New patch has arrived! Thank you for your feedback and insights. We have made a few improvements.
๐ Remember to verify your game files after downloading the patch to ensure that the game runs smoothly.
๐ ๏ธ List of changes: ๐ ๏ธ
We have added pause support in offline mode.
Kaskae T7 renamed to Elder Kaskae.
Three-headed snake boss - fixed incorrect loading times for indicators.
Force grenade projectiles now spawns instantly.
Fixed a bug, where during the first dialogue with the Guild Master, the "reject" button in the dialogue window was incorrectly displayed while playing as a female character.
Fixed a bug, comparison of two capes will no longer show the lower value of the "minimal comfort temperature" in red.
Fixed a bug that allows players to use an item without losing it from your inventory.
Fixed a bug for auto-attacks in Grenade Launchers and Reinforced Grenade Launchers, when pressing continuously auto-attack key while using mouse and keyboard.
Fixed a bug that stuck cursor in storage while using gamepad.
Improved the hit sounds for mobs in the Fire world.
UI optimization improvements. UI elements should now have less impact on performance games.
Improved the movement system to eliminate jitter while moving close to a wall or corner of a room.
Improved skill timing for Blizzard Elemental, Corrupted Blizzard Elemental, and Storm Elemental enemies.
๐ If you like playing Gatewalkers please consider leaving a positive review on Steam ๐
We would like to thank you all for your support. Remember, that we are reading your suggestions and discussing them internally. Thatโs why if you have any thoughts on how to improve the game - share them with us ๐
Join the Guild here: (click on the banner above)
Best, Gatewalkers Dev Team
20% discount during STEAM Spring Sale
Greetings Gatewalkers!
We are reminding you that there is currently a promotion on Gatewalkers with a 20% discount during STEAM Spring Sale (its till March 23, 2023). If you wish to play Gatewalkers, it's a really great time! We launched BIG 1.2.0 PATCH last week, and we encourage you to join the world of GATEWALKERS and become one!
We hope to see you on the other site of the GATES!
Join our discord: (click on the banner above)
Best, Gatewalkers Dev Team
Patch 1.2 is here!
Hey, Gatewalkers! ๐
We are happy to announce that we released Patch 1.2 today!
First, thank you all for your encouragement and feedback ๐ We have read everything you posted on Discord, Steam, and other social media platforms. Your insights were valuable and gave us another perspective on things. In response to your messages, we'd like to present the Patch 1.2.
Below you will find a list of new features, improvements and fixes: โ๏ธ
Multiple character slots Each player will be able to create up to three characters on the server as well as three characters offline (more on that later). So you can create 6 characters in total!
Offline mode During character selection, you will be able to toggle between Online and Offline mode. You can create up to three characters in each of the modes you choose. It is possible to play without connecting to a server in offline mode, however you should be aware that offline characters are saved locally. As a result, you can only play these characters by yourself (it is not possible to join a party).
It is worth mentioning that offline characters will be saved in STEAM CLOUD, so even if you change your computer or switch to the STEAM DECK, the character will be saved on your STEAM account (unless you disable synchronization).
Matchmaking The mechanism operates by comparing the character's number of progress points (so people with similar character development parameters are paired first). As a result, when fighting together in the game, individuals who join you should have similar strength.
In-game chat We understand that not everyone wants to join a Discord server to communicate with friends. As a result, we are going to incorporate in-game text chat for the party players. So you should find it easier to coordinate your actions, such as when everyone is ready to embark on the expedition during crafting etc.
Combat flow changes We realize that some of you find fighting to be a little clunky. This is a complex area, but measures will be taken to make it more fluent. In fact, we intend to add two features that will assist you while playing:
auto-attack - when you hold the main attack button, your character will continue to attack (no more neverending clicking)
skill queue - some of you may have encountered issues while casting your abilities too fast one after another (casting second spell before the first one finished). This usually results in no second spell being executed at all. Typically, in games such as MOBAs and/or aRPGs, the game remembers what you clicked in the short period of time and attempts to fluently replay the sequence of casted skills to fit your pattern. We've added this now, and we think it will significantly improve the game flow.
Character reset In order to do so, you need to go to Ursula Tragar (Librarian) and ask her to reset your progress. Please take into account that the cost is higher if you have more progress points to reset. This will allow us to scale the reset cost based on the place where you are in the storyline.
โ๏ธ List of improvements, changes and fixes in Patch 1.2:๐ ๏ธ
SnowBerries are now usables.
Laturi can now be skinned and drops meat.
Skills cast directly on players ignore cloaked characters.
Camera shake on landing Added.
Indicator on first jump added and health bars removed for Etcher T5
Surian Assassin skill changed from Ice to Toxic. Adds a new effect after the invisibility skill.
Added missing foot sounds to all objectives in the world of sky rocks
If we are on an expedition and you have a quest in another, specific expedition, the panel on the right will display a red message.
Re-casting the skill at the wall now fires in the right direction
RootmanSeed reworked to match the description.
Restored the T6 and T7 Toxic Caves on the Toxic World and added a warning window when entering a Toxic Cave.
Balance Change to longsword. Base damage buff for Swing 83=>93, and focused version of Swing 101=>116. Base damage buff for Shielding Swing 315=>360 without focus and 365 =>420 with focus full stacked.
Changed the cost of repairing broken equipment. The cost of repairing a 0% durability item has been reduced from 50% to 35% of the basic and advanced resources needed to craft this item.
Removed the shovel hovering above the machine on the balcony.
Fixed an issue where drones would remain greyed out in the inventory until moved to another slot or dropped on the ground.
Fixed an issue where multiple turrets would spawn on top of each other in the Toxic Refinery objective.
Fixed an issue where the ancient ruins forest objectives T3, T4, and T6 were showing uncollectable trees with incorrect descriptions.
Fixed an issue where parts of the Hatchet's Rage skill dealt normal damage instead of elemental damage on elemental hatchets.
Fixed an issue where "Purifying Catalyst" would not consume elemental effects without activating a coop combo.
Fixed an issue where the Service Drone mob was trying to heal the objective Hive.
Fixed an issue where if a mob died while being healed by a service drone, the service drone would get stuck in the healing animation.
Fixed an issue where the Iron Mine challnege objective objective would spawn facing a wall
We hope these changes are making your game experience better! Let us know what you think!
Join here: (click on the banner above)
Cheers! Gatewalkers Dev Team
Patch 1.2 is coming! Progress reset and more...
Hey there, Gatewalkers! ๐
Today, we'd like to tell you more about the upcoming patch, 1.2.0. But first, let us remind you what we are adding in this BIG UPDATE:
Multiple character slots
Offline mode
Matchmaking
In-game chat
Combat flow changes
Character progression reset
Today we will focus more on the character progression reset system as well as we will discuss online and offline characters feature.
First and foremost, thank you all for your support and feedback ๐. Now let us dive into the specifics.
Character progression reset
We know that some of you play Gatewalkers for a while and, after making some choices are not fully satisfied with the builds. Therefore we believe it would be good if you have a choice to reset your character progress points.
In order to do so, you need to go to Ursula Tragar (Librarian) and ask her to reset your progress. Please take into account that the cost is higher if you have more progress points to reset. This will allow us to scale the reset cost based on the place where you are in the storyline.
After confirming the reset, the game will log your character out (some systems need to reload to make it all possible). After it, you will not have previously unlocked progress nodes.
,and it all! You can reallocate all previously spent progress points again! We hope you will like this feature!
Characters for online and offline mode
Based on your feedback and also to prepare the game for console ports, we think that offline mode is just a MUST-HAVE. So we have made some changes to the character creation screen, and also we are incrementing the number of CHARACTER SLOTS TO THREE:
we have increased the number of character slots to 3 for online mode - so you can create three characters and therefore be in different places in the storyline (e.g. when you are playing with your friends)
we have added extra three character slots for offline mode - so in total, you can have six characters. Be aware that offline characters are not stored on servers, so you can only play solo with them, but still, we know that some of you just wish to be able to play alone without an internet connection, so this makes it possible.
Thank you once more for reading our news feed, and remember its still work-in-progress.
Also, if you like playing Gatewalkers, please consider leaving a positive review on Steam.Have fun!
(click on the banner above)
Cheers! Gatewalkers Dev Team
Patch 1.2 is coming!
Hey there, Gatewalkers! ๐
Today, we'd like to tell you a little bit about what we've been working on recently and what you can expect in the coming weeks.
First and foremost, thank you all for your encouragement and feedback ๐ We have read everything you posted on Discord, Steam, and other social media platforms. Your insights were valuable and gave us another perspective on things. In response to your messages, we'd like to talk about the future Patch 1.2 modifications.
Note, when you read the ideas and see the screenshots, that the changes are still in the works, so a lot can change. However, we want to give you an idea of what we're working on and what you can expect! โ๏ธ
Multiple character slots We absolutely understand that some of you want to start the game from scratch or be able to play with your friends regardless of your solo adventure. That is why we are adding more character slots. As a result, each player will be able to create up to three characters on the server as well as three characters offline (more on that later). So you can create 6 characters in total!
Below we present you the character selection carousel.
Offline mode We hear you guys. We realized that offline mode is very important to you, so we are working on it! How will it work? When selecting a character, you will be able to toggle between Online and Offline mode. You can create up to three characters in each of the modes you choose. It is possible to play without connecting to a server in offline mode, however you should be aware that offline characters are saved locally. As a result, you can only play these characters by yourself (it is not possible to join a party).
It is worth mentioning that offline characters will be saved in STEAM CLOUD, so even if you change your computer or switch to the STEAM DECK, the character will be saved on your STEAM account (unless you disable synchronization).
Matchmaking Gatewalkers is a game that provides an enjoyable experience when played in a team. As a result, we want to add the functionality of automatic pairing of players to the party to make it easier for you to play with other people. The mechanism operates by comparing the character's number of progress points (so people with similar character development parameters are paired first). As a result, when fighting together in the game, individuals who join you should have similar strength.
The system allows you to select the "Matchmaking" option in the friend invitation window. Then you choose the pairing mode (โFind playersโ) with other players:
Join - Searches for open games to join others storyline Host - Allows other players to join your storyline
Once you have selected the option that suits you, you either have to wait for new players to join your game, or you are taken to join someone else's game.
In-game chat We understand that not everyone wants to join a Discord server to communicate with friends. As a result, we are going to incorporate in-game text chat for the party players. So you should find it easier to coordinate your actions, such as when everyone is ready to embark on the expedition during crafting etc.
We're also considering starting a global chat, but we haven't made a final decision yet.
Combat flow changes We realize that some of you find fighting to be a little clunky. This is a complex area, but measures will be taken to make it more fluent. In fact, we intend to add two features that will assist you while playing:
auto-attack - when you hold the main attack button, your character will continue to attack (no more neverending clicking)
skill queue - some of you may have encountered issues while casting your abilities too fast one after another (casting second spell before the first one finished). This usually results in no second spell being executed at all. Typically, in games such as MOBAs and/or aRPGs, the game remembers what you clicked in the short period of time and attempts to fluently replay the sequence of casted skills to fit your pattern. We've added this now, and we think it will significantly improve the game flow.
We hope the changes we are working on are making your game experience better! Let us know what you think!
Join here: (click on the banner above)
Cheers! Gatewalkers Dev Team
Patch 1.0.12
Good Day, Brave Gatewalkers!
We have just launched a new Patch ๐!
Thank you for sharing with us your insights. We read every comment and opinion. They are extremely valuable, and help us to create the best gaming experience possible. You are the best! ๐
Okay, here is a list of changes we have made. Quick reminder ๐ verify your game files after downloading the patch to ensure that the game runs smoothly.
โ๏ธ List of fixes and changes ๐ ๏ธ
Fixed an issue in the T6 Sky rocks objective with doors that couldnโt open
Fixed an issue that prevented inventory items from being reorganized while playing on a gamepad
Fixed the position of the Ancient Hybrid mob's health bar
Fixed an issue where other players would still leave footprints in underground locations in the Ice World
Fixed an issue where interacting with the lightning rod in the Volarian village in the Ancient Machine Schema quest would automatically unlock the T4, T5, and T6 lightning rods. Now it only unlocks the T4 rod, and if you want to obtain the T5 and T6 version, you must unlock them in the Progression Tree and complete the Ancient Machine Schema quest
Fixed an issue where the Wisp mob would not spawn in one of the Ice T7 caves
Fixed an issue where the T6 Lamp skill was not applying the Prey Mark correctly
Fixed an error when after pressing LB on the gamepad on the selected "Sort" button, the error "null ref exception" appeared
Fixed the lack of FX in Assassin Blade Toxic weapon
Fixed running animation after fight with the Volarian Tomb Priest
The character now rotates towards the secret chest when interacting with it
Increased the chance to mine Gold, Silver, Epic and Legendary materials by 5%
Added component tooltips to the repair window
Now you can preview component tooltips while playing on a gamepad
Now the lightning rod hint in Sky Rocks only appears after obtaining the lightning rod recipe.
Added elemental FX on the second dagger in each weapon version
Added FX invulnerability on Volarian Tomb Priest when it transforms into a new form
Added an Ancient Cannon healing effect if the player is far away from the boss (so the boss can't be killed from above)
When the player controls the character with the mouse, the arrow minigame now uses the WASD keys regardless of how the player binds the buttons
Added converted value next to percentage in food and drink tooltip description
๐ If you like playing Gatewalkers please consider leaving a positive review on Steam ๐
This is all for now, but we are still working on some upgrades, so stay tuned!
If you havenโt joined the Guild yet please do! Our Discord community is very helpful and you can find a fellow player to try the coop there.
Join here: (click on the banner above)
Best, Gatewalkers Dev Team
Patch 1.0.11
Hi there, Gatewalkers!
Here is a new patch. A big thank you to everyone who reported bugs! We are so happy to see you enjoying the adventures behind the Gate ๐
Now, take a look at what we did in this patch! ๐ Please verify your game files after downloading the patch to ensure that the game runs smoothly.
๐ ๏ธ List of changes ๐ ๏ธ
Sisters now give less progress points
Ancient Consciousness T7 Objectives now reward the player with 25 Progression Points
Improved Volarian Tomb Priest's death timings
Volarian Tomb Priest no longer disappears immediately upon death
Improved the Ice Wisp skill
Rebalanced recipes for T7 Epic weapons, they previously had inconsistent numbers of basic and epic resources
The method of counting passives and their naming has been improved
Fixed VFX for the Energy Amulet
Fixed incorrect boss in one of the Ice World T5 objective (it was a Shock boss instead of Cold)
Fixed wrong displaying windows in the Progress Tree (for example there were problems with displaying tooltips after hovering over the cells in the lower right corner)
Fixes for amulets- now they change their behavior based on changes in equipment and buffs. Applies to Shield Bearers's Amulet, Bobradier's Amulet and Energy Amulet
Item drop box now clearly indicates that you can drag and drop more than 1 item at a time
Bombardier's Amulet skill damage now scales with modifiers from inventory and effects
Fixed an issue where when exchanging an amulet for an equivalent higher tier amulet, the parameters of the amulet's passive skill would not update
Fixed an issue where Insect Hives skill indicators would remain after killing a T6 Hollow
Fixed a crafting bug where T7 Epic's elemental weapons didn't need sulfur to make them
Fixed bugs in Epic and Legendary Reinforced Grenade Launcher recipes. It now correctly requires a Reinforced Grenade Launcher rather than a regular one to craft
Fixed island sizes in Sky Rocks
Fixed a bug in the Toxic T7 cave that caused the chest to drop loot behind itself to a place inaccessible to the player
Fixed a bug in Elder Monkey T3 mission where there were 2 pumps instead of 3
Rebalanced objective types across all worlds to make them more diverse
Added Snake boss T3 to Toxic random worlds
Fixed description and rift in the ground in the Snake Boss T3 lair.
๐ If you like playing Gatewalkers please consider leaving a positive review on Steam ๐
We would like to thank you all for your support. Remember, that we are taking your opinion to our hearts and every idea is discussed internally. Thatโs why if you have any thoughts on how to improve the game - share them with us ๐
Join the Guild here: (click on the banner above)
Best, Gatewalkers Dev Team
Patch 1.0.10
Hi there, Gatewalkers!
Today we launch a new patch and we have to say - we made a lot of changes and improvements! Thanks to you we can make Gatewalkers even more fun! Also, we are taking your ideas very seriously, so you can expect that we will implement some of them in the future ๐ But for now, check out what we did in this patch!
๐ If you like playing Gatewalkers please consider leaving a positive review on Steam ๐
๐ Please verify your game files after downloading the patch to ensure that the game runs smoothly.
โ๏ธ List of changes ๐ ๏ธ
Change in boss kills achievements. Now when playing in coop, you donโt have to kill the boss yourself - killing a boss by a partymate also counts.
The outlines of items that are deep in the background no longer display.
New Elana portrait
Added rewards for completing coop objectives
Critical strike sound has been modified.
Reduced chance of finding an Ancient Cave in all biomes
Added metallic foot sounds to the Toxic Ancient Lab objective
Added navigation to the password terminal in the Toxic Ancient Lab, now the player canโt go through the terminal.
Added missing textures in the Volarian Hunter attack.
Balancing Targe Shield's passive aura. Now grants 90 and 160 (from T5) defense buff and the Targe Shield skill now works on allies as well.
Fixed a bug in some T5, T6, T7 caves that caused the Etcher T5 mob to work incorrectly.
Fixed all treasure detector cases when the detector was showing a place off the map.
Fixed a bug that caused the treasure detector to behave strangely when placed close to a chest.
Fixed [NO TRANSLATION] bug in Ancient Hybrid boss name.
Fixed descriptions in Broadsword's effects when consuming Prey Mark.
Ancient Orb kill goal (achievement) has been extended to include Ancient Turret
Fixed a bug that caused the Ancient Berserker to display a circle indicating his aggro range when fighting.
Fixed an issue where the levers in the Guild Training Room had the "Talk" interaction
Added ancient technology fragment resources to all Fire worlds.
Fixed a bug in the Toxic Ancient Lab objective where mobs spawned suspended in the air.
Fixed navigation in the Toxic Ancient Lab objective that allowed ignoring locked doors when the player was walking on the edge of the objective.
Fixed a bug that made it impossible to find Enlighted Flame Ruler in T7 fire worlds.
Fixed missing collisions in the Toxic Ancient Lab
Fixed text overlapping on the other UI elements in the crafting window.
Fixed a bug where Force Staff T5 Toxic Epic would not unlock after unlocking Force Staff T5 Toxic and Force Staff T5 Epic
Fixed issue with inconsistent damage values on rings, when changing gear or while under effects of damage buffs (Diversionist Ring Toxic and Heat)
Fixed the bug with the automatic change of the main passive skill when going between the guild and the expedition
Fixed a bug with no snow to collect on some T6 Ice Worlds.
Fixed Spell Swirl's hit count according to its description.
Thatโs all for now! Donโt hesitate to share your thoughts with us. You can do this here on Steam (and other social media) but we encourage you to join our welcoming Discord community. Why? We check out the Discord server very often. Also, some players are already pros ๐ and they are helping others which is amazing (thank you guys!). Thatโs why you can get the fastest reply to your questions on Discord.
Join us here: (click on the banner above)
Best, Gatewalkers Dev Team
Follow us: Facebook: https://www.facebook.com/GatewalkersGame Instagram: https://www.instagram.com/GatewalkersGame Twitter: https://twitter.com/GatewalkersGame/ TikTok: https://www.tiktok.com/@gatewalkersgame Your insights are very valuable.
Patch 1.0.9
Hello Gatewalkers!
Here we go with another patch. Thanks to the newest changes your gaming experience will be much better!
We would like to thank you for reporting the bugs. Thanks to your engagement we are able to make this game better! We are also very happy to see how you are doing on Discord. A lot of you are finishing the game or having fun on higher tiers. We couldnโt be happier! ๐
๐ Please verify your game files after downloading the patch to ensure that the game runs smoothly.
๐ If you like playing Gatewalkers please consider leaving a positive review on Steam ๐
๐งฐ Here is the list of fixes & improvements โ๏ธ
Fixed a broadsword bug that caused performance issues and noticeable game stuttering in coop. The bug occurred while playing with a broadsword user
Significantly lowered floor sounds and armor movement sounds
Corrected image of the Toxic Essence Collector objective
Improved the animation blend of the Smoker mob
Fixed disappearing stones in Forest caves
Fixed the effect of the agro modifier not working correctly
Fixed a goal to become a party leader
Fixed a bug where in coop with a T6 broadsword and any offhand equipped, the offhand skills would not get the bonuses from the broadsword skill description
Fixed an issue with the ability to duplicate items in clipboard mode with T7 item tracking enabled
Fixed not working platform in Sky Rocks objective
Fixed progress tree display bug (sometimes only the edge of the progress tree was visible)
Fixed cave entrance in the Toxic World T7
Fixed the name of the Fire world in the world console (from "Lava World" to "Fire World")
Fixed an issue where the Toxic T7 treasure detector was pointing beyond the world border
Fixed an issue where the Toxic T7 objective would spawn a giant elite Ancient Berserker
Stage with carrying batteries (coop in the Ice World) now counts the amount of the batteries (โTransfer the batteries to the machine with the transporter (0/8โ)
Improved animation synchronization between Volarian Fire Wielder mob abilities.
Improved "Deadly Mark" effect in Assassin's blades weapon when playing in coop
Fixed second attack on Broadsword T6 and T7 to properly grant 300 defense when "Prey Mark" is consumed
Meat and sandwich buffs rebalanced. Now low tier items give a smaller buff.
Fixed wrong effect name in "Burn wound remedy"
Improved Diversionist Ring Heat and Diversionist Ring Toxic - now strength scales correctly with weapon strength and player modifiers. Also the effect has the same value as in the weapon description.
Improved minimap scrolling - when scrolling the inventory, the minimap no longer zooms.
In Sky Rock caves the mobs were moved further - so they don't immediately attack the player when entering caves
If you leave the cave during the challenge chest countdown and return after more than a minute, the challenge mobs will no longer spawn for the second time.
Fixed a bug where "Rejuvenating blink" would deal damage to the player if they collected a dark orb or crystal orb
โCleanseโ no longer removes positive effects.
Improved the description of the Torch II upgrade.
Improved visualization of Small Parasite's โArmor Upโ ability.
Thatโs all for now! Donโt hesitate to share your thoughts with us. Your insights are very valuable.
Remember that you can always join our Discord server here: (click on the banner above)
We hope you are having a lot of fun playing Gatewalkers! Since last patch we have added some improvements and fixed some stuff to make your gaming experience better.
๐ Please verify your game files after downloading the patch to ensure that the game runs smoothly.
๐ง Here is the list of changes and fixes โ๏ธ
Added low durability warning icons for player equipped items/tools
Improved navigation on Sky Rocks (fixed invisible walls near bridges)
Fixed a bug where shrines spawned by Volarian Fire Wielder would not buff the boss
Fixed and restored co-op objectives in Ice World.
Enigmatic staff no longer hit pumps
Grenadier in coop now works properly (no longer consumes any crossbow but only the playerโs stacks)
Fixed missing return to guild/portal window after dying while teleporting from a cave to the surface.
Improved mob spawning in Ancient Consciousness objective
Fixed navigation in Forest caves
Improved the Double Strike skill from Broadsword Cold (the second part of the ability was cast in the wrong position)
Fixed incorrect image of the Toxic Essence Collector objective on the Loading Screen
Fixed Smoker mob VFX bugs.
The spacing in the descriptions has been standardized.
Added missing radar icons for one of the Ancient Archive objective
Fixed parameter errors in skill descriptions (there were shown as )
We would like to thank you for your feedback and support. We wish you a great weekend! Donโt hesitate to share your thoughts here, on Discord or any other social media. Your feedback is extremely valuable for us. We read all of your comments and ideas!
๐ If you like playing Gatewalkers please consider leaving a positive review on Steam ๐
Remember that you can always join our Discord server here:
(click on the banner above) Have fun! Gatewalkers Dev Team