Gates of Horizon cover
Gates of Horizon screenshot
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Genre: Simulator, Strategy, Indie

Gates of Horizon

Client Update: 1.0.12

We're happy to announce a new client and server release.

Here's the usual list of changes and bug fixes:


  • Station Modules Blueprints can now be learned from trainers
  • Planets and Moons are now visible in Navigation Screen
  • Added a thousand separator to improve big numbers readability
  • Added a message to warn when Game Client was not able to correctly download all assets
  • When a ship is destroyed being in a fleet, control will switch to next ship
  • Ships in fleet can now be kicked when docked
  • Fleet ship number is now correctly limited to 7 (seven), as it was intended
  • HUD and GUI Opacity cannot be lowered under 10%
  • CHAT: added /n command for faction channel from Navigation Window
  • CHAT: added an option to disable Join, Leave and Quit messages
  • CHAT: Join, Leave and Quit messages are no longer shown when channel or player are ignored
  • CHAT: Unity Rich Text parsing, not intended to be there, is now stripped
  • CHAT: fixed a bug where Holding CEO incorrectly shown DEV tag
  • CHAT: fixed a bug in Navigation Window where channel were reset to "General" after traversing a Gate
  • CHAT: fixed a bug where scroll bar in Chat Window would cover some long lines
  • CHAT: fixed a bug where DEV tag would disappear from message after Developer quits
  • CHAT: fixed a bug where some multiline messages were shown on a single line
  • fixed a bug where orders were not refreshed in Entity Orders Screen
  • fixed a bug with Transparency options that was inverted (now called Opacity)
  • fixed a bug when showing taxes on Buy Announces
  • fixed a bug in Station Screen with selected ship when undocking a ship
  • fixed a bug where "CORPORATION NOT VALID" message were appearing when near an unowned ship
  • fixed a bug in Navigation Window when Cargo Panel didn't correctly show icons
  • fixed a bug where clicks in Corporation Info window incorrectly passed through
  • fixed a bug where orbit range didn't grow correctly during orbiting
  • fixed a bug where dismantling a ship was incorrectly allowed with full cargo
  • fixed a bug where holding invites were not received
  • fixed a bug with Deep Scan Enhancer that were not working correctly.
  • fixed a bug where cargo were incorrectly reserver on manufacturing, causing a wide range of problems
  • fixed (more than) one typo in Tutorial


Next server patch will be an interesting one, including some things like:


  • Notification messages for events like destroyed ships, finished manufacturing, or sold/bought item from a trader
  • Persistent range settings for Ships
  • Selective deactivation of Interactive components
  • Active Component that allows scanning for asteroid composition
  • Android version ready on Play Store


Thank you for all your support and patience, we couldn't hope for a better community. You all rock!

Client update: 1.0.10

We're happy to announce a new client release. Here's a list of changes:


  • Chat: it is now possible to mute a channel (from the channel tab in the Chat Screen) or a player (from the Corporation Info window).
  • Chat: we added a new Faction channel.
  • Holding member list is now sorted first by rank and then alphabetically.
  • Fixed a bug during Agent hire operations, where Stats lower value was zero instead of one.
  • Fixed a bug where the Fleet Mining command didn't appear.
  • Fixed a bug where System Map 3D rotation could get stuck.
  • Fixed a bug where markers would disappear from System Map.
  • Fixed a bug in Manufacturing views where Queue status was not updated correctly.
  • Fixed a bug where, on a Station with more than 5 traders, names would disappear when scrolling the list.
  • Fixed a bug where some tooltips were badly positioned and went out of the screen.
  • Fixed a bug where a ship could remain stuck when target system server is temporarly unavailable.
  • Fixed a bug where chat commands were parsed even in the middle of a sentence.
  • Fixed a bug where Holding Chat was not correcly joined after accepting an invite.
  • Tutorial: fixed many nasty problems when players simultaneously mine an asteroids, attack a probe or open a cargo.
  • Tutorial: fixed a problem when trying to open the wrong cargo, like one spawned from another probe killed by someone else.
  • Tutorial: fixed a problem when disconnecting during a dock command.
  • Tutorial: fixed a problem where a Reference Box could be moved out of the screen but never moved back in.
  • Tutorial: fixed a problem where throttle could be activated by mistake in some rare (and rather obscure) situation.


Thank you all for your support and patience.

Sail safe!

Client update: 1.0.8

We're happy to announce a new client release. Here's a list of changes:


  • Tutorial: fixed some bugs where tutorial didn't restart correctly if interrupted after killing the second probe or during crafting
  • Tutorial: "+" button is now enabled, as a workaround to players that found their ship with throttled speed, and can't warp
  • Fixed a (ugly) typo in jettison confirm popup
  • Fixed some (uglier) typos in tutorial
  • Fixed APPROACH command in Navigation Window
  • Fixed a bug where holding permissions were incorrectly remembered when leaving and (re)joining
  • Fixed a bug where holding member list didn't get refreshed when switching tab
  • Fixed a bug where member list browsing for holding with more than 11 members was impossible
  • Added an automatic deep scan on warp exit and fleet switch ship


Thank you all for your support and patience.

Sail safe!

Client update: 1.0.7

Today we released a maintenance update. Here is a list of changes:


  • changed color of the shield bar (lower left one) from purple to light blue to be coherent with Reference Boxes and navigation markers, and for a better visibility
  • options in the Option Screen has been reordered, and some old, non-working options has been removed
  • added two chat options for Navigation Screen chat: persistency and maximum line number
  • giving an order to an unfitted ship now results in an error
  • cargo modules for Holding Stations now correctly add 10M cargo space instead of 5M
  • dev's nicknames in chat are now marked with a 'DEV' icon
  • fixed a tutorial bug where players might get stuck during first 5 steps
  • fixed a bug where Reference Boxes moved in chat area would become unclickable
  • fixed a bug where some pinned Reference Boxes would disappear turning off filters
  • fixed a bug where the account creation screen could pop up during normal playing


We also released a couple of server fixes in the past days:

  • fixed a bug where a trader could be stuck after an announce was fulfilled
  • fixed a bug where the server would crash when someone kicked himself from his Holding
  • fixed a bug where a system would hang when ships entered through some gates


We will release another maintenance update in a few days, to address every reported bugs. Thanks for the patience.

Client update 1.0.3/1.0.4

Today we released two quick maintenance update. Here is the (small) list of changes:


  • fixed a bug that prevented some users from login and/or subscribe correctly through Steam
  • fixed a bug that prevented bug reporting from client through Steam
  • fixed a bug that caused a user-created Base Station to be misplaced in the System


We're working on some other bugs that we collected until now, and we expect to release some other quick fix in the next days. Main ones are:


  • putting a sell order on a Base Station could cause an Agent to be stuck if order is fulfilled, preventing him from embarking on a Ship. - Workaround: put up another order and cancel it.
  • switching ship when in fleet while traversing a gate can give an obscure error. and block the client. - Workaround: quit and restart client.
  • during tutorial, asteroids, probes or wrecks could disappear (destroyed or looted by others, for example) and this, being the filter buttons non-clickable during tutorial, can block the tutorial progression. - Workaround: quit and restart client.
  • persistency of the chat on Navigation Window seems to be an issue. We're evaluating a quick patch to add a new option slider to change it.


Sail safe!