Gatewalkers cover
Gatewalkers screenshot
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Genre: Role-playing (RPG), Adventure, Indie

Gatewalkers

WASD, controller or mouse-centric control schemes?

Hello Gatewalkers!

We have read tons of feedback from Alpha tests and the recent Beta test. One important suggestion is to make it possible to play Gatewalkers in multiple different control schemes, besides WASD controls. We see that some of you prefer to play with a controller or with a more mouse-centric approach.

As a result, we believe that there should be an option for all of you:

  1. WASD controls - already in the game (default control scheme)
  2. Game controller - finally added to Gatewalkers, ready to be checked in the next round of tests
  3. Mouse-centric controls (similar to other aRPG) but with some changes - this feature is still in an experimental stage because we need to make some adjustments to address skill-based combat and survival elements. The outcome of these adjustments will be evaluated in the future.

To sum up, during the next tests, we will make it possible for you to try out controller support, and we hope you will enjoy it. Moreover, we are investigating a more mouse-centric approach to character control, which we may add to the game later.


(click on the banner above)

Best,
Gatewalkers Dev Team

Transmutation

While exploring different worlds in Gatewalkers, players gather various resources, such as wood, metal, or fiber. Back at the Guild, these resources can be used to create improved items, which increase the chances of surviving in even more dangerous worlds. As a result, players craft enhanced armors and high-damage dealing weapons like grenade launchers or soaked-in-magic elemental staffs. Regardless of the path the player takes, with time, some resources gathered during previous expeditions will not be needed. To make it possible to still use these unneeded resources, we have created the transmutation mechanism. For example, when all you need to craft your dream sword is one T6 ingot of metal, you can transmute lower-tier metals. To perform transmutation, the player has to use a mysterious device, called the Transmutator, which can be found in the Guild.

The Transmutator is located in Victor’s lab:


After activating the Transmutator, the player can transform crafting materials into other (higher or lower tier) crafting materials as needed.


An additional ingredient is needed for the transmutation to take place, the Transmutation Reagent. Below are example recipes for obtaining resources of higher and lower tiers:
● T4 resource + 30x Transmutation Reagent -> T5 resource
● T5 resource + 4x Transmutation Reagent -> T4 resource

Players can buy the Transmutation Reagent from the Guild’s merchant. The merchant runs a shop with various useful items, but more on that in our next dev-post!

Please let us know what do you think about the transmutator feature and join our discrod (click on the banner below)!


Best,
Gatewalkers Dev Team

Assassins masks and soldier helmets

Hello Gatewalkers,

Today we would like to show you two new types of helmets that will be available in Gatewalkers.

The first one is a subtype of leather helmets for assassins. A leather hood with a leather mask on the left and a hi-tec ancient metal mask on the right.


The second new line of helmets is soldier helmets. They are a lighter subtype of heavy headgear that ensures a good defense. As you could expect, the main ingredients for soldier helmets are metal ingots.



Please let us know what do you think about them and join our discrod (click on banner below)!


Best,
Gatewalkers Dev Team

Thank you for playing beta

Hello!

Steam Winter Festival has ended, so also our Beta tests are going to the end. We would like to thank you all for your participation and your astonishing feedback! Now we will read and discuss all of your opinions and move forward with the game development! Once again, Thank you!

We are planning next tests in the future so join our discord server (click on banner below), where we will inform you all about the next closed tests.



Best,
Gatewalkers Dev Team

Beta Patch

Hi Gatewalkers,

we have updated a BETA today. The update contains several changes:

  • The soups are now regain you a small amount of hydration
  • Solo combos have been slightly rebalanced
  • Solo combos now have information about cooldown in tooltip
  • We have resolved an issue with always connecting to the best server (ping)
  • We have added fifth head option to female character in character creation
  • We have fixed “Predecessor Axe” skill damage
  • We have fixed damage modifiers in armors
  • Several minor glitches and fixes…


If you find any problems please let us know on discord.


We hope you are enjoying BETA!

Best,
Gatewalkers Dev Team



BETA is live!

Hi Gatewalkers!

BETA IS LIVE!!! From now till Feb 9, you can test Gatewalkers BETA version. We hope you will enjoy the journey through the Gates! If you encounter any issues or just wish to say "hi," please write it on our discord channel (https://discord.com/invite/8Tn76pT)!



Your feedback matters and is appreciated!

Best,
Gatewalkers Dev Team

Live Gameplay with devs and Q&A Stream #2

Hi Gatewalkers!

This week Gatewalkers are joining Steam Winter Game Festival. During the fest (3-9 Feb 2021), you will have an opportunity to join the OPEN BETA tests.

In addition, to celebrate together with you this great event for the gaming community, we have prepared an interactive stream with the development team. During the stream, you will be able to ask us questions.



Moreover, we will introduce our further plans for the game. We hope to see you on chat!


We also encourage you to join our discord server (https://discord.com/invite/8Tn76pT).
The most active users will be invited to small scale closed tests in the future.



Best,
Gatewalkers Dev Team

Live Gameplay with devs and Q&A Stream #1

Hi Gatewalkers!

This week Gatewalkers are joining Steam Winter Game Festival. During the fest (3-9 Feb 2021), you will have an opportunity to join the OPEN BETA tests.

In addition, to celebrate together with you this great event for the gaming community, we have prepared an interactive stream with the development team. During the stream, you will be able to ask us questions.



Moreover, we will introduce our further plans for the game. We hope to see you on chat!


We also encourage you to join our discord server (https://discord.com/invite/8Tn76pT).
The most active users will be invited to small scale closed tests in the future.



Best,
Gatewalkers Dev Team

BETA changelog

Hello Gatewalkers!

We would like to share with you a list of changes and improvements we have made to Gatewalkers since the last alpha tests. You will be able to check them all in the upcoming BETA (February 3, 2021).


  1. New things and mechanics:

    • Solo combo - Players are able to use additional powerful spells if they cast other spells in the correct order.
    • Player customization - New you can play as male or female. You also can choose between various types of heads, hairstyles, beards, and skin colors. Remember, it is still a work in progress, so expect more customization later.
    • The main character has been redesigned:

      • a new model (male and female)
      • new armors (male and female versions)
      • new animations per weapon type

    • New wound mechanics - Some bosses apply a special type of wound. These wounds give players negative effects and can be removed only using appropriate remedies (craftable from etc., herbs).
    • Conditional spells - Some amulets also give conditional spell, which is cast automatically when all casting conditions are met, e.g., players have very low HP.

  2. Changed or redesign things and mechanics:

    • Enchanting is now craftable in the laboratory near Victor Hemming.
    • Levels in passive spells with chargeable spell
    • Graphical Progress tree redesign - Max item tier in Beta is T3.
    • The amulets branch of the Progression Tree has changed.
    • The rings branch of the Progression Tree has changed.
    • New damage formula (with diminishing returns)
    • New resist and defense logic
    • Upgraded passive buffs from drinks and food

  3. New languages in the game:

    • Polish
    • Portuguese/Brazilian
    • German
    • Russian
    • French

  4. Background music for the following locations: main menu, Guild, Forest world, Toxic world, Ice world.

  5. New quest-line - "The Ancients archive," with a new boss to kill

  6. Some consumable items now have tiers to scale through the game (e.g., grenades and healing kits).

  7. Complete rework of UI/UX:

    • improved readability and graphics
    • new HUD
    • new icons for new skills
    • new party invite panel
    • new inventory and statistic window
    • new settings
    • new progression and crafting windows
    • ...


  8. QoL improvements:

    • now it is possible to change room master
    • better (more descriptive) tooltips
    • starving and nutrition lost has been rebalanced
    • now you are able to change your nickname in-game
    • the weight calculation has been fixed without roundings

  9. Crafting:

    • it is possible to repair broken items
    • new or changed recipes for amulets and rings
    • new recipes for remedies (with new herbs to find)

  10. ... and many other minor improvements


BE AWARE: Gatewalkers is still work-in-progress, so some things can and probably will be changed to the release. The quest-line, passive spells, character progression, have been adapted to Beta tests, so they do not represent the final shape.

Gatewalkers Dev Team










New Gameplay Trailer

Hello Gatewalkers!

To celebrate upcoming Beta tests, we are sharing with you a new gameplay trailer!
[previewyoutube="9G6DhOTcm2U;full"]
We hope that you enjoyed the video and join beta during the Steam Winter Festival (February 3, 2021)

Best,
Gatewalkers Dev Team