We all know that Rule #1 of any multiplayer versus mode is that the first to strike is the last to fall.
But what happens when both players attack first? Imagine two swordmasters slash their blades at the same time, both taking damage, but nothing really happening. Kind of boring, no?
One of the things we always try to do for our players in Georifters is to make them feel cool even when the situation is, well, not so cool.
For a long time during development, we observed players in multiplayer. What they did was launch themselves from their starting points, fists flying, straight into the chaos. Which--not going to lie--is exciting and breathtaking to watch, but when players happened to punch each other at the exact same time, they both received damage and were momentarily stunned.
Not particularly exciting right?
So in that situation, both players had the right idea: punch first and ask questions later! And if you're into anime, you know that when fists collide it’s a way to understand your opponent, to read their heart or see into their past. I digress… (and most likely have been watching too many movies and anime lately) anyway, back to the topic;
Both players had the same intentions and happened to do it at the same time - but the game punished them both for it. We felt we could definitely do something about this...
We discussed within our team for different solutions and players also gave us great feedback. We knew that the solution needed to make players look cool no matter what they did--to make them feel cool, and not to punish them for being assertive. So how could we take this situation and make both players feel like a winner?
Enter the “Parry-Punch” or as I personally like to call it the "Epic fist bump"
We already created a mechanic to parry missiles and various other enemy creature projectiles, so why not extend the depth of this into multiplayer and allow players to parry punches? With a bit of programming, art, and witch-craft, we implemented a really cool feature: So now if two players both punch each other at the same time, rather than both looking kind of silly and losing a heart; you get to see this epic flash of FX and both players push each other back slightly. Nobody loses a heart, or looks stupid--both players look cool, and both get the chance to give each other a high five or a fist bump.
And just for fun we tested this with 4 players?
Heck you can even do it in the air.
There's a lot that goes into making a game, and we’re always wanting to improve. Trying to think how we can add more depth, fun, and make the player look and feel naturally cool. Please let us know what you think about it, or if you have other ideas and suggestions for us, send us a message!
New trailer and release date announcement‼
What a journey its been to get to this point today! we are absolutely proud to let you know that our first ever game will be available for you and your friends to play on May 29th, 2020 send our team your love 💙 each wishlist is like sending a virtual hug :) so wishlist the @#!! out of us now‼
[previewyoutube="hZ29ivzn-wA;full"]
Welcome to the Battle Arena
The Battle arena is a place where you can, "Literally" crush your opponents; once you feel like you've mastered the tactical precision of the Adventure mode (Single Player/Co-Op), why not head over to the battle arena, where you can evolve your skills in a battle royale "lite" game mode where up to 4 players enter but only the craftiest survive.
[previewyoutube="5OXysonDZfc;full"]
The Rules are simple
1.Choose a hero, preferably one you built up an affinity for in the adventure mode.
2.Equip some upgrades, don't worry about getting it right first time, this is a great chance for you to experiment and tweak your hero to suit your play style or personality.
3.Ensure your wearing your Sunday best, because who doesn’t like looking fabulous whilst kicking ass?
Play with friends or foes, adjust battle conditions like choosing teams or every person for them selves, you decide, then go out there and grab as many of those crystals as you can!
If you haven't already, support the team, wishlist us 💙Like 🔁share 🏃♂️Follow
Concept art drop
We thought it would be a great idea to design our basic tutorial as a comic book.
The missile is one of the most loved functions in the game. When your opponent fires a missile you can punch it back towards them - only if you time it right, though.
The black and white version of the cover shows our hero surrounded by enemies. Nothing she can't handle!
When you mess things up you can always undo them. Just like in real life.
Cranks Ability
When Cranks' ability is activated, it spins the ground around a central vertical axis.
The ground rotates 180 degrees clockwise - and everything on it moves together. It's a great way to steal items away or attack your opponents, especially if they are ahead of you on your race towards the exit. It only takes one well-timed move and suddenly your enemy is eating a face full of wall ☠
Cranks is almost never in a good mood, but that doesn't stop him from spinning the ground around.
Environment Concept art drop
When we first started discussing how the environments in Georifters should be like, we all agreed that we wanted to represent the five different senses as the players progressed through the game (touch, sight, hearing, taste, and smell. Stufford was the first bubble world to transition from concept art to becoming an environment in the game.
Old, rusty objects forgotten in time, half-buried in a raw, dusty terrain seemed like a great way to build a world that would reflect the idea of touch. Every object in the concept art was carefully crafted. Small details like the hinges connecting the robot's fingers and electric wires coming out of the back of the hand can be seen below.
Most of us in the studio collect a wide range of toys, and we decided to pay homage to 1970's Japanese robot toy designs. Batteries not included!
Start the year with a splash💦
Lets start the year with a splash!
Early concept art of Candy using her special move. Each Georifter has a unique ability that allows them to manipulate large areas of the ground, players can use this to crush 💪 fools who challenge them!
Warm winter❄ wishes🌠
🙏Thank you all for being so supportive of the Georifters team, we wish you and your loved ones warm wishes and a prosperous new year!
10 Second Dance break 🕺
While we continue working hard to squash dem bugs 🐜 why not bust some moves with Mighty B.