Are you among the players who feels Gekraxel is too easy? Well, then we have something for you.
Today we released "Nightmare mode", which offers some more... Dynamic maps...
We're happy to be able to push our first update in a while, and we are looking forward to many more updates soon!
Update 2019-09-14
New features: - Toggle fullscreen mode in options/video. - Vibrations on menu navigation with controller. - Vibrate gamepad on death. - Vibrate gamepad on suicide. - Vibrate gamepad on landing (varied strength depending on how strong the impact was).
Changes: - Tutorial updates. - Migrated to new and better server. - Faster restart in tutorial.
Bug fixes: - White boxes around moving platforms & lock. - "Race against time"-achievement progress rendered incorrectly. - Mouse hover issues / clicking through UI elements. - View team / leave team buttons in main menu would be visible even if not in team. - Missing translation for "logging in"-dialog at startup of game. - Translations for "Replays" settings values not updated as one changes the language. - "Upcoming achievements" in main menu not translated. - Translations of input keys in tutorial. - Removed unused buttons in options. - Game sometimes crashes after death. - If one skips the tutorial messages with "close dialog"-button on keyboard/gamepad the game stays frozen. - Various UI related crashes. - Ghosts lagging in replay room - Sound not being paused during tutorial popup
And we're live!
It's been many moons since we started the development of the game and it's finally live. But this isn't the end, we will continue to add features and improve upon the game moving forward. We would love for this game to be a well known game within the speed running community, and we'll work hard to get there.
We'll need a breather for a day, but expect a few updates already this weekend, before we fly off to South Korea to showcase it in Busan! We'll also post our roadmap once we get back home from South Korea.
Beta update 2019-08-14
New features:
- Ability to adjust what replays to use in daily challenge (in options/general).
- Ability to adjust what replays to use in hardcore challenge (in options/general).
- Showing time left on daily challenge in daily challenge
- Showing personal best in daily challenge
- Showing top 5 times in daily challenge
- Showing personal best in hardcore challenge
- Showing top 5 times in hardcore challenge
Changes:
- Translations for "Daily challenge"-box in main menu.
- Controller translation for "start"-window in game modes.
- Cursor hidden when gamepad is activated
Bug fixes:
- Menu would open and close with the same keypress on "escape" in game.
- All known crashes addressed and fixed.
Beta update 2019-08-13
New features:
- New achievements added.
- The player now toggles between using keyboard or gamepad in main menu, this increases the general performance and allows for better detailed UI messages regarding input.
Changes:
- Multiple performance optimizations.
Bug fixes:
- Crash could occur when having network issues.
- Server threw error when saving an unsuccessful run on a previously completed level.
Beta update 2019-07-30
Basic leaderboards has been implemented and gamepad support has been fully implemented!
New features:
- Leaderboards.
- Configurable gamepad controls.
Changes:
- GUI input disabled during transitions (in some cases).
- GUI auto focus navigation.
- Better gamepad support in general.
Bug fixes:
- Confirming dialog with movement input would cause movement.
Beta update 2019-07-27
The new Teams feature allows players to band together under a united name and compete with other teams about being the best out there. There's plenty of features arriving to the game which will involve teams in the future, the current implementation was bare minimum.
New features:
- Teams
Changes:
- Tutorial popups
- Off-camera ghosts trigger finish flash
- Replay room timer stops after all ghosts finished
- Do not play SFX on auto focus
- Do not store replay's of suicides / restarts.
- Disabled various game modes until tutorial has been completed once.
Bug fixes:
- Camera zoom focus in replay room
- Replay reset not resetting time
- Replay reset not resetting platforms
Beta update 2019-07-24
Due to a lot of detective work and adjustments being made to the UI, there's not that many new features to list for today.
New features:
- View replays (accessible via game menu in daily challenge and hardcore challenge)
Changes:
- Continued work on translations for English, German and Swedish.
- Enabled opening game menu even though start notification is visible.
Bug fixes:
- Player keeps falling after finish
- GUI elements not being destroyed properly.
- If one would suicide above the finish, one would stop the timer and fall down and trigger victory condition.
Beta update 2019-07-23
New features:
- SFX on GUI button pressed
- SFX on GUI focus change
- SFX on GUI hover
- Restart/suicide button in game
- Configure start/restart button for keyboard
- Change language in options (all translations not done)
- [SPACE] can now be used to press buttons.
Changes:
- Ghost/platforms continue moving after player dies
- Adjusted color of skyline in menus
Bug fixes:
- Player animation bug when dying
- Sound issues when pausing game
- Falling sound playing during map load
Beta update 2019-07-22
With an open beta test, the feedback is flooding in, and we're doing our best to make as many improvements as possible, as fast as possible.
We're hoping to be done with the implementation of a fail safe solution in case the server communication is compromised, so that the data can be transmitted at a later time.
New features:
- Added "start" message in game room
- Added option rooms
- Added a "Logging in..."-notification when awaiting response from server entering the game.
- "Submitting result..."-notification when submitting result takes longer than 0.5s
- Support for adding new languages.
- Ability to change keyboard bindings.
Changes:
- Adjusted color of default sky in menus
- Sped up UI animations.
Bug fixes:
- Restart-button in Tutorial doesn't work.
- Viewsize not adjusting properly on high resolutions
- Ghosts getting stuck on finish
- Broken UI when resizing window.
- Alternative key for moving down (down arrow key) not properly loaded at start up.