Gatewalkers cover
Gatewalkers screenshot
PC Mac Steam
Genre: Role-playing (RPG), Adventure, Indie

Gatewalkers

Beta Patch Notes 0.5.1

Greetings Gatewalkers!

Gatewalkers Beta version 0.5.1 is now live!

Patch notes:

  • fixed an issue with an empty icon and incorrect description of some items in the crafting window
  • fixed a minor linguistic bug in the description of the "Berries with herbs" item
  • fixed a minor linguistic bug in the item description "Mushrooms with herbs"
  • fixed a bug with incorrect buttons being displayed in the tooltip for solo combo
  • fixed a bug that prevented the use of a charging skill when mouse control is selected
  • fixed a bug that prevented the use of skills after quitting the game due to network connection issues
  • changed some dialogue to reflect appropriate character gender
  • a minor bug with items incorrectly displayed in the progress tree has been fixed
  • fixed a bug that caused the wrong character names to appear in the party panel
  • fixed a bug that caused the ground tiles to be displayed incorrectly in caves in the ice world
  • fixed a minor display bug where when comparing items, the lower weight of the item was considered a defect and marked in red
  • fixed a bug that caused the wrong damage value to be displayed in the description of the skill "predecessor ax"
  • fixed some minor problems with the mouse cursor at the start of expeditions
  • fixed a description tooltip of progress points on the bar in the progress tree
  • progress tree performance has been improved
  • the default binding of the action "cancel using skills" has been changed so that it does not interfere with the skill being casted
  • root will now interrupt some skills that change the owner's position
  • added missing sound effects and improved visual effect in bombardment amulet skill
  • fixed a bug that allowed the probe to be used multiple times
  • when playing with mouse, character should now properly interrupt run animation upon activating interaction
  • hair and armor on character should now properly change color when using Stasis skill
  • improvement the overall stability of the game



(click on the banner above)

Enjoy the Beta!
Gatewalkers Dev Team

Open Beta 3-17 May 2021

Hi Gatewalkers,

The next round of Gatewalkers tests is getting closer and closer! In two days we will meet on the other side of the Gate!

Just a short reminder of what to expect during this round of the tests:

  • Discovering new worlds using probes; you will be able to discover T3 forest and T3 ice worlds (LINK)
  • NEW objective on ICE T3 world with new ice dungeons. (NOTE: To get to this world you need first craft an ice probe and send it via Gates!)
  • The transmutator, a device that lets you convert lower-tier resources into higher-tier resources (LINK)
  • The Guild Merchant, who will help you trade unwanted items for products made in the city (LINK)
  • XBOX and PS controller support (LINK)
  • Mouse-centric controls, similar to other aRPG but modified to take into account Gatwakers’ skill-based combat system. (LINK)
  • a lot of improvements and fixes


As was the case with the previous beta, we will not uncover new quest plots or weapons.


(click on the banner above)

Best,
Gatewalkers Dev Team

9 days left to Open Beta

Hello Gatewalkers!

New open beta tests of Gatewalkers will start on May 3, 2021, along with the BIG FESTIVAL.

The goal of this round of tests is to evaluate the new mechanics we have been revealing in the last weeks. We want to see how they work in practice and perfect them following your feedback.

Below, a list of the mechanics we are most curious about, with links to detailed Steam posts:

  1. Discovering new worlds using probes (LINK); you will be able to discover T3 forest and T3 ice worlds
  2. The transmutator, a device that lets you convert lower-tier resources into higher-tier resources (LINK)
  3. The Guild Merchant, who will help you trade unwanted items for products made in the city (LINK)
  4. XBOX and PS controller support (LINK)
  5. Mouse-centric controls, similar to other aRPG but modified to take into account Gatwakers’ skill-based combat system (LINK).


As was the case with the previous beta, we will not uncover any new main quest plots or weapons.


(click on the banner above)

We hope you will join the tests and provide feedback. See you on the other side of the Gate!

Best,
Gatewalkers Dev Team

Open Beta

Hello Gatewalkers!

Today, we would like to let you know about our development plans for the upcoming months.

Before we start, we would like to thank you again for being with us and for the incredible, constructive feedback we received during the last tests. All the changes and new features we are introducing to the game appear every week as posts on the game’s STEAM, Discord, and social media pages. We see sustained interest on your part, so we want to keep up this weekly news feed.


(click on the banner above)

Now, let’s get to business...

Our goal is to make Gatewalkers a polished game that combines two distant genres: aRGP and Survival. To achieve this goal, we have to balance out both types of gameplay so that fans of both genres feel satisfied. In addition to gameplay balance, we have to polish such aspects of the game as controls (more on game controls here: LINK). That is why we would like to invite you to another round of open Gatewalkers tests on the following dates:
  • BETA 2 will launch May 3, 2021, and will last for two weeks. More details about the goals of these tests soon.
  • More tests are planned for summer/fall, but we will announce details concerning these tests after BETA 2 closes.

We know that you keep wondering about the game’s release date. We plan to release the game near the end of 2021, and that is why we would be grateful if you could take part in the upcoming tests. We want to hear your feedback and make the game better together.

We also keep getting questions about potential console ports. From the start, we are developing Gatewalkers with XBOX and PS ports in mind. So you can expect releases for these two platforms at a later date.

Thank you for being with us, and see you on the other side of the Gate!
Gatewalkers Dev Team

CREATURES IN FOREST DUNGEONS

Hello Gatewalkers,

As you know, Gatewalkers roam different worlds in search of valuable resources and secrets of the Ancients. Some of the more interesting places you’ll be able to explore during your expeditions are dungeons. Dungeons can be found, for example, in forest, toxic, and ice worlds. Today, we will show you some of the creatures you may encounter while exploring underground complexes found in forest worlds.

Before you start exploring a dungeon, you must find its entrance. The entrance can be hidden anywhere in a given world, so you must extra vigilant not to miss it. These modest, barely noticeable caverns can lead to surprisingly vast underground complexes.



Once you find a dungeon entrance, you best get ready for a fierce fight with underground dwellers. It’s no coincidence that Monkey Bats or Hollows don’t live only on the surface and do not venture underground.

The creatures most commonly found in forest dungeons are Etchers, nimble beasts that release saprolings during battle. Saprolings are little critters that sacrifice their own lives to protect their symbiotic host. A released saproling charges towards its enemy and explodes, causing large-area damage.



Other creatures you might encounter are Rootmen, the evolved form of Etchers that live in symbiosis with plants.



It is worth mentioning that in the darkest depths of dungeons, you can find even stranger creatures called Beremurs. Unfortunately, little is known about their origins or abilities. But who knows, maybe you will be one of the first Gatewalkers to face these cryptic creatures.




(click on the banner above)

All the best and see you on the other side of the Gate!
Gatewalkers Dev Team

Happy Easter

Hello Gatewalkers,

on behalf of the Gatewalkers Dev Team we would like to wish you a very happy Easter. All the Gatewalkers are also getting ready!




(click on the banner above)

Gatewalkers Dev Team

Ancient Hive

Hello Gatewalkers!

One way of getting experience points and resources necessary to build probes is to accomplish Guild objectives. While playing Gatewalkers Beta, you had the chance to experience a few types of objectives, but today we want to show you a new one called the Ancient Hive.



The Ancient Hive objective works as follows:
1. Find one of three ancient hives on the map
2. Attack the hive
3. Destroy it by facing waves of ancient guardians protecting the hive
4. After destroying the hive, locate and destroy the remaining two.



Ancient Hives can be found in forest worlds and Sky Rocks worlds.


(click on the banner above)

Best wishes,
Gatewalkers Dev Team

Probe mechanics

Hello Gatewalkers!

You have probably wondered how is it that the Guild has access to all those different worlds connected by the Ancient’s tunnel system. There are two ways to obtain coordinates, which work like an address you have to enter to open a tunnel to a new world. The first way is to get an exact address to a world and enter it manually at the Guild’s Portal. From time to time, you will also find coordinates during your expeditions. Such newly-found coordinates will let you travel to new places and accomplish missions (Quest worlds). The alternative way is to obtain coordinates using probes.

Probes are devices invented by the Guild’s lead scientist, Victor. Victor created probes by combining information gathered from numerous fragments of Ancient machines. After countless hours spent studying the workings of Ancient machines, he learned how to use their powers. As a result, Victor developed recipes that use Ancient fragments and a handful of additional resources to create probes. Probes are very easy to use. You send a probe through the Portal to scan the tunnels linking different worlds. Once your probe finds a new world, it immediately sends the world’s coordinates back to the Portal’s console.

To create a probe, you have to visit Victor Hemming's Laboratory and choose a recipe.



After its created, you start the probe by selecting it in your inventory.




Then, the probe flies into the Portal and finds the coordinates of a new world.



It is worth mentioning that probes are categorized into types and tiers. Depending on the chosen recipe, a probe will search for worlds of a specified type and tier; for example, a forest world with tier 6 resources or a Sky Rocks world with tier 5 resources. You must remember, however, that high-tier worlds mean not only better resources but also stronger enemies. The world with the best resources is not always the best choice!



We hope that you will enjoy the presented mechanics of finding new worlds. Thank you for being with us, and keep following us for new Gatewalkers updates.


(click on the banner above)


Best wishes,
Gatewalkers Dev Team

The world in the sky!

Hello Gatewalkers!

Today, we are going to show another world that you will be able to explore while playing Gatewalkers. Members of the Guild call this world the Sky Rocks. A characteristic feature of this world is the lack of solid ground. Gravitational anomalies make have turned this world into a collection of pieces soil and rocks floating in the air like islands in a sea of clouds. No wonder that this world is the home of Volarians, a winged humanoid race capable of thriving in the skies. Volarians are a technologically advanced race. In addition to developing advanced weaponry, they have been able to master some of the machines of the Ancient. Advanced technology and Volarians’ impulsive nature are an explosive combo, so each Gatewalker should be especially cautious when travelling through the Sky Rocks.



Volarians have created a hierarchical society with several settlements.




Sky Rocks are also inhabited by plant turtles, which grow valuable resources on their shells. Other creatures, called Drerguu, are bred by Volarians for food.



Apart from aggressive inhabitants, Sky Rocks are a dangerous place because of weather anomalies. Dynamic actions (such as combat) done during exploration, cause electrical charge to accumulate in living organisms. If that electrical charge surpasses a critical level, a deadly electrostatic discharge may occur.




To defend Gatewalkers from electrical discharges, Victor (the Guild’s scientist) has developed lightning rods. Lightning rods are devices that you put on the ground close to an organism with a high level of electrical charge. The device forces an electrostatic discharge that hits the rod instead of a human being. Lightning rods can save lives as well as help decrease levels of electrical charge.


(click on the banner above)

Best regards
Gatewalkers DevTeam

Trading in the Guild

Hello Gatewalkers!

Today, we wanted to show you a new in-game mechanic we’ve been working on recently. Meet Mikael, the Guild merchant…

Mikael is not formally a Guild member but is entitled to trade goods between the Guild and the outer world. This means that the Guild gets all the goods necessary to operate and trades treasures gathered during expeditions in return.

In practice, Mikael buys anything that is of any value and comes from foreign worlds. Sometimes, these are figurines crafted by Surians (forest dwellers), and at other times these are mysterious toxic flowers found in the crevasses of toxic worlds. These and other exotic items are highly valued by the inhabitants of the Guild’s home planet. That is why trade is the main source of income for Gatewalkers.

Of course, trading works both ways. Gatewalkers not only sell their treasures but also buy all sorts of goods. For example, Mikael can offer flour needed to prepare various combat-buffing meals in Luis’ kitchen or rare mutagenic minerals (see our last post about the Transmutator).

You will find Mikael in the main hall of the Guild. Just start talking to him to get trading.




Apart from creating a typical in-game shop (buying and selling), we did not forget about the players’ QoL. One of the first things we thought of was adding the possibility of canceling accidental transactions with Mikael.


Another enhancement we believe will make playing easier is the possibility of trading directly from the player’s storage.

We do hope you will enjoy trading with Mikael! Please let us know what you think, and see you on the other side of the gate!


(click on the banner above)

Gatewalkers Dev Team