- Rewrote 9-grid scaling in UI renderer, which reduce number of draw calls alot.
- Player colors on minimaps consistent with team colors.
- Fixed missing glyphs in name tags causing some tags to be invisible.
Update 1.1.3
- Some UI optimizations, preventing unnecessary layout updates.
- Fixed crash with sniper zoom and spider legs.
- Option in Settings to turn on/off chat implemented.
- Able to turn on/off FPS (and latency) meter.
- Fixed layout issues with end-of-round UI.
- Reduced contrast of name tags, hit scores and event log.
- Fixed scrollbars in lobby.
Update 1.1.2
- Fixed issues with P2P topology layer, resolve issues with network routing between players especially noticable on Linux version, but will hopefully result in better connectivity between players regardless.
Update 1.1.1
- Windows executable now 64-bit.
- Fixed invite.
- Tanks are no longer team colored in conquest nor TDM, instead name tags are colored and the tanks have their user customized colors. Also an icon left of player health indicate on which team the player is. Let us know if we should keep it.
- Fixed a floating rock in front end scene.
- Fixed script crash if player leaves while in TDM intermission.
- Fixed text clipping issues.
- Added top 3 scoreboard in hud for DM.
- Reduced font size in event log.
- Fixed incorrect colors of players in minimap.
- Fixed friendly players always visible on the minimap.
Update 1.1.0
- Completely rewritten user interface to improve consistency, performance, usability and future extensibility.
- Literally tons of bugs squashed.
- A lot of performance and compliance improvements, especially in rendering and user interface.
- New level "Cargo ship"
- Massive Linux and MacOS compatibility improvements.
- Linux and MacOS binaries 64-bit only.
- OpenGL performance increased by 20-30%.
- Optional motionblur effect implemented.
Update 1.0.20
-Refactored aiming.
-Randomized camera paths for level cameras.
-Tweaked shadow biases to fix some shadow acne.
-UI optimizations.
-Level polishing. Added tank wrecks to Island, Hillsides, Oasis and Consite, added grass to Oasis map center.
-Updated some accessory meshes.
-All flags and accessories have been merged.
-Added generic collision effect to a lot of bangers and small dynamic entities.
-Ensure camera always above water.
-Fixed a packing bug DX11 renderer.
-Optimized renderer with to keep same shader between draw calls.
-Fixed undergrowth bug.
-Tweaked many parts to improve balance.