We're happy to announce a new client and server release.
Here's the usual list of changes and bug fixes:
Station Modules Blueprints can now be learned from trainers
Planets and Moons are now visible in Navigation Screen
Added a thousand separator to improve big numbers readability
Added a message to warn when Game Client was not able to correctly download all assets
When a ship is destroyed being in a fleet, control will switch to next ship
Ships in fleet can now be kicked when docked
Fleet ship number is now correctly limited to 7 (seven), as it was intended
HUD and GUI Opacity cannot be lowered under 10%
CHAT: added /n command for faction channel from Navigation Window
CHAT: added an option to disable Join, Leave and Quit messages
CHAT: Join, Leave and Quit messages are no longer shown when channel or player are ignored
CHAT: Unity Rich Text parsing, not intended to be there, is now stripped
CHAT: fixed a bug where Holding CEO incorrectly shown DEV tag
CHAT: fixed a bug in Navigation Window where channel were reset to "General" after traversing a Gate
CHAT: fixed a bug where scroll bar in Chat Window would cover some long lines
CHAT: fixed a bug where DEV tag would disappear from message after Developer quits
CHAT: fixed a bug where some multiline messages were shown on a single line
fixed a bug where orders were not refreshed in Entity Orders Screen
fixed a bug with Transparency options that was inverted (now called Opacity)
fixed a bug when showing taxes on Buy Announces
fixed a bug in Station Screen with selected ship when undocking a ship
fixed a bug where "CORPORATION NOT VALID" message were appearing when near an unowned ship
fixed a bug in Navigation Window when Cargo Panel didn't correctly show icons
fixed a bug where clicks in Corporation Info window incorrectly passed through
fixed a bug where orbit range didn't grow correctly during orbiting
fixed a bug where dismantling a ship was incorrectly allowed with full cargo
fixed a bug where holding invites were not received
fixed a bug with Deep Scan Enhancer that were not working correctly.
fixed a bug where cargo were incorrectly reserver on manufacturing, causing a wide range of problems
fixed (more than) one typo in Tutorial
Next server patch will be an interesting one, including some things like:
Notification messages for events like destroyed ships, finished manufacturing, or sold/bought item from a trader
Persistent range settings for Ships
Selective deactivation of Interactive components
Active Component that allows scanning for asteroid composition
Android version ready on Play Store
Thank you for all your support and patience, we couldn't hope for a better community. You all rock!
Client update: 1.0.10
We're happy to announce a new client release. Here's a list of changes:
Chat: it is now possible to mute a channel (from the channel tab in the Chat Screen) or a player (from the Corporation Info window).
Chat: we added a new Faction channel.
Holding member list is now sorted first by rank and then alphabetically.
Fixed a bug during Agent hire operations, where Stats lower value was zero instead of one.
Fixed a bug where the Fleet Mining command didn't appear.
Fixed a bug where System Map 3D rotation could get stuck.
Fixed a bug where markers would disappear from System Map.
Fixed a bug in Manufacturing views where Queue status was not updated correctly.
Fixed a bug where, on a Station with more than 5 traders, names would disappear when scrolling the list.
Fixed a bug where some tooltips were badly positioned and went out of the screen.
Fixed a bug where a ship could remain stuck when target system server is temporarly unavailable.
Fixed a bug where chat commands were parsed even in the middle of a sentence.
Fixed a bug where Holding Chat was not correcly joined after accepting an invite.
Tutorial: fixed many nasty problems when players simultaneously mine an asteroids, attack a probe or open a cargo.
Tutorial: fixed a problem when trying to open the wrong cargo, like one spawned from another probe killed by someone else.
Tutorial: fixed a problem when disconnecting during a dock command.
Tutorial: fixed a problem where a Reference Box could be moved out of the screen but never moved back in.
Tutorial: fixed a problem where throttle could be activated by mistake in some rare (and rather obscure) situation.
Thank you all for your support and patience.
Sail safe!
Client update: 1.0.8
We're happy to announce a new client release. Here's a list of changes:
Tutorial: fixed some bugs where tutorial didn't restart correctly if interrupted after killing the second probe or during crafting
Tutorial: "+" button is now enabled, as a workaround to players that found their ship with throttled speed, and can't warp
Fixed a (ugly) typo in jettison confirm popup
Fixed some (uglier) typos in tutorial
Fixed APPROACH command in Navigation Window
Fixed a bug where holding permissions were incorrectly remembered when leaving and (re)joining
Fixed a bug where holding member list didn't get refreshed when switching tab
Fixed a bug where member list browsing for holding with more than 11 members was impossible
Added an automatic deep scan on warp exit and fleet switch ship
Thank you all for your support and patience.
Sail safe!
Client update: 1.0.7
Today we released a maintenance update. Here is a list of changes:
changed color of the shield bar (lower left one) from purple to light blue to be coherent with Reference Boxes and navigation markers, and for a better visibility
options in the Option Screen has been reordered, and some old, non-working options has been removed
added two chat options for Navigation Screen chat: persistency and maximum line number
giving an order to an unfitted ship now results in an error
cargo modules for Holding Stations now correctly add 10M cargo space instead of 5M
dev's nicknames in chat are now marked with a 'DEV' icon
fixed a tutorial bug where players might get stuck during first 5 steps
fixed a bug where Reference Boxes moved in chat area would become unclickable
fixed a bug where some pinned Reference Boxes would disappear turning off filters
fixed a bug where the account creation screen could pop up during normal playing
We also released a couple of server fixes in the past days:
fixed a bug where a trader could be stuck after an announce was fulfilled
fixed a bug where the server would crash when someone kicked himself from his Holding
fixed a bug where a system would hang when ships entered through some gates
We will release another maintenance update in a few days, to address every reported bugs. Thanks for the patience.
Client update 1.0.3/1.0.4
Today we released two quick maintenance update. Here is the (small) list of changes:
fixed a bug that prevented some users from login and/or subscribe correctly through Steam
fixed a bug that prevented bug reporting from client through Steam
fixed a bug that caused a user-created Base Station to be misplaced in the System
We're working on some other bugs that we collected until now, and we expect to release some other quick fix in the next days. Main ones are:
putting a sell order on a Base Station could cause an Agent to be stuck if order is fulfilled, preventing him from embarking on a Ship. - Workaround: put up another order and cancel it.
switching ship when in fleet while traversing a gate can give an obscure error. and block the client. - Workaround: quit and restart client.
during tutorial, asteroids, probes or wrecks could disappear (destroyed or looted by others, for example) and this, being the filter buttons non-clickable during tutorial, can block the tutorial progression. - Workaround: quit and restart client.
persistency of the chat on Navigation Window seems to be an issue. We're evaluating a quick patch to add a new option slider to change it.