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Genre: Shooter, Indie

Gear Up

Update 1.0.5

- Fixed ray casts to bodies with 0 mask, caused direct hits on hit body to be ignored.
- Changes so DX11 renderer restore fullscreen if DXGI leaves fullscreen (most common due to systray popups).
- Fixed restoring mouse cursor when render window isn't active in DX11 renderer.
- Disable resolution and vblank options in display settings when running in windowed mode (as those options are only valid when running in fullscreen).
- Using Nvidia hack to get Optimus drivers to enable Nvidia GPU instead of integrated card.
- Activated locks around DX11 resource creation (due to poor drivers causing crashes).
- Using best latency to determinate ping kick. So if lowest ping to any other peer is above 1000ms for a period of time then the player is kicked.
- Fixed initial spawn issues in conquest.
- Fixed pivot on Arena floors and plywood ramp.
- Tweaked light on Arena.
- Increased number of permitted events to be sent per frame per ghost to 4.
- Fixed spawn positions for Deathmatch modes on Docks.
- Fixed incorrect Time clip in SP when in death state.
- Background filler now fills entire screen when showing UI dialog.
- Slight script cleanup when entering match.
- Replayer mode: Added Oasis map, bangers now react to explosions).
- Moved banger layers to prevent them from getting stuck inside other entities.
- Voice chat implemented, able to speak to teammates.
- Added voice volume control to Audio settings panel.
- Added Voice mode to audio settings (disabled, manual or automatic).
- Set categories to various music tracks.
- Fixed a lot of uncategorized sounds.
- Updated Swedish translation.
- Removed Network settings panel (no longer used).
- Tweaked light for free garage.
- Fixed some textfields in Flash in order to fit other languages.
- Panel caption is dynamically reduced in size if it doesn't fit horizontally.
- Fixed Confirm button location bug in-game.
- Fixed alternate arena side piece.

Update 1.0.4


  • Added two more homebases for Conquest on Docks.
  • Redesigned the lab chamber on Docks and added two elevators.
  • Removed d3dcompiler_nn.dll dependency from DX11 renderer.
  • Fixed the blown up text.
  • Added the correct reflection maps to Arena level.
  • Added a neutral cylinder banger.
  • Work on Valley terrain.
  • Redesigned concrete foundation blocks.
  • Don't localize user name in lobby list items.
  • Prevent weird nick names from causing text format issues.
  • Self destruct now needs to be pressed for five seconds before destructing.
  • Incorrect number of instances per batch fixed.
  • Minor UI tweak.

Update 1.0.3 C

- Added check to ensure latencies (ie ping) measurements are reliable before performing time synchronization and also before assessing "ping kicks".

- Reduced UI glyph cache size to improve UI rendering performance.

Update 1.0.3 B

- Fixed stall when entering match.
- Preloading common tank effect to reduce initial spawn time.
- Script optimizations of pickups.
- Background added to customizer navigation buttons.

Update 1.0.3


  • Changed sell prices from 2 to 1 for Antigravity, Armor Hardener, Support Wheels and Slimeball.
  • Changed order of some flags and decorations.
  • Localization: Rewrote english and swedish descriptions for Double Round turret, Double Basic turret, Twin hull and Hammer hull so it's more clear that two main weapons can't be fired at the same time.
  • Localization: Shortened names for Tesla Generator, Plasma Blaster, Vintage Laser and Lawn Mower Blades to avoid the names being so ugly truncated in the shop.
  • Fixed so Lobby list panel doesn't rewind to first entry after each query finishes.
  • Sorting lobbies with greater number of total slots first.
  • Fixed in-game friend invite panel.
  • Fixed Flash atlas texture sampling. UI now use a lot less individual textures in runtime which improve rendering performance due to less state changes.
  • Changed the reset entire profile text. Fixed some typos.
  • Added two support sockets to the Scout turret description.
  • New UI hit indicator when player hits an enemy; show amount of damage caused on enemy.
  • Steam bug work-around if process is launched using incorrect working directory.
  • Fixed offset error of aiming crosshair in TDM UI.
  • Fixed incorrect ricochet of static but kinematic bodies.
  • Disabled "Early adopter" achievement.
  • Changed Scout turret Armor to 15 and rotation speed to 3.
  • Quick navigation bar added to tank customization UI.

Update 1.0.2

<*> Attached support sockets to the default Scout turret.
<*> Fixed broken localization in start splash.
<*> Reshuffled some HUD-elements. Increased contrast in minimaps.
<*> Fixed wheel spin effect when reversing.
<*> Disabled check of projectile life time – should fix problem with flamethrower stopping to emit flames after a certain time.
<*> Set ghost tank physics bodies to kinematic, to skip simulation of those bodies as they are explicitly extrapolated anyway.
<*> Log error code if dll loading fails.
<*> Log working directory.
<*> Log stack in unhandled exception.
<*> Inlined some frequently called methods in physics.
<*> Logging hardware DX feature level. If HW feature level is too low then fail with error message.
<*> Fixed so DX11 renderer doesn't defer destruction of resources until next present, was causing textures of multiple quality settings to be loaded at the same time. Also prevent pre-loading of resources if not an NVidia or AMD gfx card, or if video ram is less than 756 mb.
<*> Allow to defer resource destruction when running normal mode; added an explicit "purge" call to render system to flush any deferred resource destruction, called when changing texture quality.
<*> Changed sell prices from 2 to 1 for Antigravity, Armor Hardener, Support Wheels and Slimeball.
<*> Changed order of some flags and decorations.
<*> Localization: Rewrote english and swedish descriptions for Double Round turret, Double Basic turret, Twin hull and Hammer hull so it's more clear that two main weapons can't be fired at the same time.
<*> Localization: Shortened names for Tesla Generator, Plasma Blaster, Vintage Laser and Lawn Mower Blades to avoid the names being so ugly truncated in the shop.

Premium keys giveaway!


Finally 15000 members in the Official Gear Up group and time for our last giveaway!

HQIJX-5DRBN-28G7C
CZECI-QJLWX-6XQ2Z
PRKZ2-R3IQG-TQDI8
Q0NHI-AX0RL-NEWXK
37LK3-NNCQJ-QHMXT

Information about how to activate a key can be found here. Remember that you need to have the free version of Gear Up installed to activate a Premium key.

To better benefit the whole community we will be releasing content for future milestones. More details to come soon!

See you on the battlefield!

Update 1.0.1


  • Fixed bug when changing graphics settings.
  • Fixed html spam bug in chat.
  • Removed a couple of pillars on Atoll to make sure players don't get stuck when jumping into them.
  • Various CPU optimizations; skipping particle effect modifiers which doesn't have any effect, prevent checking for terrain holes if no such exist in collision detection.; when setting up shader parameters for patch shaders.
  • Reduced max extrapolation length slightly, less issues with ghosts beneath terrain.
  • Disconnecting if ping exceed 1000 ms during 20 seconds; added another error message.
  • Storing triangle normals in collision mesh resource instead of calculating them on the fly.
  • Optimized hit effect in tank shaders.

Premium keys giveaway!


Wow 10000 members and another milestone reached! It's time again to present another bunch of Gear Up Premium keys. Next milestone giveaway is at 15000 members, so invite your friends to the Gear Up group so we can get there as soon as possible!



Information about how to activate a key can be found here. Remember that you need to have the free version of Gear Up installed to activate a Premium key.

See you on the battlefield!

Premium keys giveaway!


Another milestone reached and it's time again to present another bunch of Gear Up Premium keys. Next milestone giveaway is at 10000 members, so invite your friends to the Gear Up group so we can get there as soon as possible!


0MXFA-ZR2Q5-M3BPT
JKFN9-3LFXZ-T376M
NC4BV-9E5F4-C2QE9
HQFLP-X9H8F-9PZ5B
M2XHA-K5F6Q-R3T26


To celebrate that Gear Up left Early Access there wil be an extra Giweaway today at 12 GMT on our facebook channel.

See you on the battlefield!