare XP.
Expect enemies to be shown as easier, and XP gained to be a bit less than before, especially for high-level ships with many embarked high-level agents.
allocated Character Points are now visible in Agent Details Screen
embarked Ship in Agent and Ship Details Screen is now clickable, and leads to Ship Details Screen
Base Station in Agent and Ship Details Screen is now clickable, and leads to Base Station Screen
Manufacture Screen now opens on the last selected panel (Crafting, Refining or Distillation)
default maximum value when moving multiple items is no longer more than the destination cargo available space
Distillation Screen now only shows cargo resources that are actually distillable
Reference Boxes are no longer appearing over the Free Look switch
Cargo occupied space is now shown as a percentage near the Cargo button in Navigation Screen
a Planet filter was added to Navigation Screen
Trader Icon in Star Map and System Map is now only shown when a Corporation Agent has an active Buy or Sell order.
an elusive and cunning memory leak was finally solved in the client, and should bring more stability when running the client for a long time
client is now built against Unity 4.6.3, bringing in some important fixes
fixed a bug where a mining Interactive Component being turned off when Cargo is full was not correctly showing "CARGO FULL" error
fixed a bug with item order messing up in Cargo Popup, in Navigation Screen
fixed a bug in Cargo Popup, in Navigation Screen, where the cargo current and total space numbers were incorrectly truncated
fixed a bug with Ship throttle settings sometimes not being correctly saved when docking
fixed a bug where Base Station building could be prevented in Safe Systems
fixed a bug in Asset and Station screen where Ship position was not correctly updated
fixed a bug in Crafting Screen where needed resources were not shown correctly
fixed a bug in Trade Screen where trader info were not correctly refreshed
fixed a bug in Holding Screen where some numbers were missing thousand separator
fixed a bug in Holding Screen where current Holding Money reported a wrong number
fixed a bug in Buy Order mail notification, where taxes were not correctly reported
fixed a bug where the Mail Notification icon was not correctly blinking when a now notification was available
fixed a bug in Android where list scrolling speed was broken
From here, we will proceed to work on Automine and Autohunt Orders, that are right now our top priority.
Thank you for all your support and patience.
Sail safe!
Content Update - Feb 27, 2015
Greetings,
we're releasing a content update, addressing some balance issues and updating our System Quest status.
Here's a list of what's new:
New gates needs to be aligned to 3 newfound Hostile Systems: Alteris, Walan and Davon. As usual, System Connecting's traders are willing to buy Radio Beacons from players. You can find:
Albert Querel
Laureen Polerin
Zoe Markal
... on Capital Stations. Also, you can find them easily from the market search, looking for Gate Construction Parts.
After their orders are completely fulfilled, new gates will open within 24-48h.
System Gate Radio Beacons can be crafted. You can learn blueprints from
Katia Doronkova on Lugren II Base Station
Aria Melbassi on Xolten Base Station
Rafael Massi on Sabrac Base Station
System Gate Radio Beacons can also be found on some Deep Space Pirate ships in many systems.
This time, due to the high alien interferences, System Connecting’s traders also need alien Power Cells. These power cells can be looted from some alien battleships.
Three VERY DANGEROUS Invading Vessels were spotted in Grossil, Sinol and Muvor, within the Alien Invading Fleets. L.A.W. strongly recommends to
stay away* from them. They already destroyed many Battleships fleet with apparent ease. It seems they use some new type of hybrid technology that could be useable from standard ships, and also carry a good number of Power Cells.
Base Station Modules Maintenance costs were completely revised. They are now:
Planetary Mining Module: 180'000 credits / hour
Manufacture Modules: 5'000 credits / hour
Internal / External Defense Modules: 50'000 credits / hour (these are still not used)
Cargo Modules does not require maintenance.
Also, Planetary Mining Module efficiency is now reduced to 90'000 tons / hour.
This is a much needed balancing action, as at the moment Planetary Base Stations are WAY too much profitable. They should still be profitable, but our aim is to make them a way for Holdings to control systems and to drive PVP, not just to make Holdings easily rich (even if they will help).
Have fun!
Client Update: 1.0.18
We're happy to announce a new client and server release.
Here's the list of changes and bug fixes:
a Mining Scanner Active Component was added. Informations are available from the "i" in Command Hexagon from Asteroids and Planets Reference Boxes, after activating the Component and within visibility range (1000 Km). High Mining/Advanced Mining Skill reduces the error.
there is a new limit while building Base Station, where it needs to be at least at 10MKm from any other Majestic Entity
Asteroids remaining volume is now shown as an HP bar on markers in Navigation Window
FPS are now capped to 90
added a message when mining Interactive Components are interrupted because of a full cargo
added a K or M to avoid quantity overflow on some icons
fixed a bug where chat frozen when docking with System Map open
fixed a bug where old Deep Scan Reference Boxes incorrectly shown on screen after a warp jump
fixed a bug with recharge, repair and transfer visual effect incorrectly disappeared from a certain angle
fixed a bug where selected manufacturing queue was de-highlighted after being selected
fixed a bug where an error was incorrectly shown trying to download an inexistent resource
fixed a bug where a warping ship could get stuck in a warp loop
fixed a bug with unavailable cargo during trading or manufacturing operations
Thank you for all your support.
Sail safe!
Content Update - Feb 8, 2015
Greetings,
we're releasing a content update, addressing some balance issues and updating our System Quest status.
Here's a list of what's new:
After the last gates have been successfully aligned to Furik, Igani and Obim, new gates are now to be aligned to 3 newfound Systems: Galon, Kaserin, Ranion. As usual, System Connecting's traders are willing to buy Radio Beacons from players. You can find
Albert Querel
Laureen Polerin
Zoe Markal
... on Capital Stations. Also, you can find them easily from the market search, looking for Gate Construction Parts.
After their orders are completely fulfilled, new gates will open within 24-48h.
System Gate Radio Beacons can be crafted. You can learn blueprints from
Katia Doronkova on Wristral Base Station
Aria Melbassi on Husil Base Station
Rafael Massi on Surimal Base Station
System Gate Radio Beacons can also be found on some Deep Space Pirate ships that we recently added in many systems.
New Alien Battleships were detected in Sinol, Muovir and Grossil. Take great care!
We raised the Alien Damaged Batteships Pain Hull Points, and lowered their rewards, to be correctly balanced with other enemies.
Alien Damaged Batteships Pain no longer spawn in the same position, as every other alien ships, to prevent camping.
Weapons travel times were adjusted to better fit standard cooldown time.
Have fun!
Gates of Horizon for Android: now available
Hello space explorers,
we’re happy to announce that Gates of Horizon’s Android version is now available on Google Play, for every player already owning a game account.
Please note: in order to play you will need a desktop version of Gates of Horizon with a valid login.
We want to thank every beta tester that helped us to achieve this goal: your help has been amazing.
You can now enjoy the game even when you’re far from your computer, and control your Corporation from anywhere.
We want to let you play wherever there’s a network available: the same persistent universe will be always there when switching from your desktop PC to your tablet or smartphone.
Sail safe.
CLIENT UPDATE 1.0.16
We're happy to announce a new client and server release.
Here's the list of changes and bug fixes:
the old Holding Invite Screen is now replaced by a new Notification Mail Screen
automatic notifications are now sent for holding invites, destroyed ships, finished manufacturings, and sold/bought items for traders
Interactive Components can now be deactivated (and re-activated) selectively, after the interaction is started from the Reference Box.
A.I. is now behaving as intended, after a big round of bug fixes. Non-controlled ships in a fleet now correctly use repair/recharge/transfer components on fleet members and on themselves when needed. (expect further tuning in next patches)
ranges for ships in a Fleet are now persistent, and no longer reset to default when switching ship
better visibility on selected order in ship Order Screen
damage numbers popping up in Navigation Screen now includes energy and mass resistance, and correctly shows the real applied damage
complimentary cargo on faction Capital Station is now added upon Corporation creation, to avoid new players being stuck with no cargo to buy C.A.A. items.
added coordinates letters/numbers for System Map
fixed a bug where Energy branch skills uncorrectly influenced Deep Scan cooldown
fixed a bug where, after leaving a fleet, XP was not correctly earned
fixed a bug where an ansteroid or ship model depleted / destroyed by a non-controlled ship would be stuck.
fixed a bug when entering a number directly in trade and cargo transfer popups
fixed a bug with Pirate Light Cruiser Morolin-2 not shooting correctly
fixed a bug where "COMPONENT SLOT NOT AVAILABLE" was randomly appearing when entering Fitting Screen
fixed a bug that closed client connection when attempting to put a job on a closed queue
fixed a bug with chat sometimes turning yellow after private communications
fixed a bug where credits were not updating after a Blueprint Learn
fixed a bug that sometimes prevented ship's repair bar animation to work propery
fixed a bug with chat DEV tag disappearing
fixed a bug where after a /r or /t command, the selected channel were always [G]
Thank you for all your support.
Sail safe!
Content Update - Jan 28, 2015
Greetings,
we're releasing a content update, addressing some balance issues and updating our System Quest status.
Here's a list of what's new:
The 3 new gates have been successfully aligned, and Zerib, Werten and Lugren are now reachable. Please take care while sailing, as Pirate and Alien presence has been detected.
System Connecting Corp. recently built new Gateways to 3 newfound Systems: Furik, Igani and Obim. As usual, these Gateways require to be aligned, and their traders are willing to buy Radio Beacons from players. You can find
Albert Querel
Laureen Polerin
Zoe Markal
... on Capital Stations. Also, you can find them easily from the market search, looking for the new Gadget (Gate Construction Parts).
After their order will be completely fulfilled, new gates will open within 24-48h.
System Gate Radio Beacons can be crafted. You can learn blueprints from
Katia Doronkova on Wristral Base Station
Aria Melbassi on Husil Base Station
Rafael Massi on Surimal Base Station
System Gate Radio Beacons can also be found on some Deep Space Pirate ships that we recently added in many systems.
Galumbris Mining Equipment and Ortega Support Equipment have discovered a cooling problem in their laser. As a security measure, cooldown of Medium and Large Mining Lasers have been increased.
"Renewable resources - is extreme mining leading to a global crisis?", a paper submitted to Scientific Universe by Federation Analysts, showed that rarest resources are becoming more uncommon in bigger asteroids.
Due to the increasing crime rate in Hostile Systems, several Corporations have moved their Traders in the new Neutral Systems.
Have fun!
Content Update - Jan 19, 2014
Greetings,
after a long hour of hacking, we're back online with some new contents.
Here's a list of what's new:
We started a System Wide quest to align the new Gateways to reach the 3 new Neutral Systems. To complete the alignment, System Connecting Corp. agents are looking for System Gate Radio Beacons, and they are willing to buy them from players. You can find
Albert Querel
Laureen Polerin
Zoe Markal
... on Capital Stations. Also, you can find them easily from the market search, looking for the new Gadget (Gate Construction Parts).
After their order will be completely fulfilled, new gates will open within 24-48h.
System Gate Radio Beacons can be crafted. You can learn blueprints from
Katia Doronkova on Wristral Base Station
Aria Melbassi on Husil Base Station
Rafael Massi on Surimal Base Station
System Gate Radio Beacons can also be found on some Deep Space Pirate ships that we added in many systems. They are NOT near any waypoint. To find them, it's useful to know that...
We increased Deep Scan Enhancer range from 5MKm to 50MKm. Remember that double clicking/tapping on any "empty" point in System Map will warp you there.
We added enemies in L.A.W. and Aliens waypoints, in Smuggler quadrant.