Full blown culling is now enabled, instead of drawing the whole map the game now only draws the visible rooms. Should be nearly a double framerate increase for single player. VR is enabled but not perfect as I am still figuring out how to lock the camera to the place I want it.
UPDATE INCOMING
Fixed culling and got it to work on the high detail module set, constant 60+ fps on random maps I can finally move forward with how it was supposed to look![previewyoutube="tWlO8M4Hq8U;full"]
https://discord.gg/uMCNPCt
Discord channel up!
New Modules
I am testing out a new module set, I am curious to know how it performs for people so feel free to leave feedback
Patch Notes
Minimap - still in development
New Shield FX
Tweaked all guns to have proper speed and damage values
Fixed decimal places in readouts
Shield effects only show to other player
Adjusted ship speed
Changed ION firing effect
Removed Sonic Cannon, replaced it with Spread
Robots now turn over time instead of instantly
Visual improvements to textures etc
Multiplayer and Single player should now launch, terminate, and enter/exit
lobbies properly without needing a game reset.
Reverted to scaling crosshair - firing at something at the distance the dots
disappear at is hard with a sprite as it just gets in the way. Deal with it.
Powerups no longer home
Missiles regenerate
Doors work correctly
Changed HUD Font
Adjusted lighting in single player
Refined player ship appearance (proper normal maps, mirrored windshield)
Updated Bolt in preparation for crossplay with XboxOne.
VR is enabled but the hand controllers are not used yet
Better explosions
New sounds for wall impacts etc
Key system works properly
Refined Missile FX
Refined Seeker behavior
Replaced Shield powerup graphic
Next Patch:
New Menu
Multiplayer Bots
New Single Player modules for the random generator
SCAMMER UPDATE
REVOKED KEYS - I DID NOT KNOW THE SCAMMER RESOLD THE KEYS. I DID NOT REVOKE ANYTHING FROM YOU, I REVOKED IT FROM THE SCAMMER BATY131. I HAD NO IDEA I WAS BANNING KEYS THAT HAD BEEN RESOLD BECAUSE I WAS LIED TO. THE SCAMMER IS THE GUY BATY131 WHO SOLD YOU A KEY HE HAD NO RIGHT TO RESELL.
BAD REVIEWS - I AM HANDING OUT REPLACEMENT KEYS FOR FREE SO STOP LEAVING SHITTY REVIEWS ABOUT HOW I REVOKED YOUR KEY.
Next Build
I've been busy and unable to get a build finished due to that, things are calming down and you guys can look for a new build in the next couple weeks. If you have any issues I havent seen put them here so I can have a current list of what needs fixing.
Future of Geocore - Please weigh in.
I am at a point where the multiplayer based game I intended to make does not seem to be popular and the input I receive is all leaning heavily towards single player. I have wanted to cater to the three distinct modes of play the whole time which are Multiplayer, Single Player, and Coop. To that end I came up with the randomly generated hallways and infinite terain in patrol mode to help fill in some of the content issues that come up being a solo developer.
The point at which I stand today is deciding whether to change the game to cater to single player over multiplayer, and in doing so, changing the game from being randomly generated to being a single static world that you fly and explore a limited amount of. I need feedback on this issue, and I want to gauge how many of you care about random generation vs a more standard, on-the-rails single player experience. I could even rip multiplayer out of the game completely and focus simply on a solo sci-fi thriller experience, or leave it in as is and start working on story and gameplay, but I can't do both at the same time. Please make it known to me how you feel, there are over 1100 copies of Geocore out there and I want to get to know my community and work with them as we move forward towards finishing this title.
-psion
1000+ Members
Over the steam sale we broke 1000 members. Thank you all for partaking in my project, especiially some of you who have been with me since the beginning and have seen the game grow from a pretty shitty start to something playable and better looking. I will keep pushing on this title until the robots are fully animated and have real AI, and the single player experience has at least 8 module sets and 10 different robots. Please feel free to start a matchmaking thread and fight each other online, and if you have any problems you can add me on steam and contact me directly for support and feedback on the game.