Ships were invisible and UI was doubled due to some changes made to the player prefab
Fixes
Reticle Kill announce Ship invisible, guns and cockpit are showing Tilt is too shaky Thug too fast Spew too violent brute has red glow full time rearview back button missing on lobby powerups not de/respawning properly
Fixes
Fixed spew overload on death causing game slowdown/freeze. Went back to old better looking shields. Fixed Melter damage.
Hotfix
Added SteamApi Shutdown
Small fixes
Fixed cockpit view Fixed indoor fog Fixed volume being insanely loud Fixed boss spew
Outdoor/Indoor Cycle
Players now start in outdoor zone Basic outdoor models added Entrance visibility improved Outdoor speed for afterburner bumped extremely high Indoor models are being adjusted, there are some bugs I am trying to work out. Full game cycle is in place: Find entrance, get 3 keys, kill boss, escape, repeat. Kept infinity powerup for now while powerup/ammo spawning is being implemented in single player.
Hotfix
Music wasn't playing, it is now. Bot spawns should now activate only on sight. Audio occlusion tweaks.
Hotfix
Quick fix for last patch, doors werent going down and keys didnt have the right colored lights.