Geocore cover
Geocore screenshot
Linux PC Mac Steam
Genre: Adventure, Indie

Geocore

Patch

Multiplayer finally works as intended after many months of bug hunting. Production on the multiplayer maps will now be able to advance, there are a lot listed but only a few have been worked on. I didn't see that as a good enough reason to not let people explore the layouts ofr the unfinished ones so you'll find some bare bones maps. This also frees me up to begin working on single player more, so in the next few months I should be able to release the whole first level.

Added Chat (F8)
Homing/Logic missiles work
Old Single player restored for now
Fixed Shield effect inverting on Linux
Added Vulkan support

New Environments

I finally got the new modules to work for single player and so I pushed an update with them in place for you guys to check it out. Next I will begin building out the missions and redoing the main menu. Slowly but surely this thing is coming together.

Multiplayer

I am screwing with multiplayer right now so dont try to use it, I am removing a lot of uneccessary network traffic to make the game run way better in multi so please bear with me for a day or two.

Update

Advanced Menu now works in game.
Multiplayer tweaks.
Default Mappings for Keyboard and Mouse reset.
Mouse input fixed.


IMPORTANT:
Please reset the game using the RESET button under Config.

Massive Update

HAPPY NEW YEAR UPDATE



Been working on some of this stuff since summer with some pretty large setbacks that caused the delay but here it FINALLY IS:

Steam Lobbies
New Config Menu
Reworked Weapons
Reworked UI (Partial)
Shield Effects
Input Reworked

Moving towards the end of Alpha the next steps will be:
Actual single player, replacing the current DunGen tech demo
More completed Multiplayer levels
More robust in-game ui
Rework VR Support
Fine tuning of multi networking
Crossplay with Xbox One version of Geocore
Rework Audio

Some people are having issues with the game and then leaving reviews without contacting me to resolve the problem. Please feel free to add me on Steam and ask me for help with the game at any time, as I will often fix whatever the issue is immediately if it's something I wasn't aware of. I am one man trying to make a game and I would appreciate the chance to solve the issue for you personally. This update solves a ton of issues and hopefully makes the game playable and decently fun for everyone, if not please contact me with any concerns directly on Steam as the forums do not always notify me.

Enjoy!


Steam Lobbies

Sorry I have been quiet, we have been working on getting the game integrated with Steam better so you can make lobbies etc. Shouldnt't be too much longer, for now multiplayer does work fine, just make a game or browse for games if you have someone put one up since there aren't enough people yet to have a constant online presence.


Once the lobbies and menu are in place I will be buildinog out more single player modules so you can at last see some of what the game is really going to look like :]

Thank You!

Everyone that bought the game during the Summer Sale this week, thank you very much because you have helped me immensely. I am currently working on getting the first level of Single Player done and feeling like a proper game experience. Multiplayer is currently pretty fun but you have to setup a game with someone or watch the browser for games. If you have any questions about config or what content is available currntly or anything at all, you can ask on the discussion board here or find me on IRC: GameSurge #geocore. Thank you again!


** At this exact moment VR is disabled and Multi has a bug where you cant damage each other, I am working on it non stop and it should only be a day or two till it's fixed, at which point I will resume finishing up the first Single Player mission.

Updates!

I am working on Single Player now, Multi is working pretty well and almost ready to move into beta. I have decided to stop producing legacy builds for awhile as they are time consuming and noone is using them except a couple people, ask me directly if you need one.

WINDOWS USERS
IF YOU HAVE NOT RUN RESET.REG YET YOU WILL FIND IT IN THE GAME FOLDER, YOU MUST RUN IT TO RESET YOUR CONFIG.

In this patch:

New Menu Screen

Actual Single Player!! (not just a rendered level but actual gameplay with goals) - Something evil lurks in the heart of our favorite satellite. (Boss/storyline/ending still under construction)

Separated weapons that use energy from those that use ammo; certain weapons now take ammo, which can be found around the levels.

Missiles also now require ammo which can be found around the levels.

Vorvados has been dressed up a bit bringing the total playable multi levels to 4.

All levels have had lighting and framerate optimizations.

All levels have been converted to use the new powerup system.

VR Development temporarily paused while things stabilize (Unity support has become a real pain in the ass what with having to run a certain version to support the new Rift sdk etc. - I do not want to go into the gory details).

RESET CONFIG WITH THIS UPDATE PLEASE

In the game folder in Windows you will find a Reset.reg file that will clear the Geocore registry entries. EVERYONE ON EVERY OS MUST REMOVE THE PREFS OR THE GAME WILL NOT FUNCTION CORRECTLY FOR YOU. New installs do not need to worry about it. For other operating systems the preference file locations are as follows:

On Mac OS X PlayerPrefs are stored in ~/Library/Preferences folder, in a file named unity.AnarchyInteractive.Geocore.plist

On Windows, PlayerPrefs are stored in the registry under HKCU\Software\AnarchyInteractive\Geocore

On Linux, PlayerPrefs can be found in ~/.config/unity3d/AnarchyInteractive/Geocore

Also, if you are having FPS issues there are now legacy executables for each OS. You will find them in the game folder alongside the normal executable, they are named with the legacy tag.

Patch Notes
Tweaked Logic Bombs
Headlights are permanent and toned down to D1 levels.
Added Fuzed multiplayer map.
Fixed control issues.

Patch Notes

Rewrote part of the input function to stop unwanted ramping
Added another set of dots to crosshair
Added miniboss rooms to Solo/Coop
Added weapon indicators
Added powerups
Added Logic multiplayer map to test doors
Added doors in multi
Added Seeker Missiles (Weapon Key 9)
Added Logic Bombs (Weapon Key 0)
Removed Sonic Cannon
Removed XRP
Slight changes to Solo/Coop module set
Added lights and pickup sounds to key spawns
Lights for Keyspawns remain as beacons
End boss does not trigger escape sequence yet as there is no Exit module currently. When spawning the entrance works properly in world mode this will be enabled.
Increased bot spawn rate in Solo/Coop
Tweaked weapon speeds and damage
Added Melter Charge, Afterburner, Headlight, and Ion cannon network effect cues so everyone see these events on your ship
Removed Indika multiplayer map
Added Weapon Cycle functions
Added Spectator mode but it is disabled for now until perfected
Added Flares
Added Rear View