I fixed a bug where magic defense bonuses were not being applied
Small content update post early access
I fixed up some loose ends and added some new furniture to the game. Also added some actions that unlock on the final level of Chronomancy. Sorry for the confusion caused earlier. Hopefully this rounds up the game more neatly.
Last beta before leaving early access!
It would be awesome if people could try the content and give us tips on how to improve balance, fix bugs and all that.
NEW FEATURES
Unknown tab content related to Chronomancy, furniture and others
Chapter 3 to 5 of the story
Offline progress
Achievements
Quality of life
How to playtest
If you bought the game, you can access it from the game properties (look at the image attached for help) The password is genericbetashaky If you haven't bought the game, you can access a limited version of the beta through the playtest button!
The game should be leaving early access soon folks!!
Upcoming offline progress system
Hope everyone is doing fine!!
Offline Progress System
Hey all, just wanted to show off how the offline progress is coming around.
The plan is to have a skill called Chronomancy. After you unlock Chronomancy, you'll be able to accumulate a time resource. Then, you use that to speed up the battles.
This is for the battle tab. For the Unknown tab, it will be a different resource that is similar. But they progress separately. So that way the player isn't forced to prioritize Unknown tab progress or Battle tab progress. They can also save battle progress to speed up specific challenge fights, so that's nice too.
So what does everyone think?
Btw, if you want to know secret info or participate in future closed playtests my games, sign up here: https://www.perennialhearts.com/gri.html
Improvements we are planning to implement & Darkness of Brazil!
Wanted to share an update on some of the improvements we are planning for the game.
There are some issues that are coming up again and again. The first one is the hover widget blocking the stats view. We are planning to fix that in the next update or maybe the one after that.
The second one that comes up often is the "piercing" mechanic. The number is percentage based, NOT a raw value. The reason why it gets higher than a 100 is because there is the safeguard mechanic which is a flat decrease to the percentage of the opponents piercing stat.
A third thing we want to tweak in the game is slashing (melee type skills) being overpowered on certain circumstances. I don't plan to nerf slashing but I want to introduce enemies where high power slashing is not a viable strategy (still possible though). That should allow for counter-attack builds and speed-based builds to be the best possible strategy in some situations.
The collaboration: Darkness of Brazil
So Generic RPG Idle is collaborating with Daily Espada to bring you the Darkness of Brazil bundle!
Basically you get a discount for buying both games together! If you already bought one of the games, then you get a discount for buying the other game. Both games are staged in Brazil and have a similar dark lore, which is why the bundle is named that. Some Brazilian foklore characters are in both games!!
Just a little something to show
Just sharing a sneak peak at something I'm working in!!
What do you guys think? I guess it's pretty clear what it is, right?
New update AND Weekly sale!!! (Price will increase after the sale to 4.99$)
https://www.youtube.com/watch?v=pj6t1ohP9g4
NEW FEATURES
New animations and effects
Sound and music
Quality of life and small fixes
MEANWHILE, here is some behind-the-scenes artwork for our next game CARD NOVA HYPER!!
If you bought the game, you can access it from the game properties (look at the image attached for help) The password is genericbetashaky If you haven't bought the game, you can access a limited version of the beta through the playtest button!
The new update is coming soon, folks!
Current plans for Generic RPG Idle + New Game announcement!
Generic RPG Idle
Things have been moving slower than planned with Generic RPG Idle. I'm currently in the process of adding more animations to skills and polishing various aspects. Also, adding sound. After all those elements are added, the game will be closer to it's final form. So the new trailer is also being prepared.
All those things are taking longer than expected. Other than that, there is one more thing I want to try with Generic RPG Idle which is taking time.
GIven all that, the next update should be coming in between February and May. The next trailer, however, is expected for January. The final version of the game, however, will depend on how the various plans pan out.