- Various changes to undergrowth.
- Redesigned the island structure on Docks.
- Fixed Tank achievement and invincible bug.
- Fixed Tank achievement description.
- Fixed TDM Veteran achievement description.
Update 0.115
Effect tweaks.
Construction site: Redesigned a building, roadchanges, tweaks to spawn positions and navmesh.
Fixed black objects on Valley.
Added dialogue window when quitting match prematurely.
Implemented +XP for kill assists.
Fix to team parameters not being properly replicated.
Changes to undergrowth system.
Changes to ray projectile calculations.
Improved vertical stability of weapon aiming, reducing jitter.
Fixes to collision shapes being tagged improperly.
Changes to some achievements, were not trigged for Free players.
Lowered the Tank achievement from 1000 to 500.
Some optimization in the terrain rendering.
Some localization added for in-game messages.
Ensure mouse is always visible in front end.
Inform player when killing a team mate.
Update 0.114
Changes to peer-to-peer replication.
Implemented a grid structure to optimize pickup queries.
Implemented cloud shadow to directional lights.
Optimized temportal filtering of ssao.
Fixed blimp mast mesh.
Added light to night time lamp post.
Some localization text changes.
Removed point lights from support wings.
Removed kill limit info from lobby.
Various texture changes.
Back button is now an arrow.
Max players capped to 16 players.
New palette in customizer with darker values and pure grayscale.
Various UI polish.
Deathmatch leaderboard entries are now white instead of yellow.
Improved shadows, AO. Depth samplers in DX11 and OpenGL.
Fixed incorrect normals being calculated in terrain.
Redesigned the middle part of Construction site.
Added text to leaderboards showing whether friendly or global.
Showing the player's name in white for the global list.
Added a dialogue box when resetting profile that warns what is about to happen.
Bots retreat when health get below 30%, go back to patrol or attack after 70% health regen or reached a safe distance from player.
Adjusted the recommended amount of players for some maps.
Brighter minimaps.
Centered the deathmatch scoreboard when waiting to spawn.
Removed crosshair reload meter.
Added Basic and Premium text to the main menu and fixed some alignments.
Gear Up keys giveaway
We have now reached more than 2000 members and we very happy to giveaway some more Gear Up Premium keys:
80QYG-BE7TC-4JQK2
RKV07-FGR9H-E6E2R
GTB7H-JDF22-QE0P6
YWW6D-9HRPP-VRTX0
DTDB3-AFRNZ-CTF0C
Hurry up to get a key!
Best wishes,
Gear Up developers
Update 0.113
<*> Showing a network problem symbol in-game if the primary peer becomes unreachable.
<*> Increased duration of network limbo before leaving match.
<*> Some changes to the twin turret hull.
<*> Achievements available for all players.
<*> Change to nicknames so that players with invalid characters are shown as “Invalid nick” instead of an empty string.
<*> Fixed the missing powerups from Team Deathmatch on Oasis.
<*> Redesigned masts so spiderlegs doesn't get stuck in them.
<*> Fixed plant collision.
<*> Fixed point sampling in post processing shaders – was probably causing the block bloom on AMD graphics cards.
<*> Some changes to the chat box.
<*> Fixed ranks of players in the in-game lobby.
<*> Some changes to network and transfer of primary peer.
<*> Fixed invisible containers on Construction Site and added some more ammo pickups.
Update 0.112 C
WHAT'S NEW
Trading Cards: Gear Up now has a full set of Steam Trading Cards, badges, backgrounds and emoticons.
One extra part slot for free players who join the Gear Up community group: http://steamcommunity.com/games/gearup
OTHER CHANGES
Fixed script crash in DM.
Improved heightfield raytest.
No team colors in DM or for join messages.
Display right number of weapon thumbnails.
More mini-map tweaks.
Increased chat visibility duration.
Conquest towers redesigned.
Update 0.112 B
-Refreshed and replaced conquest meter stagnant fill sprites + tweaked countdown animation
-Fix lobby metadata script crash.
-Work on crosshair
-Show rankbadges in lobbylist.
-Reduced CQ and TDM intermission lifespan from 30 to 15 seconds
-Fixed minimap players hideing close to map borders.
-Rearranged in-game ui elements.
-Chat fades after inactive for 7 seconds.
-Re-balance teams when players leaves.
-Calmed the waves on Island, not day and night.
-Team colors in chat and eventlog
-Added a video in front ends.