Update 0.21 - Changes for the Steam Tower Defense Fest
Hi everyone,
This update contains some QoL changes and bug fixes.
Changed the description of the training map.
Improved path finding speed.
Enemies can no longer "sneak" into your base by moving diagonally between buildings.
A rectangle now appears on the wall's base while you're building. This is to make it easier to see the area covered by the wall.
Fixed a bug that happened when clicking on some gems in the Status Effect Wiki.
Fixed a rare bug that happened when workers attempted to return to the town hall.
Display a warning after a unit is trained and the population cap is reached.
Display a warning when woodcutters or stone miners have no resources near their buildings.
Display a warning when the first enemy is hit.
Made the cursor smaller.
I hope you enjoy the Tower Defense Fest while we get ready to announce the game's exit from Early Access.
Till later, André
Update 0.2 - Final Obsidia map and important QOL additions
Hi everyone,
This is final update for the Early Access version of the game.
New Content
New map "Overgrowth".
A new enemy, the strongest one yet!
New research "Aura Stacking", which unlocks Nimbus Towers. They are similar to aura towers but have a longer reach.
Changes
When placing buildings you can click on an existing building with the mouse wheel to select it's ghost.
When placing buildings you can hold down Left CTRL or Right CTRL to "snap" to positions. It prevents movement over obstacles.
Workers will always drop off a resource at it's specific building instead of the town hall. This allows you to lure workers away from the town hall.
Increased the time between attack waves by 60 seconds. This is to place more emphasis on strategic gameplay. Remember that you can still start an attack wave early if you want.
I hope you enjoy the changes. Version 1.0 is almost here!
Till next update, André
Update 0.19 - Spy on the next attack wave
Hi everyone,
We've expanded the Attack Wave information panel to show the current and the next attack wave. This will help you prepare for the invulnerability and weaknesses of the next wave.
Changes
Improved the Attack Wave information panel by showing the next attack wave.
Bugfix - the cursor sometimes remained as a "hand" when exiting the game and returning to the main menu.
Improved the texture used on the Bunker.
Moved the Main Menu icon next to the mini map.
I hope you enjoy the changes and have a great new years' celebration.
Lava Lanes require careful placement of buildings without blocking access to the portal. If you struggle with this, or need a spoiler, I suggest that you watch our playthrough video. Lava Lanes playthrough video
New Content
New map "Lava Lanes".
3 new enemies.
New research "Powder Keg", which gives a Pyro unit that sets off an explosive black powder keg!
A button that activates the in-game menu is now at the top of the screen.
When you choose a map to play, the previous map you played will be selected by default.
Changes
Bugfix - use the correct icons for Aura Towers.
Place short mushroom stems to indicate where the edible mushrooms will respawn.
Bugfix - take all enemy spawn loaction into account when checking if a new building would block the portal.
Only show enemy health bars when they have less than full health.
Properly centre the "train" and "retire" unit icons in the building interface.
Bugfix - building icons are sometimes cut off at the bottom of the screen.
Thank you for the reviews that came in, we only need 3 more reviews to boost the game's visibility. I hope you enjoy the new map and enemies!
Till next update, André
Update 0.17 - Clicking accuracy improved
Hi again,
We have improved the accuracy of clicking on buildings. Clicking the top part of a building did not always select it.
Please let us know if there's any issues and take a few seconds to leave a review, we really need your feedback!
Till next update, André
Update 0.16 - Quality of life changes
Hi again,
We've made quite a few quality of life changes. I hope you enjoy them! Please let us know if there's any issues and take a few seconds to leave a review, we really need your feedback!
You can now immediately build over fallen trees and units can immediately move over it.
All Steam achievements are now awarded with 50 gems each!
The master volume setting is now also available while playing.
The number of gems you own are now displayed in the main menu.
If you have not finished the tutorial map, a yellow arrow will indicate where it can be selected.
The building user interface has been moved slightly upwards, to make space for all the building icons below it.
Some icons in the user interface has been improved.
The cannon ball explosion now leaves a mark on the ground.
Cleared previous map description when re-entering map selection screen.
Some wording changes to the talking npc's tutorial.
Till next update, André
Update 0.15 - Bugfixes
Hi again,
I fixed a problem with the guardians spawns of "Tranquil Valley". There was also a small chance of getting an error message when placing buildings on top of workers or guardians.
Till next update, André
Update 0.14 - Steam Achievements
Hi again,
We've added the first set of Steam Achievements! They are rewarded when you either win or lose a map, but not if you exit halfway. If you choose to reset your progress via the Options menu, the achievements are also reset.
Let us know if you like these achievements and also send us your ideas for more.
New Content
23 Steam Achievements (you can view them via Steam).
Thank you for supporting us and please leave a review to boost our visibility on Steam.
Till next update, André
Update 0.13 - Obsidia, the lava planet
Hi everyone,
This time around we have a big update! The new world, Obsidia, is filled with lava, sulfur and mushroom shaped trees. The first map, Cinder Forest, introduces 6 new enemy types.
New Content
New map "Cinder Forest".
6 new enemies.
New research "Cannon", which gives the cannon tower.
A new resource, Sulfur is introduced.
Talking npcs give useful information at the start of every map.
The Options menu contains more settings, e.g. fullscreen windowed mode.
You can also reset progress via the Options menu.
Changes
The tutorial map is completely reworked using talking npcs.
Sulfur is required for training musketeers and building a cannon.
More building ghosts allowed per player.
Sulfur resources added to Neptune maps.
Just a reminder that the tutorial map was reworked, so please try it if the game still seems confusing. We hope you enjoy the new map and especially the cannon tower!
Watch me win even when my portal is 99% destroyed! https://www.youtube.com/watch?v=ln-250l42RU
Please review the game as we need at least 10 reviews to boost the game's visibility. Thank you for the ideas you've sent us so far, I've incorporated a few of them into the latest set of changes.
Till next update, André
Update 0.12 - High Tide, a map with large flooded areas and Sea Serpents!
Hi everyone,
We've completed the final map for Neptune! There are 2 new enemies and you must place Foundations to build on the water. If you survive the sea serpents you will unlock Gem Aura, which gives you aura towers. The aura towers temporarily add a status effect buff to normal towers, allowing them to do burn, freeze, poison or shock the enemies. So normal towers can now finally damage the mini boss!
New Content
New map "High Tide".
2 new enemies.
New research "Gem Aura", which gives 4 aura towers.
An aura tower has to be close to other towers to give them the status effect buff.
Changes
Units can walk over foundations once they are built.
Allow house tower and house to be built even if the max population capacity is reached.
The musketeer now cost less wood but more iron to train.
Builder AI improvements.
Allow combining towers on top of foundations.
Set all units to receive shadows.
We hope you enjoy the new map and survive the sea serpent boss! Watch me playing: https://www.youtube.com/watch?v=eIAqdYPVuqw
Just a reminder that the game will exit Early Access soon, so please send us your ideas and suggestions.