Should you be lucky enough to uncover schematics for the Decontamination module, you’ll want to install one or more of these as quickly as possible. These modules spray acid on any hostile lifeforms that travel through them, which makes this module particularly handy if placed around your hangars and tractor beams, where aliens are most likely to attack from!
Don’t worry, our tests indicate that the acid is completely safe for your crew…
If you’d like to see a bit more of what you might find in the maintenance tunnels, take a look at our Facebook page, where we’ve prepared a short video. If Twitter is more your thing, we’ve got a gif over there too.
Access is key!
Hey everyone
One of your most important jobs as captains in the Genesis program is to keep your ship and its crew safe. There are many steps involved in securing your ship and a key factor is your ability to get around your ship quickly to be able to swiftly deal with any potential alien infestations. If you don’t get to these quickly, they might spread out of control, at which point it could cost you both parts of your ship and the lives of your crew!
This is why it’s important to build Access modules throughout your ship allowing you to quickly and easily enter the maintenance tunnels of the floor you might be on. The maintenance tunnels are where most infestations will begin and where the aliens can travel around the ship undetected. Your crew are unable to traverse the maintenance tunnels, so it’ll be up to you – and some well-placed turrets and energy barriers – to keep things tidy and secure. Your crew is counting on you!
If you’d like to see a bit more of what you might find in the maintenance tunnels, take a look at our Facebook page, where we’ve prepared a short video. If Twitter is more your thing, we’ve got a gif over there too.
More Genesis Alpha One gameplay!
Hello Captains,
As many of you know, we recently began distributing codes to select content creators of an early preview build for Genesis Alpha One.
Seeing as the weekend is here, we'd like to share with you the initial adventures of three different content creators as they begin their voyage into space to find humanity's salvation.
Prepare for ship building, unwanted guests in the tractor beam and the heart wrenching tale of the turret that got left behind...
Savage Gaming https://www.youtube.com/watch?v=2sJCkYJO6ls&feature=youtu.be
A safe crew is a happy crew
Hi everyone,
Today we’re looking at the security gate, which is one of the many tools you have at your disposal for keeping everyone safe aboard the U.S.S Genesis. The security gate can be used in two ways; Either you leave it on automatic, where it will automatically close when aliens get close and re-open when the coast is clear. While this is obviously safer in general, it does mean that you might get locked in with the aliens if you’re caught on the wrong side of the door!
The alternative is for you to manually toggle when you want the door to be open or closed. If you want to make certain that no aliens ever get to a certain part of your ship (unless they teleport there), you might want to close the security gate and just leave it closed. The choice is yours!
How to spot nearby aliens!
Greetings Captains!
You want to make sure those pesky aliens never take you by surprise and this is where the threat indicator on your left wrist comes in handy. As soon as a threat is nearby, the indicator will show the direction you should be aiming your weapons – or the direction you should be running from. If the indicator is glowing red without indicating a specific direction, it could mean that the threat is above or below you, in which case you’ll need to investigate further!
Because we know you might sometimes be too busy to look at your wrist, we’ve also included a warning “beep” – you can hear that in action over on Facebook, if you want to be fully prepared.
We hope this helps in keeping you – and your crew – safe in the Alpha One quadrant!
Relax at the Zen Pool
Greetings Captains!
After a long day of taking down alien scum, your crew can retreat to the zen pool to relax. As a bonus, modules like this will slowly recover any missing crew health. We'll talk about more of these types of modules as we get closer to launch, but for now you can enjoy easily the most beautiful module aboard our ship!
As always you can get a look at the zen pool in video form over on Facebook and in gif form over on Twitter.
Now please be honest; how many of you will just spend your days at the zen pool while your crew do all the hard work?
Watch Genesis Alpha One gameplay
Greetings Captains!
Last week we started putting an early version of Genesis Alpha One into the hands of select content creators which means you're now able to find a number of videos and streams in places like YouTube and Twitch. Codes will keep going out in waves between now and launch to allow all of you a look at what exactly Genesis Alpha One is and what you can expect yourself when the game launches in January 2019 - and of course when a preview version launches later this year.
If you'd like to check out some gameplay from Genesis Alpha One you've got a few options already, and Grillmastah in particular already has multiple great episodes out showing off quite a few aspects of the game. Watching these will of course spoil some of the discovery you'd have on your own, so please keep that in mind. I've embedded Grillmastah's first video below.
https://www.youtube.com/watch?v=fn2eg0KqfdM&list=PLSu9KZZHO72ZFgdvBXv2IAri9nyu-al-Q
You can find YouTube content here and Twitch content here.
If you watch any of the videos or streams, do let us know what you think. Your feedback is very important to us and helps us make decisions for the future.
What a view!
Even though Genesis Alpha One has you killing hordes and hordes of nasty aliens, sometimes we see something that almost demands that we stop and take a moment to appreciate the view. This is just one of many randomly generated planets in the game, so with some luck you might uncover a planet as beautiful as this one in your own travels!
As announced last month, we’re currently working on several improvements to make Genesis: Alpha One the best it can be. We’re not only adding a lot of improvements that we were originally going to add post-launch but are also adding several requests from all of you. Today we would like to give you a taste of what exactly it is we’re working on!
Please bear in mind that the game is still in active development, and any features listed below are subject to change.
Improved Crew
You’ve asked for more control over your crew, and we’re very excited to confirm that we’ve added several new gameplay options for you to utilise your crew in brand new ways. One of your main requests was for the crew to defend themselves and take up arms if the need arises – so that’s what we’ve done! Your crew will now help you fight aliens if they get close, and their pistol will get upgraded as you upgrade your own.
We’ve also added crew commands, which allows you to give orders to your fellow clones. Whether you want them to focus on harvesting resources, defend themselves or run away if aliens get close, or just retreat to the ship for a quick extraction, you’ve now got full control. Furthermore your clones can help you with things aboard the U.S.S Genesis, like repairing energy nodes damaged by aliens – or by you.
Improved Alien Behaviour
We’ve made improvements to alien behaviour, which allows for greater diversity in enemy encounters. The aliens can now move individually as opposed to in a group, which allows certain aliens to potentially flank you and even sprint after you if needed. This should create more varied and unpredictable combat scenarios!
New Ammunition System
We’ve completely revamped the ammo system. Previously you were able to use resources to regain ammo at ammo stations throughout the ship. Now you will be able to get ammo from planets, from killing certain aliens equipped with firearms, or from the weapons rack. Each weapon type has its own ammo type, and should you run low on a certain type of ammo, you’ll have to produce more in the workshop module, after which you can restock from the weapons rack.
Improved Tutorials
Genesis: Alpha One has an extended tutorial meant to teach you the most important things to survive the Alpha One quadrant. We’re currently in the process of improving these tutorials even further, which includes adding a tutorial for the hyperjump, which is what allows you to get around and explore your very own randomly generated galaxy.
Customisation
It’s important to us that you’re able to make the U.S.S Genesis your very own. You are the captain of the ship after all, and it’s all about your adventure through the stars. For this reason we’ve added a number of additional ways you can customise your experience to help make Genesis: Alpha One your very own.
You are now able to not only rename parts of the U.S.S Genesis to easily identify which parts of the ship might be under attack, but you can also rename the ship itself – as well as your crew members! If you’d like to add in your favourite sci-fi movie references, your friends and family, or whatever you want, you’ll be able to do it in Genesis: Alpha One!
We’ve also added in a toggle for damage numbers, if you’d like to take your immersion to the next level, as well as a number of smaller improvements like the ability to automatically hide parts of the interface.
We hope you’re as excited about these improvements as we are, and we want to thank you for your continued feedback and support, allowing us to make Genesis: Alpha One as good as it can be. As always, do let us know your thoughts in the comments below, over on the community hub, or chat with fellow captains on the Team17 Discord server right here
We’re super excited for all of you to get your hands on our playable preview version later this year ahead of the full launch of Genesis: Alpha One in January 2019.
For brief footage of some of these new additions, see here.
Important update regarding Genesis: Alpha One
Greetings, captains!
We’re letting you know today that we’ve taken the decision to delay the release of Genesis: Alpha One to January 2019, to continue balancing, polishing and fine-tuning the game. We appreciate that many of you will be disappointed with this news, however we believe that this is the right decision and will ultimately deliver a better game into the hands of our players.
We’ve had a lot of feedback since we announced Genesis: Alpha One way back in February 2017 and there are several key aspects which we feel need more time to ensure that the game is as good as it can possibly be. We’ve outlined these below so please read on for more detail.
Pre-Launch Hands on
There’s also a silver lining we’re bringing you today. Moving the release date back means that we’re able to give you access to Genesis before the final launch. We’ll be sharing more details about this as soon as we can, and we’re excited to get all of you into the game to start sharing your interstellar adventures with us!
Good Things Take Time
First and foremost, Genesis: Alpha One has never looked better. The team at Radiation Blue have been working incredibly hard on polishing and balancing to get to a point where the game is ready to launch. However, Genesis: Alpha One is a very complex game with many key systems and features and the simple fact is that it’s taking longer to get ‘just right’ than we anticipated.
The game has come a long way since we first debuted a trailer and gave players hands on in 2017. Now we find ourselves looking at what’s been achieved and thinking we can still do more to bring this from a great experience to a truly breath-taking one. As a result, we have identified more features that we want included along with further updates on existing items in game.
These additions will take the game to the next level which is exactly where it deserves to be and we are certain that you, the players, will love what we have in store.
A lot of these features were planned for post launch, but after careful consideration we have decided that we want these available to you from day one. This will require more time and so that is why we have made this tough decision.
To give you a flavour, here are a few of the things the teams are working on and what you can expect in the final game:
Extended Crew Features
You’ve asked for more options in the ways you can interact with your crew, and we’re very excited to confirm that we’re working on this. As captains, you will have more options on how you interact with and deploy your crew, giving you more gameplay options and greater tactical depth whilst you carry out your mission.
Improved Alien behaviours
Adding in different behaviours and characteristics for aliens in the game. Creating more challenges both on planets and with ship infestations requiring a more in-depth tactical approach.
Enhanced Tutorial
There’s a lot to learn with Genesis, and we would not want to send you to quadrant Alpha One without any training!
A whole bunch more!
From ship customisations through to things to discover on Planets there are a raft of other features that we will be including.
Once again, we do apologize for the delay, and hope you’ll appreciate the improved gameplay experience along with the chance to get your hands-on Genesis: Alpha One before launch in January 2019.